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 PedRising

 VC Zombie TC
 
goin-god  
Posted: Thursday, Mar 20 2008, 19:14
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QUOTE (suppaman2 @ Mar 19 2008, 19:24)
QUOTE (Futurama_Freak1 @ Mar 19 2008, 22:03)
We have our own launcher
that launches the the gta_vc.exe so we don't have to modify the actual gta_vc.exe all the modifications are done in the PedRising launcher,
perhaps suppa could explane it better

yep thats how it works. we might modify - dont say crack confused.gif - the exe someday if we need to.

the hud is btw not by me - squiddy will make it.

Ah, now i get it. Its cool then. smile.gif, LN had their own LAuncher too (from LC mod) and added some nice things to the game.

Good work then guys.
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Sgt. Sev3n  
Posted: Thursday, Mar 20 2008, 19:55
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@suppa alright thanks for answering my questions. And the zombie fortification part makes sense wink.gif I just was unaware of the present storyline. I thought it was going to just be non stop zombie killing without any aparent plot. Oh ok that cheat part sounds cool =). And thanks for the screen shots.

Also one more thing. The zombie anim looks a bit odd.. I think do to the fact that their arms are so wide, it looks like they're coming in for a big old bear hug lol.

Question. Is the pedrising logo placed in the camera sights .txd? or do you take the time to add it to each screenshot?

Also, don't you think you should make a new high-res camera sight .txd because in my opinion the standard VC one (which is also used in SA) is low-res and looks horrible.. I wouldn't normally care but seeing as the majority of the dead rising game/ped rising mod that you have here focuses on the camera, I think it would make sense to have a nice looking camera. Just and idea. Keep up the good work.
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suppaman2  
Posted: Thursday, Mar 20 2008, 20:25
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QUOTE (Sgt. Sev3n @ Mar 20 2008, 19:55)
@suppa alright thanks for answering my questions. And the zombie fortification part makes sense wink.gif I just was unaware of the present storyline. I thought it was going to just be non stop zombie killing without any aparent plot. Oh ok that cheat part sounds cool =). And thanks for the screen shots.

Also one more thing. The zombie anim looks a bit odd.. I think do to the fact that their arms are so wide, it looks like they're coming in for a big old bear hug lol.

Question. Is the pedrising logo placed in the camera sights .txd? or do you take the time to add it to each screenshot?

Also, don't you think you should make a new high-res camera sight .txd because in my opinion the standard VC one (which is also used in SA) is low-res and looks horrible.. I wouldn't normally care but seeing as the majority of the dead rising game/ped rising mod that you have here focuses on the camera, I think it would make sense to have a nice looking camera. Just and idea. Keep up the good work.

No, we didnt modify the camera texture file yet (but futu said he'll soon). When you take a foto with the camera, my launcher automatically makes a screenshot, resizes it to 640x480 and adds the logo in the corner smile.gif
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StepanKing7  
Posted: Thursday, Mar 20 2008, 22:37
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QUOTE (suppaman2 @ Mar 20 2008, 20:25)
QUOTE
my launcher automatically makes a screenshot, resizes it to 640x480 and adds the logo in the corner smile.gif

You need to keep that , so if we all, the players make screenshots the thingy of PedRising logo will add etc.. Keep that.
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flatface  
Posted: Friday, Mar 21 2008, 01:58
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cool tounge.gif, i'll give a HQ cam thing a go soon but its gona be a bitch wit the way R decided it should be cut up tounge.gif.. actually, i got an idea

just read your posts on the last page, i think you've thought about those things the same as i have lol.gif tounge.gif yeah thats only about a quarter of it, but it still needs to get bigger, im going to make 1 maybe 2 more houses for that street because they are too repetitive lol and the ammo, i've never liked the idea of having the M4 in it but, i wouldn't mind if there was maybe 1 not 3-4 and it wasn't packed with 9999 ammo, also the amount of zombies for such a small town, thats 1 reason i wana increas the map, it would get hella boring having like 10 zombies come at you every so often.. keeping the town population in mind so, i think we need like.. a link to another town, i think we may actually already have one but not sure tounge.gif.. as for textures, i was origonally gona be a texturer lol but the only thing's i've textured have been the skateboard graphic (my old one) and the luaghably bad sculpture but i'll look at making some better textrues, im thinking grass atm.

