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GTA Modification Forums
[REL|Beta 0.075] ENBSeries (Graphic Change) reflections, ssao, indirect light, bloom
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PetsQ  |
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Player Hater

Group: Members
Joined: Feb 12, 2012

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Hi.. I have some issues with my ENB in SAMP,,,,,,,,,,,,,,, Yesterday it was.. Perfect(?) 

 (Pics are from yesterday) Now it looks completely sh*t,,, it's blurry as f*ck, cant see far and chat is horrible,,,, i've changed ENB settings and files like 1000x, reinstalled whole GTA 2x nothing helps, i really dont know how this can happen, since it was yesterday looking good but now nothing helps.. PLEASE help me out. I'm using Geforce GTX 570.
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dark_hunter  |
Posted: Wednesday, Feb 15 2012, 01:49
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Player Hater

Group: Members
Joined: Sep 29, 2009


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methodunderg  |
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Grandpa

Group: Members
Joined: May 23, 2008


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| QUOTE (fastman92 @ Friday, Nov 18 2011, 16:01) | | CODE | {$CLEO} gosub @reload
:ACTIVATE wait 0 if 0AB0: key_pressed 48 // Press 0 else_jump @ACTIVATE gosub @reload 0AD1: show_formatted_text_lowpriority "Files reloaded" time 2000 wait 500 jump @ACTIVATE
:reload 0AA5: call 0x0056D070 _readGta3Ini num_params 0 pop 0 0AA5: call 0x005bbac0 _readTimecycDat num_params 0 pop 0 0AA5: call 0x005bc090 _readPopcycleDat num_params 0 pop 0 0AA5: call 0x005bccd0 _readStreamIni num_params 0 pop 0 0AA5: call 0x005BCFE0 _readPedgrpDat num_params 0 pop 0 0AA5: call 0x005BD1A0 _readCargrpDat num_params 0 pop 0 0AA5: call 0x005B6890 _readCarcolsDat num_params 0 pop 0 0AA5: call 0x006EAE80 _readWaterDat num_params 0 pop 0 0AA5: call 0x005A7B30 _readClothesDat num_params 0 pop 0 0AA5: call 0x007187C0 _readFontsDat num_params 0 pop 0 0AA5: call 0x0071D4E0 _readGridrefDat num_params 0 pop 0 0AA5: call 0x005BB890 _readPedstatsDat num_params 0 pop 0 0AA5: call 0x005DD3B0 _readPlantsDat num_params 1 pop 1 filename "PLANTS.DAT" 0AA6: call_method 0x5BD830 _CHandlingData__readHandlingCfg struct 0xC2B9C8 num_params 0 pop 0 return |
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I'm having the same problem that Darecki has. Your code looks different to the raw code.. | QUOTE | // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- gosub @Noname_67
:Noname_7 wait 0 if 0AB0: key_pressed 48 jf @Noname_7 gosub @Noname_67 0AD1: show_formatted_text_highpriority "Files reloaded" 2000 wait 500 jump @Noname_7
:Noname_67 0AA5: call 5689456 0 pop 0 0AA5: call 6011584 0 pop 0 0AA5: call 6013072 0 pop 0 0AA5: call 6016208 0 pop 0 0AA5: call 6016992 0 pop 0 0AA5: call 6017440 0 pop 0 0AA5: call 5990544 0 pop 0 0AA5: call 7253632 0 pop 0 0AA5: call 5929776 0 pop 0 0AA5: call 7440320 0 pop 0 0AA5: call 7460064 0 pop 0 0AA5: call 6011024 0 pop 0 0AA5: call 6149040 1 pop 1 "PLANTS.DAT" 0AA6: call_method 6019120 12761544 num_params 0 pop 0 return
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I've copied your code into SannyBuilder, and compiled it; and the game freezes at the black screen just after the loading screens have ended. If I decomile it, it looks like the above ^ @EDIT font After talking to Fastman92; and realising that the only reason i wanted to use this mod was for the stream.ini reloading capabilities. I commented out the other 0AA5/0AA6 lines; and compiled it. After using '0' to reload the files (stream.ini); my map partially disappeared (Stream Memory bug). This happened because I learnt a while ago that the memory lines (first two) set in stream.ini are replaced by the .exe. Hence the reason, StreamMemFix was born. Right now I'm using the CLEO memory fix by fastman92 (found in the first post of the ENB Screenshots thread); so all I did was add these bytes from the CLEO and all was viable again. I was using this to test pe_lightchangerate; pe_lightingbasecap and pe_lightingbasemult values. No definitive results yet. This post has been edited by methodunderg on Tuesday, Mar 6 2012, 09:19
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Tuniturntablist  |
Posted: Thursday, Mar 15 2012, 18:20
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Rat

Group: Members
Joined: May 8, 2011


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        This post has been edited by Tuniturntablist on Friday, Mar 16 2012, 15:29
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Qu-2incy  |
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This is real f-ck up! Everything!

Group: Members
Joined: Apr 20, 2012

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@RTC LTK: Could you please share your ENB settings? It would be very great. I'm talking about this couple of screens you published in an older post: @methodunderg: From where did you get this kind of advertising? Looks like early 90's. | QUOTE |  |
Anyway, if somebody know how to install SRT v1.7. plus Project Oblivion 2010. I used to install SRT first with Alci's IMG Editor on a fresh GTA SA install and then install P.O. but I don't very know if it is the greatest way to do it. Thanks to anyone who will answer my request.
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TempestUk  |
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Player Hater

Group: Members
Joined: Jun 18, 2012

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I've installed the latest version of ENB ("v0.0075c3"), but every time I load up GTA everything is blue, and only cars appear. Any fixes? Also, is there any decent-looking configs available to download anywhere? I'm running highish spec stuff, but I'm not too confident doing it myself. Cheers. Edit: It works in singleplayer, but not in SAMP. What's up with that? Edit2: Used an earlier version - works fine now. Sorry, :S Still, if anyone knows of any configs.. This post has been edited by TempestUk on Monday, Jun 18 2012, 19:22
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Garfield 2  |
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No US for me in 2014... BLNT

Group: Members
Joined: Jun 15, 2007


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   This post has been edited by Garfield 2 on Sunday, Jun 24 2012, 21:04
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