GTA Modification Forums
[REL|ALPHA] SA Limit Adjuster Adjust SA's Internal Limits
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goin-god  |
Posted: Wednesday, Jan 26 2011, 04:35
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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Does this tool actually change Cop's weapons? I got the Address from the Source code and the value ingame is 106 [Byte].
Wich is not 22 (the Colt45 ID).
| CODE | GetPrivateProfileString("MODELS","Police Weapon 1",NULL,cTmp,sizeof(cTmp),cPath); if(strlen(cTmp)) { sscanf(cTmp,"%i",&iVar); BYTE bpush[] = { 0x6A, (BYTE) iVar }; Patch(0x5DDCCC,bpush); } |
0x6A = 106
Same thing is in the Melee weapon address, but when I view the original value ingame its 3, wich is the nightstick. Dunno why the colt dosnt work. This post has been edited by goin-god on Wednesday, Jan 26 2011, 04:46
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oksa8  |
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Just call me Oksu

Group: Members
Joined: Sep 30, 2010



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| QUOTE (louka @ Jun 6 2011, 20:34) | hello, I'm sorry for my question, but is there a way to had colors on car in carcol ?
I can juste use 6 or 7 color in game (I don't now how many exactly) I have make 14 color for my BMW M3 (for exemple), I have add all these colors in the list (vincent, 0,0, 1,1,......ect) and when I go in game their aren't used...(only 6 or 7)
sorry for my bad english... hop you andertand :s | Only 6-7? I think the limit is 8 colors on vehicle, after giving a quick look on carcols.dat. I think there's at the moment 3 limits that would be very useful if unlimited.  -Cargrp.dat limit, allowing more than 26 cars in every group. -Carcols.dat limit, more colors on vehicles. -Handling.cfg limit, more handlings readen from the file. At least handling-limit would be really important for me But yeah, I know, no one will develop due to no interest...
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oksa8  |
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Just call me Oksu

Group: Members
Joined: Sep 30, 2010



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| QUOTE (louka @ Jun 7 2011, 08:12) | yes 8 color 
but no way to mod that ?
and 26 car in each group in cargrp.dat, is my second probleme....less important for the moment.
so their is no mod, or line to modifi in a file of data ? |
So far, no. But you can try one little trick for your M3  MAKE A BACKUP FIRST!Replace some SA car with M3 and do everything necessary. Also make an added version of M3, so it shares the same handling-line and name, for example if your M3 replaces Clover, for added vehicle it would look like this: | CODE | | ID*, .DFF-NAME*, .TXD-NAME*, car, CLOVER, CLOVER, null, poorfamily, 10, 0, 0, -1, 0.74, 0.74, 0 |
And replace ID with new ID of the vehicle, use MoreVehicles-plugin to be able to add new cars, and add new line right after line: | CODE | | 611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -1 |
. Remember, after "car" and before "null", there's the line that the car will use for handling and name. Keep those the same as original line. Then add new line to carmods.dat. Add car to cargrp.dat, to the same group as the original car is. Then, important part, open carcols.dat, and insert name there, and put NEW COLORS there. Save everything and play, now you should have M3 with more colors  If your game crashes, check all steps. Hopefully this helps....  And for sounds, use this tool.
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