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Forum Rules GTA: San Andreas

TOPIC TITLE FORMAT
[SnP] Mission name [v1/2]
REQUESTER FORMATHELPER FORMAT
Missions: mission name(s) here
Link: the URL to your saved game here
Notes: anything you want the helper to be aware of when they do your mission for you
For: name of the person whose mission you've done...this will be explained later
Missions: list of missions you completed
Helper: your name...again this be explained later
Link: the URL to the saved game

Useful Links:

Pages: (14) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 The Chain Game V2 20th Round (with new specials)

 Anyone can play!
 
JAJ  
Posted: Friday, Sep 28 2007, 22:46
Quote Post


-Hitdog-
Group Icon
Group: Members
Joined: Sep 25, 2005

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Member Award




user posted image
user posted image
user posted image


The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%.
Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit). See below for a listing of 'named' missions that are 'lame' & may be done with one other 'named' mission.
  • Use Samutz, Rapidshare or YouSendit to upload.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • Do not save after getting busted or wasted.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

    Suggestions:
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the the one for "NRG-500" and the Ammu-Nation glitch (but remember that some players like to see the clip count which disappears when the ammo exceeds 9999).
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 6 races if you don't do a Named Mission as well.
    --> You can do up to 3 races if you also do a Named Mission.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Chain Game Round 20
by OrionSR & pdescobar


Welcome to Chain Game 20. As with the previous dozen or so rounds, round 20 will be played with a modified initial version 2 save. However, this save is completely revamped with many new and interesting features. We hope you will enjoy playing it as much as we've enjoyed creating it. Please remember that you should not save after being wasted/busted and instead should replay your turn if you have time. A few changes have been made in an attempt to discourage saving in such a situation.

user posted image


Changes from the unmodified game:

