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Pages: (56) « First ... 50 51 [52] 53 54 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|ALPHA] SA Limit Adjuster

 Adjust SA's Internal Limits
 
fastman92  
Posted: Tuesday, Jan 18 2011, 11:26
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фастман92 | ف
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QUOTE
I have a question...

is it alright using SALA with SA Stream Memory Fix from Alexander? If it's not, what should I do?

Stream memory is determined by one 4-byte value in memory. Simply one of them will overwrite finally. I don`t which one will be last that will overwrite this value.

ddoodm, thanks
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Neova  
Posted: Tuesday, Jan 18 2011, 15:03
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Guys who are crashing - it is a memory violation error and windows shutdown the app to prevent it. You can try some of the fixes located here

http://www.updatexp.com/0xC0000005.html

If you fix it, please post what you did.
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dingleman  
Posted: Tuesday, Jan 25 2011, 00:16
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I've taken a look around but I can't find a fix to a problem that has been mentioned. Whenever I get a 4 star wanted level while using the limit adjuster my game crashes, and I desperately need to know a way around it. Are there any fixes for this yet?

EDIT: Yet again, I managed to fix something just five minutes after posting the quesion after having days of trouble with it. Just hashed out everything under [MODELS] and it fixed it all up.

This post has been edited by dingleman on Tuesday, Jan 25 2011, 00:21
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goin-god  
Posted: Wednesday, Jan 26 2011, 04:35
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Does this tool actually change Cop's weapons? I got the Address from the Source code and the value ingame is 106 [Byte].

Wich is not 22 (the Colt45 ID).

CODE
GetPrivateProfileString("MODELS","Police Weapon 1",NULL,cTmp,sizeof(cTmp),cPath);
if(strlen(cTmp))
{
 sscanf(cTmp,"%i",&iVar);
 BYTE bpush[] = { 0x6A, (BYTE) iVar };
 Patch(0x5DDCCC,bpush);
}


0x6A = 106

Same thing is in the Melee weapon address, but when I view the original value ingame its 3, wich is the nightstick. Dunno why the colt dosnt work.


This post has been edited by goin-god on Wednesday, Jan 26 2011, 04:46
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The Val  
Posted: Tuesday, Feb 8 2011, 19:09
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Sorry for digging this one up, but I'm suffering a crash of GTA SA with SALA 8 Alpha installed every time I hit wanted level 4. If I cheat myself from 3 to 5 I don't crash. Removed SALA and the crash is gone. Does anyone know a solution?

Edit: Codebox removed - had overseen a post above.

This post has been edited by The Val on Tuesday, Feb 8 2011, 19:26
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mylipho15  
Posted: Saturday, Mar 19 2011, 17:52
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the download link is not working, can you fix it?

i need this mod for now
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SilentPL  
Posted: Tuesday, Mar 22 2011, 18:40
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Catch it. It's the newest SALA with NTAuthority's fix.

http://www.sendspace.com/file/r5rrnn
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Marty McFly  
Posted: Saturday, Apr 2 2011, 10:01
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what are the maximum settings i can try? i ask because i have project oblivion and strewmemfix and i am bored to see tthat small grass bushes are spawned just 10 metres in front of me. how can i fix that?
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-ATP-  
Posted: Thursday, Apr 28 2011, 03:00
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QUOTE (SilentPL @ Mar 22 2011, 18:40)
Catch it. It's the newest SALA with NTAuthority's fix.

http://www.sendspace.com/file/r5rrnn

What exactly got fixed by him?
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Darecki  
Posted: Friday, Apr 29 2011, 12:23
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I hope that .dll loader...
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mgadeleo  
Posted: Sunday, May 8 2011, 05:38
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Wow... i never thought i'd be bumping a 4 year old topic tounge.gif but download doesnt work...

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mgadeleo  
Posted: Sunday, May 8 2011, 05:39
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Sorry for double-post, didnt saw the second page D:
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Rafal2iomuss  
Posted: Tuesday, May 10 2011, 09:52
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i have replaced some textures of cars, and i have problem because far away i can see only wheels like in the picture. Somebody knows how to fix that?
http://imageshack.us/f/849/ehhb.jpg/
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mylipho15  
Posted: Monday, May 30 2011, 12:19
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I will give you advice:
If you upload files to 4shared, I guarantee that files will not be lost. Its permanently for long ago.
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methodunderg  
Posted: Friday, Jun 3 2011, 08:34
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Is there any documentation for this at all?

