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GTA: San Andreas
| TOPIC TITLE FORMAT |
| [SnP] Mission name [v1/2] |
| REQUESTER FORMAT | HELPER FORMAT |
Missions: mission name(s) here Link: the URL to your saved game here Notes: anything you want the helper to be aware of when they do your mission for you |
For: name of the person whose mission you've done...this will be explained later Missions: list of missions you completed Helper: your name...again this be explained later Link: the URL to the saved game |
Useful Links:
The Chain Game V2 16th Round Anyone can play!
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JAJ  |
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-Hitdog-

Group: Members
Joined: Sep 25, 2005



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 The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%. Please read the Rules/Guidelines before you start to play. The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion. We are going to start this chain game with a special save provided by pdescobar It's the same save that was used for the 10th round. He has added new vehicles & some new pickup spawns! The spawns will persist from save to save. He has also made a lot of things available in the beginning that usually aren’t available until later in the game. Additionally; “And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.” –PD.
Here's pdescobar's map for the new extra vehicles & pickup items: Orange represents extra vehicles from the previous rounds. Yellow represents new or moved extra vehicles. Pink represents the new pickups. Rules/Guidelines:- Call the mission that you want to do or just call a turn by posting in the topic.
- The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
- Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
- Use the posting format (see below for the format).
- Complete ONE named mission only, save it and post a link back in the topic (use edit).
- Use Samutz, Rapidshare, YouSendit or RogePost to upload.
- Wait until 3 other turns have been completed before calling another mission.
- If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
- Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
- The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
- In the event of two gamers calling a mission the first one does the called mission.
- Mission strategy is up to the caller - just don't use cheats/trainers.
- Do not save after getting busted or wasted.
- The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
- The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
- The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.
- "Lame Missions":
Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
- Stadium Events:
All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
- Race Tournaments:
With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*. --> You can do up to 6 races if you don't do a Named Mission as well. --> You can do up to 3 races if you also do a Named Mission. (Thanks to rubregg for putting the 'Lame' missions rule together)
Suggestions:
- Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
- Try to keep the safe house saves minimal.
- Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
- Try to save with full armor.
- Collect ammo when possible.
- Save close to available missions when possible.
- Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
- Have FUN!
Maps for Collectibles:For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left. Links to pdescobar's convert program and V2.0 scripts:ConvertScriptsHere is the posting format to use:Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet' Called by: Use your handle. Link: Status: 'in progress' or 'completed'. Notes: anything pertinent to the mission/strategy or extra stuff done. Completion %: from stats section Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJThis supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post. (1) Abuse of the '3-mission' rule: Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started. (2) Exceptions