Vehicles
  • Exports, and most mission-unlocked vehicles available at the start of the game; export spawns should still disappear once the car is exported
  • Some changes to export vehicle locations to resolve conflicts with other parked vehicles; in all but one case (the Sanchez) the new location is quite close to the original one.
  • Some minor changes to school rewards, airstrip vehicles, SF firetrucks, and a couple other cars to resolve conflicts as well. Most of these changes appeared in Round 19 as well.
  • Some original vehicles have been tweaked to spawn a little more reliably such as the Maverick on the LS Skyscraper or parked cars near safehouses. Caution: Some vehicles may spawn suddenly; it is not a good idea stand in the exact location of a missing vehicle.
  • You might find a green-colored vehicle in your garage; such vehicles are specially designed to help with certain tasks...
  • An entire new set of additional vehicle spawns have been added to the map; some enabled right away, and others will appear as the game progresses. A couple will be familiar from previous rounds but most will be new and different. Where are they? -- you'll just have to look around and see.
Pickups
  • Three adrenaline pills have been added in Los Santos
  • Jetpacks are available in each of the three major cities but might require some work to get to.
  • The fixed SF Bribe from previous chain games returns to its familiar location behind the SF firehouse
  • Some additional pickups have been added in some other places...
Barriers
  • All bridge barriers are in place and will only be removed at their normal storyline points (Green Sabre and Yay Ka-Boom-Boom)
  • The Barrier Glitch is unresolved. Players running the v1 executable with the v2 scripts will need to complete these missions, or the save must be manually patched afterwards.
Clothes
  • All non-special clothing available at the start.
Interiors and Missions
  • Bike School & Boat School available at the start; Driving School icon is visible but it will not unlock until after Wear Flowers in Your Hair
  • Race Tournaments available at the start; note that SF to LV is not completable until the barrier comes down. Also, please do not complete Lowrider Race, Badlands A, or Badlands B until their associated missions have been passed.
  • Vehicle mod shops in SF and LV are open at the start but without radar icons
  • Gyms open at the start but without radar icons
  • Food, Clothing, Barber, Tattoo, and Ammunation, are not altered and follow normal storyline unlocking.
  • Zero's RC Shop is open from the start and probably won't close.
  • Crack Den is open from the start but will close once Cleaning the Hood is attempted.
  • Madd Dogg's Crib is open from the start but will close once Madd Dogg's Rhymes is attempted and will remain closed until "A Home in the Hills" is passed.
  • Vagos Gang House is open from the start but will close once Burning Desire is attempted.
  • The Pleasure Domes club is open from the start of the game but will close once Ice Cold Killa is attempted.
  • Sindacco Abattoir is open from the start but will close once The Meat Business is attempted.
  • Planning Department is open from the start but will close once Architectural Espionage is attempted.
  • Finally, a few markers may not lead where you expect them to...
Safehouses and garages
  • The Johnson House is open before Big Smoke
  • The Redsands West property no longer has a usable garage; instead, there is a new Dock garage at Toreno's ranch which can store boats, amphibious air vehicles, and even small land vehicles. It is usable from the start and marked on radar as a "Boat Yard"; there are also some special objects at each corner of the garage marking its size.
  • The car garage at the airstrip is usable from the start; this is similar to how the Doherty garage is usable in the standard game. The hangar will remain inaccessible until the airstrip is purchased.
  • Some Pay n Sprays have increased in size and can support a greater variety of vehicles.
  • There is a new Pay n Spray enabled behind the LV Dance Club; it is marked on the radar and is very large, so a wide variety of things could be sprayed there...
Unique Stunt Jumps
  • The Gant Bridge jump has been removed
  • Eleven new jumps have been added in a variety of locations; some are fairly easy and some are extra-challenging.
  • In total there are 80 unique stunt jumps in this round and all can be completed at the start. Please note that SAMA doesn't like having more than 70 jumps so most of the new ones will not be displayed there; however, they are listed and numbered on the map posted above, so if you complete one on a turn, you can mention it in the notes.
Other features
  • Sixteen current and former Chain Game contributors have been honored in this round; see how many references you can find.
  • There are a couple new ways to make money if you look around
  • The underwater glitch has been integrated as a feature; don't be shy about using it.
  • There are some new ways to travel quickly between cities
  • Some local property taxes have been reassessed.
  • Be sure to look around and check out some of the new additions before doing everything the same old way; you might find something that'll help you do, for example, early vigilante without the Hunter or HPV.
  • Some added features are intended to expand on what can be accomplished with 4-stars. For example, all taxis have nitrous from the beginning so maybe you want to give 4-star Taxi a try.
  • Some added features are intended to give an introduction to Chain Game Rallies; that discussion inspired this modification and will hopefully lead to future fun stuff
Independent Play
  • People who would like to play this save independently should download the version 1 or version 2 saves provided below. The chain game is using a version 2 save with a rules patch applied which these saves do not have.
  • GTAF Chain Game 20 V1 for independent play
  • GTAF Chain Game 20 V2 for independent play
Design Notes
  • You may have noticed a whole lot of hinting in the "Other Features" section without too many specifics; and the posted map probably seems pretty bare too. This is intentional, as the first round of a completely new special save gives us the rare opportunity to play the unknown and do some exploration and experimentation. We hope you do some investigating, try out new things, take notice of your surroundings, and share your finds with everyone else.
  • We have tried to manage the balancing act of adding fun new features while making minimal changes to items from the original game. We have also worked hard to ensure that all changes function under the original game scripts without requiring any modification from the players. Hopefully you will agree that our choices were sound ones.
  • Your input is encouraged; please give us your comments regarding this round's features. If you don't want to post them in the topic so as not to clutter it or spoil anything for anyone else, feel free to PM either OrionSR or pdescobar. We are particularly interested in issues where new/changed vehicles or pickups are not spawning properly but any feedback is welcome.
  • For those who are curious, a variety of tools were used in the creation and testing of this. Pieces of this were made via a custom Darkpacted mission script made with SannyBuilder, modified IPL files, and the GTASA Control Center. It was then unified together by hex-editing parts of a couple diffferent saves together; hex-editing was also used in a couple of cases to overcome limitations of the tools and finish off the features. Saving in the Jefferson Alley was accomplished with CLEO. And, as always, Samutz' GTASnP uploader was invaluable in helping with the design and testing.
Credits
Supplement to the rules of the Chain Game (V 1.0 and V 2.0)
--- by crazyanurag & JAJ---

