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 [BETA] San An Studios 4

 Testers needed!
 
ceedj  
Posted: Monday, Nov 26 2007, 02:39
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UPDATED 04/12/08 - Added teleporter locations, St. Mark's Bistro enterable, Liberty City accessible, police interiors available, fixedcar follows, restoring Carl in a car no longer kills him.
UPDATED 03/04/08 - Saves fixed again, greenscreen mod included, little fixes and additions.
UPDATED 01/06/08 - Fixed a few minor bugs, G + J for 12 group now working, player in vehicle now saves to file.
UPDATED 01/05/08 - Full I/O on peds in cars, added ability to spawn and move/replace up to 36 objects as found in the games' map files.

THE FOLLOWING EXES ARE CONFIRMED WORKING WITH THIS MOD:

US: HOODLUM v1.0 ENGLISH
EUR: HOODLUM v1.0 MULTI
EUR: HOODLUM v1.1 FIXED/PATCHED

The DEVIANCE v1.0 exe does NOT work.

See THIS POST for details.

D O W N L O A D

NOTE: This does not seem to work with Vista; I have no clue why, since I happily still have XP. If you manage to get it running on Vista, please post what you did. Thanks.

I need testers. If you've used San An Studios, please try this out. No README included, but there is an updated gamekeys. New stuff includes:

Complete engine rewrite; thanks to JGS for his new hook
Custom Animation Keys (see below)
Animation Timeline (see below)
Four cars now available (only 1 and 2 follow so far)
Trailers now available and attach to cab (not added to save position routine yet, so be careful if saving an attached trailer)
Minutes can now be set during time set/freeze
Widescreen mode added; able to access menu
Lights/Engine on/off for cars
Driveby fixed for peds 1-6; driveby on self ped (ex: LF SHIFT + F7) will attack player. Ped (or player) can be on foot or in vehicle

TO INSTALL
Extract your files, and place San An Studios 4.exe and the SanAnStudios folder into the ROOT of your GTA SA installation.

Look combined with kill engine; to look at actor, press DELETE + K (set by default) then MODIFIER + 1-9. To attack actor, press INSERT + K, then MODIFIER + 1-9.

CUSTOM ANIMATION KEYS
Keys Q-P (except T) and G-L are the animation keys. To change the assigned animation, ALT-TAB out of the game, open "animations.txt" and replace one of the lines; all the lines go in order. Use SAAnim.txt to see what animations to use. Ignore the numbers for now; but the second (after the 4.0) is the loop flag, and the last number is the time the animation will play in MS. You can loop this by using -1 instead.

Make changes, save the animations.txt file, the go back to the game and press A + R to reload the list. Now your animations have changed. Do not add new animations to this list; there must always and only be a list of 14 animations.

TIMELINE
This is a very crude, but very useful function. Press a MODIFIER + T to see the dance routine that is loaded by default. If you tap T, the next animation will play until the end of the file. To change the timeline, open timeline.txt and use SAAnims.txt to decide which animations to use. Save the timeline.txt file and go back to the game. Press R + T to reload the timeline; the timeline will now play the new animations.

PLEASE test this (make sure to check out SAGAMEKEYS.txt to see all the key changes; there are a few) and if you have any issues, please report here. You MUST have GTA San Andreas v1.0 for PC for this to work.

EDIT: Just got some test results in: this will NOT work with a downgraded Australia game, since the downgrader wasn't built for AUS exe's. SO DON'T COMPLAIN ABOUT IT; I ALREADY KNOW!!!

I also need some screenshots for our custom loading screen (thanks to Sacky for that code!), so if you take some good screens and post them here, I'll add the best one's to the archive on final release.

Thanks bunches! smile.gif

D O W N L O A D

EDIT: Error in SAGAMEKEYS.txt

INSERT + P = Freeze Clock
DELETE + P = Unfreeze Clock
DELETE + 9 = Delete Car 3
DELETE + 0 = Delete Car 4

This post has been edited by ceedj on Friday, Dec 18 2009, 08:02
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ceedj  
Posted: Wednesday, Nov 28 2007, 07:15
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New stuff:
BIG GROUP KEYS
INSERT + G = Starts 12 group; same as ped creation
DELETE + G = Deletes all 12; must confirm
G + U = Insert new actor (swaps out any actor for new
one; use 1-9 or I, O, or P to choose which one to swap)
G + S = Save group position
G + R = Restore group position

G + Z = Follow
G + X = Walk to dummy
G + C = Run to dummy
G + V = Sprint to dummy
G + 1-6 = Attack Peds 1-6
G + A = Attack Self Group
G + F9-F12 = Attack Vehicles 1-4
G + SPACE = Stop (Space)
G + F5 = Arm
G + F6 = Disarm
G + HOME = Add to Player Group
G + END = Remove From Player Group
G + BACKSPACE = All rotate to player
G + P = Run in Panic
G + D = Swim Flag On/Off
G + J = Angry crowd - this isn't working at the moment. Not sure why, but it's being worked on.