suppa, get on the old msn tounge.gif (the latest build aint working mate) plus a few bugs to report, i think

some notes for us not you tounge.gif

the minigun/drill its got 3 spawns the one in the sculpture, next to the mall and near that pipe thing,i reckon we should really just bring back the one down the end of that tunnel and have the one next to the pipe, its kinda random and stupid to just have them lying around, and the M4 i reckon we should maybe have 1 somewhere as a special wep not just one that you'll pick up and take down a zombie with if you want it.. if you know what i mean. also a note on the amount of health pick ups we now have, imo wthere are too many for such a small map with the amount of zombies we have.. i think its making it a tad easy

This post has been edited by flatface on Friday, Mar 21 2008, 03:01
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suppaman2  
Posted: Friday, Mar 21 2008, 10:48
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QUOTE (StepanKing7 @ Mar 20 2008, 22:37)
QUOTE (suppaman2 @ Mar 20 2008, 20:25)
QUOTE
my launcher automatically makes a screenshot, resizes it to 640x480 and adds the logo in the corner smile.gif

You need to keep that , so if we all, the players make screenshots the thingy of PedRising logo will add etc.. Keep that.

of course i keep it biggrin.gif
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23rocks  
Posted: Friday, Mar 21 2008, 17:38
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hey guys i heard that other dude say your expanding the map and i have a moive therter drive in and was wondering if you want to use it. buts it's in sketchup but it looks good but you could export it in to 3ds. also it would be funny if in the game and like watch a film called how to survie a mass zombie attack and it could be a tutrial on how the controls work , where you are, and how well the plot goes like something like ( How to survive a mass zombie attack in your town) if you would like i could make the vid, i'll post shoots of drive in. or could i help write missions cause i got a lot of good ideas!



Drive in:

http://s239.photobucket.com/albums/ff276/2...riveinfront.jpg

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suppaman2  
Posted: Friday, Mar 21 2008, 18:04
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QUOTE (23rocks @ Mar 21 2008, 17:38)
hey guys i heard that other dude say your expanding the map and i have a moive therter drive in and was wondering if you want to use it. buts it's in sketchup but it looks good but you could export it in to 3ds. also it would be funny if in the game and like watch a film called how to survie a mass zombie attack and it could be a tutrial on how the controls work , where you are, and how well the plot goes like something like ( How to survive a mass zombie attack in your town) if you would like i could make the vid, i'll post shoots of drive in. or could i help write missions cause i got a lot of good ideas!



Drive in:

http://s239.photobucket.com/albums/ff276/2...riveinfront.jpg

Idk if futu wants to use it in the game (he does the mapping) but if you want to be a coder, you should add me at some IM. There's a lotta work to do and i guess a second coder wouldn't be bad.
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Futurama_Freak1  
Posted: Friday, Mar 21 2008, 20:22
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QUOTE (23rocks @ Mar 22 2008, 03:38)
hey guys i heard that other dude say your expanding the map and i have a moive therter drive in and was wondering if you want to use it. buts it's in sketchup but it looks good but you could export it in to 3ds. also it would be funny if in the game and like watch a film called how to survie a mass zombie attack and it could be a tutrial on how the controls work , where you are, and how well the plot goes like something like ( How to survive a mass zombie attack in your town) if you would like i could make the vid, i'll post shoots of drive in. or could i help write missions cause i got a lot of good ideas!



Drive in:

http://s239.photobucket.com/albums/ff276/2...riveinfront.jpg

I have alot of space to fill, so sure we'll use your Drive in!

and suppa, He was only saying he can come up with ideas for missions, not that he can code them.
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23rocks  
Posted: Friday, Mar 21 2008, 20:54
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http://rapidshare.com/files/101322545/therater.skp.html thats the drive in needs to be exported to 3ds. also could i help make other buildings?