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (ryan92)
[x] Big Smoke (ryan92)
[x] Ryder (girishb)

Sweet Missions

[x] Tagging Up Turf (GTA Phreak)
[x] Cleaning the Hood (ryan92)
[x] Drive-Thru (minitomo)
[x] Nines and AKs (girishb)
[x] Drive-By (minitomo)
[x] Sweet's Girl (JAJ)
[x] Cesar Vialpando (girishb)

Cesar Missions

[x] High Stakes, Low-Rider (minitomo)

Ryder Missions

[x] Home Invasion (GTA Phreak)
[x] Catalyst (girishb)
[x] Robbing Uncle Sam (minitomo)
Big Smoke Missions

[x] OG Loc (crazyanurag)
[x] Running Dog (girishb)
[x] Wrong Side of the Tracks (JAJ)
[x] Just Business (JAJ)

The OG Loc Missions

[x] Life's a Beach (girishb)
[x] Madd Dogg's Rhymes (minitomo)
[x] Management Issues (girishb)
[x] House Party (JAJ)

The C.R.A.S.H. Missions

[x] Burning Desire (crazyanurag)
[x] Gray Imports (GTA Phreak)

Sweet Part 2 Missions

[x] Doberman (minitomo)
[x] Los Sepulcros (girishb)

Los Santos Finale Missions

[x] Reuniting the Families (JAJ)
[x] Green Sabre (radicell)

THE BADLANDS THE DESERT
[x] Badlands (girishb)
[x] First Date (minitomo)
[x] King in Exile (pdescobar)
[x] First Base (JAJ)
[x] Gone Courting (ryan92)
[x] Made in Heaven (pdescobar)
[x] Wu Zi Mu (radicell)
[X] Farewell, My Love (girishb)

Catalina Missions

[x] Tanker Commander (JAJ)
[x] Against All Odds (ryan92)
[x] Local Liquor Store (pdescobar)
[x] Small Town Bank (minitomo)

The Truth Missions

[x] Body Harvest (pdescobar)
[x] Are You Going to San Fierro (minitomo)

Toreno Missions

[x] Monster (Necromancer.)
[x] HighJack (JAJ)
[x] Interdiction (girishb)
[x] Verdant Meadows (Necromancer.)

Airstrip Missions

[x] Learing to Fly (minitomo)
[x] N.O.E. (GTA Phreak)
[x] Stowaway (JAJ)
[x] Black Project (pdescobar)
[x] Green Goo (OrionSR)

Steal Car Missions

[x] Zeroing In (radicell)
[x] Test Drive (girishb)
[x] Customs Fast Track (OrionSR)
[x] Puncture Wounds (pdescobar)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (girishb)
[x] Deconstruction (JAJ)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (radicell)

Syndicate Missions

[x] Photo Opportunity (girishb)
[x] Jizzy (minitomo)
[x] T-Bone Mendez (girishb)
[x] Mike Toreno (ryan92)
[x] Outrider (radicell)
[x] Snail Trail (girishb)
[x] Ice Cold Killa (Necromancer.)
[x] Pier 69 (Necromancer.)
[x] Toreno's Last Fight (girishb)
[x] Yay Ka-Boom-Boom (GTA Phreak)

Zero Missions

[x] Air Raid (GTA Phreak)
[x] Supply Lines (ryan92)
[x] New Model Army (JAJ)

Woozie Missions

[x] Mountain Cloud Boys (radicell)
[x] Ran Fa Li (GTA Phreak)
[x] Lure (rubregg)
[x] Amphibious Assault (JAJ)
[x] The Da Nang Thang (girishb)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (radicell)
[x] Explosive Situation (Necromancer.)
[x] You've Had Your Chips (girishb)
[x] Don Peyote (girishb)
[x] Intensive Care (radicell)
[x] Misappropriation
[x] The Meat Business
[x] Scene: Fish in a Barrel (girishb)
[x] Madd Dogg (Necromancer.)
[x] Freefall
[x] High Noon
[x] Saint Mark's Bistro (Necromancer.)

