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 [WIP|REL] GTA:United

 
-ATP-  
Posted: Friday, Aug 10 2012, 19:53
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GTA United Leading Developer
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QUOTE (Parmm @ Friday, Aug 10 2012, 19:34)
Umm, i don't have lag in multiplayer, but the crashes are so annoying, the server doesn't make crash, that's 100% tested, it only can be Multiplayer itself, because when u are driving with an NRG-500 and u press LMB then it comes the opcode crash thingy into the chatbox. Somebody should rly fix it, AudioPh3reak, u are russian right? The U-MP makers are russians, maybe u could tell them about that crash tounge.gif


_________________________________________-



Figured out what's making the crash, it was a special car, that was made by server owner, it had miniguns on it, and he removed the car, it doesn't crash anymore.

As I said, United 1.1 is very unstable, United 1.2 will be much better in that point.
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nkjellman  
Posted: Friday, Aug 10 2012, 21:29
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QUOTE (Audiophr3ak @ Friday, Aug 10 2012, 18:14)
QUOTE (nkjellman @ Friday, Aug 10 2012, 18:03)
Question: For 1.2, are you guys keeping CJ, or are you going to replace him with a new character, or Claude and/or Tommy?

It is possible for you to have both Claude and Tommy in the mod. What you do is combine Tommy's cloths, and body parts, with Claude's cloths and body parts. You replace CJ's voice with Tommy's voice. Then you replace one of the running animations with Claude's animation, and the other with Tommy's animation. When  you play as Claude, you have the voice muted so he doesn't talk. You could even simply keep CJ, and replace peds with Tommy and Claude.

Claude allready exists in SA (Skin id 299), but there is no Tommy, thats why i vote for Tommy Vercetti hehe rolleyes.gif

That Claude is younger looking than the GTA III Claude.

However, you guys should include an add on for the mod. One that changes one or both of the cities to the same time. I'm sure some people would like the original map, but its weird because LC is 2001, and VC is 1986. Maybe you could do an add on to change the maps to now. 2012. It really shouldn't be too much extra work. All you would really have to do is make a finished version of sites that are under construction, and maybe replace TV's in interiors with IV ones. The other thing is changing the VC police cars to the III body style with VC paint job.

But another question. What have you guys done with the Police Maverick? If you can't have one for each city, I'd recommend making it a US government style.
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ManDog  
Posted: Friday, Aug 10 2012, 21:32
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None of your ideas so far what you're saying will be included in the mod tounge.gif Just CJ, same timeline, but the city is the same state, it will require alot of extra work if it was 2012 (replacing billboards, re-modelling buildings, etc it'll just be a mess) not replacing tv's with IV ones.
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Audiophr3ak  
Posted: Saturday, Aug 11 2012, 07:34
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QUOTE (nkjellman @ Friday, Aug 10 2012, 21:29)
QUOTE (Audiophr3ak @ Friday, Aug 10 2012, 18:14)
QUOTE (nkjellman @ Friday, Aug 10 2012, 18:03)
Question: For 1.2, are you guys keeping CJ, or are you going to replace him with a new character, or Claude and/or Tommy?

It is possible for you to have both Claude and Tommy in the mod. What you do is combine Tommy's cloths, and body parts, with Claude's cloths and body parts. You replace CJ's voice with Tommy's voice. Then you replace one of the running animations with Claude's animation, and the other with Tommy's animation. When  you play as Claude, you have the voice muted so he doesn't talk. You could even simply keep CJ, and replace peds with Tommy and Claude.

Claude allready exists in SA (Skin id 299), but there is no Tommy, thats why i vote for Tommy Vercetti hehe rolleyes.gif

That Claude is younger looking than the GTA III Claude.

However, you guys should include an add on for the mod. One that changes one or both of the cities to the same time. I'm sure some people would like the original map, but its weird because LC is 2001, and VC is 1986. Maybe you could do an add on to change the maps to now. 2012. It really shouldn't be too much extra work. All you would really have to do is make a finished version of sites that are under construction, and maybe replace TV's in interiors with IV ones. The other thing is changing the VC police cars to the III body style with VC paint job.

