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Pages: (821) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|Beta 0.075] ENBSeries (Graphic Change)

 reflections, ssao, indirect light, bloom
 
BorisVorontsov  
Posted: Wednesday, Feb 27 2008, 23:43
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Mahou Shoujo
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Adds car reflections, screen space ambient occlusions and indirect lightning (SSAO, SSIL), bloom, motion blur, soft shadows, water to GTA San Andreas.


Works with Shaders 3.0 videocards at full and limited for 2.0 videocards.

The site moved, old boris-vorontsov.narod.ru was blocked by hoster
http://enbdev.com

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This post has been edited by BorisVorontsov on Thursday, Dec 30 2010, 17:58
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MasterK  
Posted: Thursday, Feb 28 2008, 00:09
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Tried it out.. well yeah.. This is why i need a new graphics card...

Thanks to not having a Shader Model 3 supporter videocard.... this is what i get.

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B@ND!T  
Posted: Thursday, Feb 28 2008, 09:30
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Wow man this mod rule

сразу чувствуется другая атмосфера в игре) очень круто icon14.gif

before
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after
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This post has been edited by B@ND!T on Thursday, Feb 28 2008, 09:40
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teun.steenbekkers  
Posted: Thursday, Feb 28 2008, 09:35
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Holy crap, that looks awesome man, great work! inlove.gif
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lowridincrew  
Posted: Thursday, Feb 28 2008, 10:25
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omfg its so real its like it has direct x10 in it i meant you can see the reflection of gloss paint on the ground! inlove.gif
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GTAdedan  
Posted: Thursday, Feb 28 2008, 12:28
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damnit, can't say it in dutch because you won't understand tounge.gif but it's hard to describe in english.... Holy crap that looks f*ckin amazing
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simkas  
Posted: Thursday, Feb 28 2008, 12:29
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It looks f*cking awesome in the pictures.

EDIT:
I tried it myself, it looks really great, but there are a few things I'd like to point out. First, the shadows look wierd, all objects just have a wierd dark border around them, you can see the shadows just in the air. Second, enabling any anti-aliasing adds a wierd small white border around everything. Third, everything looks really dark. And last, it seems like all those dll files conflict with samp.dll, which is needed for playing samp. So, if I want to play with this mod, I have to remove samp.dll which makes me not be able to play sa-mp.

This post has been edited by simkas on Thursday, Feb 28 2008, 12:57
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GTAdedan  
Posted: Thursday, Feb 28 2008, 12:44
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Too bad that my graphics card's trash, I only see white buildings sad.gif

edit: oh and first real-time reflection mod for SA
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donvito  
Posted: Thursday, Feb 28 2008, 13:10
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very kick ass mod,but i can'T get it working well sad.gif

evertime it looks like that:

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My graka is a non oct 7800 gtx and i have the lastetst forceware and other drivers.

i adjustet the .ini file tooo but,then it totally crashed...


does anybody have a solution?
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simkas  
Posted: Thursday, Feb 28 2008, 13:13
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Is it possible to leave only the reflections? Because they are just epic. Everything else is... well, other things just don't look as good as the reflections. It would be awesome if I could just use the reflections. Also, it is kinda poorly optimized. I have a GeForce 8800 GTS, I can run Crysis and get good FPS, but this mod really drops my fps down. It doesn't go low to become unplayable, but still...


Also, I noticed a bug in the reflections. It reflects the hud.
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This post has been edited by simkas on Thursday, Feb 28 2008, 13:20
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Darecki  
Posted: Thursday, Feb 28 2008, 13:52
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Whoah! I'm gonna try it! On screens it looks beautiful smile.gif

When I'll test it I'll give a report smile.gif
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thOma$  
Posted: Thursday, Feb 28 2008, 14:34
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QUOTE (donvito @ Feb 28 2008, 13:10)
very kick ass mod,but i can'T get it working well sad.gif

evertime it looks like that:

user posted image


My graka is a non oct 7800 gtx and i have the lastetst forceware and other drivers.

i adjustet the .ini file tooo but,then it totally crashed...


does anybody have a solution?

yeah i got this problem too probably bad drivers
i've got geforce 7600GS and the latest nvidia drivers
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This post has been edited by thOma$ on Thursday, Feb 28 2008, 14:40
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simkas  
Posted: Thursday, Feb 28 2008, 14:41
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Another bug with the reflections. They seem to reflect what is behind that surface, not what is in front of it. Here's a picture to show what I mean:
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In the left picture, you can see what it reflects and in the right you see what really is in front of me, and what it should be reflecting.
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Squiddy  
Posted: Thursday, Feb 28 2008, 14:45
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I GUESS he captures the whole screen every frame and projects it onto the car's surface. That could be why the HUD is included in the reflection too.
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MasterK  
Posted: Thursday, Feb 28 2008, 14:52
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I guess DexX could do this better^^ No offense though, just my opinion..
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BorisVorontsov  
Posted: Thursday, Feb 28 2008, 15:21
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To Squiddy:
Exactly, this is fastest, any object filtering or reflections with cubemaps or raytracing for this game too slow (twice decreases speed at least).

