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Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 dffxbox2pc

 Converting Xbox files to PC formats
 
AK-73  
Posted: Monday, Feb 18 2008, 15:30
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dffxbox2pc

March 13th, 2008: New Version (v0.2) is out.

dffxbox2pc is a command line tool that decompresses (and converts) Xbox GTA3
.dffs and .txds (so the name actually ended up being a bit of a misnomer)
so that they can imported by Kam's scripts for Gmax/3DSM or opened with
TXDWorkshop respectively. The tool DOES NOT convert .dffs or .txds so that
they can directly imported into any PC games and be expected to work - you
need to reexport .dffs and rebuild .txds at this point.

How to use converted files:
- txds: extract textures from txds with txdworkshop and build new txds from scratch
- vehicle .dffs: vehicles need some minor makeover (like adding reflections)
- actor .dffs: actors get decompressed and modified so that they can be imported as
PC VC actors into Gmax/3DSM directly. However you need to reposition some bones and
do some minor work, chiefly on the neck area and the clavicles.

IMPORTANT!
I do not encourage anyone freely distributing on the internet XBox GTA3 models
converted with this script on a massive scale. Anyone who does do so is doing
so *at their own risk*. Talking about risk, I do not accept responsibility for
anything that may result from installation/usage of this script. Use at your
own risk.

GTA Garage Mod Page:
http://www.gtagarage.com/mods/show.php?id=19428.



Mirror (v0.2):http://almost610.dmon.com/load/other/dffxb...c_v0_2/2-1-0-19


Mirror (v0.1):http://www.mr-green.nl/downloads/dffxbox2pc.zip

ATTENTION! Last time I checked dffxbox2pc contained some kind of memory leak.
I don't advise to use the batch conversion on more than say 100 or 150 files
at a time.

ALSO: dff2box2pc does have some filesize limitation that I forgot to fix. If a
decompressed file gets too big, it might not get decompressed properly at this
point. Just so you know. (All vehicles should work fine though.)


cheers,
Alex

This post has been edited by AK-73 on Sunday, Feb 5 2012, 13:20
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simkas  
Posted: Monday, Feb 18 2008, 16:32
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When I try to convert a single file by typing "dffxbox2pc" and just the name of the model, it gives me some error. But when I type in "dffxbox2pc *" it converts the models just fine.
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GTAdedan  
Posted: Monday, Feb 18 2008, 16:36
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wow that's very fast, can't wait to see some results
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AK-73  
Posted: Monday, Feb 18 2008, 16:41
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QUOTE (simkas @ Feb 18 2008, 17:32)
When I try to convert a single file by typing "dffxbox2pc" and just the name of the model, it gives me some error. But when I type in "dffxbox2pc *" it converts the models just fine.

What error message does it state?

Btw, actors are "partially" supported: it seems to import the geometry, just skinning them remains a problem.

Alex
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Beep  
Posted: Monday, Feb 18 2008, 17:04
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Ywa FTW!
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Great tool!

I mirrored the file for you smile.gif .

Mirror
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AK-73  
Posted: Monday, Feb 18 2008, 17:09
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QUOTE (Beep @ Feb 18 2008, 18:04)
Great tool!

I mirrored the file for you smile.gif .

Mirror


Cool. Thanks. smile.gif

Alex
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simkas  
Posted: Monday, Feb 18 2008, 17:54
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QUOTE (AK-73 @ Feb 18 2008, 16:41)
QUOTE (simkas @ Feb 18 2008, 17:32)
When I try to convert a single file by typing "dffxbox2pc" and just the name of the model, it gives me some error. But when I type in "dffxbox2pc *" it converts the models just fine.

What error message does it state?

Btw, actors are "partially" supported: it seems to import the geometry, just skinning them remains a problem.

Alex

The command prompt says "Proccesing file" and then shows a bunch of random symbols then in the error it says:
CODE
Debug error!

Program c:\dffxbox2pc\dffxbox2pc.exe

Invalid allocation size 4294967295 bytes.

(Press retry to debug the application)
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AK-73  
Posted: Monday, Feb 18 2008, 18:10
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QUOTE (simkas @ Feb 18 2008, 18:54)
QUOTE (AK-73 @ Feb 18 2008, 16:41)
QUOTE (simkas @ Feb 18 2008, 17:32)
When I try to convert a single file by typing "dffxbox2pc" and just the name of the model, it gives me some error. But when I type in "dffxbox2pc *" it converts the models just fine.

What error message does it state?

Btw, actors are "partially" supported: it seems to import the geometry, just skinning them remains a problem.

Alex

The command prompt says "Proccesing file" and then shows a bunch of random symbols then in the error it says:
CODE
Debug error!

Program c:\dffxbox2pc\dffxbox2pc.exe

Invalid allocation size 4294967295 bytes.

