UPDATED on July 30, 2008 >> Videos added This is v1 (the original version) without any mods, patches, or upgrades. NO CHEATS This is a completely legitimate game.
This version is currently 13.37% complete up the mission “In The Beginning”
Also, C.J. has never been Wasted or Busted.
Anything that can be done prior to ALL of the story missions has been completed, and I mean everything, well, short of becoming ‘King of San Andreas’. This was done just to see how many things could be completed immediately after the game began, and before the mission “Big Smoke”
This saved-game starts on: Wednesday at 06:30 which is the same day and time that Tenpenny and Pulaski throw C.J. into the alley at the beginning of the game. Technically it actually starts at 6:28, because after the game is first loaded up, there’s 2 seconds of visual fade-in before you can actually see the time display. I did this intentionally by saving the game on a Wednesday at 00:28.
The game is saved at the Jefferson Safe house, which is less than 2 blocks from that same alley.
I tried to keep Safehouse visits to a minimum; there are 17 total.
C.J. has the following: 1) $999,999,999 (I used the Inside Track Betting trick to get it that high - no cheats or mods.) 2) Armor at 150 3) Pilot Ranking of “Ace” 4) Minigun, and all of the best weapons The Minigun, M4, SMG, and Combat Shotgun all have 10,000 + rounds each, so ammo totals don't show. 5) Pilots License has been obtained and he has access to all airports, but he still hasn't taken Pilot School yet. 6) Luck at 1000 7) Health increased to maximum: 150 8) Full Muscle 9) C.J. is wearing the white shorts from the Chiliad Challenge, and is marked up with tattoos from both San Fierro and Las Ventures. He also has full muscles. 10) All 6 available Safehouses have been purchased. 11) 4 vehicles for Exports & Imports (three for the 1st list) have been stored in the Doherty garage in San Fierro: a Patriot, Cheetah, Infernus, and a Euros (for the 3rd list) 12) Total Respect has increased enough so that C.J. can run a 6-man gang
The following side-missions have been completed: 1) Firefighter Mission 2) Paramedic Mission 3) Taxi Mission 4) Pimping Mission 5) Burglary Mission 6) Vigilante Mission 7) The Roboi's Food Mart Courier Mission in Los Santos 8) The Hippy Shopper Courier Mission in San Fierro 9) The Burger Shot Courier Mission in Las Venturas 10) Weapon Skill Levels are all at ‘Hitman’ (I did a lot of shooting - no cheats or mods)
Also, the following Challenges have been completed: 1) BMX Challenge 2) Chiliad Challenge, Scotch Bonnet 3) Chiliad Challenge, Birdseye Winder 4) Chiliad Challenge, Cobra Run 5) NRG-500 Challenge
And, all of the Stadium Events have been completed: 1) 8-Track 2) Blood Ring 3) Kickstart 4) Dirt Track
In addition to all of that: 1) 100 out of 100 Tags have been sprayed 2) 50 out of 50 Snapshots have been taken 3) 50 out of 50 Oysters have been collected 4) 50 out of 50 Horseshoes have been collected 5) 70 out of 70 Unique Jumps found 6) 69 out of 70 Unique Jumps completed
All skills have been maxed out: 1) Flying Skill 2) Bike Skill 3) Cycling Skill 4) Gambling Skill, ‘Whale’ status, he can borrow up to $1,000,000 5) Driving Skill (I did a lot of driving - no cheats or mods)
There are no failed missions. The ‘Mission Attempts’ total is higher than the ‘Missions Passed’ total due to missions such as the Chiliad Challenge which offsets both of these totals.
Fast Food places are already open, due to a disastrous date with Michelle.
The original audio message that C.J. says as he approaches Grove is still there. I used other missions to keep from triggering it. I moved vehicles into the Johnson house garage, and sprayed painted the Gang Tag that’s on the base of the overpass bridge on Grove Street during those missions.
All garages contain fast and/or rare vehicles, including a Seasparrow that’s been stored on top of the Mulholland Safe house garage. They were obtained during various Vigilante missions without cheats; Euros, Hotknife, etc. I used the Vigilante trick to get special vehicles to spawn - no cheats or mods.
All “i” information icons are still in place.
C.J. has the following weapons: 1. Brass Knuckles 2. Knife 3. Desert Eagle 4. SMG (MP5) 5. M4 6. Combat Shotgun 7. Sniper Rifle 8. Minigun 9. Tear Gas 10. Camera 11. Silver Vibrator 12. Parachute
Here are other various Stats: Criminal Ranking: OG, 211023
Player: Armor: 150 Pilot Ranking: Ace Times Drowned: 0 Number of Hospital Visits: 0 Total number of Girlfriends: 3 Luck: 1000
Crimes: Times Busted: 0
Achievements: Progress with Michelle 10.00% Progress with Barbara 15.00% Progress with Katie 15.00% Unique Jumps found: 70 out of 70 Unique Jumps done: 69 out of 70 Tags Sprayed: 100 out of 100 Snapshots taken: 50 out of 50 Oyster Collected: 50 out of 50 Horseshoes collected: 50 out of 50
Mission: Mission Attempts: 17 Missions Passed: 15
Misc: Progress Made: 13.37% Safehouse Visits: 17
I wanted to thank OrionSR for letting me know that additional Vigilante Missions would not increase the Mission Attempts total; it helped with this Ultimate Starter game.
