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Pages: (4) 1 2 [3] 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL | BETA] PS2 .MDL Importer

 Importing LCS/VCS .MDLs into Gmax/3DSM
 
XEPOMAHT007  
Posted: Sunday, Jun 17 2012, 14:08
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Stupid Idiot
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QUOTE (Blaster_nl @ Sunday, Jun 17 2012, 14:06)
QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 14:22)
QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

Can this version import LCS\VCS\Manhunt2 map models.? tounge.gif

Yes, but only tristrips. Read the title of the Manhunt 2 I have not done (to convert stories I do not need it).
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City_Poke912  
Posted: Sunday, Jun 17 2012, 14:14
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QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 16:04)
QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 13:56)
@XEPOMAHT007
I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.

So I need import it without option Attach Tristrips, yes?
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XEPOMAHT007  
Posted: Sunday, Jun 17 2012, 14:28
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QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 14:14)

So I need import it without option Attach Tristrips, yes?

No, use option Attach Tristrips and Crazy material together.
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zmudziak32  
Posted: Monday, Jun 18 2012, 14:14
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What about DTZ File Extractor, we can look on Toni/Vic original anims, car settings, or weapon parameters.
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City_Poke912  
Posted: Monday, Jun 18 2012, 14:20
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Someone do that, it isn't released.
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xXaerooff2Xx  
Posted: Tuesday, Jun 19 2012, 13:31
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Tronco
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Hey, is this script importing models of PS2 VC?
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City_Poke912  
Posted: Tuesday, Jun 19 2012, 13:37
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Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif
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lpgunit  
Posted: Tuesday, Jun 19 2012, 14:33
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QUOTE (City_Poke912 @ Tuesday, Jun 19 2012, 13:37)
Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Nope. The Stories games run on a different engine.
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ManDog  
Posted: Tuesday, Jun 19 2012, 14:34
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Stories engine uses .MDL and not .DFF.
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GTARandom  
Posted: Tuesday, Jun 19 2012, 15:42
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It's the same engine, the platform file formats are different tounge.gif
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lpgunit  
Posted: Wednesday, Jun 20 2012, 02:19
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QUOTE (GTARandom @ Tuesday, Jun 19 2012, 15:42)
It's the same engine, the platform file formats are different tounge.gif

R* gave up on Renderware when EA bought Criterion back in 2006, that's why the Stories formats are different.
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xXaerooff2Xx  
Posted: Sunday, Jun 24 2012, 09:16
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Tronco
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QUOTE (City_Poke912 @ Tuesday, Jun 19 2012, 13:37)
Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Niby takie same, ale żaden program do grafiki 3d nie chce go otwierać tounge.gif.

___

Nope, not the same.
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-ATP-  
Posted: Tuesday, Jul 24 2012, 15:39
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Is there a way to import map models/textures from the stories?
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City_Poke912  
Posted: Tuesday, Jul 24 2012, 15:49
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You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.
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XEPOMAHT007  
Posted: Tuesday, Jul 24 2012, 15:54
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In MDL-importer added support DFF Trisrips with materials reading from X-Box Native Data PLG

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-ATP-  
Posted: Tuesday, Jul 24 2012, 16:18
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QUOTE (City_Poke912 @ Tuesday, Jul 24 2012, 15:49)
You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.

Ok, but I can't find a valid download link of the latest version (wich is 2.02 I guess).
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XEPOMAHT007  
Posted: Tuesday, Jul 24 2012, 21:57
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X-Box .DFF importer are finished (but Textures list reading is not corrected, i'm not know how is fixed).

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Frank.s  
Posted: Tuesday, Jul 24 2012, 22:03
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(i don't know about the exact methods you use, so this post is just guesswork btw)

Do the textures get re-arranged in the same pattern on every dff? If they do, then have you tried automatically re-arranging them in the same pattern to see if that arranges all imported xbox dffs correctly.
Does the texture list get flipped? like tex1tex2tex3tex4 changing into tex4tex3tex2tex1 ?

Like i said, those are just uninformed guesses but they might help, not sure. Great work though.
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d3jan  
Posted: Saturday, Aug 11 2012, 23:40
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Prime
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how is the tool going on, did you fixed the texture bug ?
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XEPOMAHT007  
Posted: Friday, Sep 14 2012, 05:29
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adding direct reading models from WRLD without option Grazy Material with true UV coords, textures index and vertex color.

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