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 Hitman: Absolution

 
IvoryX  
Posted: Thursday, Jan 12 2012, 09:13
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I like the gameplay video with the Focus help and all, but also understand why die hard Hitman fans are complaining about it. Me personally wasn't that good in Hitman past games so I welcome Absolution really good and looking forward for it.
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ThePinkFloydSound  
Posted: Thursday, Jan 12 2012, 12:16
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QUOTE (IvoryX @ Thursday, Jan 12 2012, 10:13)
I like the gameplay video with the Focus help and all, but also understand why die hard Hitman fans are complaining about it. Me personally wasn't that good in Hitman past games so I welcome Absolution really good and looking forward for it.

The challenge of previous games was amazing. The sense of accomplishment when you get through a level/scenario that just seems impossible at first glance. Made you feel like a boss! There was always multiple ways of completing a mission. That was the beauty. It's a game of stealth, using your brain and problem solving. These guides kinds take out the using your brain part.

I don't see that happening in the new one, well, unless I'm playing Hardcore. Even at that I might feel like I'm being walked through.
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mrpain  
Posted: Thursday, Jan 12 2012, 12:23
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Interview with the sh*t devs.

Based on the gameplay footage in that interview, there won't be any civilians at all I predict? Only guards were shown so far.
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GTAvanja  
Posted: Thursday, Jan 12 2012, 12:52
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QUOTE (mrpain @ Thursday, Jan 12 2012, 14:23)
Interview with the sh*t devs.

Based on the gameplay footage in that interview, there won't be any civilians at all I predict? Only guards were shown so far.

Ahahaha. In the beginning of the video it says PlayStation 3, Xbox 360, PlayStation 3. Stupid gamespot.
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Snake Without a Tongue  
Posted: Thursday, Jan 12 2012, 20:14
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QUOTE (IvoryX @ Thursday, Jan 12 2012, 09:13)
I like the gameplay video with the Focus help and all, but also understand why die hard Hitman fans are complaining about it. Me personally wasn't that good in Hitman past games so I welcome Absolution really good and looking forward for it.

You sir may go to the devil!

Actually, I think that's why they're changing it. It was very specific in its audience. The fun of Hitman came from losing fifty times and winning once. Nothing like crouch-walking through a sandbox environment and getting caught by a guard. That one brief moment where you're just squatting there and neither of you know how to react. Then he shoots you in the face.

Seriously, you had no real frontal defense in the original games. You either sneaked around or died. Now you're Jason Bourne.
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DeeperRed  
Posted: Thursday, Jan 12 2012, 20:22
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QUOTE (Snake Without a Tongue @ Thursday, Jan 12 2012, 20:14)
QUOTE (IvoryX @ Thursday, Jan 12 2012, 09:13)
I like the gameplay video with the Focus help and all, but also understand why die hard Hitman fans are complaining about it. Me personally wasn't that good in Hitman past games so I welcome Absolution really good and looking forward for it.

You sir may go to the devil!

Actually, I think that's why they're changing it. It was very specific in its audience. The fun of Hitman came from losing fifty times and winning once. Nothing like crouch-walking through a sandbox environment and getting caught by a guard. That one brief moment where you're just squatting there and neither of you know how to react. Then he shoots you in the face.

Seriously, you had no real frontal defense in the original games. You either sneaked around or died. Now you're Jason Bourne.

Well Blood Money had the disarm tactic, but by the time you did that the guard would of fired and alerted everyone else.

Theres nothing like being under heavy suspicion, you walk through an entourage of guards, think you a free man then they just all pull out there pistols.
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IvoryX  
Posted: Thursday, Jan 12 2012, 21:03
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QUOTE (Snake Without a Tongue @ Thursday, Jan 12 2012, 21:14)
QUOTE (IvoryX @ Thursday, Jan 12 2012, 09:13)
I like the gameplay video with the Focus help and all, but also understand why die hard Hitman fans are complaining about it. Me personally wasn't that good in Hitman past games so I welcome Absolution really good and looking forward for it.

You sir may go to the devil!

Actually, I think that's why they're changing it. It was very specific in its audience. The fun of Hitman came from losing fifty times and winning once. Nothing like crouch-walking through a sandbox environment and getting caught by a guard. That one brief moment where you're just squatting there and neither of you know how to react. Then he shoots you in the face.

Seriously, you had no real frontal defense in the original games. You either sneaked around or died. Now you're Jason Bourne.

Okay blame me because I'm a newbie in Hitman series sneaky2.gif
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Snake Without a Tongue  
Posted: Friday, Jan 13 2012, 00:36
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QUOTE
Okay blame me because I'm a newbie in Hitman series sneaky2.gif


When Hitman: Absolution sucks I'll come looking for you. Curse you and your influence over Dutch game developers.

Yeah, okay, never mind.

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Theres nothing like being under heavy suspicion, you walk through an entourage of guards, think you a free man then they just all pull out there pistols.


