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 [REL|SA] Motion Blur Advanced

 Real graphics improvement .
 
Alexander Blade  
Posted: Monday, Dec 31 2007, 10:57
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Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas .
And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' .
Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all .
I tryed to find blur creation in gta_sa.exe and i find it !
I already add new features of Motion Blur into the game .

Features :
- Motion Blur is activated for planes, boats and helicopters .
- Motion Blur works even then, when the player is on foot.
- Motion Blur is changing when car(made by R*)/Player(by me)
speed changes .
- Motion Blur minimal creation speed is set to zero , so blur
is working all the time .
- New Motion Blur parameters are added , so you can configure
your Motion Blur better .


Installing :
Unpack this archive into GTA San Andreas main folder .
ASI Loader is used here , if you have one installed , you may
not replace its files .
Run gta_sa.exe

Editing parameters :
1) Open "MotionBlur.ini" using any text editor (notepad).
2) `MAIN` Params :
BlurValue - main blur value .
BlurPlaneValue - main blur value for planes .
HeatValue - air rocking (1/0 - on/off)
3) `BLUR_STAGE_N` Params:
Each stage is independent from other stages .
Main param of each block is `PlayerSpeed` , this is the speed ,
what player must have to set current blur paramemeters to
parameters of this block .
PlayerSpeed - speed of current player .
Warp - image warping .
ObjectLoop - loop of objects .
CamShake - camera shaking .

P.S. : There are 2 config files :
"MotionBlur.ini" - my Motion Blur config .
"MotionBlur_Orig.ini" - original blur config , you may delete
this file if you don't need it smile.gif


Screens // it's not all abilities of Motion Blur Advanced )
user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image

Download link:
http://Alexander.SannyBuilder.com/Files/SAMotionBlur1.0.rar

Additional `weather` and `steam` files :
http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar


This post has been edited by Alexander Blade on Thursday, Jan 3 2008, 14:35
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Aschratt  
Posted: Monday, Dec 31 2007, 11:04
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Wow this looks awesome! Great work!
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Jost_Vice  
Posted: Monday, Dec 31 2007, 11:49
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realtime, not prerendered
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Looks interesting, you tried yet to get some type of bloom ingame?

http://i144.photobucket.com/albums/r161/JostVice/ohen.jpg

btw can you try to get a 'blur mask' like others games uses?

This post has been edited by Jost_Vice on Monday, Dec 31 2007, 11:52
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Alexander Blade  
Posted: Monday, Dec 31 2007, 12:01
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>>> btw can you try to get a 'blur mask' like others games uses?
i didn't try to do this and i don't how can realize this
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WordsBG  
Posted: Monday, Dec 31 2007, 12:05
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About the Float Separator: I'm not sure which language you used for coding the tool, but at least in Delphi you can set the Separator by a global Variable eg. DecimalSeparator := '.';. Maybe you can solve the problem in a similar way.
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rstomrs  
Posted: Monday, Dec 31 2007, 12:19
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I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

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MasterK  
Posted: Monday, Dec 31 2007, 13:34
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Hmm, tried it, and it looks awsome!!!

Ever tried to implement a VCS style bloom effect?
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Vecis  
Posted: Monday, Dec 31 2007, 13:43
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Looks good, im gonna try it!
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Alexander Blade  
Posted: Monday, Dec 31 2007, 16:20
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Tomorrow i'll post scm scripts for blur controling .
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roby65  
Posted: Monday, Dec 31 2007, 17:00
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too much blur!!!!:D
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Alexander Blade  
Posted: Monday, Dec 31 2007, 17:10
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try 2 change BlurValue param
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Jost_Vice  
Posted: Monday, Dec 31 2007, 17:15
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realtime, not prerendered
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QUOTE (rstomrs @ Dec 31 2007, 13:19)
I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

Tom inlove.gif

Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done.
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pull_my_trigga_en_call_me_nigga  
Posted: Tuesday, Jan 1 2008, 19:45
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my name is Ehsan!
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this mode is awesome !

is it possible to get the effect that in games called depth of fields with this mod?
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goin-god  
Posted: Tuesday, Jan 1 2008, 20:14
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QUOTE (Alexander Blade @ Dec 31 2007, 13:20)
Tomorrow i'll post scm scripts for blur controling .

Would be nice smile.gif
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Alexander Blade  
Posted: Tuesday, Jan 1 2008, 20:29
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i don't know what `depth of fields` means , may be i know other name of it.
Tell me plz
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Jost_Vice  
Posted: Tuesday, Jan 1 2008, 20:47
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realtime, not prerendered
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Alexander Blade  
Posted: Tuesday, Jan 1 2008, 22:22
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QUOTE (pull_my_trigga_en_call_me_nigga @ Jan 1 2008, 19:45)
this mode is awesome !

is it possible to get the effect that in games called depth of fields with this mod?

try 2 experiment
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pull_my_trigga_en_call_me_nigga  
Posted: Wednesday, Jan 2 2008, 06:07
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jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that.
in simple words depth of field is an effect that gives blur for far objects.

this is my motionblur.ini code :

[MAIN]
BlurValue=100
BlurPlaneValue=20
HeatValue=0


[BLUR_STAGE_1]
PlayerSpeed=0,00
Warp=3
ObjectLoop=0
CamShake=0


I thought maybe we can get a better effect colgate.gif
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CHILLI  
Posted: Wednesday, Jan 2 2008, 13:36
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pull ma trigga and call me nigga: I tried your settings, you cant see anything when going fast like with the banshee or infernus. I like your settings, bring the realistic stuff rockstar forgot biggrin.gif also check out the SA Gfx mod DexX and paroXum is working on! awesome combination!
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Alexander Blade  
Posted: Wednesday, Jan 2 2008, 14:08
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>> you cant see anything when going fast
u can change values in next stages to smallest
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