to the 'One Named Mission' rule: •"King In Exile" •"First Date" •"First Base" •"Gone Courting" •"Made in Heaven" The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted. •"Back to School" •"Learning to Fly" •"Boat School" •"Bike School" The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'. • The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand. (3) Missions exempt from the 'One Named Mission' rule: • The Chiliad Challenge • "Verdant Meadows", as mentioned above • "Fish in a Barrel" • "Stadiom Events" • Los Santos Race Tournaments • San Fierro Race Tournaments • Las Venturas Race Tournaments (Cars) • Las Venturas Racing Tournaments (Aircraft) (4) Non-storyline missions which alter the save names: • BMX • NRG-500 • Zero's Missions • Cesar's Missions in San Fierro • Heist Missions in Las Venturas (5) Other things to keep in mind: • Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable. • Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early. • Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'. Have fun playing! | Meth's San Andreas 100% Tick Sheet™ | |
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| LOS SANTOS | |
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Beginning Missions
[x] In the Beginning (pdescobar) [x] Big Smoke (pdescobar) [x] Ryder (JAJ)
Sweet Missions
[x] Tagging Up Turf (ryan92) [x] Cleaning the Hood (OrionSR) [x] Drive-Thru (blentz) [x] Nines and AKs (Gray_Eagle) [x] Drive-By (OrionSR) [x] Sweet's Girl (JAJ) [x] Cesar Vialpando (blentz)
Cesar Missions
[x] High Stakes, Low-Rider (girishb_86)
Ryder Missions
[x] Home Invasion (OrionSR) [x] Catalyst (blentz) [x] Robbing Uncle Sam (blentz)
| Big Smoke Missions
[x] OG Loc (girishb_86) [x] Running Dog (Gray_Eagle) [x] Wrong Side of the Tracks (girishb_86) [x] Just Business (quartet1977)
The OG Loc Missions
[x] Life's a Beach (girishb_86) [x] Madd Dogg's Rhymes (Gray_Eagle) [x] Management Issues (Gray_Eagle) [x] House Party (OrionSR)
The C.R.A.S.H. Missions
[x] Burning Desire (OrionSR) [x] Gray Imports (JAJ)
Sweet Part 2 Missions
[x] Doberman (girishb_86) [x] Los Sepulcros (OrionSR)
Los Santos Finale Missions
[x] Reuniting the Families (JAJ) [x] Green Sabre (JAJ)
| | THE BADLANDS | THE DESERT |
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[x] Badlands (girishb_86) [x] First Date (blentz) [x] King in Exile [x] First Base (jetwells) [x] Gone Courting (girishb_86) [x] Made in Heaven (blentz) [x] Wu Zi Mu (JAJ) [x] Farewell, My Love (OrionSR)v
Catalina Missions
[x] Tanker Commander (blentz) [x] Against All Odds (jetwells) [x] Local Liquor Store (girishb_86) [x] Small Town Bank (blentz)
The Truth Missions
[x] Body Harvest (OrionSR) [x] Are You Going to San Fierro (ryan92)
| Toreno Missions
[x] Monster (girishb_86) [x] HighJack (JAJ) [x] Interdiction (idiot05) [x] Verdant Meadows (girishb_86)
Airstrip Missions
[x] Learing to Fly (JAJ) [x] N.O.E. (OrionSR) [x] Stowaway (quartet1977) [x] Black Project (girishb_86) [x] Green Goo (rubregg)
Steal Car Missions
[x] Zeroing In (blentz) [x] Test Drive (OrionSR) [x] Customs Fast Track (girishb_86) [x] Puncture Wounds (Gray_Eagle)
| | SAN FIERRO | |
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Garage Missions
[x] Wear Flowers In Your Hair (JAJ) [x] Deconstruction (rubregg) [x] 555 WE TIP - San Fierro C.R.A.S.H. (OrionSR)
Syndicate Missions
[x] Photo Opportunity (JAJ) [x] Jizzy (blentz) [x] T-Bone Mendez (girishb_86) [x] Mike Toreno (OrionSR) [x] Outrider (jetwells) [x] Snail Trail (JAJ) [x] Ice Cold Killa (idiot05) [x] Pier 69 (OrionSR) [x] Toreno's Last Fight (girishb_86) [x] Yay Ka-Boom-Boom (Gray_Eagle)
| Zero Missions
[x] Air Raid (girishb_86) [x] Supply Lines (Gray_Eagle) [x] New Model Army (Gray_Eagle)
Woozie Missions
[x] Mountain Cloud Boys (Gray_Eagle) [x] Ran Fa Li (Gray_Eagle) [x] Lure (OrionSR) [x] Amphibious Assault (Gray_Eagle) [x] The Da Nang Thang (girishb_86)
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| LAS VENTURAS | RETURN TO LOS SANTOS |
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Casino Missions
