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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
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Adding (not replacing) cars to GTA SA No more replacing cars
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silvermanblue  |
Posted: Thursday, Nov 1 2007, 07:54
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Magnets=Miracles

Group: Leone Family Mafia
Joined: Feb 6, 2004



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How to add compleatly new vehicles to GTA San Andreas.
Tools needed Sacky's Limit adjuster (http://www.aschratt.com/fileview.php?file=1006) Alexander_Blades Handling adder plugin (http://alexander.sannybuilder.com/Files/SAHandlingAdderUltimate.rar) Alexander_Blades Car adder plugin (http://alexander.sannybuilder.com/Files/SAMoreVehicles.rar) ASI loader mirror by Alexander_Blade, Tool by Delfi (http://alexander.sannybuilder.com/Files/ASILoader.rar) And you will need Jacobs car spawner for san andreas, link coming soon.Lets begin shall we?Remember to consult the free ID list to find free car id's 1: First unpack all the RAR's in you're San andreas directory 2: Then you open up the SAlimits configuration file, scroll down to the vehicle models number line and up it by 1. Save and close. 3. Open up the handling names file and add you're new vehicles name in capitols, remember the name and what vehicle name above it is exactly. Also remember to stay in the group of vehicles you vehicle belongs in planes, boats etc. Save and close. 4. Open up the Vehicle. IDE file and add you're new IDE line from you're car mod readme at the end of the list. Instead of the name of the car you would replace, use you're new name. Save and close. 5. Now open up the handling config file in you're data folder. Find the name of the vehicle above you're new vehicle and add you're new handling line under it. Save and close. 6. Open up you're carcol file in the data folder. Add you're new vehicle name in alphabeticly and you're new line. Save and close. 7. (optional) Open up you're cargrp file in the data folder and add you're new car in a couple of the groups, this will spawn the car randomly. 8. Open up your hot key file in the main directory and create a hot key with you're new car id's number. Save and close. 9. Fire up the imgtool and add you're new diff/txd as per normal. Rename it your newcar txd. and diff. and rebuild you're acrchive. Remember its case sensitive. On a side note, please tell me how many cars you have added without noticible gameplay differances. Anything from random crashes to textures not loading. As soon as Sacky ups the streaming memory we will be able to add cars to our hearts content. On another side note I am still working on the sound bug with Alexander_Blades sound adder plugin. Another update shortly. Fire up GTA SA and spawn you're new car. Special thanks to Alexander_Blade, Sacky, wenhan1000, Grove Street Boy, Gunnie and delfi for their excellent tools and help. Any problems post here or PM me. Optional step by Grove Street Boy to have you're new car's name appear ingame | QUOTE | 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy!
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Or you can use Gunnies method with the GXT.hook How to add the name of the cars using Cleo3's GtxHook This is a great method for add lines to the game without edit any Gtx file. Sometimes, edit that files can generate crash in the game. 1. Install Cleo3 mod, you can download it here: http://cleo.sannybuilder.com (http://cleo.sannybuilder.com) 2. Copy and paste all the files in your SA main directory. 3. Go to GTA SA\CLEO\plugins\gxthook 4. Copy the file GtxHook.cleo and paste it in GTA SA\CLEO directory (two levels back) 5. Go to GTA SA\CLEO\cleo_text and create a new file with .fxt extension, with the name you like (I used Added_cars.fxt). 6. Open it with Notebook or some text editor and now, you can add your custom names easily, with that format: CODENAME <space> NAME Example KURUMA Kuruma GTA III The max. number of characters in the codename is 7. You can add all names you want putting another line, example: KURUMA Kuruma GTA III SENTXS Sentinel XS VC INFERTWO Infernus 2001 LANDTWO Landstalker GTA III Enjoy your added car! This topic is outdated, please refer to the red link below line for a more up to date onehttp://www.gtaforums.com/index.php?showtopic=399977
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morsolo  |
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The Cake is a lie!!!

Group: Members
Joined: Jun 21, 2006


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Great guide! Before you know it people wont be Modding San Andreas - they'll just be adding more! However, I think you should detail it a bit more, as it can be a bit misleading. For a small example: | QUOTE | 1: First unpack all the RAR's in you're San andreas directory 2: Then you open up the SAlimits configuration file, scroll down to the vehicle models line and up it by 1. Save and close. 3. Open up the handling names file and add you're new vehicles name in capitols, remember the name and what vehicle name above it is exactly. Save and close. |
Some people can see this as: | QUOTE | 1: Unpack the RAR's in the San Andreas folder 2: Open the SAlimits.cfg fil and change the vehicle line up by 1 - "Which one? There's 2 model lines!" 3: Open up the handling.cfg in the data folder and add the new name. |
That's what I thought the first time I read it and the game crashed  Still good, but I'd re-word it and detail it more for those beginners... EDIT:Weird, I just put a car in, the game loads, all runs fine... But the car doesn't spawn. I hit the hotkeys CTRL+1 (Tried other letters/numbers) and nothing happens. No crash, no car... EDIT 2:I just repositioned the car in handling.cfg and it worked! Also, I found a problem, Paint Jobs don't work for ADDED cars, it just goes a weird grey and black. This post has been edited by morsolo on Monday, Nov 5 2007, 06:23
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Brutuz  |
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Otherwise known as Joe.