Heist Missions

[x] Architectural Espionage (minitomo)
[x] Key to Her Heart (Zmoonchild)
[x] Dam and Blast (JAJ)
[x] Cop Wheels (Necromancer.)
[x] Up,Up, and Away (minitomo)
[x] Breaking the Bank at Caligula's (radicell)

Mansion Missions

[x] A Home in the Hills (Zmoonchild)
[x] Vertical Bird (girishb)
[x] Home Coming (JAJ)
[x] Cut Throat Business (minitomo)

Grove Street Missions

[x] Beat Down on B-Dup (GTA Phreak)
[x] Grove 4 Life (radicell)

Riots Missions

[x] Riot (Necromancer.)
[x] Los Desperados (GTA Phreak)
[x] End of the Line (radicell)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (rubregg)
[x] Firefighter - Level 12 (minitomo)
[x] Paramedic - Level 12 (pdescobar)
[x] Taxi - 50 Fares (radicell)
[x] Pimping - Level 10 (radicell)
[x] Burglary (girishb)

Trucking (RS Haul Asset)

[x] Mission 1 (pdescobar)
[x] Mission 2 (pdescobar)
[x] Mission 3 (OrionSR)
[x] Mission 4 (OrionSR)
[x] Mission 5 (girishb)
[x] Mission 6 (OrionSR)
[x] Mission 7 (OrionSR)
[x] Mission 8 (rubregg)

Challenge Missions

[x] BMX Challenge (rubregg)
[x] NRG-500 Challenge (Zmoonchild)

Chiliad Challenge

[x] Race 1 (Zmoonchild)
[x] Race 2 (Zmoonchild)
[x] Race 3 (OrionSR)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (girishb)
[x] San Fierro Gym (pdescobar)
[x] Las Venturas Gym (ryan92)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (minitomo)
[x] Backroad Wanderer (minitomo)
[x] City Circuit (minitomo)
[x] Vinewood (minitomo)
[x] Freeway (minitomo)
[x] Into the Country (JAJ)

San Fierro

[x] Dirtbike Danger (GTA Phreak)
[x] Banito County (girishb)
[x] Go-Go Carting (girishb)
[x] San Fierro Fastlane (girishb)
[x] San Fierro Hills (GTA Phreak)
[x] Country Endurance (radicell)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (radicell)
[x] Dam Rider (GTA Phreak)
[x] Desert Tricks (GTA Phreak)
[x] Las Ventuars Ringroad (GTA Phreak)

Las Venturas Airport Races

[x] World War Aces (GTA Phreak)
[x] Barnstorming (Zmoonchild)
[x] Military Service (Zmoonchild)
[x] Chopper Checkpoint (rubregg)
[x] Whirly Bird Waypoint (GTA Phreak)
[x] Heli Hell (GTA Phreak)

Shooting Range Challenge

[x] Pistol Challenge (pdescobar)
[x] SMG Challenge (pdescobar)
[x] Shotgun Challenge (pdescobar)
[x] AK-47 Challenge (pdescobar)

Stadium Events

[x] 8-Track (radicell)
[x] Blood Bowl (radicell)
[x] Dirt Track (Zmoonchild)
[x] Kickstart (Zmoonchild)