(Press retry to debug the application)

I'll check it out. Might be that some last minute fixes have caused that bug. Did you start it properly?

Did you type in

dffxbox2pc mydff

instead of

dffxbox2pc mydff.dff

perhaps?

It sounds like it doesn't find the file to convert... but perhaps I am wrong.

Alex
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simkas  
Posted: Monday, Feb 18 2008, 18:14
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QUOTE (AK-73 @ Feb 18 2008, 18:10)
I'll check it out. Might be that some last minute fixes have caused that bug. Did you start it properly?

Did you type in

dffxbox2pc mydff

instead of

dffxbox2pc mydff.dff

perhaps?

It sounds like it doesn't find the file to convert... but perhaps I am wrong.

Alex

Yes, I typed it in without .dff.


Also, a lot of character or ped models don't work. It just imports those dummies but doesn't get the mesh.
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AK-73  
Posted: Monday, Feb 18 2008, 18:22
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QUOTE (simkas @ Feb 18 2008, 19:14)
QUOTE (AK-73 @ Feb 18 2008, 18:10)
I'll check it out. Might be that some last minute fixes have caused that bug. Did you start it properly?

Did you type in

dffxbox2pc mydff

instead of

dffxbox2pc mydff.dff

perhaps?

It sounds like it doesn't find the file to convert... but perhaps I am wrong.

Alex

Yes, I typed it in without .dff.


Also, a lot of character or ped models don't work. It just imports those dummies but doesn't get the mesh.


"Please note that in dffxbox2pc version 0.1 actor models are not properly
converted yet. I'm working on it though." smile.gif

It has different number of bones and different names, that's why Kam's will not import it.

Alex
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simkas  
Posted: Monday, Feb 18 2008, 18:31
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QUOTE (AK-73 @ Feb 18 2008, 18:22)
QUOTE (simkas @ Feb 18 2008, 19:14)
QUOTE (AK-73 @ Feb 18 2008, 18:10)
I'll check it out. Might be that some last minute fixes have caused that bug. Did you start it properly?

Did you type in

dffxbox2pc mydff

instead of

dffxbox2pc mydff.dff

perhaps?

It sounds like it doesn't find the file to convert... but perhaps I am wrong.

Alex

Yes, I typed it in without .dff.


Also, a lot of character or ped models don't work. It just imports those dummies but doesn't get the mesh.


"Please note that in dffxbox2pc version 0.1 actor models are not properly
converted yet. I'm working on it though." smile.gif

It has different number of bones and different names, that's why Kam's will not import it.

Alex

But shouldn't the bones not get imported then?
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AK-73  
Posted: Monday, Feb 18 2008, 18:34
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In theory it should crash when it does try to set-up the bones. Which happened for example with Claude when I imported him. It imported the geometry, then crashed.

I'll take a closer look at it.

Alex
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DexX  
Posted: Monday, Feb 18 2008, 21:03
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excellent work. it allowed me to confirm some theories i had about the lighting on the buildings, among other stuff. wonderful job. icon14.gif
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AK-73  
Posted: Tuesday, Feb 19 2008, 14:56
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I take it that it does not work with Xbox VC?

Alex
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g30dud3  
Posted: Tuesday, Feb 19 2008, 20:01
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This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot?
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Claude GTA3  
Posted: Tuesday, Feb 19 2008, 20:05
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QUOTE (g30dud3 @ Feb 19 2008, 20:01)
This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot?

user posted image

user posted image

user posted image
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mr.blonde  
Posted: Tuesday, Feb 19 2008, 20:08
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i think the hands from gta3's xbox version is better than the PC version's hands tounge.gif
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ModelingMan  
Posted: Tuesday, Feb 19 2008, 22:38
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The vehicles don't need to be re-exported, simple case of changing the file version of both the DFF and TXD in RWAnalyze.
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gtamodeler  
Posted: Wednesday, Feb 20 2008, 09:53
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QUOTE (Danny the III fan @ Feb 19 2008, 20:05)
QUOTE (g30dud3 @ Feb 19 2008, 20:01)
This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot?

user posted image

user posted image

user posted image

Hey, Can you me Send Catalina and the Claude for SA? Please, You Can put in on Rapidspahre ok? or you will my Email adress? colgate.gif
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simkas  
Posted: Wednesday, Feb 20 2008, 14:31
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QUOTE (gtamodeler @ Feb 20 2008, 09:53)
QUOTE (Danny the III fan @ Feb 19 2008, 20:05)
QUOTE (g30dud3 @ Feb 19 2008, 20:01)
This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot?


Hey, Can you me Send Catalina and the Claude for SA? Please, You Can put in on Rapidspahre ok? or you will my Email adress? colgate.gif

No, he can't.
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