[x] Fender Ketchup (JAJ) [x] Explosive Situation (Gray_Eagle) [x] You've Had Your Chips (JAJ) [x] Don Peyote (girishb_86) [x] Intensive Care (OriorSR) [x] Misappropriation (Gray_Eagle) [x] The Meat Business (rubregg) [x] Scene: Fish in a Barrel (girishb_86) [x] Madd Dogg (girishb_86) [x] Freefall (JAJ) [x] High Noon (OriorSR) [x] Saint Mark's Bistro (blentz)
Heist Missions
[x] Architectural Espionage (quartet1977) [x] Key to Her Heart (JAJ) [x] Dam and Blast (OrionSR) [x] Cop Wheels (girishb_86) [x] Up,Up, and Away (rubregg) [x] Breaking the Bank at Caligula's (JAJ)
| Mansion Missions
[x] A Home in the Hills (OrionSR) [x] Vertical Bird (Gray_Eagle) [x] Home Coming (quartet1977) [x] Cut Throat Business (JAJ)
Grove Street Missions
[x] Beat Down on B-Dup (rubregg) [x] Grove 4 Life (OrionSR)
Riots Missions
[x] Riot (ryan92) [x] Los Desperados (JAJ) [x] End of the Line (OrionSR)
| | ODD | JOBS |
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Vehicle Missions
[x] Vigilante - Level 12 (OrionSR) [x] Firefighter - Level 12 (blentz) [x] Paramedic - Level 12 (blentz) [x] Taxi - 50 Fares (girishb_86) [x] Pimping - Level 10 (girishb_86) [x] Burglary (JAJ)
Trucking (RS Haul Asset)
[x] Mission 1 (blentz) [x] Mission 2 (blentz) [x] Mission 3 (blentz) [x] Mission 4 (blentz) [x] Mission 5 (OrionSR) [x] Mission 6 (OrionSR) [x] Mission 7 (blentz) [x] Mission 8 (blentz)
Challenge Missions
[x] BMX Challenge (OrionSR) [x] NRG-500 Challenge (OrionSR)
Chiliad Challenge
[x] Race 1 (OrionSR) [x] Race 2 (OrionSR) [x] Race 3 (OrionSR)
Gym Missions (learn fighting styles)
[x] Los Santos Gym (Gray_Eagle) [x] San Fierro Gym (blentz) [x] Las Venturas Gym (rubregg)
RACE TOURNAMENTS
Los Santos
[x] Little Loop (JAJ) [x] Backroad Wanderer (OrionSR) [x] City Circuit (JAJ) [x] Vinewood (rubregg) [x] Freeway (OrionSR) [x] Into the Country (OrionSR)
San Fierro
[x] Dirtbike Danger (girishb_86) [x] Banito County (girishb_86) [x] Go-Go Carting (girishb_86) [x] San Fierro Fastlane (OrionSR) [x] San Fierro Hills (OrionSR) [x] Country Endurance (OrionSR)
Las Venturas Airport Freight Depot Races
[x] San Fierro to Las Venturas (quartet1977) [x] Dam Rider (quartet1977) [x] Desert Tricks (JAJ) [x] Las Ventuars Ringroad (quartet1977)
Las Venturas Airport Races
[x] World War Aces (rubregg) [x] Barnstorming (rubregg) [x] Military Service (OrionSR) [x] Chopper Checkpoint (JAJ) [x] Whirly Bird Waypoint (JAJ) [x] Heli Hell (OrionSR)
Shooting Range Challenge
[x] Pistol Challenge (Gray_Eagle) [x] SMG Challenge (Gray_Eagle) [x] Shotgun Challenge (Gray_Eagle) [x] AK-47 Challenge (Gray_Eagle)
Stadium Events
[x] 8-Track (OrionSR) [x] Blood Bowl (OrionSR) [x] Dirt Track (OrionSR) [x] Kickstart (OrionSR)
| Driving School
[x] 360 (OrionSR) [x] 180 (OrionSR) [x] Whip & Terminate (OrionSR) [x] Pop & Control (OrionSR) [x] Burn & Lap (OrionSR) [x] Cone Coil (OrionSR) [x] '90' (OrionSR) [x] Wheelie Weave (OrionSR) [x] Spin & Go (OrionSR) [x] P.I.T. Maneuver (OrionSR) [x] Alley Oop (OrionSR) [x] City Slicking (OrionSR)
* Back to School mission is completed the first time through driving school
Bike School
[x] 360 (Gray_Eagle) [x] 180 (Gray_Eagle) [x] Wheelie (Gray_Eagle) [x] Jump & Stop (Gray_Eagle) [x] Stoppie (Gray_Eagle) [x] Jump & Stoppie (Gray_Eagle)
Boat School
[x] Basic Seamanship (Gray_Eagle) [x] Plot a Course (Gray_Eagle) [x] Fresh Slalom (Gray_Eagle) [x] Flying Fish (Gray_Eagle) [x] Land, Sea, and Air (Gray_Eagle)
Pilot School
[x] Takeoff (JAJ) [x] Land Plane (JAJ) [x] Circle Airstrip (JAJ) [x] Circle Airstrip and Land (JAJ) [x] Helicopter Takeoff (JAJ) [x] Land Helicopter (JAJ) [x] Destroy Targets (JAJ) [x] Loop-the-Loop (JAJ) [x] Barrel Roll (JAJ) [x] Parachute onto Target (JAJ)
Courier Missions
Roboi's Food Mart Asset [x] Los Santos Stage 1 (girishb_86) [x] Los Santos Stage 2 (girishb_86) [x] Los Santos Stage 3 (girishb_86) [x] Los Santos Stage 4 (girishb_86)
Hippy Shopper Asset [x] San Fierro Stage 1 (OrionSR) [x] San Fierro Stage 2 (OrionSR) [x] San Fierro Stage 3 (OrionSR) [x] San Fierro Stage 4 (OrionSR)
