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 3dmax script pack

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Areppon  
Posted: Sunday, Dec 28 2008, 21:21
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Since editing traffic light functions does not work properly with APE, Aschratt suggested I use these max scripts to do so. I have downloaded and played with Alien City a while back and noticed that there were some intersections with working traffic lights. So how do I do it? How do I add, remove or adjust the positions and directions where the cars stop? I will use the game's original paths. Also will these scripts work with Gmax or is there a compatible version?

This post has been edited by Areppon on Sunday, Dec 28 2008, 21:35
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xrk  
Posted: Monday, Dec 29 2008, 10:10
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Path maxscript by Deniska
you cant edit existing paths unless you already have them as splines in a max scene afaik.

http://www.gtaforums.com/index.php?showtopic=283684&hl=path
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metalistas2  
Posted: Friday, Jul 2 2010, 09:26
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dosn't work startup sript on 3D max 2010
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GritEngine  
Posted: Friday, Jul 2 2010, 11:09
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You may be able to leave out the startup script and run single scripts, these are likely to have bugs or be outright broken as well, though.
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metalistas2  
Posted: Tuesday, Jul 6 2010, 17:33
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maybe dozingoff.gif
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vans123  
Posted: Tuesday, Jul 6 2010, 23:06
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Yeh they work, i have them installed even in 2011
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Tosyk  
Posted: Wednesday, Oct 13 2010, 16:06
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Can i import DFF in 3ds max with your script Deniska?
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hristobg  
Posted: Wednesday, Oct 13 2010, 16:08
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No, you can't. smile.gif You can only export dff, also col. If you want to import dff, use Kam's max scripts.

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