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 [REL|FINAL] High Quality/HD GTA Cars

 Starting my own
 
migaoyang  
Posted: Friday, Jun 22 2012, 03:16
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QUOTE (Baczek @ Thursday, Jun 21 2012, 13:26)
Can you do HD cars from GTA SA??
OR
Can you edit your HD models, and add GTA SA car plate??

Currently,have two HD sa cars,HD bullet and HD hotknife.
HD hotknife by RockstarWizards make.
HD bullet by myster92 make.
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migaoyang  
Posted: Friday, Jun 22 2012, 03:26
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OP,I install HD GTA Cars amend such,you think possible?
user posted image
HD premier,use police car handling.
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HD deluxo,use Mafia Sentinel handling.
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HD hermes,use Yardie Lobo handling.
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HD bullet,ues Yakuza Stinger handling.
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HD hotknife, use Hoods Rumpo XL handling.
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HD sabre, use Diablo Stallion handling.
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zmudziak32  
Posted: Saturday, Jun 23 2012, 09:15
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Mark Chump
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Maybe Vice City HD Vehicles? GTA Vice City have around 100 vehicles, San Andreas have around 200 vehicles including trailers.
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Baczek  
Posted: Saturday, Jun 23 2012, 14:08
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Waiting: III HD, VCS PC
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QUOTE (migaoyang)

Currently,have two HD sa cars,HD bullet and HD hotknife.
HD hotknife by RockstarWizards make.
HD bullet by myster92 make.


I found Elegy in HD but front of car was edited.
Nothing Special.

user posted image
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PS. Bullet in HD is nothing special

This post has been edited by Baczek on Saturday, Jun 23 2012, 14:12
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migaoyang  
Posted: Saturday, Jun 23 2012, 14:10
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QUOTE (Baczek @ Saturday, Jun 23 2012, 14:08)
QUOTE (migaoyang)

Currently,have two HD sa cars,HD bullet and HD hotknife.
HD hotknife by RockstarWizards make.
HD bullet by myster92 make.


I found Elegy in HD but front of car was edited.
Nothing Special.

user posted image
user posted image



PS. Where I can find HD Bullet?

HD Bullet:
http://www.gta-worldmods.de/phpkit/start/i...&contentid=4510
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migaoyang  
Posted: Saturday, Jun 23 2012, 14:20
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If someone make SA HD cars,I hope is HD tahoma
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because can refer IV sabre
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for 1981-1986 Chevrolet Monte Carlo Sport Coupe.
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FacebookStalkerJustKidding  
Posted: Wednesday, Jun 27 2012, 14:49
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QUOTE (GMcarsMAN @ Wednesday, Oct 21 2009, 13:20)
@yojo2
There are turn signals in every car in GTAIII. If there's no orange tex and texture's red - turn signal's red.
Every car excluding Perennial, Patriot, Firetruck, Trashmaster, Manana (and Corpse), Kuruma (and Fbi Car), Mr Whoopee, Enforcer, Securicar, Flatbed (and Barracks) and Coach has red turn signals.
And I think you are irreformable 'cause you cannot figure out red turn signals' existence. I do not know why OP has put orange hazards to Sabre confused.gif Its resembler does not have those amber things on the back.
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WOOW THAT'S NOT THE BASIS OF THE SABRE IT'S THE STALLION
and it has RED turn signals even in GTA 4
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OnePiece  
Posted: Wednesday, Jun 27 2012, 20:31
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I gave a lot of the cars orange blinkers because here in Australia its the law and you never see a car without them or with red indicators. I figured rockstar were just being lazy. If I could do it all again Id probably go with red on a lot of the cars but its just too much effort to go back. Maybe one day.
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Death2Drugs  
Posted: Wednesday, Jun 27 2012, 20:50
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QUOTE (OnePiece @ Wednesday, Jun 27 2012, 20:31)
I gave a lot of the cars orange blinkers because here in Australia its the law and you never see a car without them or with red indicators. I figured rockstar were just being lazy. If I could do it all again Id probably go with red on a lot of the cars but its just too much effort to go back. Maybe one day.

Rockstar weren't lazy with the light indicators. Since the game is based on the United States, and not Australia, naturally they used red indicators.
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oksa8  
Posted: Friday, Jun 29 2012, 10:23
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Just call me Oksu
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Does anyone know the font used for ambulance and firetrucks? I would chance "LC" or "Liberty City" in those to "SA" or "San Andreas", just to fit the game.
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todd_10  
Posted: Sunday, Jul 1 2012, 03:17
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Hey guys, there's some nice cars popping up in this thread!

So I recently re-installed GTA3 for a bit of a play through. Downloaded this HD pack of vehicles (which I use to run fine back in the day) and noticed all the cars are broken?
I've included a couple of screenshots. I'm not really sure why this is happening, I never use to have this problem.
I followed the instructions. Copied the folders over, deleted the player.bmp and the two txd files.

