IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

This section is for obtaining help on creating and releasing tools

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Vehicle Audio Editor Ultimate

 Edit audio-table for cars ID [0..25000]
 
Alexander Blade  
Posted: Sunday, Oct 14 2007, 10:26
Quote Post


Come As You Are
Group Icon
Group: Members
Joined: Nov 5, 2006

ru.gif

Member Award




This is my new Vehicle Audio Editor ))
Using it you can edit audio-table properties of any car ID ) [0..25000]

Link : http://Alexander.SannyBuilder.com/Files/Ve...torUltimate.rar

ReadMe:
CODE


Description :
Using this programm you can edit all
vehicle audio properties . Also you
can edit properties of any car ID.

Properties :
1) Car type. // CarType
2) Engine sounds. // EngineOnSound , EngineOffSound
3) Door sounds. // DoorSound
4) Horn sound. // HornTon , HornHigh
5) Radio type.  // RadioType
6) Main radiostation // RadioNum
   (initial radio in car).
7) There are some Unknown variables , i don't know
   their meaning.

Installing :
1) Using ASI loader:
   -First download ASI Loader :
    http://www.gtatools.com/filedb/action.php?action=file&id=19
   -Extract archive to GTA San Andreas main folder.
   -Put "VehicleAudioLoader.asi" in GTA San Andreas main folder.
2) Using Dll loader in sa limiter by Sacky :
   -In "saloader.ini" write the name of "VehicleAudioLoader.asi" .

Using :
1) Open "VehicleAudioData.ini" using any text-editor(notepad).
2) In the begining of the file there is "ID's" segment, you must
   write there range of needed ID's .
    Parameters :
    Number_of_pairs - count of "FromID_X - ToID_X" pairs
    FromID_X - Load from ID
    ToID_X - Load to ID
     "Õ" - pair number .
3) Each car ID - it's like single segment .
   Example :
    [400] // ID of the vehicle
    CarType=0
    EngineOnSound=99
    EngineOffSound=98
    Unknown4=0
    Unknown5=0,779999971389771
    Unknown6=1
    HornTon=7
    HornHigh=1
    DoorSound=2
    RadioNum=8
    RadioType=0
    Unknown12=0
    Unknown13=0
    Unknown14=0
    Unknown15=0
    Unknown16=0
   More:
    [400] - ID of the vehicle
    CarType - Type of a car , 0-car,1-motorbike,2-bike,3-boat,4-heli,
                              5-plane,6-train,7-trailer,8-special.
    EngineOnSound and EngineOffSound - sounds of working and non working
                   engine . Each value - id of the sound in audio-archives.
    HornTon - Ton of the horn.
    HornHigh - High of the horn.
    DoorSound - sound of opening/closing doors,can be 0,1,2,3,4,255 .
    RadioNum - main radio , this is initial radio in car
               List of radio stations :
               1 - PlayBack FM
               2 - K-Rose
               3 - K-DST
               4 - Bounce FM
               5 - SF-UR
               6 - Los Santos
               7 - Radio-X
               8 - CSR
               9 - K-Jah
               10 - Master Sounds
               11 - WCTR
               12 - MP3 player
               13 - Nothing.
    RadioType - type of the radio ,  0-civilian,1-special,3-non civilian.
    Unknown{X} - unknown for me parameters.

   NOTE :
   If you want to add new vehicle table just copy old table and change it's  
   ID to destination ID and add new range id "ID's" if your ID is out of
   ranges there .

Made by:
Alexander aka (Alexander Blade or Alexander Koryakin)
ICQ     : 242-045-282
E-Mail  : VbrMdi451@Yahoo.com

Official site :
http://www.Alexander.SannyBuilder.com (rus/eng)
http://www.GTAMaps.net      (russian)

Big thanks to Seemann

 (Ñ) Alexander
10:51 14.10.2007


This post has been edited by Alexander Blade on Sunday, Oct 14 2007, 10:34
Users WebsitePMXbox Live
  Top
 

 
Wesser  
Posted: Sunday, Oct 14 2007, 12:07
Quote Post


The complexity simplifier, the efficiency optimizer
Group Icon
Group: Members
Joined: Aug 19, 2006

eu.gif

Member Award




Hi,
This tool is impressive as always. You have a nice day! Damn, you are the best tool's planner. wink.gif I will try it later. Thanks man (credits also to Sacky for your .dll loader).

