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 [WIP] Kamsterdam.

 Kdam progress reports.
 
locO G  
Posted: Saturday, Apr 14 2007, 21:51
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LocO by name... But keeping an even keel.
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Q: What is Kamsterdam (Kdam)?
A: Kdam is an Amsterdam styled themepark for Myriad Islands.

Q: Where is it going?
A: Lots 5 and 6 on GTI.

Q: When will it be released?
A: Sometime near Xmas '07 There's still a long list of things to do.

Q: Got any more pics?
A: Yes.

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted imageuser posted image

Q: That looks big! How big is it?
A: Bigger than I expected, yet it's still only 10 .DFFs none of which are over 3k face count (no LODs as of yet).
Here's a pic to give you an idea.

user posted image

Q: Is it all your own work?
A: No. The lion's share of it is mine, but I'd like to thank mickarrow for helping out on a few models and for some groovy textures. His input has really helped me to figure out the whole texture direction.
TRN4L is helping out with the shopping district.
I'd also like to thank Team MI-IRC for help and suggestions. Thanks for the canal texture, ParoXum.

I may well edit this post in the next few days and will, of course, keep you posted.

locO G
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Jost_Vice  
Posted: Saturday, Apr 14 2007, 21:59
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Nice work, Loco. These lots that have big buildings and space to explore is good, I will suggest you to add some easter egg around tounge.gif
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-/TNT\-  
Posted: Saturday, Apr 14 2007, 22:18
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not like any other rainbow.
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QUOTE (Jost_Vice @ Apr 14 2007, 21:59)
Nice work, Loco. These lots that have big buildings and space to explore is good, I will suggest you to add some easter egg around tounge.gif

/TNT slaps JostVice around with a large trout ph34r.gif

Terribly good work, locO G. I wasn't expecting anything else, really. tounge.gif
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Cran.  
Posted: Sunday, Apr 15 2007, 01:28
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That's bleeding fantastic, man!

Nice to see you again, I haven't really seen you around the place lately!
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aad  
Posted: Sunday, Apr 15 2007, 07:15
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Its nice to see you are still putting in your effort Loco_G and really like to see these kind of addtions just marvelous but then again thinking of myriad and its future will there ever be a big rebuild and new installer with all the massive addtions putted in i doubt it so its up to single lot releases again.

Just Loco_G keep up the good work, i may start modeling some hotels soon but dont expect much from me school is really taking up much time and somehow its hard to get motivated im now just experimenting with different ways to model buildigns and maybe make a start on some plains i was thinking of.

Cya

Aad. tounge.gif
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ParoXum  
Posted: Sunday, Apr 15 2007, 08:13
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I was waiting for topic for a long time. Good to see it on the forums. And you know what i do think of Kdam, total sex cookie.gif cookie.gif cookie.gif
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Kolji  
Posted: Wednesday, Apr 18 2007, 15:40
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It looks VERY nice. When you are importing it to the game, add some benches etc, to make it look more urban wink.gif

But it looks very good.
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lord fido  
Posted: Wednesday, Apr 18 2007, 20:04
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Excellent.

Oh BTW loc0, I suggest taking lot 6b for a tourist information place, a parking lot or anything.
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Jorge F.  
Posted: Thursday, Apr 19 2007, 07:06
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It looks really good Loco biggrin.gif .
Although I have one thing, some textures are bit blurry and others not, the mix between them looks bit weird, like this:

user posted image

Hope you can fix that smile.gif
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ParoXum  
Posted: Thursday, Apr 19 2007, 16:41
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It'll be fixed. Since i will help loco for reviving some/most of the textures. If he's still ok for that.
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locO G  
Posted: Thursday, Apr 19 2007, 18:32
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Kolji: I'm going to make my own Kdam themed generics (benches, lampposts, bike parks, that sort of thing).I've not finished modelling all the buildings yet.

lord fido: Kdam's already got a visitors centre. It's based of the van Gogh museum.

Jorge F: Quite a lot of the textures are still rough and I've yet to decide on the mipmapping for each texture. There's still a lot of work to do.

ParoXum: Sure thing. It's a very kind offer.

Edit: I've started to finalise the map with a sea wall and some more buildings.

user posted imageuser posted imageuser posted image

There's still a lot of gaps left, but, to quote Yasmin Evans, "The only way is up". He He
Boy, GTAF is playing up again.

This post has been edited by locO G on Friday, Apr 20 2007, 00:03
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Decay  
Posted: Tuesday, May 1 2007, 03:28
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Good work Sir. Its coming along nicely.
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TRN4L  
Posted: Tuesday, May 1 2007, 16:07
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DK! woah. long time to see. hows everything?

Loco: Just FYI i'm gonna try to complete that shopping section this weekend.
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dertyjerzian  
Posted: Saturday, May 5 2007, 16:17
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Damn Loc, this is definitely looking like a cool little threme park. You going to create some charactors?
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Decay  
Posted: Wednesday, May 9 2007, 20:56
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QUOTE (TRN4L @ May 1 2007, 10:07)
DK! woah. long time to see. hows everything?

Loco: Just FYI i'm gonna try to complete that shopping section this weekend.

Life is about the same as 3 years ago, except after a ut2004 binge ( redkiller 1st place for score) now I'm on a CSS Binge. How about yourself?
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mickarrow  
Posted: Tuesday, May 22 2007, 15:25
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locO, you might wanna contact Felics. He posted a nice (imo) KDam styled building here . Just letting you know.
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locO G  
Posted: Sunday, Jun 17 2007, 23:59
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Update
Gforce is in the middle of renumbering MI IDs
With a totally new GTI, I've slipped Kdam in there...

user posted image

As you can see, there's no NVC work yet.

To do list...
1. Finish the models (hello, T). Joke.
2. Finish standard/custom generic object placement.
3. Final Prelighting/VP/NVC/shadowmesh/2DFX/Animated UVs
4. Ped paths and bike spawns
5. Custom weather and audio zones

I intend to have all of it sorted for 0.6b by Xmas.

This post has been edited by locO G on Monday, Jun 18 2007, 00:07
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locO G  
Posted: Thursday, Jun 21 2007, 01:42
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Double post.

Take a look at what Gforce is doing. Over in the PPT3 topic.
I'm helping out and getting TRN4L's Yahimba lot and my Kdam into the revised GTI

Here are some pics...

A bit of Kamsterdam from Yahimba

user posted image

A bit of Yahimba from Kamsterdam
user posted image

This post has been edited by locO G on Thursday, Jun 21 2007, 01:45
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aad  
Posted: Thursday, Jun 21 2007, 08:53
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Thats really looking great Loco, like to try it out soon, and dont worry about the peds and car paths if you want i can send you my latest dev files so you can extend them and add your addtions to the paths files. Just keep up the good work.
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mickarrow  
Posted: Thursday, Jun 21 2007, 15:31
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It's the first time I see Yahimba and Kdam in the same screenshot and ai... Though I like both lots, they couldn't be more of a mismatch imo.
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