Video Guide - How to do 4-Star missions at the very beginning of the game This Video Guide was created on July 30, 2008
I created these videos myself to show people how do missions (and other things) in 4-Star Wanted Areas. The videos were are not actually of the Ultimate Game Start itself, but they do demonstrate how the missions were completed and what tactics I used.
I figured out all of the tactics on my own… the only exception being the LV Jump from Red County into Las Venturas on the NRG-500… that was created by OrionSR and rubregg… I really appreciate their help on that. OrionSR also told me that it was possible to jump a vehicle from Santa Maria Beach into Flint County at the Flint Intersection.
If you have a fast enough computer, then make sure to click on the High Quality link.
How to get the Minigun and Combat Shotgun at the very beginning of the game
Checking Attitudes Group: Members
Joined: Nov 23, 2004
I'm very surprised that much could be done without cheating. I would think having a four-star wanted level would nix an chance at getting many jumps, for one thing.
I'm trying to make my own "start" game, too. But I had done the first three missions, so I could have the tags done and weapons at my safe house, and so I could eat to regain health. Aside from the hot dog stand near the Starfish place on the boardwalk, I don't know where you can eat early in the game. I also don't know how you manage to spray tags without the spray can in your safe house!
It's hard enough to grab the miniguns in Las Venturas early in the game; I can't imagine doing all the jumps with a 4-star wanted level.
This post has been edited by teh roxxors on Monday, May 14 2007, 23:32
Whenever you find a unique jump, you need to finish it off (a particular height and distance that you need to attain) in order for it to be registered as completed. However, if you miss the mark, the jump is recorded as only found and not completed and you need to attempt it again.
Whenever you find a unique jump, you need to finish it off (a particular height and distance that you need to attain) in order for it to be registered as completed. However, if you miss the mark, the jump is recorded as only found and not completed and you need to attempt it again.
...and since you can't attain the required distance/height for the jump from the scaffolding under the Gant Bridge (due to the invisible barriers), that jump can only be recorded as 'found'.
Gang banging since 1846 Group: Members
Joined: Jul 6, 2007
QUOTE (radicell @ Feb 15 2008, 11:07)
QUOTE (girishb @ Feb 15 2008, 18:57)
QUOTE (bremsy @ Feb 15 2008, 15:37)
why is it 69/70 completed and 70/70 found
Whenever you find a unique jump, you need to finish it off (a particular height and distance that you need to attain) in order for it to be registered as completed. However, if you miss the mark, the jump is recorded as only found and not completed and you need to attempt it again.
...and since you can't attain the required distance/height for the jump from the scaffolding under the Gant Bridge (due to the invisible barriers), that jump can only be recorded as 'found'.
Thanks for the explanation. So that Jump can not be completed at all or can you complete it once you have unlocked everything?
Whenever you find a unique jump, you need to finish it off (a particular height and distance that you need to attain) in order for it to be registered as completed. However, if you miss the mark, the jump is recorded as only found and not completed and you need to attempt it again.
...and since you can't attain the required distance/height for the jump from the scaffolding under the Gant Bridge (due to the invisible barriers), that jump can only be recorded as 'found'.
Thanks for the explanation. So that Jump can not be completed at all or can you complete it once you have unlocked everything?
Exactly, once the Desert becomes unlocked, that barrier is removed. It’s impossible to complete that jump prior to that point (obviously). It’s kind of a frustrating jump, because I lost the bike afterwards, and then was I left swimming as quickly as I could to the shore, and then trying to find another vehicle to avoid the cops, and all I got was the ‘found’ status for doing that.
I can't download it for sum reasons... it comes up with Sav n Upload thing. Can any1 send me this file on my email address. mario9999@hotmail.co.uk. Thanks!
I can't download it for sum reasons... it comes up with Sav n Upload thing. Can any1 send me this file on my email address. mario9999@hotmail.co.uk. Thanks!
I have been away from these forums for a while… and I didn’t know that the link had expired.
I have been working on a new Ultimate Game Start… I’ll upload it later today to the Save-N-Play website; then I’ll correct the download-link for it. edit: UPDATED on June 26, 2008
The Stats on the newer save are slightly better, but not by much. I have been gradually trying to reach the Criminal Rating of High Roller (300,000) before doing any of the story missions. It takes a lot longer when I have to constantly drive around collecting ammo; the Ammu-Nation is still not open yet.
I have finally been able to figure out how to get the Bullet from San Fierro to Los Santos; so I have two of those in the new save.
I am also trying to get a Turismo from Las Venturas. In previous games, I had been able to get the Turismo and the Phoenix to appear by using the Vigilante trick… but not this time.
I have been able to get the Turismo from LV to Los Santos during one of the Mission Exploits, but that was without the 4-Star Wanted Level… and the few times I got it across with a Wanted Level, it would explode because of all the damage it got.
This post has been edited by zmoonchild on Thursday, Jun 26 2008, 17:58