Burger Shot Asset [x] Las Venturas Stage 1 (OrionSR) [x] Las Venturas Stage 2 (OrionSR) [x] Las Venturas Stage 3 (OrionSR) [x] Las Venturas Stage 4 (OrionSR)
Quarry Missions (Hunter Quarry asset)
[x] Mission 1 (quartet1977) [x] Mission 2 (quartet1977) [x] Mission 3 (quartet1977) [x] Mission 4 (quartet1977) [x] Mission 5 (quartet1977) [x] Mission 6 (quartet1977) [x] Mission 7 (quartet1977)
Other
[x] Exports Board - 30 cars [x] Valet Parking (Vank Hoff Hotel asset) - level 5 (OrionSR) [x] Frieght Train - level 2 (JAJ)
| Tags (Los Santos)
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 [x] 51 [x] 52 [x] 53 [x] 54 [x] 55 [x] 56 [x] 57 [x] 58 [x] 59 [x] 60 [x] 61 [x] 62 [x] 63 [x] 64 [x] 65 [x] 66 [x] 67 [x] 68 [x] 69 [x] 70 [x] 71 [x] 72 [x] 73 [x] 74 [x] 75 [x] 76 [x] 77 [x] 78 [x] 79 [x] 80 [x] 81 [x] 82 [x] 83 [x] 84 [x] 85 [x] 86 [x] 87 [x] 88 [x] 89 [x] 90 [x] 91 [x] 92 [x] 93 [x] 94 [x] 95 [x] 96 [x] 97 [x] 98 [x] 99 [x] 100 (JAJ, ryan92, OrionSR)
Photo Ops (San Fierro)
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 (OrionSR)
| Horseshoes (Las Venturas)
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 (rubregg, OrionSR)
Oysters
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 (OrionSR, blentz, JAJ, rubregg)
| | Assets Properties Needed | | [x] Zero RC Shop (JAJ) [x] Wang Auto (Gray_Eagle)
| [x] Verdant Meadows Airstrip (girishb_86)
| | Safe House | Locations |
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Corridinates from map that came with game.
Los Santos
[x] D5 - Mulholland (girishb_86) [x] E4 - Santa Maria Beach (girishb_86) [x] E4 - North of Verona Beach (girishb_86) [x] E5 - El Corona (JAJ) [x] E6 - Jefferson (girishb_86) [x] E6 - Johnson House (girishb_86) [x] E6 - Willow Field (girishb_86)
Red County
[x] D4 - Blueberry (JAJ) [x] D4 - Dillimore (JAJ) [x] D5 - N.E. of Mulholland (JAJ) [x] C6 - Palomino Creek (JAJ)
Bone County / Tierra Robada
[x] B3 - Fort Carson (Gray_Eagle) [x] B1 - El Quebrados (Gray_Eagle) [x] B3 - Left of Kincaid Bridge (Gray_Eagle)
| San Fierro
[x] C1 - Palisades (JAJ) [x] C1 - China Town (JAJ) [x] C1 - Financial (JAJ) [x] C1 - Queens (JAJ) [x] C1 - Garcia (JAJ) [x] C1 - Doherty (JAJ) [x] D1 - Hashbury (JAJ) [x] E2 - Whetstone (JAJ) [x] F2 - Angle Pine (JAJ)
Las Venturas
[x] A4 - White Wood Estates (JAJ) [x] A5 - North of Pilson Intersection (JAJ) [x] A6 - Old Venturas Strip (JAJ) [x] A6 - Creek (JAJ) [x] B5 - North of Airport (JAJ) [x] B5 - Pirates In Mens Pants (JAJ) [x] B6 - Ring Master (JAJ) [x] B6 - Camel's Toe (JAJ) [x] B6 - Come-A-Lot (JAJ) [x] C6 - Rockshore (JAJ)
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| Exported Cars |
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| List 1 | List 2 | List 3 | [x]Patriot (girishb_86) [x]Sanchez (girishb_86) [x]Stretch (girishb_86) [x]Feltzer (girishb_86) [x]Remington (girishb_86) [x]Buffalo (girishb_86) [x]Sentinel (girishb_86) [x]Infernus (girishb_86) [x]Camper (girishb_86) [x]Admiral (girishb_86) | [x]Slamvan (OrionSR) [x]Blista Compact (OrionSR) [x]Stafford (Gray_Eagle) [x]Sabre (Gray_Eagle) [x]FCR 900 (Gray_Eagle) [x]Cheetah (OrionSR) [x]Rancher (OrionSR) [x]Stallion (Gray_Eagle) [x]Tanker (OrionSR) [x]Comet (OrionSR) | [x]Blade(OrionSR) [x]Freeway(OrionSR) [x]Mesa(OrionSR) [x]ZR 350(OrionSR) [x]Euros(OrionSR) [x]Banshee(OrionSR) [x]Super GT(OrionSR) [x]Journey(OrionSR) [x]Huntley(OrionSR) [x]BF Injection(OrionSR) |
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together. Also thanks to: meth. for the 100% checklist pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically) Samutz for the [SnP] Uploader/Downloader A special thanks to pdescobar for the V2 conversion program & the starting save. I got the idea for the Chain Game from Orion_SR 08/05. Mission: Big Smoke Played by: pdescobar Link: http://gtasnp.com/2948Status: completedNotes: Completion %: 0.54% This post has been edited by JAJ on Tuesday, Jun 26 2007, 10:29
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JAJ  |
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-Hitdog-

