IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>

Pages: (71) « First ... 34 35 [36] 37 38 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Hitman: Absolution

 
Daz  
Posted: Saturday, Jan 28 2012, 21:40
Quote Post


Pirandello/Kruger
Group Icon
Group: City Link
Joined: Dec 9, 2001

XXXXX



Yeah, the levels in previous games were much more like puzzles, a jigsaw or rubik's cube you had to work at to get the best possible route and finesse to complete your goal.

I agree that the hand to hand was sh*t but as said, it was supposed to be, you are meant to be encouraged not to shoot up the place and easily punch your way past people. You are meant to use your brain and think, otherwise why bother sell it as a stealth or strategy style game when you can just run and gun. Even when doing that you have to fight the entire level which made it a challenge and not just piss to run through.


Remember Hitman 2, where you couldnt even melee without a knife or being behind someone with the fibre wire. I remember trying so hard to get those guards on the 2nd to last level where they took all your equipment and you were getting hunted by russians.

So that is the point, its not a game for morons to just pick up and run through a level, each level is meant to be figured out, you are meant to explore and observe and recon the area before you make any drastic descisions. Then to be played over and over to make the hit as perfect and flawless and unseen as possible. Going loud with guns is just a last resort when you mess up some stealth.

It defo sounds just like splinter cell conviction. Which that game was fun, but had the worst shooting in a game I have ever played, but it was fun to play, but once it was finished it was useless.


As I have said many times before, I just hope to god, I mean I REALLY hope, that its just a simple way to show off the game and the levels shown are only linear or simple sections of the game and its still the same game we love.

Bottom line is there are a million games like this, nothing was EVER like the old hitman games.

We could do without this if its just a splinter cell.

This post has been edited by Daz on Saturday, Jan 28 2012, 21:48
Users WebsitePMXbox Live
  Top
 

 
ThePinkFloydSound  
Posted: Sunday, Feb 5 2012, 23:36
Quote Post


Windowlicker
Group Icon
Group: The Connection
Joined: Nov 3, 2004

Member Award




Man, I just got baked and watched the 16min gameplay demo. Wow. It's even better than I remembered. Worries aside about a dumbed down game, I'm just gonna play on the hardest difficulty. It looks so beautiful. Can't wait to play it.

[IMG]http://cdn.themis-media.com/media/global/images/library/deriv/79/79749.jpg[IMG]

[IMG]http://cdn.themis-media.com/media/global/images/library/deriv/79/79753.jpg[IMG]
Hiding bodies in the wardrobe. Priceless.

[IMG]http://cdn.themis-media.com/media/global/images/library/deriv/79/79759.jpg[IMG]
I'm loving the dark and sinister look about this game. It looks quite moody and atmospheric. Reminds me of Max Payne.

sh*t, those photos are big. sad.gif

This post has been edited by ThePinkFloydSound on Sunday, Feb 5 2012, 23:44
PMXbox Live
  Top
 

 
SirJizzums  
Posted: Wednesday, Feb 8 2012, 16:21
Quote Post


Call me 'Jizzy' mo'truckers!
Group Icon
Group: Members
Joined: Jan 27, 2012

en.gif

XXXXX



I have been a fan since Silent Assassin, personally. I cannot freakin' wait!! I haven't looked much into it yet, some games I look right into and ruin for myself, but I want to be pleasantly surprised upon picking up my copy with this one seeing Hitman games don't happen often.
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
Mr.Moffat  
Posted: Thursday, Feb 9 2012, 22:39
Quote Post


Prankster
Group Icon
Group: Members
Joined: Jul 31, 2010

il.gif

XXXXX



Why are people so worried about the game being too linear??

We have only seen one mission so far and a few gameplay clips , of course it will look linear it the person playing it makes his own choices, look at a walkthrough clip for a mission in Blood money on youtube and it seems linear.

the trailers are too actiony ??? have ye seen some of the trailers for blood money?? theres shooting, killing and bombs going off ffs.

And finally the one I can't really understand what everyones problem is.......checkpoints?? how does that prove it the game will be linear??
checkpoints don't need to activate only when you get to a certain part of a level? did anyone ever stop to think a checkpoint could activate when we killed a target or completed a mission objective???
Deus Ex HR had a checkpoint system and a manual save system and that game had largeish open enviroments with diff paths and multiple objectives, and when I hit a cp in D EX any alarms i triggered did'nt reset and I could still wander around the entire level as i pleased I was'nt pushed forward.

And finally I've played all the games since the first one and ya blood money (The pinacle of intelligent gaming according to some posts on here) was actually pretty dumbed down compared to previous games and offered a lot of hand holding.

