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 Exporting from 3ds max to gta san andreas!

 
leezy21  
Posted: Friday, Dec 21 2007, 06:42
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confused.gif i need some help trying to export my truck from 3ds max to gta san andreas. im confused on how to finish my model past the point of exporting the dff to the img tool, and also how to successfully install my txd files as well. once i start gta san andreas and go to spawn my vehicle in, it says "vehicle spawned" but theres no vehicle there. please help me!!!! thanks.
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Vecis  
Posted: Friday, Dec 21 2007, 09:59
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Ehh... first of all check tutorial forums
You shouldn't make cars if you don't know how.
Also making cars isn't easy, try something simple at first, like retexturing, then mapping
and so on.
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m249_guy  
Posted: Friday, Dec 21 2007, 10:00
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First you need a tool called TXD Workshop. I assume you already have it so.

Open your TXD that has your models textures in it with TXD Workshop.
Then for each texture, go into properties and then click a tick box called "compress".

If you havent made a TXD yet, Go to TXD Workshop and create a newtexture and then import the textures from your car
Then go to the properties of that texture and click that compress box.

Duplicate this texture and then import the other texture from your car (if any)
Keep doing this until you have done all of your cars textures.
Then go to the File menu in TXD Workshop and save Txd
Name it the same as the car you are replacing and then replace the cars txd within the IMG Tool.

Didnt really know how to explain it.

Hope this helps biggrin.gif

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Francis115  
Posted: Saturday, Feb 14 2009, 09:33
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guys i think he doesn't have problem with textures i think he want to know what to do when you're exporting 3ds max
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Herne  
Posted: Saturday, Feb 14 2009, 09:45
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thanks francis, that's helpful.
I think the problem here is that the customer has failed to give sufficient information.

Leezy21, we need to know WHAT YOU ARE DOING..

Have you given your vehicle an IDE line for example? If so, which? Fancy pasting it here?
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