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Pages: (5) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL | BETA] PS2 .MDL Importer

 Importing LCS/VCS .MDLs into Gmax/3DSM
 
simkas  
Posted: Saturday, Apr 5 2008, 10:03
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QUOTE (GTAfanattic @ Apr 5 2008, 01:22)
QUOTE (simkas @ Apr 4 2008, 17:52)
Is there a way to get rid of that or do I have to re-rig the model?

I know that problem - I had it myself not so long ago. It means that there is either a gap somewhere in your physical model, or there is an area on your model which is not rigged to any bone. I'd check your rigging first.

But doesn't it give the "all vertices need to be rigged to a bone" error when some part isn't rigged? And what do you mean by "a gap somewhere in your physical model"?
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AK-73  
Posted: Monday, Apr 7 2008, 16:36
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I don't use kam's exporter but my own so I can't tell for sure but usually the problem is linked to the object hierarchy. Press h in gmax/3dsm to open the selection window and tick the Display subtree button on. There you can see your current object hierarchy. Check if all bones are in the correct hierarchy. I think usually the problem lies with the root bone and whether it is linked to the mesh object or not. I forget which is correct: if it root does have the mesh as parent select it and hit unlink. If it doesn't, you will need to link it to ther parent. I know in my own exporter it has to be linked, so for KAM's you probably have to simply unlink it.

Just a guess though.

Alex
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Pie94  
Posted: Saturday, Jun 14 2008, 18:57
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I really want to use this but one problem. How do i open the GTA2 PS2 IMG?
I have IMG Editor 2.0, but it sais that he can't locate the DIR, and when it opens it theres nothing in it. And TXD workshop just wont open it. confused.gif
Please help me!
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H13N.H3N  
Posted: Sunday, Jun 15 2008, 03:33
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QUOTE (Pie94 @ Jun 14 2008, 13:57)
I really want to use this but one problem. How do i open the GTA2 PS2 IMG?
I have IMG Editor 2.0, but it sais that he can't locate the DIR, and when it opens it theres nothing in it. And TXD workshop just wont open it. confused.gif
Please help me!

@Pie94:

hee.. pal, why you didn't bothered to read some older quotes here? i made the same question and i get an answer

@Simkas:

I made a ped of test of one VCS character (not sure which, they are not named at all) and it did worked, i have Kams Tools and MDL importer, not conflicts or anything of that kind... what i can tell you is that for some reason, Kams tools conflicts with Material Packages for 3D Studio Max (i'm working with version 8) so, i know no other issue than that (at least, not one that can not be solved)
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Black Ghost  
Posted: Monday, Jun 16 2008, 22:05
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hey nice work but can you make the .dff [ in vc and sa in ps2 ] into GMax ?
and can you make the .dff from pc to ps2 [some people have ps2 chips so they can play copy and moded games like me tounge.gif ]

it will be great if you do it

This post has been edited by Black Ghost on Monday, Jun 16 2008, 22:28
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AK-73  
Posted: Wednesday, Jun 18 2008, 12:51
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@Pie94: http://www.gtaforums.com/index.php?showtopic=285544
should help answer your questions... smile.gif

@H13N.H3N: I would guess it is related to Kam making use of his own custom material, GTAMaterial.

@Black Ghost: I am a GMax user myself, so yes you can use GMax. Unfortunately I am exclusively a vc on pc modder, so I will very likely not do that myself.

Alex
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Black Ghost  
Posted: Thursday, Jun 19 2008, 08:09
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Hey Alex you made it in c++?

if yes can you PM me the source for this tool and dffxbox2pc ? maybe can change it to ps2 converter or something or even just learn from it.

This post has been edited by Black Ghost on Thursday, Jun 19 2008, 08:22
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AK-73  
Posted: Thursday, Jun 19 2008, 13:41
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QUOTE (Black Ghost @ Jun 19 2008, 09:09)
Hey Alex you made it in c++?

if yes can you PM me the source for this tool and dffxbox2pc ? maybe can change it to ps2 converter or something or even just learn from it.


Yes, dffxbox2pc is in c++ and yes I can. Remind me of it if you don't have it by next week. smile.gif

As for this script, it is of course in maxscript. If you can do c++, you should have no problem learning maxscript.

Alex
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HackMan128  
Posted: Tuesday, Jun 24 2008, 14:46
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Some pland for future? I love it. Keep up work about models editing smile.gif
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GTA_Broadway  
Posted: Wednesday, Jul 30 2008, 00:43
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The link http://lcs.cat3illa.com/MDL_importer_latest.zip. wont work dontgetit.gif . Can someone put up another link please.

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AK-73  
Posted: Wednesday, Jul 30 2008, 13:33
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QUOTE (GTA_Broadway @ Jul 30 2008, 01:43)
The link http://lcs.cat3illa.com/MDL_importer_latest.zip. wont work dontgetit.gif .  Can someone put up another link please.


As soon as it gets approved by the mods it can from now on be downloaded under http://www.gtagarage.com/mods/show.php?id=3715.

I think this was the latest version of the importer...

Alex
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gamerzworld  
Posted: Wednesday, Jul 30 2008, 20:51
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QUOTE (GTA_Broadway @ Jul 29 2008, 19:43)
The link http://lcs.cat3illa.com/MDL_importer_latest.zip. wont work dontgetit.gif . Can someone put up another link please.

Here you go.
http://gzwn.net/Documents/MDL_importer_latest.zip
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NTAuthority  
Posted: Friday, Jan 16 2009, 09:57
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Hi,

This importer seems to import VCS car models with the 'normal' objects named as dummies. Is this supposed to happen, and do I need to create my own dummies, or can I clone the objects as dummy?
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cj2000  
Posted: Thursday, Dec 3 2009, 14:06
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Does someone know where to find a mdl imprter for PSP files. I tried this one, which is a I found out later only for PS2, and its imports only the dumies.
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XEPOMAHT007  
Posted: Tuesday, Feb 28 2012, 08:44
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QUOTE (AK-73 @ Monday, Feb 18 2008, 14:57)
PS2 .MDL Importer
Other than that you may consider this an open source project to which anyone
may contribute, if they want to.

AK-73, do you not mind a fresh version?

user posted image
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ALMOST610  
Posted: Tuesday, Feb 28 2012, 12:13
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What have you changed on it?

can you email me it to test out?


This post has been edited by ALMOST610 on Wednesday, Mar 14 2012, 05:00
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XEPOMAHT007  
Posted: Sunday, Jun 17 2012, 12:22
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QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

This post has been edited by XEPOMAHT007 on Sunday, Jun 17 2012, 12:38
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City_Poke912  
Posted: Sunday, Jun 17 2012, 13:56
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@XEPOMAHT007
Thanks smile.gif Where can I find a list of materials used in model? For example I imported Model11.mdl from World221.wrld. I don't know, how much materials this model use. Can you help?
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XEPOMAHT007  
Posted: Sunday, Jun 17 2012, 14:04
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QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 13:56)
@XEPOMAHT007
I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.
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Blaster_nl  
Posted: Sunday, Jun 17 2012, 14:06
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QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 14:22)
QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

Can this version import LCS\VCS\Manhunt2 map models.? tounge.gif
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