But another question. What have you guys done with the Police Maverick? If you can't have one for each city, I'd recommend making it a US government style.

I think there is no any need to edit everything to 2012 style, also using real trademarks and logos is illegal.

PS: i have a small suggestion about buildings, which were exploded/destroyed during missions (at VC: "pan lantic" construction site and haitian gang warehouse). Maybe its better to make them repaired (like they were before completing those missions)? I think the city must have a fresh look, without destroyed buildings etc. Also the roof of the construction side is missing (exploded?) but it still have a solid surface, so helicopter/player cant get in from this roof hole. Kinda bug. Also LODs are undestroyed, and when you come closer, it changes to destoyed object, that looks badly. I think its easy to replace destroyed buildings with normal ones from the game.

About U-MP: im talking with the developer sometimes and figuring out all bugs we founded. Dunno why, but i dont have that much crashes, im just having a lagging Staunton. But there is a serious issue: noone cant turn on the anti aliasing in multiplayer. I allreay reported it.

UPDATE (more suggestions):

1) VC style weapon/info pickups
2) VC weapons (at least Sniper Rifle and Mac-10)
3) VC water textures
4) All 6 clothes shops in each city
5) All 3 car mod shops in each city
6) Keep all strip, disco clubs/bars/cafes from SA
7) Remove the ferry system with those huge piers (as for me it doesnt fit the map and just looks awful)
8) Add Cortez Yacht object =)

QUESTION: are you guys converting car parts (mods) for new (III/VC) vehicles too?

This post has been edited by Audiophr3ak on Saturday, Aug 11 2012, 11:03
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-ATP-  
Posted: Saturday, Aug 11 2012, 12:50
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QUOTE (Audiophr3ak @ Saturday, Aug 11 2012, 07:34)

I think there is no any need to edit everything to 2012 style, also using real trademarks and logos is illegal.

PS: i have a small suggestion about buildings, which were exploded/destroyed during missions (at VC: "pan lantic" construction site and haitian gang warehouse). Maybe its better to make them repaired (like they were before completing those missions)? I think the city must have a fresh look, without destroyed buildings etc. Also the roof of the construction side is missing (exploded?) but it still have a solid surface, so helicopter/player cant get in from this roof hole. Kinda bug. Also LODs are undestroyed, and when you come closer, it changes to destoyed object, that looks badly. I think its easy to replace destroyed buildings with normal ones from the game.

About U-MP: im talking with the developer sometimes and figuring out all bugs we founded. Dunno why, but i dont have that much crashes, im just having a lagging Staunton. But there is a serious issue: noone cant turn on the anti aliasing in multiplayer. I allreay reported it.

UPDATE (more suggestions):

1) VC style weapon/info pickups
2) VC weapons (at least Sniper Rifle and Mac-10)
3) VC water textures
4) All 6 clothes shops in each city
5) All 3 car mod shops in each city
6) Keep all strip, disco clubs/bars/cafes from SA
7) Remove the ferry system with those huge piers (as for me it doesnt fit the map and just looks awful)
8) Add Cortez Yacht object =)

QUESTION: are you guys converting car parts (mods) for new (III/VC) vehicles too?

We will not change the basic style of the cities, but we added a lot of shops and stuff like that to the cities (look here, and more stuff is coming).
I already thought about using the undestroyed buildings...

@Suggestions
1. Hmm, no...
2. No...
3. maybe...
4. Should be done with the release (look also here)
5. Already done
6. As mentonied in a older post from me, we kept all SA generic interiors
7. It is already removed
8. maybe...

