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High Roller Group: $outh $ide Hoodz
Joined: Mar 18, 2007
Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies and Resident Evil 1,3 and 4 games. You start playing in San Fierro after the virus calles T-virus escaped from the Umbrella Corp. laboratories and infect the whole San Andreas State. Your mission is to find as many survivors you can and scape from that city before it blow up by a nuclear bomb.
Web Site www.biohazardalert.com "the site biohazardalert.com was hacked and then suspended"
This one was made by a fan who played the BETA 0.5
Team member Registered here at GTAForums Coin-goD (me) // SCM Coder-3D Modeler-Animator-Converter-Rigger puLGA // Co-Leader-Texture Artist-Concept Artist-Mapper Wesser // SCM Coder-Animator-Rigger
About this modification: ====================== Finaly the so awaited release of the Beta 0.5b Remake is here! Prepare to experience a new step in the Survival Horror style of GTA SA Renderware Engine! Grand Theft Auto BioHazard Alert its a Free Total Conversion mod for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. This Version is a REMAKE of the OLD Beta 0.5, the mod is based in Resident Evil 4, with some parts of other series. After 5 months of Development the long expected Release of the Remake is here. The Remake is not intendeed to represent anything far from Beta 0.5. Its a Remake of it, so its very similar to it, but improved and bug fixed.
About the install versions ====================== - size of the mod (1000 MB Aprox) - 10 Resident Evil Playable Characters - +20 diferent Zombies - Voices for male and female characters - Damage fade - Resident Evil 4 Weapons - Hunk - Headshot system - One minimission - Background Music (Ambiental) - Zombies Background Moans - Abandoned Cars - Badly Hurt System - New HUD - No radar, still can see MAP - New Menu - New Loads - Low edited Map (Ghost Town) - And more... DOWNLOAD from MODDB
*This first post will be updated everytime we post more news (images, videos, downloads) so you dont need to search through every page to find pics or vids.
Where Am I At? Group: BUSTED!
Joined: Sep 16, 2006
First off, you might want to post some pictures. Secondly, describe a storyline or some more info about your mod. Thirdly, you might want to ask the question over Here about your main.scm problem. And finally, try and get a team.
I hope this zombie mod succeds along side with help with some modders... All the others I have seen are usually discontiued at half way. Hopefully some modders can lend him a hand with this mod.
if you are looking for someone to do it for you you have to post it in recruits and requests, not in mission coding. if you want to learn, start reading pinned topics and tutorials. you will get help as soon as you will start helping yourself by reading a lot of informations, which have been prepaired for people like you. coding is not difficult to learn.
Chicken Pot Chicken Pot Chicken Pot Piiiiie Group: Members
Joined: Oct 12, 2002
I have a good idea for this mod. You should make the zombies a gang, and the humans a gang. and to win the game you have to re-claim all of SA from the zombies, or vice-versa, depending on which side you wanted to be on.
I don't know the first thing about modding SA code, though, I'm only a texture person. Sorry I can't help
This post has been edited by Loman on Tuesday, Mar 20 2007, 19:55
not like any other rainbow. Group: Members
Joined: Aug 6, 2006
I like the face for CJ, it looks good. The second picture doesn't work for me and the billboard looks a bit out of place. The blood texture is from another mod.
Check this out if you wanna get together with me on a collaboration i would probably start up work on this again.
Hit me up on Xfire my name is raouldukeshst or my email may be attached to this forum try that.
When i left off of my mod, we had almost 100 custom zombies, custom scripts, and intro vids, map alterations, zombie walk and behavior....the list goes onand on, i stopped work on "our" (me and my partner, whos offline presently) a bit before i went back to college for computer programming about a year ago. So i may be able to screw with the scm now better.
dude if you look at the link for mine i started it like 16 months ago, so its not new.
I would gladly work WITH either one of you, but i dont wanna have to write a SCM for you just to get your vote of confidence, i was more suggesting a joint venture, where we work together to make a unified mod for the people.........up to you guys.
dude if you look at the link for mine i started it like 16 months ago, so its not new.
I would gladly work WITH either one of you, but i dont wanna have to write a SCM for you just to get your vote of confidence, i was more suggesting a joint venture, where we work together to make a unified mod for the people.........up to you guys.