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Forum Rules GTA: Vice City Stories

GTA Vice City Stories

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

Secrets/Easter Eggs · Wallpapers · Vehicle Database · Enabling Custom Tracks · Cheats

Pages: (10) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> CheatDevice Update
 
edisoncarter  
Posted: Oct 12 2007, 05:04
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I did some work on VCS CheatDevice on 3.10OE-A and found the problem. This may fix it for higher versions as well. Rather than keep everyone waiting while I upgrade through each custom firmware, here's a copy of the beta test version for people to try on whatever OE/M33/devhook firmware versions they have and report if it works:

BETA TEST version:
(link deleted)

This is a beta for test purposes only. If confirmation comes back that it's good, I'll wrap it up into a 2.4 release.

The problem turned out to be calls into game code for GetPlayerObject and GetPlayerCar. Those were the only calls into game code, so I replaced them with my own versions to get rid of that potential area of failure.

Bugs to watch for: To check that GetPlayerCar (pcar) is working, check that any car related cheat is working, such as Hover Cars or Rocket Boost. To check GetPlayerObject (pplayer), hold SQUARE to super-jump.

Edit:
Here's the 2.4 release. It includes both versions of the PRX:
vcscheatdevice.prx is for DevHook/SE/OE all fw versions up to 3.60
vcscheatdevice371.prx is for 3.71 M33 and up, thanks jas0nuk!

http://www.cheatdevice.com/gta/VCSCheatDevice24.zip

and for LCS:
http://www.cheatdevice.com/gta/LCSCheatDevice10gPRX.zip

This post has been edited by edisoncarter on Oct 15 2007, 21:00
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hax0rofl  
Posted: Oct 12 2007, 12:11
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AWESOME! biggrin.gif Thanks. I'll test it immediately.
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creeepers  
Posted: Oct 12 2007, 12:33
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will this work on 3.03?
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hax0rofl  
Posted: Oct 12 2007, 12:46
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OK... it works fine on 3.71 M33 (but only AFTER I patched the NIDS using a hex editor as follows):

CODE
OLD NID ----- function name ---------------- offset ------ NEW NID

0xEEDA2E54 -- sceDisplayGetFrameBuf -------- 0x11700 ----- 0xE56B11BA
0x984C27E7 -- sceDisplayWaitVblankStart ---- 0x11704 ----- 0xB685BA36
0x6A2774F3 -- sceCtrlSetSamplingCycle ------ 0x11708 ----- 0x6D74BF08
0x1F4011E6 -- sceCtrlSetSamplingMode ------- 0x1170C ----- 0x28E71A16
0x3A622550 -- sceCtrlPeekBufferPositive ---- 0x11710 ----- 0xC4AAD55F


Here it is, pre-patched (works on 3.71 M33 ONLY, use the one edisoncarter uploaded for 2.71-3.52)

http://www.sendspace.com/file/hhuizc

Note: Tested your new implementation of pcar and pplayer using a spawn and super jump, working fine.

Once again, thanks edisoncarter for updating it smile.gif



Regards,
jas0nuk wink.gif

P.S.: Don't comment on the weird username, its ooold tounge.gif

This post has been edited by hax0rofl on Oct 12 2007, 12:52
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creeepers  
Posted: Oct 12 2007, 12:51
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QUOTE (hax0rofl @ Oct 12 2007, 12:46)
works on 3.71 M33 ONLY, use the one edisoncarter uploaded for 2.71-3.52)

thanks for answering my q
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vettefan88  
Posted: Oct 12 2007, 12:55
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great job on updating it, both of you.

@creepers, even if they don't work on 3.03, just upgrade.
the only reason left to stay on 3.03 was for cheatdevice.
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rock4christ  
Posted: Oct 12 2007, 16:11
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hey edison if you do release a 2.4 can you also change "never fall of bike" to include the quad?

edit:jas0nuk It works! YAY!!! no need for devhook and its lack of wlan support. maybe now i can use the cd in multiplayer. Edison may have to release 2 versions of cd now(3.71, and non 3.71) but that probably wont be a big issue.

This post has been edited by rock4christ on Oct 12 2007, 16:19
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edisoncarter  
Posted: Oct 12 2007, 16:47
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It should be fine on 3.03OE-C and lower. This is nothing that would break it where it's already working.

@hax0rofl - Huge thanks for patching the NIDs! I haven't kept up on the pspdev scene, I'm surprised just those 5 NIDs changed and nothing else?

@rock4christ - never fall off bike including quad is already in there.