To simkas:
Reflection "bug" with hud is described in the docs. I will solve this in future at very high performance cost (as preset for high-end hardware)
Shadows (actually occlusions) of better quality was not implemented, because it is too costly for hardware, current method simplyfied for better performance (in future releases separate preset for hq will be available). Antialiasing in Crysis also produce the same artifacts, but Crysis filter this problem a bit, fixing this also cost performance, but in future versions will be done as new preset. Dark? I did it that night will be darker than in original GTASA bright nights, but set BrightnessAdaptation to -10 and everything will be brighter at night time or in dark areas. I know about SAMP problem, this is simply to solve by injection in process my library, i'll do this later when somebody gives me working SAMP mod (all multiplayers i downloaded seems not working with my game version, may be that was not SAMP?).
Turn of SSAO and bloom by pressing shift+f9 and shift+f10.
About optimization, i did special edition for GF8xxx series that works much faster, it's the specific of the game that it has too many objects in scene that must to be rendered to depth buffer (on gf8xxx Stalker 0.068 mod use directly depth buffer), this decreases performance almost twice when playing in the city, also screen space ambient oclusion algorithm in Crysis (which is available to gamers, not disabled) easier in arithmetic, only darkening and almost not noticable (for less visibility of noise). Anoter performance problem is filtering, by default i set max level, try set FilterQuality to 2. Filtering algorithm is not good looking, i'm working on it. Optimization in general is not too high, because it is beta and some unused code executes (left from previous versions), but it's only 5-10% of speed. Anyway there are a lot other ways to "optimize" by skip some computations, everything in future releases, when support for ATI cards will be available also. By the way, on GF8600 Crysis with enabled occlusions run at 12 fps, with disabled about 18 (in the scene i remember these values).

To donvito:
Try set AlternativeDepth=0, AllowAntialiasing=0, BugFixMode=0 or 2 (never set 1 for drivers 169.xx or 171.xx), disable in game antialiasing (multisampling) and in driver control panel also (including antialiasing transparency). If this not help, set SkipShaderOptimization=1 or try to install drivers 162.xx or 163.xx series (169.xx and 171.xx is a bugs box). Also try to disable bloom and ssao (shift+f9, shift+f10), reflection must work. Strange by the way, GF7xxx series was tested.

To GTAdedan and MasterK:
ATI 1xxx and 2xxx will be tested later, i don't have these videocards. And videocards with only Shader Model 2.0 support mostly too slow for SSAO effect, i can make support for them if required (radeons 9500-9800, x300-x850, gf5200-5950).

This post has been edited by BorisVorontsov on Thursday, Feb 28 2008, 15:27
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GTAdedan  
Posted: Thursday, Feb 28 2008, 15:42
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My graphicscard is gforce5700 if i'm not mistaken, but i'm getting a way better one soon tounge.gif
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Vecis  
Posted: Thursday, Feb 28 2008, 15:46
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sh*te! Thats amazing! Reflections, lighting and bloom are awesome! I wish i could try it.
By the way - what did you used to make it?
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Squiddy  
Posted: Thursday, Feb 28 2008, 15:54
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@BorisVorontsov:

Great work nevertheless, while it is true that having low performance consts is really nice, I think you to agree that the hud reflecting is kinda weird. Maybe you could share knowledge with DexX, who is also working on real-time reflections. Have a look at his topic: http://www.gtaforums.com/index.php?showtopic=303855&st=0
I think both of you maybe can benefit from each other. smile.gif

Just an idea. wink.gif
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BorisVorontsov  
Posted: Thursday, Feb 28 2008, 15:56
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QUOTE (Vecis @ Feb 28 2008, 15:46)
sh*te! Thats amazing! Reflections, lighting and bloom are awesome! I wish i could try it.
By the way - what did you used to make it?

To Vecis
You mean what? Compiler? Visual Studio NET 2003 (c++).

To Squiddy:
Better reflections is performance problem only, i left this version because some folks asks me for fast reflections for integrated videocards. I prefer to tesselate car models or change lightning to achieve better image quality instead of playing with low geometry cars with perfect reflections (imho). Dudes, if everything is so bad, i'll do true reflections.

Guys, if something you don't like or want to see in this mode, just tell me, that in next version something better appear.

This post has been edited by BorisVorontsov on Thursday, Feb 28 2008, 16:06
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