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 [REL|ALPHA] SA Vehicle Special Abilities Editor

 
Alexander Blade  
Posted: Wednesday, Jan 9 2008, 10:45
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rotate - yes , shoot - no
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pinky  
Posted: Wednesday, Jan 9 2008, 13:55
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QUOTE (Alexander Blade @ Jan 9 2008, 09:26)
>> missiles
unreal (
>> Could you add more working gear to planes too
may be , i'll try to do this today
>> hydra nodes
what is it ? it's hydra wing's angle or what ?

The middle wheel dummies are used to rotate the jet nozzles, the other nodes are just the four for the gear. Misc_a, misc_b , gear_l and gear_r.
Would be nice to transfer the gear data to other aircraft as the Hydra has the most that can be used. The flying ability would be nice to for making airships and ospreys.
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P.I.M.P_PL  
Posted: Wednesday, Jan 9 2008, 14:52
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QUOTE (Alexander Blade @ Jan 9 2008, 10:45)
rotate - yes , shoot - no

hmmm i have the question maybe somebody know where is the definied for example the tank can shoot??
Maybe its be handling.cfg or vehicles.ide??
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Alexander Blade  
Posted: Wednesday, Jan 9 2008, 16:00
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it's 100% hardcoded part in exe
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Erwest  
Posted: Wednesday, Jan 9 2008, 16:45
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Hi Alexander!

Between your editable special abilities it's absent the dumper ability...

Are you thinking to add it? Is it possible?

TNX!
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Alexander Blade  
Posted: Wednesday, Jan 9 2008, 21:09
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yes , it's possible and it'll be realised in 1.2 version
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Grove Street Boy  
Posted: Thursday, Jan 10 2008, 04:23
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Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

This post has been edited by Grove Street Boy on Thursday, Jan 10 2008, 06:48
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Erwest  
Posted: Thursday, Jan 10 2008, 09:19
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QUOTE (Alexander Blade @ Jan 9 2008, 21:09)
yes , it's possible and it'll be realised in 1.2 version

TNX! I'm waiting the next version smile.gif

2 Grove Street Boy: Good Idea!!!!
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P.I.M.P_PL  
Posted: Thursday, Jan 10 2008, 13:01
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QUOTE (Grove Street Boy @ Jan 10 2008, 04:23)
Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

you must add some wrong.
the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part.

Bye.
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Alexander Blade  
Posted: Friday, Jan 11 2008, 13:29
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QUOTE (P.I.M.P_PL @ Jan 10 2008, 13:01)
QUOTE (Grove Street Boy @ Jan 10 2008, 04:23)
Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

you must add some wrong.
the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part.

Bye.

i don't know )
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Alexander Blade  
Posted: Sunday, Jan 13 2008, 12:31
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Delphi source of this program
http://alexander.sannybuilder.com/Files/SA...bilitiesSrc.rar

This post has been edited by Alexander Blade on Sunday, Jan 13 2008, 12:34
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Alexander Blade  
Posted: Thursday, Jan 17 2008, 21:37
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new version coming soon
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Supra4  
Posted: Monday, Jan 21 2008, 05:57
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Alexander,

Not sure if this is on topic, but I think it's pretty close ...

Do you have any idea if the taxi ability is hardcoded to the taxi's and cabby's IDs? (420 and 438)
I just thought it would be nice if there were more types of taxi in the game. Same story with the police cars, more possible cars per city would be a nice option. But they have to be fully functional of course. I'm just not sure if these are abilities that can be set by a tool such as this.
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Alexander Blade  
Posted: Monday, Jan 21 2008, 12:55
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2Supra4 : taxi ability is in scm scripts
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Supra4  
Posted: Saturday, Feb 2 2008, 07:01
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QUOTE (Alexander Blade @ Jan 21 2008, 12:55)
taxi ability is in scm scripts

I've spent a week looking in the main.scm , but didn't find any real reference there. The general opinion seems to be that it's hardcoded.

Could you please tell me where to find it in the scm? Sorry to bother you with that. I'm no noob to modding and have a fairly good analysis skill, but this one I really can't find .

Also I noticed that certain bicycles and motorcycles can reverse at running (actually sprinting) speed after installing asiloader and vehicle special abilities tool. Dunno what causes it, but it's quite funny.
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Jost_Vice  
Posted: Saturday, Feb 2 2008, 08:00
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Its a external script, checks if you're in vehiclde IDs of taxis and then triggers all the mission stuff, external scripts are like at the end of the SCM!


Alexander: Monster's suspension is the same one than banditos? and also, you got the forklift? I've tested the adv suspension and works really good biggrin.gif
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Alexander Blade  
Posted: Saturday, Feb 2 2008, 20:27
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>> you got the forklift
no ))
>> Monster's suspension is the same one than banditos?
no biggrin.gif (ps: added in todo list)
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pimpnstripprz  
Posted: Monday, Feb 11 2008, 00:54
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link is dead - hope you get it workn because this looks like a very promising tool - keep up the good work!
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Supra4  
Posted: Monday, Feb 11 2008, 02:01
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Looks like his site is temporarily down. his avatar isn't showing either.
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Alexander Blade  
Posted: Wednesday, Feb 13 2008, 12:12
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it's ok now
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