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GTA Modification Forums
dffxbox2pc Converting Xbox files to PC formats
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ModelingMan  |
Posted: Tuesday, Apr 15 2008, 13:34
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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| QUOTE (Claude GTA3 @ Apr 13 2008, 23:13) | | Oh, and why do alphas come out all scrambled up? |
| QUOTE (ModelingMan @ Mar 25 2008, 18:32) | | QUOTE (simkas @ Mar 24 2008, 16:35) | | The alphas of textures in the converted txd's are all messed up. |
This is due to a DXT5 compressed texture being read as a DXT3... |
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one2fwee4  |
Posted: Thursday, May 15 2008, 21:37
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Player Hater

Group: Members
Joined: May 9, 2008

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| QUOTE (modelingman) | | The vehicles don't need to be re-exported, simple case of changing the file version of both the DFF and TXD in RWAnalyze. |
Oh, i had been making complete new txds and it had been taking ages  So, how do I do this? and what file version do I change it to (for gta3) - rw 3.3? or what / how? | QUOTE (ModelingMan @ Mar 25 2008, 17:32) | | QUOTE (simkas @ Mar 24 2008, 16:35) | | The alphas of textures in the converted txd's are all messed up. |
This is due to a DXT5 compressed texture being read as a DXT3... |
Is there any way to fix this? This post has been edited by one2fwee4 on Thursday, May 15 2008, 21:46
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one2fwee4  |
Posted: Saturday, May 17 2008, 01:30
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Player Hater

Group: Members
Joined: May 9, 2008

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Hmm yes, I don't really know what I'm doing converting them, but it is sort of working so far... :S:S:S There is no real tutorial on this and if you can just change the version in rwanalyse then that seems much easier but i dunno about that.
Reflections i dunno about - i've just been importing into gmax and then exporting again cos i dunno anything about moddling. It seems to work sort of though - except it doesn't like it for lots of them (except gang cars and the banshee so far) cos they have the line MMC = true and it doesn't like that cos when exporting it throws and error about the equals so i just got rid of that line and it worked.
One thing that's confusing though is that in GGMM they show up without all their panels attatched, but they are fine in game. This could be cos I haven't strictly edited the model correctly in gmax (infact all it was was select all and export).
Also some cars do not show up always - sometimes they have to load or something and it's random whether they will show up. The ambulance and bobcat have now decided to stop working for some reason even though they were working before. Also when they were working their engine texture wouldn't display for some reason.
The kuruma's engine texture won't display anymore even though it did before and I haven't changed anything.
Also one time and engine texture did load on a vehicle midway through the game (but then disappeared again when i looked away and looked back :S strange).
So yes it's all a bit odd but then probably a lot of it is cos I dunno how to convert the models properly.
Oh yes also, should I be editing GTA3.IMG or TXD.IMG for the textures? So far I have been replacing both but why are there even two sets of files? It seems a bit confusing and odd. What are each for?
What format should the texures be in also? Should they be compressed or is not does it matter if 32, 16 or 8 bit ? Cos the game keeps randomly crashing and I am thinking maybe it doesn't like txds that are too big? or lots of big txds. It seems to work with the compressed or 32 bit textures, but could that also be what is causing it to crash ? or could that be the models that aren't showing at the moment (ambulance and bobcat).
How can i convert txds using rwanalyse? Cos if you can get the alphas dxt5 thing fixed it would be a lot better than exporting everything and reimporting.
AK-73: Here is something that definately is a problem though - out of the cars I have tried, I cannot import the Perrenial, Taxi or Police Car to gmax for some reason. I can give you a list of errors it gives if that is at all helpfull? The perrenial said something about an unknown string type or something?
This post has been edited by one2fwee4 on Saturday, May 17 2008, 02:44
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AK-73  |
Posted: Tuesday, May 20 2008, 17:01
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Hustler

Group: Members
Joined: Oct 31, 2005

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| QUOTE (one2fwee4 @ May 17 2008, 14:35) | Erm well for me there is because please can you explain how to convert the txd files using rwanalyse. Otherwise, I have to export the txd files using txdworkshop, and of course it does not like them and so exports the strange looking "missread" ones.
And also there is need for a fix if the perrenial, taxi and police car (and most probably others that I haven't tried yet) cannot be imported into gmax. |
Forgot about it, will try to code an update tonight, fixing the apparent alpha problem. As for the taxi, etc problem - are you sure you have the latest version? Simkas reported a similar problem some time ago (see previous posts in this topic) and the new version fixed it. Alex
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