Everybody make sure you tell what fw version you got and US/EU. So far its only tested on 3.10OE-C and 3.71 M33, we don't know anything in between. We need to figure out at what point you have to switch to the NID patched version.

This post has been edited by edisoncarter on Oct 12 2007, 16:53
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rock4christ  
Posted: Oct 12 2007, 17:19
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I am on 3.71m33 using a US iso

edit: never fall off DOESN'T work w/ quads Edison. I just tried. hit a wall and fell off.

This post has been edited by rock4christ on Oct 12 2007, 17:28
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emcp  
Posted: Oct 12 2007, 17:28
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Thank you ED i can now upgrade and program wlan games for lua

all my unfinished projects will work ya

shame you didnt come back earlier ( better late than never )

IT WORKS ON 3.03OE-C EURO

also what is the best fw (that will work for all psp hombrew) on the brick psp

thanks


great work eddy

This post has been edited by emcp on Oct 12 2007, 17:58
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hax0rofl  
Posted: Oct 12 2007, 17:38
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QUOTE (edisoncarter @ Oct 12 2007, 16:47)
@hax0rofl - Huge thanks for patching the NIDs!  I haven't kept up on the pspdev scene, I'm surprised just those 5 NIDs changed and nothing else? 
<snip>
Everybody make sure you tell what fw version you got and US/EU.  So far its only tested on 3.10OE-C and 3.71 M33, we don't know anything in between.  We need to figure out at what point you have to switch to the NID patched version.

No problem biggrin.gif I'm just pleased its working again, hopefully it shouldn't ever have a problem in future kernels. smile.gif

And yes, those are the only 5 NIDs which CheatDevice imports and have changed. A lot of others have changed (basically all of sceCtrl and sceDisplay).
Most sceKernel functions are the same (definitely thread-related ones), sceIo hasn't changed at all, and of course Sysclib stuff like str(cmp, cpy, ...) has been retained to keep old games working.

As for switching to the patched version, that is only necessary at 3.71. The original one you uploaded can be used from 2.71 to 3.60. (Hardware version doesn't matter, when talking about NIDs its the firmware that counts)

Check out this topic for a summary of the changes: http://forums.ps2dev.org/viewtopic.php?t=9020

(I'm using the UK VCS disk, ULES-00502, btw)


Regards
~jas0nuk
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edisoncarter  
Posted: Oct 12 2007, 17:52
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The 2.4 release zip is out, see first post.

I guess the Quad has its own fall-off routines since it's different enough from a motorcycle. That must be why I left it out in the first place.

Looks like now most PRXes are going to need pre and post 3.71 versions, but probably before long they'll build an automatic re-route into the dev lib so one version does both.
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Vicecitystories  
Posted: Oct 12 2007, 18:01
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Excellent to see something for vcs again it was getting kinda dull too bad we dont have totally new cheats lol! turn.gif good job Edison! turn.gif
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hax0rofl  
Posted: Oct 12 2007, 18:14
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Thanks, EC. For completeness sake I am sending you the patched 2.4 release (so it says 2.4 rather than 2.3 test edition - for perfectionists like myself tounge.gif) via PM smile.gif
edit: Sent

This post has been edited by hax0rofl on Oct 12 2007, 18:18
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rock4christ  
Posted: Oct 12 2007, 18:18
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QUOTE (hax0rofl @ Oct 12 2007, 18:14)
Thanks, EC. For completeness sake I am sending you the patched 2.4 release (so it says 2.4 rather than 2.3 test edition - for perfectionists like myself) via PM smile.gif

it says 2.4 already
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hax0rofl  
Posted: Oct 12 2007, 18:19
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wow.gif It does! I didn't check it, I just noticed that the file size was smaller than the Devhook one tounge.gif

Never mind then xD
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rock4christ  
Posted: Oct 12 2007, 18:41
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If i load another save cheats stop working

This post has been edited by rock4christ on Oct 12 2007, 18:45
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mohaas05  
Posted: Oct 12 2007, 19:02
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can u do this for LCS CheatDevice Too plz?
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rock4christ  
Posted: Oct 12 2007, 19:05
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QUOTE (mohaas05 @ Oct 12 2007, 19:02)
can u do this for LCS CheatDevice Too plz?

probably, its just a mater of finding the ninds right?

also are you the same mohaas from qj.net?
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Durka Durka Mahn  
Posted: Oct 12 2007, 19:07
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Ed, you REALLY need to post this on QJ so other people see it!

Oh and btw, will there be any new additions to the Cheat Device? (Code wise)
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