So there's the possibility of having 21 actors on the screen at the same time, but we're getting into Sims 2 territory: only if your system can handle it. wink.gif

Feedback would be appreciated.
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Simon.  
Posted: Wednesday, Nov 28 2007, 07:35
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It crashes after loading on Vista Home Edition. I see the custom splash screen, then I see the "New Game", "Load Game" options, after picking either of them and waiting for the game to load it crashes. It says "gta_sa.exe has stopped working." and then starts some sort of Windows Error reporting.

Windows Vista Home Premium
NVidia GeForce 8600GT 256MB
AMD Athlon 64 X2 Dual Core 4800+ (2.51 GHz)
2GB RAM

gta_sa.exe = 13.7 MB (14,383,616 bytes). Hoodlum No-DVD exe.

SA:MP is in the same folder, but I don't think that would effect it. Other than that it's a clean game installation.

I'll try it on XP sometime in the weekend.

This post has been edited by Simon. on Wednesday, Nov 28 2007, 07:41
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ceedj  
Posted: Wednesday, Nov 28 2007, 11:30
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Thanks very much for the report Simon. Not sure what the differences between XP and Vista are. Exe looks fine too. Hmmm, well I look forward to you XP report.

EDIT: Hey, load a game, ALT-TAB out, then start the hook. See if that works. Also, make sure your SCM is unmodded. I know, you said it's a clean install, but just making sure, as I can't count the times I thought I had the right script in there, but didn't. wink.gif

EDIT 2: Forgot to mention, all peds can now swim (including the dummy ped), so peds can follow you into water. Only a slight issue is that the "follow" command doesn't work in water (game limitation), so I've crafted a work around that gets the player coords and they swim to there. You'll have to keep doing it if you want them to follow for a long time, but it's the best that I can do.

Also, haven't quite worked out a check with the Big Group. They will all follow, and into the water, but the game MAY crash if some of the group is in the water and some is not and you do the G+ Z follow command. Working on a possible fix, but for now, have them follow you into the water, then do the follow command again when ALL 12 are in. This doesn't affect Ped1-6, though I have to add the swim commands to the 2 peds (2 and 3) and three peds (4,5,6) misc key groupings.

This post has been edited by ceedj on Wednesday, Nov 28 2007, 14:31
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jojo_7  
Posted: Wednesday, Nov 28 2007, 21:11
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Hey! How about a big nice cup of shut the f*ck up?
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Uh yeah i need help... it dosent start... i press the SAS4.exe in the archive and it goes into the game, gives me a black screen for about a second and gives me the" Send error or not to microsoft " WTFH?! i baught the game for alot of cash... works fine... oh BTW when i had the game cracked and the " San vice " mod installed it worked propobly cause of the crack, but it screwes with the mouse!) EXAMLE #1:
i load a game, want to look backwards but i cant! its like the mouse dosent exsist!!! EXAMPLE #2 i go to the pause manu, it does the same thing!

some times it dosent, but when i go back into the game... guess what suicidal.gif

and when i press Esc about 5 times ( cause sometimes it releases this sh*ty thing...) some times the screen goes black!

i have 2 diffrent errors in here.

ERROR1: when the screen is black. i can hear the last second of the sound looping and i can exit the game by pressing the button between Crtl and Alt and then ending the prosses.

ERROR2: cant do sh*t... so i have to reboot the PC!!! WTFH?!
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ceedj  
Posted: Wednesday, Nov 28 2007, 23:30
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You MUST have GTA San Andreas v1.0 for PC for this to work.

Must be a US or EU exe.

Sorry, I have NO idea what you're talking about otherwise.