Some of the new III/VC vehicles are tunable with SA parts.
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spazzo2010  
Posted: Saturday, Aug 11 2012, 13:57
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hey guys great job on the mod icon14.gif i was just wondering if its just my game or all of them but the diablo stallion has no sound
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-ATP-  
Posted: Saturday, Aug 11 2012, 14:30
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GTA United Leading Developer
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QUOTE (spazzo2010 @ Saturday, Aug 11 2012, 13:57)
hey guys great job on the mod icon14.gif  i was just wondering if its just my game or all of them but the diablo stallion has no sound

Hmm yeah, that will also be fixed with United 1.2. Because we re-added all gang cars and peds.
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Audiophr3ak  
Posted: Saturday, Aug 11 2012, 14:35
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QUOTE (-ATP- @ Saturday, Aug 11 2012, 12:50)
We will not change the basic style of the cities, but we added a lot of shops and stuff like that to the cities (look here, and more stuff is coming).
I already thought about using the undestroyed buildings...

@Suggestions
1. Hmm, no...
2. No...
3. maybe...
4. Should be done with the release (look also here)
5. Already done
6. As mentonied in a older post from me, we kept all SA generic interiors
7. It is already removed
8. maybe...

Some of the new III/VC vehicles are tunable with SA parts.

Good news, all important things are finished, thats gonna be sweet lol.gif
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Marklez White  
Posted: Monday, Aug 13 2012, 17:02
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Getting better and better, Waiting for release...
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GTAIndonesia  
Posted: Wednesday, Aug 15 2012, 08:42
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Gone
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I hope it doesn't crash much, my 1.1 keeps crashing after a few minutes, even on a clean copy.

Time for Pizza now.
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-ATP-  
Posted: Wednesday, Aug 15 2012, 14:55
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GTA United Leading Developer
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QUOTE (GTAIndonesia @ Wednesday, Aug 15 2012, 08:42)
I hope it doesn't crash much, my 1.1 keeps crashing after a few minutes, even on a clean copy.

Time for Pizza now.

The issues for the random crashs are fixed in 1.2, so it is much more stable.
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dimonml  
Posted: Monday, Aug 20 2012, 18:53
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QUOTE (-ATP- @ Friday, Aug 10 2012, 19:53)
As I said, United 1.1 is very unstable
Yes, in united 1.1 gta overwrites memory and this results in to crashes multiplayer (same times overwrites gta or sa-mp memory blocks).
-ATP-, you talk about new limit adjuster for United 1.2. Can you give sources of it, after release United 1.2, for sa-mp adaptation ( http://www.gtasrv.ru/ )?
Adaptations for security reasons not use external binary modules and configs.
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Audiophr3ak  
Posted: Monday, Aug 20 2012, 18:56
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QUOTE (dimonml @ Monday, Aug 20 2012, 18:53)
QUOTE (-ATP- @ Friday, Aug 10 2012, 19:53)
As I said, United 1.1 is very unstable
Yes, in united 1.1 gta overwrites memory and this results in to crashes multiplayer (same times overwrites gta or sa-mp memory blocks).
-ATP-, you talk about new limit adjuster for United 1.2. Can you give sources of it, after release United 1.2, for sa-mp adaptation ( http://www.gtasrv.ru/ )?
Adaptations for security reasons not use external binary modules and configs.

All heil das DIMONML!!! This is a legendary U-MP developer! =)
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-ATP-  
Posted: Monday, Aug 20 2012, 19:13
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GTA United Leading Developer
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QUOTE (dimonml @ Monday, Aug 20 2012, 18:53)
QUOTE (-ATP- @ Friday, Aug 10 2012, 19:53)
As I said, United 1.1 is very unstable
Yes, in united 1.1 gta overwrites memory and this results in to crashes multiplayer (same times overwrites gta or sa-mp memory blocks).
-ATP-, you talk about new limit adjuster for United 1.2. Can you give sources of it, after release United 1.2, for sa-mp adaptation ( http://www.gtasrv.ru/ )?
Adaptations for security reasons not use external binary modules and configs.