Group: BUSTED!
Joined: Nov 15, 2004


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Oh man, i wanna try this until SA starts lagging so bad when they up the streaming memory, you know, because it has to load about 10,000 cars xD
Thx for this SMB, I'd +rep if we had it
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H13N.H3N  |
Posted: Wednesday, Nov 7 2007, 18:30
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Lands with a *Clunk*

Group: Members
Joined: Jul 20, 2007



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| QUOTE (silvermanblue @ Nov 6 2007, 06:05) | | Actually untill the streaming memory is hacked, probably about 5 cars. Im glad my TUT worked for you guys! | 5 is a'ight for now i guess, i had some idea how in VC the car where handled, each ID of a car contain specific data like sound of the machine and horn and actions, like the suspension on Voodoo or the flame exhaust on the Cuban Hermes (share some actions with the main.smc) i've tried o discover for myself how this works, i had opened as many files i suspect this data is stored with a Hex, because it's some sort of logic that maybe i could create more IDs like empty slots specify to adds more cars.. the nearest thing i've found is in the merely heart of the gta-vc.exe, i don't hope to find as easy as find a string on Java or Html, but i'm keeping on it, as well as the Handling configuration, for some reazon, customs (not modified, new ones) doesn't works as the default ones, some times they do but others simply mess the car. by the way, hope in the future have like 500 cars on my VC (just for kick the ass of SA at least one time) and i hope to be part of this change, jeje, you too keep up homie, was your work that make me think about all this
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Grove Street Boy  |
Posted: Saturday, Nov 10 2007, 11:55
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Maggot for life!

Group: Members
Joined: Aug 6, 2005


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i managed to add cars finally! I added a car and even a plane, but there are problems with planes though, the landing gears cant be folded back. I still have a problem giving them sound, and why does SA Audio Editor Ultimate makes my sa executable not able to load? When i use that mod, when i click the executable, my mouse cursor shows its busy in background, then after few seconds, nothing happens, when i dont use the mod, i can launch SA like normal, wats the problem? Also how do i add my cars name to the GXT so that it will appear ingame? in GXT editor create a new table and then? Edit: I sorted out how to make names appear in-game for any vehicles you have added! silvermanblue, if you would like to include this in your tutorial I will be happy to contribute!  Also feel free to edit or make is simpler if u want. 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy! I will try making a more graphical tutorial with picts and stuff when i have free time. This post has been edited by Grove Street Boy on Saturday, Nov 10 2007, 13:27
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silvermanblue  |
Posted: Saturday, Nov 10 2007, 20:33
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Magnets=Miracles

Group: Leone Family Mafia
Joined: Feb 6, 2004



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| QUOTE (Grove Street Boy @ Nov 10 2007, 05:55) | i managed to add cars finally! I added a car and even a plane, but there are problems with planes though, the landing gears cant be folded back. I still have a problem giving them sound, and why does SA Audio Editor Ultimate makes my sa executable not able to load? When i use that mod, when i click the executable, my mouse cursor shows its busy in background, then after few seconds, nothing happens, when i dont use the mod, i can launch SA like normal, wats the problem? Also how do i add my cars name to the GXT so that it will appear ingame? in GXT editor create a new table and then?
Edit: I sorted out how to make names appear in-game for any vehicles you have added! silvermanblue, if you would like to include this in your tutorial I will be happy to contribute! Also feel free to edit or make is simpler if u want. 1. use GXT Editor to open american.gxt 2. Remember the name you have used in your Handling.cfg when you were adding this vehicle for example the one i used was LANCER. 3. Find the table MAIN in ur american.gxt 4. add a new entry in MAIN from the button Entry -> add 5. name your entry according to the name you used in handling.cfg, mine is once again LANCER 6. You will then see Entry Name followed by Value, which is empty. 7. Enter the name of your vehicle into the Value area. e.g. Mitsubishi Lancer 1.6 8. Done, fire up SA and go crazy!
I will try making a more graphical tutorial with picts and stuff when i have free time. | Edited in you're tutorial GSB, And credited you of course. Glad it worked for you!
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