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GTA: San Andreas
Early Side-Missions In Locked-Off Areas, A Beginner's Guide - incl. videos
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The Night Fox  |
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I can resist everything but temptation

Group: BUSTED!
Joined: Oct 4, 2005

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| QUOTE (ryan92 @ Nov 12 2007, 18:33) | | QUOTE (The Night Fox @ Nov 12 2007, 15:29) | | QUOTE (xt0ny @ Nov 12 2007, 18:26) | | QUOTE (The Night Fox @ Nov 12 2007, 17:17) | | give this a Pin, it is a great guide for master save game makers. i am gay |
Wow, I didn't know that... you son of a bitch! |
stop f**cking editing my posts you moron, because if anyone is gay it's you |
How the hell can he edit your posts. He isn't an admin he doesn't have that right or ability. And your the one calling us moron's . Go look in the miror buddy.
Also im sick of you spamming in every SA topic, so i have sent a PM so a Moderator. | did you not notice that when he was quoting my post, he edited it, what an Asshole
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GTA Phreak  |
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Group: Members
Joined: Apr 25, 2007


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Seems like the flames has died out  Time to tie up a few loose ends. I said earlier on this thread that undrowned News Choppers wasn't chased by Hydra's, turns out that isn't the entire truth. In fact once CJ has undrowned a News Chopper he isn't chased by Hydra's at all!, he can change aircraft as often as he likes! Only helicopters give chase. Something in the procedure stops the Hydra's from comming. It probably isn't related to undrowning, - because Hydra's do chase your own undrowned helicopter (one you brought yourself). And News Choppers jacked in the air is also chased (vigourously) by the Hydra's. Haven't had much luck getting a Hydra to fall in the water off Santa Maria beach (for possible recovery). But I did notice something funny, - the missiles do work underwater! They just move ridicously slow, - like walking pace The Hydra's drop in the water liberally above the Dam though, - but CJ seems unable to move them while swimming (I don't know a way to trigger the underwater glitch up there) As for getting a Stuntplane, - I'm getting doubts about those actually flying around? Lately I've only seen Beagles, Rustlers and Cropdusters. I almost airjacked a Beagle comming down low over a hill around Vinewood, - had CJ going for the doorhandle. But I don't know if that will work with a Rustler (with the "door" being behind the wing). Btw. the Beagle is obtainable early using other methods, - the one in Ft. Carson spawns unlocked from the beginning. But it's going to be difficult to get it out of driveway with 4*'s.
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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| QUOTE (GTA Phreak @ Nov 14 2007, 15:48) | I said earlier on this thread that undrowned News Choppers wasn't chased by Hydra's, turns out that isn't the entire truth. In fact once CJ has undrowned a News Chopper he isn't chased by Hydra's at all!, he can change aircraft as often as he likes! Only helicopters give chase. Something in the procedure stops the Hydra's from comming. It probably isn't related to undrowning, - because Hydra's do chase your own undrowned helicopter (one you brought yourself). And News Choppers jacked in the air is also chased (vigourously) by the Hydra's. | I think you are on to something. I've had the no-hydra glitch/feature on a very few occasions, and never figured out how to trigger when I wanted. Do you think this might be the answer to easy horseshoes and snapshots? The only thing I can think of that might be related, is an observation that the SF airport seems to provide some temporary protection from Hydras. I've noticed this mostly with the Maverick. CJ can usually get in, get off the ground, and travel some distance without getting chased by the Hydra. However, exiting and re-entering seems to clear this protection. Strangely enough, on a modified save with an enlarged PnS, the Hydra spawns immediately after the spraying begins but before the stars are cleared, so he gets one free shot on a new painted aircraft, and CJ can't move until the spraying ends.
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jheath  |
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Nameless Redshirt