Group: Members
Joined: Sep 25, 2005



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Mission: Ryder Called by: JAJ Link: <GTASnP>Link: <UnBase>Status: completed Notes: respect gained mission reward Did Burglary - CJ's got infinite sprint +$41000 (+ or -) bought the El Corona safe house sprayed 10 tags stored two Cop Bikes in each garage, maybe for backups during Vigilante Hitman for Derert eagle collected about 3400 SMG/Machine pistol ammo bought some stuff at Binco Completion %: 1.60% This post has been edited by JAJ on Sunday, Jun 3 2007, 23:42
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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I'll take a turn.Mission: Cleaning the Hood Called By: OrionSR Link: <GTASnP>Status: Complete Notes: Vigilante level 12 - Armor to 150 SMG Skill to Hitman Bike Skill to 10% Completion: 3.21% Dang it. I thought someone was waiting or I would have kept playing. This post has been edited by OrionSR on Monday, Jun 4 2007, 05:17
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Girish  |
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Group: Moderators
Joined: Apr 20, 2006



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I'll have a go..............Mission: NINES AND AK'S Called By: girishb_86 Link: **Click Here** Status: Complete Notes: Roboi's Food Mart Asset Acquired. Pimping Missions completed. All remaining tags sprayed. Made some cash as usual. Cycling Skill upgraded. Bike Skill+ Stamina+ Muscle+
Competion: 9.09% This post has been edited by girishb_86 on Monday, Jun 4 2007, 18:06
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Girish  |
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Group: Moderators
Joined: Apr 20, 2006



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quartet1977  |
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Soldier