Bye Bye

user posted image

This post has been edited by Wesser on Sunday, Oct 14 2007, 12:11
PMMSNPlayStation Network
  Top
 

 
P.I.M.P_PL  
Posted: Tuesday, Oct 23 2007, 14:28
Quote Post


GMAS TEAM LEADER(FANGTA SECONDARY ACCOUNT)
Group Icon
Group: Members
Joined: Oct 4, 2007

pl.gif

XXXXX



hi.
i have one question:

FromID_1=400 (its be the first to read car, plane etc. id number??)
ToID_1=615 (its be the last to read car, plane etc. id number??)
Users WebsitePM
  Top
 

 
Sacky  
Posted: Tuesday, Oct 23 2007, 14:30
Quote Post


IV's Limit Adjuster
Group Icon
Group: Members
Joined: Nov 10, 2006

uk.gif

XXXXX



Another Brilliant Tool Alexander smile.gif
PM
  Top
 

 
Alexander Blade  
Posted: Tuesday, Oct 23 2007, 16:01
Quote Post


Come As You Are
Group Icon
Group: Members
Joined: Nov 5, 2006

ru.gif

Member Award




QUOTE (Sacky @ Oct 23 2007, 14:30)
Another Brilliant Tool Alexander smile.gif

thx )))

CODE
FromID_1=400
ToID_1=615

It's only first pair

if you want to add new audio data you must increase the number of pairs and add new pair .
For example :
CODE
[IDs]
Number_of_pairs=2
FromID_1=400
ToID_1=615
FromID_2=3136
ToID_2=3166

3136 - 3166 this is new range of your ids

Then you must add audio data from any ID and change the ID in [..] to needed
it's all

This post has been edited by Alexander Blade on Tuesday, Oct 23 2007, 16:03
Users WebsitePMXbox Live
  Top
 

 
P.I.M.P_PL  
Posted: Wednesday, Oct 24 2007, 16:49
Quote Post


GMAS TEAM LEADER(FANGTA SECONDARY ACCOUNT)
Group Icon
Group: Members
Joined: Oct 4, 2007

pl.gif

XXXXX



but when i add the vehicles with 612,613,614 ides and in the first pair it looking to 615 i must create the next pair who looking with from 612 to 614 ??
Users WebsitePM
  Top
 

 
SWYV  
Posted: Thursday, Oct 25 2007, 12:04
Quote Post


Rat
Group Icon
Group: Members
Joined: Aug 16, 2005

gc.gif

XXXXX



i'm sorry to say : the link from gtatools work NOT confused.gif for download the ASI Loader
PM
  Top
 

 
Alexander Blade  
Posted: Thursday, Oct 25 2007, 13:17
Quote Post


Come As You Are
Group Icon
Group: Members
Joined: Nov 5, 2006

ru.gif

Member Award




Users WebsitePMXbox Live
  Top
 

 
peril1  
Posted: Friday, Oct 26 2007, 17:21
Quote Post


aka pez2k
Group Icon
Group: Members
Joined: Apr 12, 2002

XXXXX



Any chance of a version that doesn't alter the sound tables if entries are missing from the ini? For example, if the only change I wanted to make was to, say, give the police bike (523 in vehicles.ide) a radio, the ini could just read:

CODE
[523]
RadioNum=12
RadioType=0


...and all of the other information (other cars' sounds, police bike's engine sound, etc.) would not be altered from the game's default.

It's not an urgent need, but IMHO it would be cleaner.

Also, using ASI Loader, an exception is thrown because of the format of the floating-point numbers in the ini. American-format decimals (ie. 1.87575 instead of 1,87575) fixes it.
PM
  Top
 

 
morsolo  
Posted: Monday, Nov 5 2007, 05:55
Quote Post


The Cake is a lie!!!
Group Icon
Group: Members
Joined: Jun 21, 2006

au.gif

XXXXX



These tools are great and I've recently started ADDING cars to my game.

However, this tool doesn't work (or has a glitch possibly?).
If I use it, when I start SA I get these 2 errors:
QUOTE
The exception unknown software exception (0x0eedfade) occurred in the application at location 0x8654b09e.

I hit ok and this one pops up.
QUOTE
Exception EConvertError in module VehicleAudioLoader.asi at 000069EA.
'0,779999971389771' is not a valid floating point value.


Now,
If I add "VehicleAudioLoader.asi" to saloader.ini, after the 2 errors the game crashes.
If I DONT add "VehicleAudioLoader.asi" to saloader.ini, the game runs, but the car sounds are screwed.
They sound like someone is walking and others have bicycle bell sounds.


EDIT:

Didn't see the last part of your post peril1...
Changing the comma's to decimal's fixed it.

