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GTA Modification Forums
[REL | BETA] PS2 .MDL Importer Importing LCS/VCS .MDLs into Gmax/3DSM
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H13N.H3N  |
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Lands with a *Clunk*

Group: Members
Joined: Jul 20, 2007



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| QUOTE (Pie94 @ Jun 14 2008, 13:57) | I really want to use this but one problem. How do i open the GTA2 PS2 IMG? I have IMG Editor 2.0, but it sais that he can't locate the DIR, and when it opens it theres nothing in it. And TXD workshop just wont open it. Please help me! | @Pie94: hee.. pal, why you didn't bothered to read some older quotes here? i made the same question and i get an answer @Simkas: I made a ped of test of one VCS character (not sure which, they are not named at all) and it did worked, i have Kams Tools and MDL importer, not conflicts or anything of that kind... what i can tell you is that for some reason, Kams tools conflicts with Material Packages for 3D Studio Max (i'm working with version 8) so, i know no other issue than that (at least, not one that can not be solved)
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gamerzworld  |
Posted: Wednesday, Jul 30 2008, 20:51
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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City_Poke912  |
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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@XEPOMAHT007 Thanks Where can I find a list of materials used in model? For example I imported Model11.mdl from World221.wrld. I don't know, how much materials this model use. Can you help?
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Blaster_nl  |
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GTA V

Group: Members
Joined: Oct 16, 2005



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Can this version import LCS\VCS\Manhunt2 map models.?
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