EDIT: NEW version up; grab it from the top post. Now includes a config file to set default ped health, driveby rate of fire, car/aircraft follow radius, etc. Just making it more flexible for YOU. smile.gif

This post has been edited by ceedj on Thursday, Nov 29 2007, 02:55
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Simon.  
Posted: Thursday, Nov 29 2007, 07:52
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Loads up fine on this XP computer. The keys feel a bit unresponsive sometimes, it doesn't do commands when you want.. for example I was trying to do the Insert + T to toggle the text on and off and it wasn't always responding to it - it seemed to respond more if I pressed T and then pressed Insert.
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ceedj  
Posted: Thursday, Nov 29 2007, 09:13
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Thanks so much for the report Simon. smile.gif Good to know about XP vs Vista. As for the keys, the game checks for over 120 different key combos when the player is Idle across 5 (or 6 if the clock is frozen) separate threads. There will be a "slight" delay, but it shouldn't be any more than 1 to 1.5 seconds, and far less if doing ped/player animations; this thread has the highest priority, so all the others will respond a hair slower.

As far as I'm concerned, you want more priority placed on animations, because when recording with FRAPS, you need all the extra responsiveness that you can get. If you can, try to create 1 or 2 peds, and do some animations with them and see if that's better for you. I'm guessing most people aren't (but maybe some do) setting text and creating peds while recording, so we can afford a bit of lag in those threads, especially if it makes the two animation threads faster.

I can pretty clearly remember a time when I saw "is actor performing animation TEXT" and "get animation TEXT time to TIME" and said I'll NEVER have a use for those. Shows how much I know. wow.gif

This post has been edited by ceedj on Thursday, Nov 29 2007, 09:27
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markiij  
Posted: Thursday, Nov 29 2007, 10:35
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hmm... doesnt work on vista hu?..... have you guys tried to run the program in XP compatibility mode? you can doe that by clicking on the exe with the right mouse button and then you can edit it somewhere:P. dunno exactly where but i've done it a few times before when i had compatibility problems and most of the time it worked;)
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jojo_7  
Posted: Thursday, Nov 29 2007, 15:02
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Hey! How about a big nice cup of shut the f*ck up?
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QUOTE (ceedj @ Nov 29 2007, 01:30)
You MUST have GTA San Andreas v1.0 for PC for this to work.

DUH! IF I BAUGHT IT WITH THE MANUAL AND ORIGINAL CD I THINK ITS v1.0!
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TheTank  
Posted: Thursday, Nov 29 2007, 15:50
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Heh, You fail. Newest releases of SA are 2.0 dozingoff.gif *duh*
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MasterK  
Posted: Thursday, Nov 29 2007, 16:23
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The main protagonist.
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LOL, how can someone miss the version indicator on the bottom left/right...
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Simon.  
Posted: Saturday, Dec 1 2007, 09:59
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QUOTE (markiij @ Nov 29 2007, 23:35)
hmm... doesnt work on vista hu?..... have you guys tried to run the program in XP compatibility mode? you can doe that by clicking on the exe with the right mouse button and then you can edit it somewhere:P. dunno exactly where but i've done it a few times before when i had compatibility problems and most of the time it worked;)

I've tried setting it to both Windows XP SP2 compatibility mode and the Windows 98 / ME compatibility mode and both make it crash after trying to start the game using the loader. It gets further on the normal compatibility mode (as described above), which is of course Vista tounge.gif.

This post has been edited by Simon. on Saturday, Dec 1 2007, 10:13
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ceedj  
Posted: Wednesday, Dec 5 2007, 00:58
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New version up; grab it from the first post.

HUGE THANKS TO SACKY, SEEMANN, AND FRIENDS FOR GREAT MEMORY ADVICE/FINDS!!!

New stuff:

GRAVITY
HOME + M = Gravity 1 (1/2 by default)
END + M = Gravity 2 (1/4 by default)
DELETE + M = Default Gravity

Suggested values: (thanks to steve-m!)
Float Description

0.008 default gravity
0.004 half gravity (Gravity 1 default)
0.002 quater gravity (Gravity 2 default)
0.016 double gravity
0.032 fourfold gravity
-0.008 negative gravity
1.0 very high gravity
0.0001 very low gravity

There is a new field in sas4.cfg; use the chart above to set your own values for Gravity 1 and 2.

CHANGES:

HOME + H = Escape blue hell

END + H = Disable ALL in-game GUI
(Supresses all text, disables all targeting sights
- except green auto targeting - hides HUD and radar,
black bars will NOT show up in widescreen)

There's also now a config file (sas4.cfg); thanks to AK-73 for some code I borrowed. wink.gif

There's also some extra car stuff, and a few key changes; see SAGAMEKEYS.txt for all the details.

FIXES:

- Clock will stay frozen when creating peds/cars/environment
- Area/Vehicle Text now stays off after using Widescreen mode
- Radio station text, Uniquie/Insane Stunt Jump text, Wheelie/Stoppie text suppressed
- All 4 vehicles can be set to attack the player if they are Hunters or Hydras.

