|
 |
|
|
|
|
|
Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
PedRising VC Zombie TC
 |
|
 |
| |
suppaman2  |
Posted: Thursday, Mar 20 2008, 20:25
|
Linux_Gamer

Group: Members
Joined: Aug 8, 2007


|
| QUOTE (Sgt. Sev3n @ Mar 20 2008, 19:55) | @suppa alright thanks for answering my questions. And the zombie fortification part makes sense I just was unaware of the present storyline. I thought it was going to just be non stop zombie killing without any aparent plot. Oh ok that cheat part sounds cool =). And thanks for the screen shots.
Also one more thing. The zombie anim looks a bit odd.. I think do to the fact that their arms are so wide, it looks like they're coming in for a big old bear hug lol.
Question. Is the pedrising logo placed in the camera sights .txd? or do you take the time to add it to each screenshot?
Also, don't you think you should make a new high-res camera sight .txd because in my opinion the standard VC one (which is also used in SA) is low-res and looks horrible.. I wouldn't normally care but seeing as the majority of the dead rising game/ped rising mod that you have here focuses on the camera, I think it would make sense to have a nice looking camera. Just and idea. Keep up the good work. | No, we didnt modify the camera texture file yet (but futu said he'll soon). When you take a foto with the camera, my launcher automatically makes a screenshot, resizes it to 640x480 and adds the logo in the corner
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
flatface  |
|
Thug

Group: BUSTED!
Joined: Jun 25, 2007

|
cool  , i'll give a HQ cam thing a go soon but its gona be a bitch wit the way R decided it should be cut up  .. actually, i got an idea just read your posts on the last page, i think you've thought about those things the same as i have  yeah thats only about a quarter of it, but it still needs to get bigger, im going to make 1 maybe 2 more houses for that street because they are too repetitive lol and the ammo, i've never liked the idea of having the M4 in it but, i wouldn't mind if there was maybe 1 not 3-4 and it wasn't packed with 9999 ammo, also the amount of zombies for such a small town, thats 1 reason i wana increas the map, it would get hella boring having like 10 zombies come at you every so often.. keeping the town population in mind so, i think we need like.. a link to another town, i think we may actually already have one but not sure  .. as for textures, i was origonally gona be a texturer lol but the only thing's i've textured have been the skateboard graphic (my old one) and the luaghably bad sculpture but i'll look at making some better textrues, im thinking grass atm. suppa, get on the old msn  (the latest build aint working mate) plus a few bugs to report, i think some notes for us not you  the minigun/drill its got 3 spawns the one in the sculpture, next to the mall and near that pipe thing,i reckon we should really just bring back the one down the end of that tunnel and have the one next to the pipe, its kinda random and stupid to just have them lying around, and the M4 i reckon we should maybe have 1 somewhere as a special wep not just one that you'll pick up and take down a zombie with if you want it.. if you know what i mean. also a note on the amount of health pick ups we now have, imo wthere are too many for such a small map with the amount of zombies we have.. i think its making it a tad easy This post has been edited by flatface on Friday, Mar 21 2008, 03:01
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Futurama_Freak1  |
Posted: Saturday, Mar 22 2008, 10:07
|
Freako

Group: Members
Joined: Sep 26, 2006


|
| QUOTE (gta_talk @ Mar 22 2008, 20:05) | i dont have 3ds
is there a free trial that i can download |
You don't need 3ds max, the full version of Sketchup can export to .3ds and if you don't have that and can't pay for it you can always *cough* Oh and flat face, about declining the idea of a sewer, it was because the map was much smaller back then, but since i added that extra huge area, we need some more stuff, so go ahead. This post has been edited by Futurama_Freak1 on Saturday, Mar 22 2008, 10:11
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(80) « First ... 10 11 [12] 13 14 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|