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GTA Modification Forums
[REL | BETA] PS2 .MDL Importer Importing LCS/VCS .MDLs into Gmax/3DSM
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AK-73  |
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Hustler

Group: Members
Joined: Oct 31, 2005

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PS2 .MDL ImporterThis tool basically allows at this point the import of the PS2 (and PS2 only) LCS and VCS .MDL files into GMax (and 3D Studio Max 4+). Both LCS and VCS skinned actors are supported (except for cutscene actors), though VCS actor import may benefit from a bit of refinement. There is an issue with face orientation that I currently don't know how to solve yet. As a consequence, as this point you'll have to correct that by hand for now. IMPORTANT! This importer is deliberately open source. Anybody can do about anything with it without asking me for explicit permission. Indeed if you have any bug fixes or enhanced features, please send them to me and I'll include them in the official version. Just in case anyone wants to publish a spin-off version, deviating from the official .MDL importer, please make sure you ask for permission first - I just wouldn't want many different versions of the script floating around, causing unnecessary confusion. Other than that you may consider this an open source project to which anyone may contribute, if they want to. ALSO IMPORTANT! I do not encourage anyone distributing LCS/VCS models converted with this script on the the internet freely and on a massive scale. Anyone who does so is doing it *at their own risk*. Talking about risk, I do not accept responsibility for anything that may result from installation/usage of this script. Use at your own risk. While gtagarage is undergoing an overhaul the lastest version of the script can be downloaded here: http://lcs.cat3illa.com/MDL_importer_latest.zip.Please do not ask me for a PSP version of the script. I don't have a PSP, never will, and I am not interested. However, if anyone wants to add PSP support on top of it, you're welcome to do so. Just make sure nobody is else is working on that already. Seems to be about all for now... if you got any questions about the tool, this is the place to ask.  Alex This post has been edited by AK-73 on Monday, Feb 18 2008, 15:40
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gamerzworld  |
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (Jony92 @ Feb 23 2008, 21:05) | | QUOTE (gamerzworld @ Feb 22 2008, 23:37) | | QUOTE (H13N.H3N @ Feb 22 2008, 12:16) | | QUOTE (Prince-Link @ Feb 22 2008, 06:45) | use imgtool made by dustcrazy.. look into the misc ps2 lcs file format thingy thread..
EDIT: http://dustin.gzwn.net/YAIE.rar You can open img files with it. The other img files are encrypted and not cracked yet.. |
thnks pal, as G-IMG from ReSpawn didn't work i guess i needed a "special" img extractor after all, this will be of use for a while, thnks again. |
The stories games use a new version of the IMG format, most likely because of the new engine. Also, the new archives don't use .dir (directory) files. Dustin's program can open the new IMG files and it creates a .dir file for the IMG files. |
Even compressed ones? | Compressed "IMG" files (.LVZ) are a another story. There is an uncompresser that was made by Aru but the end file is just one big CHK file. http://gzwn.net/Documents/lcs-vcs-unimg-bin.zip
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H13N.H3N  |
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Lands with a *Clunk*

Group: Members
Joined: Jul 20, 2007



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worked very fine, i can't ask for more, i'm very pleased, i extracted ALL cars from VCS and LCS now the forelly car and the sprit, the new borgnine plus some other cool cars can be on my game (i'm not planning to distribute them as a mod right now, cause i'm a little tired of conversions) freaking cool i must say, other thing, apparently G-IMG does it work, don't really know if after use YAIE created a DIR file, but it worked, fool of me that i didn't extracted the IMG file from the disc at first =p. thanks for this tool pal, i'm in doubt with you
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Mythbuster  |
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Player Hater

Group: Members
Joined: Sep 9, 2006

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Well, I spend 3 days finding out why the import thing wasn't working, then I read again and saw it was for ps2 only, lol. Now I've got the ps2 files, but the only model I can import so far is model411.mdl.(which is a petrolpump, and I just wanna have some cars xD) With the other files it just says "Clump/Atomics not recognized... exiting." in the bottom left. I am using 3DsMax 7. Anyone know what I'm doing wrong? (I just tried some models, and the only one so far is model411.mdl, so I am not sure how many and which others will actually work.) Mythbuster EDIT: And yeah, I did read a few topics about all this, but not everything, so I could've missed something about this, just so you know before you start flaming me, lol... EDIT2: I just found out the VCS files import just fine..., just the LCS models don't  Anyway, because the VCS files work, I started converting the Polaris V8(model is model178.mdl by the way).... This post has been edited by Mythbuster on Friday, Mar 21 2008, 20:24
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