Group: Members
Joined: Dec 3, 2005


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As OrionSR points out, there is a hospital visit in the stats, so we are going to go back to the last save game before that occurred. Whoever calls the next turn, please use this save: link.in the future, if folks have to forfeit a turn for any reason, please don't post the save. it only confuses things. @girishb_86: sorry for all the time you put into your turn. feel free to call a turn right away if you want. @everyone: feel free to save your game after each significant achievement (ie, completing paramedic, pimping, etc.). a few extra saves on a turn is better than running the risk of dying and losing all progress. This post has been edited by quartet1977 on Monday, Jun 4 2007, 19:08
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blentz  |
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>/dev/null 2>&1

Group: Members
Joined: May 2, 2007


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| QUOTE (quartet1977 @ Jun 4 2007, 14:39) | in the future, if folks have to forfeit a turn for any reason, please don't post the save. it only confuses things. |
Yeah, I wasn't sure... I didn't want people to think I was screwing around for 2:30 last night not playing after calling a turn. It was an effort to show that I exerted effort, but I seen it's really screwed things up now. Apologies to all  | QUOTE (quartet1977 @ Jun 4 2007, 14:39) | @everyone: feel free to save your game after each significant achievement (ie, completing paramedic, pimping, etc.). a few extra saves on a turn is better than running the risk of dying and losing all progress. |
I thought the rules said to keep the saves to a minimum, which I took to mean that I shouldn't save until my turn was over (one save per turn)... otherwise it wouldn't have been a big deal. meh Again, apologies to all This post has been edited by blentz on Monday, Jun 4 2007, 20:36
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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Well? If no one else wants a turn, then I guess I'll take one. Dang it. Lost my chance. Too bad, I've already got the Tags.Okay then, I was waiting so I didn't go twice. But now that's I've got something... Mission: NRG-500 Called By: OrionSR Link: <GTASnP>Status: Complete Notes: Collected the rest of the tags - weapons spawn in the Johnson House Collected all Snapshot - weapons spawn at the SF Garage (+$100,000 while you can still tell the difference) Collect a few Oysters (4) and did a few jumps Didn't intend to do the NRG Challenge, but I needed the bike in a hurry. Competion: 4.81% BTW, I discovered a new trick, but I'm not sure where to post it so it will be noticed. I've alway been frustrated by not being able to cross the bay with a boat or aircraft without earning a wanted level. The bottle neck between the SF and LV restricted zone is near the ship used in Amphibious Assault - the eastern-most ship. Northeast of the ship is a LV restricted area, and southwest is a SF zone. In order to cross the bay with an aircraft, snake over the ship from south to north if heading east to west, or vice versa. To cross the bay using a boat, round the stern of the ship. This post has been edited by OrionSR on Tuesday, Jun 5 2007, 01:09
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blentz  |
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>/dev/null 2>&1

Group: Members
Joined: May 2, 2007


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I'll take a turn...Mission: Drive-Thru Called by: blentz Link: http://gtasnp.com/2964Status: Complete Notes: I didn't die like a moron this time Stamina ~20% Lung Capacity 50% Muscles ~15% Ambulance Mission Level 12 Completed, max health increase 17 More oysters collected around (literally) LS, think it's 22 total Completion: 5.88% This post has been edited by blentz on Tuesday, Jun 5 2007, 02:10
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rubregg  |
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brainslug

Group: Members
Joined: May 3, 2006



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| QUOTE (JAJ @ Jun 4 2007, 23:01) | | I think the # of saves point is covered by "Mission strategy is up to the caller - just don't use cheats/trainers." If it's your way to save after doing a mission or side mission, that's ok. I've taken the philosophy of saving when I've done something that I don't want to lose but I still try to keep them to a minimum. |
That's how I read the rules as well. I do *not* think we should run a strict one-save-per-turn rule. Just try to keep them low and don't save after every little thingy, or only to pass the time. @OrionSR - that sounds like a nice trick, I have to try it out on some point. Actually I thought the complete Bay gives you wanted stars as soon as you're in any vehicle... Taking a turn now... Mission: 43 Horseshoes... Called by: rubregg Link: hereStatus: CompleteCompletion: still 10.70% Notes: ...and a couple of LV oysters; got to leave now, so no proper mission This post has been edited by rubregg on Tuesday, Jun 5 2007, 11:49
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