Driving School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Whip & Terminate (Zmoonchild)
[x] Pop & Control (Zmoonchild)
[x] Burn & Lap (Zmoonchild)
[x] Cone Coil (Zmoonchild)
[x] '90' (Zmoonchild)
[x] Wheelie Weave (Zmoonchild)
[x] Spin & Go (Zmoonchild)
[x] P.I.T. Maneuver (Zmoonchild)
[x] Alley Oop (Zmoonchild)
[x] City Slicking (Zmoonchild)

* Back to School mission is completed
the first time through driving school

Bike School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Wheelie (Zmoonchild)
[x] Jump & Stop (Zmoonchild)
[x] Stoppie (Zmoonchild)
[x] Jump & Stoppie (Zmoonchild)

Boat School

[x] Basic Seamanship (Zmoonchild)
[x] Plot a Course (Zmoonchild)
[x] Fresh Slalom (Zmoonchild)
[x] Flying Fish (Zmoonchild)
[x] Land, Sea, and Air (Zmoonchild)

Pilot School
[x] Takeoff (GTA Phreak)
[x] Land Plane (minitomo)
[x] Circle Airstrip (minitomo)
[x] Circle Airstrip and Land (minitomo)
[x] Helicopter Takeoff (minitomo)
[x] Land Helicopter (minitomo)
[x] Destroy Targets (GTA Phreak)
[x] Loop-the-Loop (GTA Phreak)
[x] Barrel Roll (minitomo)
[x] Parachute onto Target (minitomo)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (girishb)
[x] Los Santos Stage 2 (girishb)
[x] Los Santos Stage 3 (girishb)
[x] Los Santos Stage 4 (girishb)

Hippy Shopper Asset
[x] San Fierro Stage 1 (Zmoonchild)
[x] San Fierro Stage 2 (Zmoonchild)
[x] San Fierro Stage 3 (Zmoonchild)
[x] San Fierro Stage 4 (Zmoonchild)

Burger Shot Asset
[x] Las Venturas Stage 1 (GTA Phreak)
[x] Las Venturas Stage 2 (GTA Phreak)
[x] Las Venturas Stage 3 (GTA Phreak)
[x] Las Venturas Stage 4 (GTA Phreak)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (Necromancer.)
[x] Mission 2 (Necromancer.)
[x] Mission 3 (Necromancer.)
[x] Mission 4 (Necromancer.)
[x] Mission 5 (Necromancer.)
[x] Mission 6 (Necromancer.)
[x] Mission 7 (girishb)

Other

[x] Exports Board - 30 cars
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (JAJ)
[x] Frieght Train - level 2 (JAJ)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(GTA Phreak,minitomo,girishb,JAJ)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild,JAJ)

Assets Properties Needed
[x] Zero RC Shop (GTA Phreak)
[X] Wang Auto (GTA Phreak)
[x] Verdant Meadows Airstrip (Necromancer.)
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x]D5 - Mulholland (Zmoonchild)
[x]E4 - Santa Maria Beach (Zmoonchild)
[x]E4 - North of Verona Beach (Zmoonchild)
[x]E5 - El Corona (Zmoonchild)
[x]E6 - Jefferson (Zmoonchild)
[x]E6 - Willow Field (Zmoonchild)

Red County

[x] D4 - Blueberry (girishb)
[x] D4 - Dillimore (girishb)
[x] D5 - N.E. of Mulholland (girishb)
[x] C6 - Palomino Creek (girishb)

Bone County / Tierra Robada

[x] B3 - Fort Carson (radicell)
[x] B1 - El Quebrados (Necromancer.)
[x] B3 - Left of Kincaid Bridge (Necromancer.)
San Fierro

[x] C1 - Palisades (girishb)
[x] C1 - China Town (girishb)
[x] C1 - Financial (girishb)
[x] C1 - Queens (girishb)
[x] C1 - Garcia (girishb)
[x] C1 - Doherty (girishb)
[x] D1 - Hashbury (girishb)

[x] E2 - Whetstone (girishb)
[x] F2 - Angle Pine (girishb)