Any solutions, or thoughts?

user posted image user posted image
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ALMOST610  
Posted: Sunday, Jul 1 2012, 03:39
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Hmm, Perhaps it could be your GPU Driver, or Windows, something is not rendering the models correctly.

What are your GPU Specs?
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todd_10  
Posted: Sunday, Jul 1 2012, 05:28
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QUOTE (ALMOST610 @ Sunday, Jul 1 2012, 03:39)
Hmm, Perhaps it could be your GPU Driver, or Windows, something is not rendering the models correctly.

What are your GPU Specs?

I hate to say it, but your speaking in tongue to me haha
I'm running on ATI Radeon HD 4500, with Windows 7 if that helps?
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OnePiece  
Posted: Sunday, Jul 1 2012, 09:54
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looks like a graphics card problem to me. have you got the latest drivers? Either that or GTA3 is just becoming too outdated.
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todd_10  
Posted: Sunday, Jul 1 2012, 09:59
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QUOTE (OnePiece @ Sunday, Jul 1 2012, 09:54)
looks like a graphics card problem to me. have you got the latest drivers? Either that or GTA3 is just becoming too outdated.

I'll have to double check my drivers. However, I only have the issue with downloaded vehicles, all the standard cars are fine...
I've downloaded and installed the SA pack aswell, and it does the same thing there, hope it isn't just the game becoming outdated!

FIXED!!!

My latest drivers had a hotfix needed. Downloaded and installed. Everything is back to normal.
Is there a car spawner mod that allows spawning of vehicles with an id above 150?

Thanks for the pack OnePiece!

This post has been edited by todd_10 on Sunday, Jul 1 2012, 11:21
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direstraits  
Posted: Sunday, Jul 1 2012, 13:34
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QUOTE (todd_10 @ Sunday, Jul 1 2012, 10:59)
Is there a car spawner mod that allows spawning of vehicles with an id above 150?

Yes.

Download it here :http://www.gtagarage.com/mods/show.php?id=13135

There is a folder called "For Modders" and that script that you have to install in cleo folder.

Can you send the link of the drivers you downloaded?

This post has been edited by direstraits on Sunday, Jul 1 2012, 13:37
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todd_10  
Posted: Sunday, Jul 1 2012, 20:44
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QUOTE (direstraits @ Sunday, Jul 1 2012, 13:34)
QUOTE (todd_10 @ Sunday, Jul 1 2012, 10:59)
Is there a car spawner mod that allows spawning of vehicles with an id above 150?

Yes.

Download it here :http://www.gtagarage.com/mods/show.php?id=13135

There is a folder called "For Modders" and that script that you have to install in cleo folder.

Can you send the link of the drivers you downloaded?

Here you go mate, I got it from the desktop drivers 64 bit for Windows 7, not sure what system you have though...

http://support.amd.com/us/Pages/AMDSupportHub.aspx

Thanks for the heads up on the CLEO script!
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direstraits  
Posted: Monday, Jul 2 2012, 13:11
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QUOTE (todd_10 @ Sunday, Jul 1 2012, 21:44)
QUOTE (direstraits @ Sunday, Jul 1 2012, 13:34)
QUOTE (todd_10 @ Sunday, Jul 1 2012, 10:59)
Is there a car spawner mod that allows spawning of vehicles with an id above 150?

Yes.

Download it here :http://www.gtagarage.com/mods/show.php?id=13135

There is a folder called "For Modders" and that script that you have to install in cleo folder.

Can you send the link of the drivers you downloaded?

Here you go mate, I got it from the desktop drivers 64 bit for Windows 7, not sure what system you have though...

http://support.amd.com/us/Pages/AMDSupportHub.aspx

Thanks for the heads up on the CLEO script!

Thanks man. I really appreciate that.

@onepiece - Sorry for Off Topic.
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OnePiece  
Posted: Monday, Jul 2 2012, 13:22
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Sall good thats what this topic is for. I didn't know you could spawn the extra vehicles. the trainer never worked so I just drove around until I found them then saved them in my garage.
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gtadd1  
Posted: Friday, Jul 6 2012, 13:27
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QUOTE (ALMOST610 @ Tuesday, Dec 13 2011, 23:26)
@OnePiece, upon request from 'yojo2' I converted your HD Stretch into a normal sized Sedan (I call the Cut Stretches 'Belmont') and I would like your permission to release the Vehicle to the Public, that is unless you wish to include it in your pack.

@yojo2, as you can see the Vehicle is basically finished, I only have a few minor things to fix on it.

(Apologies in advance for the images size, but I just wanted to show my work in a clear picture rather than a tiny one)

user posted image

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EDIT: Also what do you think, Spoiler or no Spoiler, I think it should be removed.

hey almost, how is the "belmont" going? did you completed it? Crazy work btw. tounge.gif
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