I actually had a flashback to trying to run away before being seen, but failing to come out of crouch mode fast enough so it's like tip-toeing away while getting shot in the butt with alarms going off. Sniper has acquired target.
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Doublepulse  
Posted: Friday, Jan 13 2012, 03:00
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Wow...This one is not already out yet..and there is already a plan for another one.. New Studio..New Game..Same Name

http://www.gamasutra.com/view/news/38672/S...ng_250_Jobs.php

EDIT: Supposely this was not too recent so, sorry if it was already posted..but if this is true and not Absolution..this is the first I am hearing this news.

This post has been edited by Doublepulse on Friday, Jan 13 2012, 03:03
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Snake Without a Tongue  
Posted: Friday, Jan 13 2012, 20:44
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They're either going all K&L on it and churning out another pile of crap, or they realize they've piddled away this cycle and they're trying to rush another out for this gen.

I want a new Thief game, though. Hope they don't change everything in it like they've done to Hitman.
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deathdealer  
Posted: Monday, Jan 16 2012, 00:02
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damn, the hitman forums are filled with a bunch of yesfans who refuse to see that this is not a true hitman game.
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Warlord.  
Posted: Monday, Jan 16 2012, 02:50
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Denial's a bitch.
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Naomi  
Posted: Monday, Jan 16 2012, 12:01
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I was always a big Hitman fan, but once again it appears they'll take a great strategy game and dumb it down to pander to the stupid and impatient.

I hope I'm wrong.
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acmilano  
Posted: Tuesday, Jan 24 2012, 16:46
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ajbns87  
Posted: Tuesday, Jan 24 2012, 18:12
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QUOTE (Naomi @ Monday, Jan 16 2012, 12:01)
I was always a big Hitman fan, but once again it appears they'll take a great strategy game and dumb it down to pander to the stupid and impatient.

I hope I'm wrong.

Pretty much exactly how I feel dontgetit.gif

---

I wouldn't mind a multiplayer aspect added to the game though moto_whistle.gif

(of course if it's orignal and brings a new aspect to the series, and not such generic third person shooting BS, imagine disguising yourself as an NPC, and then eliminating other players online sigh.gif )
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Snake Without a Tongue  
Posted: Saturday, Jan 28 2012, 01:25
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http://www.gamesradar.com/preview-why-hitm...an-game-at-all/

Found this via the Hitman forum. It's old, but it nails my sentiments.
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Daz  
Posted: Saturday, Jan 28 2012, 20:38
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I read these pages and it just seems more and more of the same thing, everyone KNOWS how it should be but they refuse.

Im sorry but if fans like something they want more of the same. You have fans because you did it right. By changing it or taking it in another direction is only a last resort for dying franchises.

All I want and im sure everyone wants is updated and smoothed out gameplay and just more content and that is all. I just really think im not going to bother reading much because It will only annoy me.


I think the thing that annoys me the most is how they are handling stealth. The whole f*cking point was hiding in plain sight. So you dont need to have a cover system or sneak in the shadows. The whole idea was trying to get through areas by other means.

There is almost no purpose to disguises anymore if you are just meant to sneak past, and they arent your "'enemies" as the dev called them they are merely obstacles if you choose to kill. Nobody is ever hostile unless you have done something or been somewhere you should have.

Simple as that. It is that trait is why people liked the games.


I want levels that I can play hundreds of times over and always feel like im doing something different. Non linear free roam format. No doubt this is all f*cked.


No Bateson and Jesper Kyd aside. It still seems like they are f*cking it over. Why do you think COD is so popular, they barely change sh*t and still pump out the same recycled sh*t because some people like that type of game and still want more.

If something was successful, add, improve and resell with new content.

Just because its technically a hitman game, what makes them think we will even want or like this sh*te?
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Irviding  
Posted: Saturday, Jan 28 2012, 20:49
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It doesn't seem that terrible. I've played Blood Money over and over like 15 times (haven't tried the other titles yet) and I do enjoy the difficulty, but I see their business model of trying to make it a bit easier. What do you think they mean with the talk of increased difficulty levels at the end? The combat system in the trainer seemed cool at least - Blood Money's hand to hand combat was pretty terrible. If you punched someone, they started to bleed from the head, and and then you punch them again and they go unconscious. Was just a f*cked up hand to hand system imo...

And also - how can a Hitman game have checkpoints?
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GTAvanja  
Posted: Saturday, Jan 28 2012, 20:59
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QUOTE (Irviding @ Saturday, Jan 28 2012, 22:49)
And also - how can a Hitman game have checkpoints?

Easy. Linear levels.
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Algonquin Bridge  
Posted: Saturday, Jan 28 2012, 21:21
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QUOTE (Irviding @ Saturday, Jan 28 2012, 20:49)
Blood Money's hand to hand combat was pretty terrible. [...] Was just a f*cked up hand to hand system imo...

That was probably the point. Smacking a b*tch is superfluous if you've got more elegant, professional tools to incapacitate or kill your target at your disposal; doubly so for 47. It's a quick and clumsy method to knock out a fool.

I only ever handed out a bald-headed beat-down if I approached my target from the front, and needed him nice and still for his healthy poison injection. I wouldn't recommend pounding down civilians or guards, because you'll be left with a witness; which you'll have to kill, (doing so would deprive me of my orgasm-inducing Silent Assassin rating.)

QUOTE
And also - how can a Hitman game have checkpoints?


Long, linear levels, with little-to-no chance of backtracking.
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