Las Venturas

[x] A4 - White Wood Estates (JAJ)
[x] A5 - Prickle Pine (JAJ)
[x] A6 - Old Venturas Strip (radicell)
[x] A6 - Creek (radicell)
[x] B5 - North of Airport (radicell)
[x] B5 - Pirates In Mens Pants (radicell)
[x] B6 - The Clown's Pocket (radicell)
[x] B6 - Camel's Toe (radicell)
[x] B6 - Come-A-Lot (radicell)
[x] C6 - Rockshore (radicell)

Exported Cars
List 1List 2List 3
[x]Patriot
[x]Sanchez
[x]Stretch
[x]Feltzer
[x]Remington
[x]Buffalo
[x]Sentinel
[x]Infernus
[x]Camper
[x]Admiral (JAJ,rubregg)
[x]Slamvan
[x]Blista Compact
[x]Stafford
[x]Sabre
[x]FCR 900
[x]Cheetah
[x]Rancher
[x]Stallion
[x]Tanker
[x]Comet
[x]Blade
[x]Freeway
[x]Mesa
[x]ZR 350
[x]Euros
[x]Banshee
[x]Super GT
[x]Journey
[x]Huntley
[x]BF Injection

I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
OrionSR & pdescobar for the starting save & write-up description for thr 20th round.
meth. for the 100% checklist
pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically)
Samutz for the [SnP] Uploader/Downloader
pdescobar for the V2 conversion program.
I got the idea for the Chain Game from Orion_SR 08/05.

Mission: Starting Save
Created by: OrionSR & pdescobar
Link: <GTASnP>
Status:
Notes:
Completion %: 0.00%

This post has been edited by JAJ on Tuesday, Oct 16 2007, 10:27
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Ryan  
Posted: Friday, Sep 28 2007, 22:48
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Well looks like I get the honour of getting the first turn.


Mission: In the Beginning, Big smoke
Called By: ryan92
Link: Chain Game 20
Status: Complete
Completion: 0.53%
Notes: CJ has enough ammo to go to war with. Max minigun ammo

@pdescobar; Sorry

This post has been edited by ryan92 on Friday, Sep 28 2007, 23:23
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pdescobar  
Posted: Friday, Sep 28 2007, 23:02
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As stated in the description, this round has many new and interesting things. However, the first time through we wanted to give everyone a chance to explore, find stuff out, and then share it. As things are discovered, this post will be a place to list them all and possibly put up future maps, etc. Ryan was a little too quick for me, but at least it's on the first page. wink.gif

EDIT: Things found and discussed in the topic will be added to the list and map as we go. The list will generally be more up-to-date than the map.

The Map™ (Last Update: 36.90% completion)
user posted image

The List™ (Last Update: 93.58% completion)