Group: Members
Joined: May 9, 2005


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| QUOTE (GTA Phreak @ Nov 14 2007, 16:48) | ... once CJ has undrowned a News Chopper he isn't chased by Hydra's at all!, he can change aircraft as often as he likes! Only helicopters give chase. Something in the procedure stops the Hydra's from comming. | Add this to the list of damn interesting things you've discovered. I wonder if perhaps the game engine gets confused about the altitude it should be spawning the Hydras when you jack the news chopper underwater... the exact combo of circumstances for this to happen (only a News Chopper, only when jacked underwater) is pretty unique. The missiles underwater thing is pretty funny... I noticed it when I ditched my plane into the water, and then saw the previously fired missile slowly working its way to the drowned craft. | QUOTE | | The Hydra's drop in the water liberally above the Dam though, - but CJ seems unable to move them while swimming (I don't know a way to trigger the underwater glitch up there) |
I've tried entering blue hell and trying to see if there is any weak spot in the walls and floor of the lake, but no luck. What's more, I haven't had any success getting them to drown intact; the only ones I get are the stupid ones that fly right into the cliffs surrounding the dam, so their planes have already blown up by the time they reach the water. Now that you mention it, I can't recall if the biplanes periodically flying overhead are Stuntplanes or Crop Dusters, or both. Seems like it's only Dusters. | QUOTE | Btw. the Beagle is obtainable early using other methods, - the one in Ft. Carson spawns unlocked from the beginning. But it's going to be difficult to get it out of driveway with 4*'s. |
I can't even get it out with no stars, my friend. I'm probably incompetent. In any case, that Beagle spawn is really odd; it slides effortlessly within the space of that driveway (other Beagles are much more difficult to push), and it looks like it gets critically damaged during the spawning process itself. Just after the Beagle comes into view, you can see smoke drifting off from the left engine (it probably drops through the roof of that house). The plane blows up soon after you hop in, even if you don't move anywhere. Towing it out also destroys the plane real quick. I haven't had much luck pushing it out, partly because of the obstacles surrounding the wings, partly because the only parts you can push are the fuselage and the engines. The only methods I've found for obtaining that plane involve cheating. All this effort, for a plane that flys slow, handles poorly, and can't be saved in a garage.
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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| QUOTE (jheath @ Nov 17 2007, 19:45) | | QUOTE (GTA Phreak @ Nov 14 2007, 16:48) | | The Hydra's drop in the water liberally above the Dam though, - but CJ seems unable to move them while swimming (I don't know a way to trigger the underwater glitch up there) |
I've tried entering blue hell and trying to see if there is any weak spot in the walls and floor of the lake, but no luck. What's more, I haven't had any success getting them to drown intact; the only ones I get are the stupid ones that fly right into the cliffs surrounding the dam, so their planes have already blown up by the time they reach the water. | I remember reading an old Vortex as a Submarine glitch, but I'm not sure if it works on PC, and never tried it on any system. It has something to do with the unique jump into the water of the upper dam. The camera tends to hold the "uniqueness" and something about driving by radar to the far corner of the map turn the vortex into a submarine. So, perhaps this would provide a method to underwater glitch in the upper dam, but there isn't much hop of finding a vortex on a master save. Still, it's nice to keep all the information related to glitches in one spot. So, has anyone every gotten the sub-vortex glitch to work on PC?
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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Hey! I got it to work. I don't think this will help with undrowning or anything, but it's still sort of fun to play with. This is what I've got so far:
Take a unique jump with a vortex and land in the water so the cut-away camera maintains it's position. The jump into the SF airport never triggers the camera for me, but I was able to trigger the glitch with the jump near the narrow gap out of the airport. It requires a lot of flight control to avoid hitting anything and land in the water upright.
Anyway, once you've got the camera thing going you need to get out of draw distance range (best guess, about 500 units). The Vortex will start to sink, but it's difficult to tell if it is sinking until you touch something that cancels the camera angle. I'm not sure, but I think it helps to stop and let the vortex settle a little. Once I got lucky and noticed the camera angle was aiming gradually lower, so I knew I had the glitch working then, and bumped into a wall to set the camera to normal.
Added: It appears to help if CJ gets out of sight of the camera. Moving around a corner or hill seems to start the sinking. Touching bottom will cancel the camera; this strategy requires fewer restarts if it's not working. Be careful to avoid hitting things once in sub-mode, this often cancels the effect.
Add the broken bridge jump (eastbound worked, didn't try west) to the list of jumps that can be triggered by a Vortex and landed in water. It's actually a pretty good spot since it doesn't take long to get out of sight or back up to the jump if it doesn't work.
This post has been edited by OrionSR on Nov 20 2007, 10:00
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