This post has been edited by methodunderg on Saturday, Jun 4 2011, 07:18
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methodunderg  
Posted: Monday, Jun 6 2011, 04:34
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I would like to know what these fields here mean, specifically:
QUOTE
[GRAPHICS]
; Change aspects of the games graphics
Ped Dynamic Shadows=250
Map Dynamic Shadows=250
License Plate Texture Filtering=9
Texture Filter 1=2
Texture Filter Min=3
Texture Filter Max=2
Shadow Wrapper 1=3
Shadow Wrapper 2=10
Diffuse Texture Wrap=1
Alpha Blend=6
Object/Vehicle Shadow Cull=4
Character Shadow Max Size=128
Character Shadow Min Size=64
Vehicle Vertex Alpha=1
Vehicle UV Ref Flags=17
Vehicle Texture Trans Flags=259
Vehicle Lighting=2.0
Stencil Shaded Opacity=6


Found some documentation on the gtamodding site, but it wasn't complete, and very very brief.
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louka  
Posted: Monday, Jun 6 2011, 20:34
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hello, I'm sorry for my question, but is there a way to had colors on car in carcol ?

I can juste use 6 or 7 color in game (I don't now how many exactly)
I have make 14 color for my BMW M3 (for exemple), I have add all these colors in the list (vincent, 0,0, 1,1,......ect) and when I go in game their aren't used...(only 6 or 7) sad.gif

sorry for my bad english... blush.gif
hop you andertand :s
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oksa8  
Posted: Monday, Jun 6 2011, 21:03
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Just call me Oksu
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QUOTE (louka @ Jun 6 2011, 20:34)
hello, I'm sorry for my question, but is there a way to had colors on car in carcol ?

I can juste use 6 or 7 color in game (I don't now how many exactly)
I have make 14 color for my BMW M3 (for exemple), I have add all these colors in the list (vincent, 0,0, 1,1,......ect) and when I go in game their aren't used...(only 6 or 7) sad.gif

sorry for my bad english... blush.gif
hop you andertand :s

Only 6-7? I think the limit is 8 colors on vehicle, after giving a quick look on carcols.dat.

I think there's at the moment 3 limits that would be very useful if unlimited. wink.gif

-Cargrp.dat limit, allowing more than 26 cars in every group.
-Carcols.dat limit, more colors on vehicles.
-Handling.cfg limit, more handlings readen from the file.


At least handling-limit would be really important for me inlove.gif

But yeah, I know, no one will develop due to no interest... suicidal.gif
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louka  
Posted: Tuesday, Jun 7 2011, 08:12
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yes 8 color wink.gif

but no way to mod that ?

and 26 car in each group in cargrp.dat, is my second probleme....less important for the moment.

so their is no mod, or line to modifi in a file of data ?
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oksa8  
Posted: Tuesday, Jun 7 2011, 09:39
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QUOTE (louka @ Jun 7 2011, 08:12)
yes 8 color wink.gif

but no way to mod that ?

and 26 car in each group in cargrp.dat, is my second probleme....less important for the moment.

so their is no mod, or line to modifi in a file of data ?

So far, no.

But you can try one little trick for your M3 wink.gif

MAKE A BACKUP FIRST!



Replace some SA car with M3 and do everything necessary.

Also make an added version of M3, so it shares the same handling-line and name, for example if your M3 replaces Clover, for added vehicle it would look like this:

CODE
ID*,  .DFF-NAME*,  .TXD-NAME*,  car,   CLOVER,   CLOVER,  null, poorfamily, 10,  0, 0,  -1, 0.74, 0.74,  0


And replace ID with new ID of the vehicle, use MoreVehicles-plugin to be able to add new cars, and add new line right after line:

CODE
611,  utiltr1,  utiltr1,  trailer, UTIL_TR1,  UTILTR1,  null, ignore,   4, 0, 0,  -1, 0.68, 0.68,  -1
.

Remember, after "car" and before "null", there's the line that the car will use for handling and name. Keep those the same as original line.

Then add new line to carmods.dat.

Add car to cargrp.dat, to the same group as the original car is.

Then, important part, open carcols.dat, and insert name there, and put NEW COLORS there.
Save everything and play, now you should have M3 with more colors smile.gif

If your game crashes, check all steps.

Hopefully this helps.... tounge.gif

And for sounds, use this tool.
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