Armory Hideouts
  1. At what used to be a small 24-7 in Mulholland
Teleports
  1. Between 24-7 by Unity Station (called a "69cent store") and unmarked El Quebrados Barber shop; bikes do work both ways but are difficult on the El Que side because the marker is so close to the door
  2. Between unmarked Montgomery Pizza Stack and Whetstone 24-7 (near Angel Pine; "Lure" mission endpoint); bikes work both ways too.
Special Vehicles
  • BP/DP/EP/FP Forklift in Ganton Garage -- Intended for Nines&AKs special tampa collection
  • BP/FP FBI Truck in Mulholland Garage -- Intended for 4-wheel vigilante
  • BP/FP NOS-equipped Cabbie in Doherty Garage -- Intended for 4-star Taxi
  • BP/DP/EP/FP Sandking in Fort Carson Garage -- Intended for pretty much anything because Sandkings are cool
  • BP/DP/EP/FP Rustler in Airstrip Hangar -- Intended for air stunts
  • BP/DP/EP/FP Police Maverick in Airstrip Hangar -- Intended for general screwing around; try hovering over Area69 and laughing at the SAM sites
  • BP/FP SWAT -- Intended for Vigilante Challenge
  • BP/FP Broadway -- Intended for 4-star Pimping
New Vehicle Generators
  • NRG500 atop a downtown SF roof.
  • Jetmax at Fort Carson docks; conflicts with original Speeder so you'll only see one of them at a time.
  • Raindance in El Quebrados
  • FCR-900 and Squalo at Sherman Dam
  • Black Monster by Toreno's Ranch
  • Hotring racer next door to Redsands safehouse
Player References
  1. crazyanurag -- plate on Driving School SuperGT
  2. JAJ -- plate on Black & White Phoenix near Doherty Garage
  3. ??? -- plate on Red Sabre next to Mulholland safehouse; can you guess the meaning?
  4. girishb -- plate on Blue Jester near Paradiso safehouse
  5. GTA Phreak -- plate on Blue Infernus underwater near Panopticon
  6. hmvartak -- plate on Hotknife near Whitewood safehouse
  7. HerrieM -- plate on Comet near Creek safehouse
  8. rubregg -- plate on Vermillion Cheetah near Rockshore safehouse
  9. radioman -- plate on Silver Turismo near Prickle Pine safehouse
Miscellaneous
  • Sweet and Ryder's cars have special commemorative plates when not on a mission. (CHAIN4L & ROUND_20)
  • There is a sunken pirate ship near Toreno's Ranch with a bit of treasure; be careful if diving to it as it's a long way down.


This post has been edited by pdescobar on Saturday, Oct 13 2007, 21:54
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OrionSR  
Posted: Friday, Sep 28 2007, 23:56
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Ryan! Save some fun for the new players.
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Ryan  
Posted: Friday, Sep 28 2007, 23:59
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QUOTE (OrionSR @ Sep 28 2007, 20:56)
Ryan! Save some fun for the new players.

LOL I'll try. But its only the first turn. Theres still probley 100+ turns left.
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zmoonchild  
Posted: Saturday, Sep 29 2007, 00:19
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I already downloaded the original 'Starter Save' and played around with it, everything looks really cool!

I'll take a turn.

Mission: Bike School (no story missions)
Called by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/5015
Status: completed
Notes:
all-Golds

Also, all 50 Horseshoes have been collected

Built up some of C.J.'s Muscles

Purchased Santa Maria Beach Safehouse

Completion: 2.14% Progress Made

This post has been edited by zmoonchild on Saturday, Sep 29 2007, 01:16
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Girish  
Posted: Saturday, Sep 29 2007, 07:09
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Lemme try this.

Mission: RYDER
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Took a pretty big turn without saving when my computer decided to restart for no reason whatsoever. angry.gif
So, I ain't in the mood to do it all over again.


Completion: 2.67%


This post has been edited by girishb on Saturday, Sep 29 2007, 09:29
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rubregg  
Posted: Saturday, Sep 29 2007, 10:01
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It
Is
Awn

....coolio.... --> have fun, everyone biggrin.gif

QUOTE (girishb @ Sep 29 2007, 09:09)
Notes: Took a pretty big turn without saving when my computer decided to restart for no reason whatsoever. angry.gif
...eerrr, this is frightning. I only started toying around with the latest test file yesterday, and the same thing happened to me. Once. My laptop stopped suddenly, without even shutting down properly. I had put it down to hardware failure, but now that I'm reading it has happened to someone else as well..... mercie_blink.gif
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Girish  
Posted: Saturday, Sep 29 2007, 12:32
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QUOTE (rubregg @ Sep 29 2007, 15:31)
QUOTE (girishb @ Sep 29 2007, 09:09)
Notes: Took a pretty big turn without saving when my computer decided to restart for no reason whatsoever. angry.gif
...eerrr, this is frightning. I only started toying around with the latest test file yesterday, and the same thing happened to me. Once. My laptop stopped suddenly, without even shutting down properly. I had put it down to hardware failure, but now that I'm reading it has happened to someone else as well..... mercie_blink.gif

It happened during my second attempt too. But I wouldn't be worried about it coz there were power fluctuations in my area at that same time. It has happened before too. So, I guess that is why the computer restarted; though I can't say anything about your laptop restarting.
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rubregg  
Posted: Saturday, Sep 29 2007, 13:09
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ok, probably not quite so worrying then after all...
I should probably worry about my laptop instead confused.gif
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GTA Phreak  
Posted: Saturday, Sep 29 2007, 15:16
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I'll try it out ...