Please try to test END + H and the Gravity stuff; this is all done with memory hacking, and I'm not sure what works with different versions of the game. Enjoy. smile.gif

EDIT: Even MORE stuff! wow.gif Download again!

INSERT + X = Shake Camera Short
DELETE + X = Shake Camera Long
HOME + X = Start Screensaver
END + X = Disable Screensaver
INSERT + B = Enable Motion Blur/Vertigo
DELETE + B = Disable Motion Blur/Vertigo


SCREENSAVER: Disabled by default, so it won't go hunting for stuff after 90 seconds. When on, it's always on (it will start again after a key is released or you move the player). Not terribly useful on (though fun to watch), but having it off should be a help.

MOTION BLUR/VERTIGO: Hate the blur? Me too. Love it? It's on by default. The vertigo is also disabled; you'll notice this when you stop suddenly and the camera shoots forward.

Fun to speed around the highways with 1/2 gravity. tounge.gif

This post has been edited by ceedj on Wednesday, Dec 5 2007, 15:06
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Squiddy  
Posted: Wednesday, Dec 5 2007, 17:06
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Not sure how you handled it in previous versions (been away a long time), but do you plan to release the source code? I'd really like to have a look at it.
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ceedj  
Posted: Wednesday, Dec 5 2007, 17:12
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Will release it when it's out of BETA. And check yo PM's. wink.gif

EDIT: New version up.

New section in sas4.cfg

#PED FIGHTING STYLE - ONLY APPLIES TO NEWLY CREATED PEDS
#(thanks to spaceeinstein)
#4 Standard style
#5 Boxing
#6 Kung fu
#7 Knee head style
#8-14 Different weapon styles
#15 The first style u start off with
#16 Elbows only
##########################
#
#
# Ped 1 - 9 Fighting Style
4 4 4 4 4 4 4 4 4
#
#
# Group 12 Peds Fighting Style
4 4 4 4 4 4 4 4 4 4 4 4

(Note: those two lines above are just the default; of course you can them all to whatever is listed above. Values others than the ones listed may cause the game to malfunction. Remember, if you break it, I get to laugh!)

FIXED:

Health for 12 peds now gets data from file properly
Moved Gravity parameters from SAGAMEKEYS to it's own section in sas4.cfg
Added more "stability" checks during ped/car/environment browse

EDIT: New version up! Grab it from post #1!!!

ADDED

CRUISE CONTROL - By popular demand! Uses the "=" key, like the old VC CamHack. Only works on cars 1-4; for random cars, you'll have to make it Car1 (HOME + C, with player as driver) to make it work. Accelerate to your desired speed, press =. To disable, press ON YOUR CONTROLLER: ACCELERATE, REVERSE/BRAKE, HANDBRAKE, or ENTER/EXIT. If you don't have a controller, I pity you, but in this case, press the appropriate key as you have it mapped. I may add a RESUME function later, but this'll do for now. wink.gif

FIXED

Car 2 doesn't have to be created to make the player car Car1.
"G" key will now perform animations properly.

If you downloaded the last release from above (fighting styles added), you only need to replace the San An Studios 4.exe in the archive; everything else is unchanged.

This post has been edited by ceedj on Friday, Dec 7 2007, 23:45
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.berserk  
Posted: Saturday, Dec 8 2007, 03:31
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Can you use the two extra gang members from 9ine's Homie mod in this one?
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ceedj  
Posted: Saturday, Dec 8 2007, 08:14
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If they replace any existing peds, then yes. Otherwise, no, as the hook depends on a un-modded peds.ide file.

Also, fixed a MAJOR boo-boo; if you downloaded in the last 12 hours, please redownload, as peds 2-9 were crashing the game. Hey, I said it was a boo-boo! lol.gif

EDIT: I think (THINK) that the interior peds problem has been somehow solved. All peds seem to work in all interiors now, but I still have some checking to do...

This post has been edited by ceedj on Saturday, Dec 8 2007, 08:49
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MachiniMax  
Posted: Monday, Dec 10 2007, 11:02
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Seeing as I'm here....


Having trouble with the 'L' animation key. Seems to crash the game/hook. Haven't tested it thoroughly (I'm oly here by chance) so I'll take a further look at it and report back on the PF forum.



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kakarot_9  
Posted: Friday, Dec 14 2007, 20:52
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Nice tool, I really love it, I have one problem though.
Whenever I create a PED and choose the skin I want and press backspace(confirm choice), the ped dies and thus lies on the ground. I'm unable to put any animations on him. sad.gif
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