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GTA: San Andreas
| TOPIC TITLE FORMAT |
| [SnP] Mission name [v1/2] |
| REQUESTER FORMAT | HELPER FORMAT |
Missions: mission name(s) here Link: the URL to your saved game here Notes: anything you want the helper to be aware of when they do your mission for you |
For: name of the person whose mission you've done...this will be explained later Missions: list of missions you completed Helper: your name...again this be explained later Link: the URL to the saved game |
Useful Links:
The Chain Game Hall Of Fame All Rounds, All Links, All Players
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rubregg  |
Posted: Tuesday, Nov 18 2008, 11:28
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brainslug

Group: Members
Joined: May 3, 2006



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Ignore this posting, I'm just testing some code.
Done testing. Needed this, because we found a bug in the CG frontpage that didn't show in preview mode, only after actually posting.
Anyway, on topic, I might as well announce that the front page of this topic has been updated to include round 36.
This post has been edited by rubregg on Tuesday, Nov 18 2008, 12:15
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radioman  |
Posted: Wednesday, Nov 19 2008, 05:23
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Big Homie

Group: Members
Joined: Apr 19, 2006


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I found something from the previous round that is kind of odd/funny, in round 2 you guys broke the rules by doing the races after End Of The Line and thus did not make it the final save. End of the Line was done, then everyone started doing the races, but in the rounds after that, End of the Line was done last.
Another thing I found funny, is how we restarted round 6 because of the barrier glitch, when all we had to do was go back and have the opposite version do that area opening mission. So I think the current round is technically round 36, as round 6 was not a completed round.-if only we knew about the barrier glitch fix back then-lol.
Also, remember when not too long after I started playing the game, how we kept getting the "pimping" mission glitch for a while, til we figured out what it was.
By the way, congratulations Rubregg for keeping track of all the Chain Game rounds here and for coming up with the current round's(37)'s starter save. Also, congratulations to Girishb for doing the stats for the game, and JAJ for hosting the Chain Game. and the rest of the officers' I forgot to mention for also helping to keep the game running smoothly.
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rubregg  |
Posted: Wednesday, Nov 19 2008, 21:55
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brainslug

Group: Members
Joined: May 3, 2006



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| QUOTE (radioman @ Nov 19 2008, 06:23) | | (...) in round 2 you guys broke the rules by doing the races after End Of The Line and thus did not make it the final save. |
Good find but we didn't break any rule - because back then, this rule didn't exist yet. The bit about doing End of the Line last only got added to the rules in round 8.  | QUOTE (radioman @ cont.) | | Another thing I found funny, is how we restarted round 6 because of the barrier glitch, when all we had to do was go back and have the opposite version do that area opening mission. So I think the current round is technically round 36, as round 6 was not a completed round.-if only we knew about the barrier glitch fix back then-lol. |
True about fixing the barrier glitch - well, we've surely learnt a lot of details about all the modding as we went along. About counting, well we just kept counting on. Probably all the better, makes the list in this topic less confusing. Otherwise we would have two entries for round 6 now... | QUOTE (radioman @ cont.) | | Also, remember when not too long after I started playing the game, how we kept getting the "pimping" mission glitch for a while, til we figured out what it was. |
Actually I don't remember that. Could you post a link? This might be something for the "Memorabilia" collection... | QUOTE (radioman @ cont.) | | By the way, congratulations Rubregg for keeping track of all the Chain Game rounds here and for coming up with the current round's(37)'s starter save. Also, congratulations to Girishb for doing the stats for the game, and JAJ for hosting the Chain Game. and the rest of the officers' I forgot to mention for also helping to keep the game running smoothly. |
Thanks a lot.  Yeah, JAJ contributed a lot for the players' list in this topic too, and girishb's stats also help a lot - good chance for me to say THANKS to them too.
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radioman  |
Posted: Thursday, Nov 20 2008, 08:25
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Big Homie

Group: Members
Joined: Apr 19, 2006


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| QUOTE (GTA Phreak @ Nov 19 2008, 17:30) | | QUOTE (rubregg @ Nov 19 2008, 23:55) | | QUOTE (radioman @ cont.) | | Also, remember when not too long after I started playing the game, how we kept getting the "pimping" mission glitch for a while, til we figured out what it was. | Actually I don't remember that. Could you post a link? This might be something for the "Memorabilia" collection...
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Heh, I can remember that. It was the 1. round that I played from the beginning and I almost caused 2 round restarts
http://www.gtaforums.com/index.php?showtopic=291366&st=0 | The "Pimping" glitch happened by me in the 15th, 17th, and 18th rounds.-I got that by checking the link that GTA Phreak posted from round 18.
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rubregg  |
Posted: Thursday, Nov 20 2008, 22:48
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brainslug

Group: Members
Joined: May 3, 2006



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Thanks Phreak and radioman, I found it... | QUOTE (radioman @ Nov 19 2008, 06:23) | | Another thing I found funny, is how we restarted round 6 because of the barrier glitch, when all we had to do was go back and have the opposite version do that area opening mission. (...) if only we knew about the barrier glitch fix back then-lol. |
Very true. ...by round 17 we were still struggling with that. | QUOTE (GTA Phreak @ Nov 19 2008, 23:30) | | QUOTE (radioman @ Nov 19 2008, 06:23) | | Also, remember when not too long after I started playing the game, how we kept getting the "pimping" mission glitch for a while, til we figured out what it was. | Heh, I can remember that. It was the 1. round that I played from the beginning and I almost caused 2 round restarts |
This glitch occured in rounds 15, 17 & 18. And yes, it seems that sometimes the wrong starter save gets posted.  ...and some more, while browsing through the old topics.  I'll put all this on the front page: This post has been edited by rubregg on Thursday, Nov 20 2008, 22:57
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