PM me your Microsoft Messenger ID and we can talk.
So after the 1.2 release I can give some support to the SA-MP developers (if they want to create an SA-MP version for United 1.2), like creating a special stripped SCM for the United 1.2 SA-MP client, wich still includes the United 1.2 basic features (new radio system and stuff like that.)

QUOTE (Audiophr3ak @ Monday, Aug 20 2012, 18:56)
QUOTE (dimonml @ Monday, Aug 20 2012, 18:53)
QUOTE (-ATP- @ Friday, Aug 10 2012, 19:53)
As I said, United 1.1 is very unstable
Yes, in united 1.1 gta overwrites memory and this results in to crashes multiplayer (same times overwrites gta or sa-mp memory blocks).
-ATP-, you talk about new limit adjuster for United 1.2. Can you give sources of it, after release United 1.2, for sa-mp adaptation ( http://www.gtasrv.ru/ )?
Adaptations for security reasons not use external binary modules and configs.

All heil das DIMONML!!!

What?!

This post has been edited by -ATP- on Monday, Aug 20 2012, 20:35
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Audiophr3ak  
Posted: Monday, Aug 20 2012, 19:31
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QUOTE (-ATP- @ Monday, Aug 20 2012, 19:13)
What?!

Just kidding biggrin.gif I hope everyone enjoyed TECHNOVIKING )))

This post has been edited by Audiophr3ak on Monday, Aug 20 2012, 19:40
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dimonml  
Posted: Monday, Aug 20 2012, 19:45
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QUOTE (-ATP- @ Monday, Aug 20 2012, 19:13)
So after the 1.2 release I can give some support to the SA-MP developers

I make not official adaptations for total conversions (with permissions from SA-MP Team), but I have no relationship with SA-MP developers.
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Audiophr3ak  
Posted: Tuesday, Aug 21 2012, 16:39
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-ATP- can you please upload a small video of a new improved map walkthrough? )
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-ATP-  
Posted: Tuesday, Aug 21 2012, 17:10
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GTA United Leading Developer
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QUOTE (Audiophr3ak @ Tuesday, Aug 21 2012, 16:39)
-ATP- can you please upload a small video of a new improved map walkthrough? )

Hmm well, the map ist not completely done now.
I think to show you all of the details (and make a comparison to 1.1), would take long time. So I think it is better to use this time for improving the map, so that I can release the mod as soon as possible.
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Audiophr3ak  
Posted: Tuesday, Aug 21 2012, 17:43
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QUOTE (-ATP- @ Tuesday, Aug 21 2012, 17:10)
QUOTE (Audiophr3ak @ Tuesday, Aug 21 2012, 16:39)
-ATP- can you please upload a small video of a new improved map walkthrough? )

Hmm well, the map ist not completely done now.
I think to show you all of the details (and make a comparison to 1.1), would take long time. So I think it is better to use this time for improving the map, so that I can release the mod as soon as possible.

Yeah, thats right. I just dont have enough patience to see it hehe. I hope you would cooperate with dimonml about the new U-MP (because theres no guarantees about official SA-MP team).
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-ATP-  
Posted: Tuesday, Aug 21 2012, 17:50
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GTA United Leading Developer
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QUOTE (Audiophr3ak @ Tuesday, Aug 21 2012, 17:43)
QUOTE (-ATP- @ Tuesday, Aug 21 2012, 17:10)
QUOTE (Audiophr3ak @ Tuesday, Aug 21 2012, 16:39)
-ATP- can you please upload a small video of a new improved map walkthrough? )

Hmm well, the map ist not completely done now.
I think to show you all of the details (and make a comparison to 1.1), would take long time. So I think it is better to use this time for improving the map, so that I can release the mod as soon as possible.

Yeah, thats right. I just dont have enough patience to see it hehe. I hope you would cooperate with dimonml about the new U-MP (because theres no guarantees about official SA-MP team).

Was the United 1.1 SA-MP client from the original SA-MP developers? (As I said, I am not very familiar with Multiplayer...)
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