This post has been edited by morsolo on Monday, Nov 5 2007, 06:01
Users WebsitePMMSN
  Top
 

 
supralov3r  
Posted: Monday, Nov 5 2007, 20:48
Quote Post


meh wutever
Group Icon
Group: Members
Joined: Sep 5, 2006

jp.gif

XXXXX



Now someone just needs to find out how to make other car have pop-up lights like zr350. tounge.gif Great work by the way! biggrin.gif
Users WebsitePM
  Top
 

 
silvermanblue  
Posted: Tuesday, Nov 6 2007, 06:11
Quote Post


Magnets=Miracles
Group Icon
Group: Leone Family Mafia
Joined: Feb 6, 2004

us.gif

Member Award




QUOTE (supralov3r @ Nov 5 2007, 14:48)
Now someone just needs to find out how to make other car have pop-up lights like zr350. tounge.gif Great work by the way! biggrin.gif

Ask and you shall receive
http://www.gtaforums.com/index.php?showtopic=297989
PMMSNYahooXbox Live
  Top
 

 
1stgenLX-Turbo  
Posted: Wednesday, Nov 7 2007, 16:41
Quote Post


Dude0 Head Crew Mapper
Group Icon
Group: Members
Joined: Sep 16, 2006

XXXXX



Can this tool allow you to add additional sounds say to use for more car engines or just the ones that are already in the game?
PMMSN
  Top
 

 
Alexander Blade  
Posted: Wednesday, Nov 7 2007, 20:13
Quote Post


Come As You Are
Group Icon
Group: Members
Joined: Nov 5, 2006

ru.gif

Member Award




Add your sound using saat and then put id of your sound into my tool )
Users WebsitePMXbox Live
  Top
 

 
P.I.M.P_PL  
Posted: Thursday, Nov 8 2007, 13:28
Quote Post


GMAS TEAM LEADER(FANGTA SECONDARY ACCOUNT)
Group Icon
Group: Members
Joined: Oct 4, 2007

pl.gif

XXXXX



QUOTE (Alexander Blade @ Nov 7 2007, 20:13)
Add your sound using saat and then put id of your sound into my tool )

ihave one question where be the sounds id list??(the sound definitions with id number of sound)
Users WebsitePM
  Top
 

 
Alexander Blade  
Posted: Thursday, Nov 8 2007, 16:35
Quote Post


Come As You Are
Group Icon
Group: Members
Joined: Nov 5, 2006

ru.gif

Member Award




ids in audio archives are like Folders . Try to search one of them and you will see
Users WebsitePMXbox Live
  Top
 

 
1stgenLX-Turbo  
Posted: Friday, Nov 9 2007, 15:59
Quote Post


Dude0 Head Crew Mapper
Group Icon
Group: Members
Joined: Sep 16, 2006

XXXXX



Okay now I can add as many engine sounds as I can for the cars I replaced, thanks Alex for your great work biggrin.gif


Yo Pimp,
Do you mean these ?
http://www.gtaforums.com/index.php?showtopic=157061&st=40

PMMSN
  Top
 

 
Grove Street Boy  
Posted: Monday, Nov 12 2007, 08:03
Quote Post


Maggot for life!
Group Icon
Group: Members
Joined: Aug 6, 2005

mars.gif

XXXXX



hi Alexander, I have a problem, when i paste the .asi and .ini for this mod my gta_sa.exe wont open (the mouse cursor just shows its busy for a few seconds, then nothing happens), why? your others tools such as up/down lights are all okay, only this one. How do I solve this? I cant even enter the game, but once i delete the .asi and .ini it is ok again.

Now im using your other program [SA]VehicleAudioEditor.exe but I can only give vehicle sounds until car ID 614 and it is limited to 630, can you make a version that increases the limit or can enter your own IDE number? That will be cool, because now i have added vehicles into 612,613,614,699,739 but only 612 to 614 can have sound... thats sad... confused.gif

1stgenLX-Turbo: Do i just create a new sound bank in GENRL if i want to add sounds, after adding a new sound bank what do i do? Hope you can help...
PM
  Top
 

 
1stgenLX-Turbo  
Posted: Monday, Nov 12 2007, 10:10
Quote Post


Dude0 Head Crew Mapper
Group Icon
Group: Members
Joined: Sep 16, 2006

XXXXX



I have not reached the sound editing stages of my mod yet, but it would make sense that they go in the GENR folder.
PMMSN
  Top
 

 
Grove Street Boy  
Posted: Monday, Nov 12 2007, 11:09
Quote Post


Maggot for life!
Group Icon
Group: Members
Joined: Aug 6, 2005

mars.gif

XXXXX



lol ok... just that your second last post sounded like you already did lol. But now im still getting the error of SA not opening when i got the .asi and .ini in the SA directory confused.gif only the older version that has a GUI works for me, thats y not all my vehicles have sound now confused.gif I hope Alex would some how make a new version of [SA]VehicleAudioEditor.exe
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (4) [1] 2 3 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG