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Pages: (4) 1 [2] 3 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|SA] Motion Blur Advanced

 Real graphics improvement .
 
P.I.M.P_PL  
Posted: Wednesday, Jan 2 2008, 14:20
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GMAS TEAM LEADER(FANGTA SECONDARY ACCOUNT)
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to alexander blade:

hi i have one question.

i don't know what is this:
CODE
If you are using US real-number system


can you help??

bye and thanks.
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Alexander Blade  
Posted: Wednesday, Jan 2 2008, 18:29
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Real number system :
EU - using `,` , for example value = 3,14
US - using `.` , for example value = 3.14
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CHILLI  
Posted: Wednesday, Jan 2 2008, 20:21
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Playa
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if I want a more exact motion blur effect, is it possible to add more STAGEs?
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P.I.M.P_PL  
Posted: Wednesday, Jan 2 2008, 20:48
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QUOTE (Alexander Blade @ Jan 2 2008, 18:29)
Real number system :
EU - using `,` , for example value = 3,14
US - using `.` , for example value = 3.14

yes i know but i must have this info what to what exe thanks for this info;)
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Alexander Blade  
Posted: Wednesday, Jan 2 2008, 20:58
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QUOTE (CHILLI @ Jan 2 2008, 20:21)
if I want a more exact motion blur effect, is it possible to add more STAGEs?

no
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CHILLI  
Posted: Wednesday, Jan 2 2008, 21:23
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Playa
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ah ok. thought so, but I want to be sure so I dont mess anything up. but this is a great job! just make those egdes smooth like the PS2 and/or Xbox version, will look even better!
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Alexander Blade  
Posted: Thursday, Jan 3 2008, 14:33
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Changed weather and stream files :
http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar
as for me with this files atmosphere looks better (allmost like at PS2 ot X-Box)
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pull_my_trigga_en_call_me_nigga  
Posted: Saturday, Jan 5 2008, 20:26
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my name is Ehsan!
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this is the best thing i could get:

user posted image


and the settings are:

[MAIN]
BlurValue=50
BlurPlaneValue=20
HeatValue=0


[BLUR_STAGE_1]
PlayerSpeed=0,00
Warp=2
ObjectLoop=1
CamShake=0

[BLUR_STAGE_2]
PlayerSpeed=1,00
Warp=4
ObjectLoop=2
CamShake=0

[BLUR_STAGE_3]
PlayerSpeed=1,40
Warp=4
ObjectLoop=3
CamShake=0

[BLUR_STAGE_4]
PlayerSpeed=1,80
Warp=5
ObjectLoop=4
CamShake=1

[BLUR_STAGE_5]
PlayerSpeed=2,20
Warp=5
ObjectLoop=6
CamShake=2

[BLUR_STAGE_6]
PlayerSpeed=2,60
Warp=6
ObjectLoop=7
CamShake=3


have u noticed that when u look straight forward (in reality) u see the things on your left or right blured?
instead of depth of fields i ve got that effect on my game biggrin.gif
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Darecki  
Posted: Saturday, Jan 5 2008, 20:46
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It looks really cool! biggrin.gif
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uncajesse  
Posted: Sunday, Jan 6 2008, 04:45
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If you have an nVidia card, get nHancer driver settings tweaker...
www.nhancer.com
and try changing anti-alias mode to Quincunx. It is mostly a line anti-aliasing mode, but it also blurs slightly the textures and edges, and is VERY fast. I think it also makes scene seem to be all the same, instead of objects in a 3d world. wink.gif

Here's a screenshot the settings I use for GTASA, if you want them:
user posted image
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Alexander Blade  
Posted: Sunday, Jan 6 2008, 14:11
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can u show your screens ?
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VinnyGouveia  
Posted: Sunday, Jan 6 2008, 15:55
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Imma be a ONE-MAN, CHEEZBURGA APOCALYPSE
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It resembles VC's Trails option... Brings back memories... Good memories...

Good job dude!
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Alexander Blade  
Posted: Sunday, Jan 6 2008, 16:52
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this is the same ) but in SA R* used it only at high player speed
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gta_rodney  
Posted: Tuesday, Jan 8 2008, 23:42
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user posted image

Good job man. biggrin.gif
It's look like the PS2 version really !

The only thing missing is the specular lights on player and other objects ... smile.gif
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derty  
Posted: Wednesday, Jan 9 2008, 00:13
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Can someone make a video? <3

Alexander, your innovative mods are great and certainly inspiration to
keep looking for what's next smile.gif
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Alexander Blade  
Posted: Friday, Jan 11 2008, 13:24
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>> Can someone make a video? <3
i can't ((

>> certainly inspiration to keep looking for what's next
thx
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Darecki  
Posted: Friday, Jan 11 2008, 18:59
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Alexander, have You some updates to the mod?
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Alexander Blade  
Posted: Saturday, Jan 12 2008, 08:30
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no))
it's full completle program
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Alexander Blade  
Posted: Thursday, Jan 24 2008, 04:57
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Is my tool works normal on `Vista` ?
Someone sad that it's not working on his `Vista` .
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uncajesse  
Posted: Friday, Jan 25 2008, 22:41
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probably someone too dense to run it as an account with administrator rights.

if your app needs administrator rights (like, for writing to memory) and you want to force that under Vist'a UAC, you can easily do that by integrating this:
CODE
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
  <assemblyIdentity version="1.0.0.0" processorArchitecture="X86" name="nameOfYourApp" type="win32"/>
     <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
     <security>
        <requestedPrivileges>
           <requestedExecutionLevel level="requireAdministrator" uiAccess="false"/>
        </requestedPrivileges>
     </security>
  </trustInfo>
</assembly>

to your executable's manifest, and never have to worry about if people are running it as admin or what.

how it works is, before it gets executed UAC will automatically run it with administrative rights if the user is currently logged into an administrative account, otherwise they will be presented with a popup window asking them to put in the credentials for an account which does have administrator rights. since the average joe IS using an account in administrators group, the popup will mostly never be seen. smile.gif
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