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 [BETA|WIP] Things To Do In San Andreas

 'Till You're Dead - Volume I
 
SilentPL  
Posted: Saturday, Jun 9 2012, 14:24
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Done!

http://www.sendspace.com/file/dwgj0k

I've managed to integrate the samegame updater inside the game, so you won't even notice when your save won't be "friendly" or "full" anymore smile.gif

Full changelog of this version:

- Removed "Full" and "Friendly" versions of main. Now mod works exactly the same on XP, Vista and 7.
- Fixed 1.1 fix crash.
- All 23 loading splash screens now work properly.
- Integrated the savegame updater, so I will be able to mess with main.scm more in the future.


But also as the mod messes with your savegames, PLEASE BACKUP ALL YOUR SAVEGAMES BEFORE YOU TRY THIS VERSION! It should work well, but it's always better to do backups.
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JF-Mir2  
Posted: Saturday, Jun 9 2012, 14:32
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I AM NOT INSANE!
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Do I still need your unofficial 1.1 patch? And can someone please give me a link to the latest version of TTDISA?
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SilentPL  
Posted: Saturday, Jun 9 2012, 14:34
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Nope, you don't need 1.1.

Also, regular TTDISA link:
http://www.mediafire.com/?d864ebsh4yjr161
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defjam1234  
Posted: Saturday, Jun 9 2012, 15:49
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I installed the new patch and after the first mission it crash sad.gif plss help me
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SilentPL  
Posted: Saturday, Jun 9 2012, 16:28
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Tested, beat 1st mission without crashes.
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defjam1234  
Posted: Saturday, Jun 9 2012, 16:48
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QUOTE (SilentPL @ Saturday, Jun 9 2012, 16:28)
Tested, beat 1st mission without crashes.

I fixed the problem i installed cleo 3 on my game smile.gif
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Mattatatta  
Posted: Sunday, Jun 10 2012, 20:20
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Quick question, are the vorbis filesincluded with the new fix absolutely necessary? Will other ASI loader files work just fine? I ask this because StreamMemFix1.0.asi appears to not like the files included in the fix, and is only happy using the files that come in StreamMemFix mod.
I'm using the StreamMem vorbis files anyway, but I do not know if this will have adverse effects on savegame compatibility and the like.

Also, does anyone know what texture or files the Lighthouse's light beam uses? I'm using the New Railway Algorithm mod (algorithm5 as the mod's folder says), and the train signals use the the same files as the lighthouse cone, so I get funny cones pointing in the sky when a train is nearby.

I'm thinking of making the texture transparent, thus making the cones and the lighthouse light invisible, or trying to find a way to work out how the CLEO script for the train mod works so I can disable the signals.

EDIT:

I've discovered that I cannot gain Fat or HP from food bought in fast food outlets. I've only got as far completing Robbing Uncle Sam before I noticed this bug, it could've occured long beforehand, though. Is this bug fixable? I searched the thread but found nothing suggesting a fix. It's pretty game breaking.

EDIT 2:

A temporary remedy to the no fat glitch is to use a Savegame Editor to give CJ the amount of Fat desired. As for HP, buying things from Vending machines still restores HP, as does saving the game. This is how I'll be getting around the bug, but it really needs fixing.

This post has been edited by Mattatatta on Monday, Jun 11 2012, 20:15
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SilentPL  
Posted: Tuesday, Jun 12 2012, 15:19
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Did it happen without my patch too? I doubt it's caused by me.

If it did, I might take a look.
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Dandondin2011  
Posted: Wednesday, Jun 13 2012, 01:58
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Hey silentPL i am new at gta forum and i always admired you're work and achivements but i have a favor.In gta sa game files,can you enable the code or file(or whatever)to make cj say yes to a drug dealer?deezire said that the files remain,but he never enabled them Plz do it for me man plz i love this one..and i don't want the one at gta garage i want the one in the game files..just upload to me the moded file(enabled)and if its a script or main.scm,then make it compatible with TTDISA ..
Hope you will do this 4 me man...i will be waiting for a reply.. smile.gif