So care to counter my arguements?
PM
  Top
 

 
SIKKS66  
Posted: Thursday, Feb 9 2012, 22:46
Quote Post


Neon Knight
Group Icon
Group: Leone Family Mafia
Joined: Apr 2, 2008

uk.gif

XXXXX



It's not just linearity people are concerned about. It's dumbing down the game. It's removing the voice of the character. It's removing the guy who makes the epic soundtracks. It's giving 47 stupid superhero style skills. It's a number of things that keep adding up that make us concerned.

I'm not going to worry about it until the game is released. Expectations have been up and down like a roller-coaster cause of this thread. Proof will be in the tasting, or something, I guess.
Users WebsitePMXbox Live
  Top
 

 
Mr.Moffat  
Posted: Thursday, Feb 9 2012, 23:00
Quote Post


Prankster
Group Icon
Group: Members
Joined: Jul 31, 2010

il.gif

XXXXX



QUOTE (SIKKS66 @ Thursday, Feb 9 2012, 22:46)
It's not just linearity people are concerned about. It's dumbing down the game. It's removing the voice of the character. It's removing the guy who makes the epic soundtracks. It's giving 47 stupid superhero style skills. It's a number of things that keep adding up that make us concerned.

I'm not going to worry about it until the game is released. Expectations have been up and down like a roller-coaster cause of this thread. Proof will be in the tasting, or something, I guess.

Oh i know the other reasons, of course and removing the original VA is one I actually am truley annoyed at, but I will still buy the game, the new guy prob will grow on you (as long he's not american sounding)

The original composer Jysper kyd generally was'nt available to do the soundtrack due to other projects , he was'nt fired or anything and it was he who actually recommended the new composer to IO. so stop blaming IO for this one, nothing to do with them.

And from reading this post the the gameplay mechanics I defended in my last post seem to be some of the reasons people are assuming the game is dumbed down
PM
  Top
 

 
Tyler  
Posted: Friday, Feb 10 2012, 01:42
Quote Post


Fatima
Group Icon
Group: Zaibatsu
Joined: Mar 22, 2009

Member Award




'stupid superhero style skills'

Except it's basically a conversion from the previous ability to use a real-time satellite map and see every enemy/civilian/target/point of interest/escape on the map. Think of it as taking the map mechanics and layering over gameplay so you don't have to pause and look at the map in a top-down view/switch maps for the floor above or below you or make sure you're in the right part of the map.

I guess you could argue that the harder difficulties don't allow you to see any humans on the map but then again you don't have to use instinct.
PM
  Top
 

 
RARusk  
Posted: Sunday, Mar 4 2012, 05:14
Quote Post


The Man With No Avatar
Group Icon
Group: Members
Joined: Jan 4, 2008

us.gif

XXXXX



PM
  Top
 

 
Don Garcia  
Posted: Sunday, Mar 4 2012, 06:06
Quote Post


They choose the path where no one goes
Group Icon
Group: $outh $ide Hoodz
Joined: Jul 19, 2009

pt.gif

XXXXX



404: Post not found

This post has been edited by Don Garcia on Thursday, Apr 25 2013, 19:52
PM
  Top
 

 
SPiTFiRE x187x  
Posted: Monday, Mar 5 2012, 09:13
Quote Post


French Booze.
Group Icon
Group: Members
Joined: Sep 19, 2011

fr.gif

XXXXX








This post has been edited by SPiTFiRE x187x on Monday, Mar 5 2012, 09:19
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
AndyGanteks  
Posted: Monday, Mar 5 2012, 11:28
Quote Post



Group Icon
Group: Members
Joined: Jun 3, 2005

ja.gif

Member Award




QUOTE (SPiTFiRE x187x @ Monday, Mar 5 2012, 10:13)

I liked the last few minutes there, minus the ''eagle vision'' thingy whatever it's called.
PMXbox LivePlayStation Network
  Top
 

 
mrpain  
Posted: Monday, Mar 5 2012, 13:24
Quote Post


wub wub
Group Icon
Group: Zaibatsu
Joined: Dec 15, 2008

sg.gif

XXXXX



QUOTE (Don Garcia @ Sunday, Mar 4 2012, 14:06)
Did they just show me Diana's face?

Why...

Yeah, thef*ck?