Mission: TAGGING UP TURF
Played by: GTA Phreak
Link: http://gtasnp.com/5020
Progress: 4.28%
Notes: World War Ace & Whirly Bird completed (Had to bail once after being hit by 3! missiles before takeoff, - unsure if that counts as a failed mission).
Return to LS got a bit exciting too after having a mid-air collision with a Hydra and no parachute.
Edit: Sry if I spoiled anything blush.gif

This post has been edited by GTA Phreak on Saturday, Sep 29 2007, 16:42
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minitomo  
Posted: Saturday, Sep 29 2007, 15:57
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OK, done. I'll have a go in just a sec.

This post has been edited by minitomo on Saturday, Sep 29 2007, 16:11
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Ryan  
Posted: Saturday, Sep 29 2007, 16:03
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QUOTE (minitomo @ Sep 29 2007, 12:57)
I'll have a go at this, just have to reinstall my GTA to get to v2 (it does have to be at v2 yes? I'm new at this, looks pretty fun).

Yes it is a V2 round.
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minitomo  
Posted: Saturday, Sep 29 2007, 16:20
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OK I'm having a problem now. I've put the new SCM in, and it's v2. I crash half way through the save load bar. Any help?
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Ryan  
Posted: Saturday, Sep 29 2007, 16:23
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QUOTE (minitomo @ Sep 29 2007, 13:20)
OK I'm having a problem now. I've put the new SCM in, and it's v2. I crash half way through the save load bar. Any help?

Ok so I take it you have V1. You need to get a V2 Main.scm and Script.img and replace the V1 Main.scm and Script.img with the V2 main.scm and script.img. Load and it should work.
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minitomo  
Posted: Saturday, Sep 29 2007, 16:32
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Still not working. My SA.exe is 8.3MB, is that right (the readme is messed up, it says it's v1 but I know it's not because I had to downgrade to play SAMP)?
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Ryan  
Posted: Saturday, Sep 29 2007, 16:40
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QUOTE (minitomo @ Sep 29 2007, 13:32)
Still not working. My SA.exe is 8.3MB, is that right (the readme is messed up, it says it's v1 but I know it's not because I had to downgrade to play SAMP)?

Well if you had to downgrade to plat SAMP you have pure V2 then. All you should need to do it Hvae hte V2 script.img and theV2 main.scm in the script folder and it should load for you with no problems.
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minitomo  
Posted: Saturday, Sep 29 2007, 16:42
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Right (slightly confused about this, I'll reinstall again).

(Won't bother bumping too much, thanks vvv).

This post has been edited by minitomo on Saturday, Sep 29 2007, 16:46
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Girish  
Posted: Saturday, Sep 29 2007, 16:44
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QUOTE (minitomo @ Sep 29 2007, 22:02)
Still not working. My SA.exe is 8.3MB, is that right (the readme is messed up, it says it's v1 but I know it's not because I had to downgrade to play SAMP)?

If you had to downgrade, it means that you already have v2. You don't need the v2 script files. Just re-install the game and the save should load.
Also, delete the gta_sa.set file located in GTA San Andreas User Files folder.

And oh...Welcome to the Chain Game! smile.gif
Enjoy playing...
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Ryan  
Posted: Saturday, Sep 29 2007, 16:59
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Lets try and make this the last post about this.

Just reinstall your game upload the save file and start playing and it will work for you.
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