This post has been edited by Dandondin2011 on Wednesday, Jun 13 2012, 02:01
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SilentPL  
Posted: Wednesday, Jun 13 2012, 15:28
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QUOTE (Dandondin2011 @ Wednesday, Jun 13 2012, 03:58)
Hey silentPL i am new at gta forum and i always admired you're work and achivements but i have a favor.In gta sa game files,can you enable the code or file(or whatever)to make cj say yes to a drug dealer?deezire said that the files remain,but he never enabled them Plz do it for me man plz i love this one..and i don't want the one at gta garage i want the one in the game files..just upload to me the moded file(enabled)and if its a script or main.scm,then make it compatible with TTDISA ..
Hope you will do this 4 me man...i will be waiting for a reply.. smile.gif

Never heard and knew about that. I'll see what I can do, but I can't promise I'll achieve this. I just don't know how would it work and what's left.
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Dandondin2011  
Posted: Wednesday, Jun 13 2012, 18:14
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[QUOTE=DeeZire,Friday, Jan 2 2009, 17:59] ^ I was thinking about allowing CJ to say 'yes' but it would break the storyline, especially with Sweet. The voices for CJ saying yes to drug dealers are still in the game files.

If the animations(taking a drug)isn't remaining in the game file,just enable the conversation of cj saying yes(i like to know how it was intended to be)even if cj keeps standing there
I will never forget this favor man blush.gif

This post has been edited by Dandondin2011 on Wednesday, Jun 13 2012, 18:22
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SilentPL  
Posted: Wednesday, Jun 13 2012, 18:33
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As DeeZire said, I'm not sure if I want to break the storyline by enabling this feature. I'll think about it.
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Dandondin2011  
Posted: Wednesday, Jun 13 2012, 20:47
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QUOTE (SilentPL @ Wednesday, Jun 13 2012, 18:33)
As DeeZire said, I'm not sure if I want to break the storyline by enabling this feature. I'll think about it.

Of course of course take you're time i will always respect you're decisions biggrin.gif .So i will wait for a reply...
You could have said no in the first place but you supported me and i appreciate that bro biggrin.gif
P.s:You won't break the storyline because: -This feature was available in the beta
-On the mission where you rescue mike toreno ,while driving them to pleasure domes,cj said that there was a dub in his wallet.


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glenster  
Posted: Thursday, Jun 14 2012, 19:44
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True
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"Dub" probably just refers to twenty dollars--a double dime--considering context.
("Doob" would be different.)
http://www.urbandictionary.com/define.php?term=dub
http://www.urbandictionary.com/define.php?term=doob
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Dandondin2011  
Posted: Friday, Jun 15 2012, 03:09
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Come on silentPL..plz do this mod 4 me man i searched for this my hole LIFE with no sucsess ..i beleive in you dude...plz do it.. confused.gif

This post has been edited by Dandondin2011 on Monday, Jun 18 2012, 19:38
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corvettelover  
Posted: Saturday, Jun 23 2012, 02:06
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Hey, can anyone help me? When I select my San Andreas folder the install button is still grey.

Thank you.

Edit: Never mind, it was adding "/GTA San Andreas" to my game path for some reason.

This post has been edited by corvettelover on Saturday, Jun 23 2012, 02:13
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Death2Drugs  
Posted: Saturday, Jun 23 2012, 05:56
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Quick question...
Does this unlock San Fierro and Las Venturas early? I have the SA Open Mod installed... so I'm hoping this unlocks LV and SF early too.
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SilentPL  
Posted: Saturday, Jun 23 2012, 09:13
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QUOTE (Death2Drugs @ Saturday, Jun 23 2012, 07:56)
Quick question...
Does this unlock San Fierro and Las Venturas early? I have the SA Open Mod installed... so I'm hoping this unlocks LV and SF early too.

Nope. It's an extension to stock SA, so you have to play just as before.
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Dandondin2011  
Posted: Saturday, Jun 23 2012, 19:12
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Found a problem with TTDISA and its that rusty brown ring donut doesn't have a worker to buy donugt from...help plz ?

This post has been edited by Dandondin2011 on Saturday, Jun 23 2012, 19:17
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Mattatatta  
Posted: Sunday, Jun 24 2012, 04:40
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QUOTE (SilentPL @ Tuesday, Jun 12 2012, 15:19)
Did it happen without my patch too? I doubt it's caused by me.

If it did, I might take a look.

I'll start over from a clean game sometime in the next week (I'm very busy right now), but I need your patch in order to install TTDISA since I'm on Win 7 x64.
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