Also a idea i have is to put a sewer under the town so you can escape big zombie crowds

This post has been edited by 23rocks on Friday, Mar 21 2008, 20:59
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Futurama_Freak1  
Posted: Saturday, Mar 22 2008, 00:04
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You're going to have to export it to .3ds or i'm not going to be able to put it in game, because I don't have any programs to import sketchup files.
and yes you can help make other buildings.

This post has been edited by Futurama_Freak1 on Saturday, Mar 22 2008, 00:09
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23rocks  
Posted: Saturday, Mar 22 2008, 00:16
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alright i'm going to start converting now i also made a house model for the neibor hood cause all the houses look the same.
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Futurama_Freak1  
Posted: Saturday, Mar 22 2008, 00:28
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Yeah well I basically modeled a whole town by myself so I didn't really have time to make all the houses diffrent.
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flatface  
Posted: Saturday, Mar 22 2008, 03:49
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well when i suggested making a sewer/drainage systm futu pretty much said no -_- .. even when i started making it everytime i make something i get a no lol.gif

and i was also making new houses but. i guess if you want to mine can be put in the new part of the map if you've done ny of the sewer can you show me? maybe my part that i kept can be like an entrance

This post has been edited by flatface on Saturday, Mar 22 2008, 03:57
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23rocks  
Posted: Saturday, Mar 22 2008, 08:26
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Ok i have some progress with those models but to get them to 3ds we need someone with full sketchup to just export the models for us and they are looking good and i have an idea for mission . alight this mission would be after you finsh the first city thats allready made so you run out of ammo and are surrounded and another alive human comes in and shoots some zombies and says we gotta getouta here man then you say where are we going to go and then the person says follow me we can get away threw the sewers then you jump in a hole leading to the sewer and you have to jump off a sewer waterfall and you like fade in next to a pond/river and you getup and your in the new town and thats where you find other people like car repair man guns supplyer and a guy that you go with to robb stores to gain supplys. what do you think?


sewer: http://s239.photobucket.com/albums/ff276/2...04-15-11-31.jpg

sewer 2 inside:http://s239.photobucket.com/albums/ff276/23rocks/?action=view&current=SketchUp2008-03-2204-14-05-40.jpg

new house:http://s239.photobucket.com/albums/ff276/23rocks/?action=view&current=SketchUp2008-03-2204-15-35-35.jpg
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Futurama_Freak1  
Posted: Saturday, Mar 22 2008, 09:22
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Don't give any of the house models any ground, because I'll just be placing the house model on the grass thats already there.
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gta_talk  
Posted: Saturday, Mar 22 2008, 09:44
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hi i made a tin shed (my first model) you can use it but you donrt have to because its crap

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Futurama_Freak1  
Posted: Saturday, Mar 22 2008, 09:57
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Hell, we'll take it
as long as you can give it to us in .3ds
the more stuff people send the quicker we can fill up the blank concrete city blocks then get to making missions, and releasing.

This post has been edited by Futurama_Freak1 on Saturday, Mar 22 2008, 10:00
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gta_talk  
Posted: Saturday, Mar 22 2008, 10:05
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i dont have 3ds

is there a free trial that i can download
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Futurama_Freak1  
Posted: Saturday, Mar 22 2008, 10:07
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QUOTE (gta_talk @ Mar 22 2008, 20:05)
i dont have 3ds

is there a free trial that i can download

You don't need 3ds max, the full version of Sketchup can export to .3ds
and if you don't have that and can't pay for it you can always *cough*

Oh and flat face, about declining the idea of a sewer, it was because the map was much smaller back then, but since i added that extra huge area, we need some more stuff, so go ahead.

This post has been edited by Futurama_Freak1 on Saturday, Mar 22 2008, 10:11
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