I mean, nothing wrong with that, but don't show it in a goddamn trailer!
PMXbox Live
  Top
 

 
SIKKS66  
Posted: Monday, Mar 5 2012, 14:45
Quote Post


Neon Knight
Group Icon
Group: Leone Family Mafia
Joined: Apr 2, 2008

uk.gif

XXXXX



I must admit, that gameplay video with commentary was mighty impressive.
Users WebsitePMXbox Live
  Top
 

 
Warlord.  
Posted: Tuesday, Mar 6 2012, 03:36
Quote Post


:O
Group Icon
Group: Leone Family Mafia
Joined: Apr 3, 2004

au.gif

Member Award




They were thinking about how to get rid of the trial and error?

BITCH THAT'S WHAT THE SERIES IS ABOUT.

bored.gif

The heli scene confirmed the rumours about the game being linear. Seriously, wtf?

The atmosphere seems like a copy and paste of Arkham Asylum for me.

I'm not liking it so far tbh.

Edit: Finished the video. Seems like a Kane and Lynch with some Hitman elements tacked on with Arkham Asylum's atmosphere.

This post has been edited by Warlord. on Tuesday, Mar 6 2012, 03:42
PM
  Top
 

 
Snake Without a Tongue  
Posted: Tuesday, Mar 6 2012, 04:42
Quote Post


Franklin Shot Tupac
Group Icon
Group: Members
Joined: May 24, 2006

us.gif

XXXXX



QUOTE (Warlord. @ Tuesday, Mar 6 2012, 03:36)
They were thinking about how to get rid of the trial and error?

BITCH THAT'S WHAT THE SERIES IS ABOUT.

bored.gif

LOL It's like if Dan Houser said in an interview about GTA -- "People were having trouble with crashing the cars so we made them indestructible."

Unless this game just totally blows the reviewers away when it comes out I'm avoiding it like the plague.
PMPlayStation Network
  Top
 

 
Linki  
Posted: Tuesday, Mar 6 2012, 05:31
Quote Post


Neonic
Group Icon
Group: Members
Joined: Sep 21, 2009

XXXXX



I'm holding onto the belief I will be able to turn off that sh*t and finally play a new Hitman game, not whatever the f*ck they are trying to create for the "new audience".
PM
  Top
 

 
Warlord.  
Posted: Tuesday, Mar 6 2012, 08:49
Quote Post


:O
Group Icon
Group: Leone Family Mafia
Joined: Apr 3, 2004

au.gif

Member Award




When I realised that you had the option to not use that 'instinct' bullsh*t (which by the way is an obvious copy and paste of Eagle Vision from Assassin's Creed, so much for creativity, eh IO?), I thought that the devs were giving players the option to play the game the way previous Hitman games played... until I got to the heli scene.

Seriously, that scene confirms the extreme linearity of the game. Hitman has become what everyone feared it would, a rail shooter.
PM
  Top
 

 
ThePinkFloydSound  
Posted: Tuesday, Mar 6 2012, 12:12
Quote Post


Windowlicker
Group Icon
Group: The Connection
Joined: Nov 3, 2004

Member Award




QUOTE (Linki @ Tuesday, Mar 6 2012, 06:31)
I'm holding onto the belief I will be able to turn off that sh*t and finally play a new Hitman game, not whatever the f*ck they are trying to create for the "new audience".

Yeah me too. So is it confirmed that that sh*t can be turned off?
PMXbox Live
  Top
 

 
parry  
Posted: Tuesday, Mar 6 2012, 13:33
Quote Post


 
Group Icon
Group: Members
Joined: Aug 19, 2004

uk.gif

XXXXX



user posted image
PMXbox LivePlayStation Network
  Top
 

 
SIKKS66  
Posted: Tuesday, Mar 6 2012, 13:40
Quote Post


Neon Knight
Group Icon
Group: Leone Family Mafia
Joined: Apr 2, 2008

uk.gif

XXXXX



QUOTE (Warlord. @ Tuesday, Mar 6 2012, 08:49)
When I realised that you had the option to not use that 'instinct' bullsh*t (which by the way is an obvious copy and paste of Eagle Vision from Assassin's Creed, so much for creativity, eh IO?), I thought that the devs were giving players the option to play the game the way previous Hitman games played... until I got to the heli scene.

Seriously, that scene confirms the extreme linearity of the game. Hitman has become what everyone feared it would, a rail shooter.

Yeah but to be fair, 47 wasn't exactly shooting at the helicopter. He was evading it. That mission was all about evasion and using his stealth skills to avoid (or confront, if you chose) the police who are out hunting 47. Adds a new twist to the game.

As long as there are still contracts that need wits and intelligence to complete, it should be okay.

As I said in an earlier post, I've given up caring until the game gets out. My expectations have risen and fallen with every little bit of news that's come out.
Users WebsitePMXbox Live
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (71) « First ... 34 35 [36] 37 38 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG