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Attention:
HELP & QUESTIONS TOPIC Get Help & Ask Questions
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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| QUOTE ([CTD]LaBan @ May 4 2007, 22:55) | hi, i just wanted to ask do someone add gas grenades to LC?
It would be great | VC Weapons in LC
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SteaVor  |
Posted: Tuesday, May 22 2007, 07:06
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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| QUOTE (Ministry @ May 22 2007, 08:14) | | Oh maybe you don’t know. But there is an option “Frame limiter” made by developers and the game was supposed to run well with it. |
No. See below. | QUOTE | | It’s just that GTA:LC runs with glitches when you switch it off for some reason. | None of the (3D-) GTA games run trouble-free if the Frame Limiter has been disabled (in SA you won't even be able to complete the main storyline if it's disabled...), thus it's enabled by default. Your computer isn't fast enough to (un-)load the textures etc. fast enough, so you'll experience graphical issues. The FL option is really just there to give the gamers more choice ('freedom', if you prefer the GTA buzzword). Overriding the hardcoded setting (25 FPS) WON'T make the game flow smoother, but WILL result in faster overall gameplay (ever played one of the top-down games with FL disabled?) and WILL be the more unplayable the higher you set the new value. That's probably not what you want. This post has been edited by SteaVor on Tuesday, May 22 2007, 07:09
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SteaVor  |
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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All files that have been blanked already (file size 1 or 3 KB), 967 files, can be pointed to a used file and deleted afterwards. That already makes a difference, but I think it would be better if the launcher's behaviour was changed in a way that every audio slot that isn't explicitly referenced in the INI gets pointed to a blank or LC file.
I already did it for roughly half of the 967 files that don't contain sound at all (even though bankXXX, lawXXX and so on could also easily be deleted), I pointed them to audioLC/miscom.wav (GTA3 mission complete sound), because it simply won't matter what gets called because these sounds are never ever used in LC. The filesize of gta-lc.ini has more than doubled (8KB->17KB), which makes me think that this would be far too inefficient and thus my aforementioned suggestion would make it far easier to maintain this(because nearly all files that are explicitly used by LC are already listed in the INI).
I've gotten the vehicles to work properly with tweaked Traffic cfg values; I essentially had to cut down on most of the ranges, now I'm going to increase the ranges as far as necessary to not make the cars pop up too near.
Peds are an entirely different area, I wasn't yet able to increase the ped density when in a vehicle.
This post has been edited by SteaVor on Friday, Jun 1 2007, 06:50
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SteaVor  |
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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Are none of the files in AUDIO ever called by the engine? If so, I was - thanks to a nice little script - able to get rid of all files in audioLC (excluding the 2 SFX ones), so that I could move the contents of 'audioLC' to 'audio' (and delete the obsolete audioLC folder). Filesize of gta-lc.ini is 30 KB, I've moved the [WavePath] section of the INI to the very bottom for easy access to the other settings (without the need to scroll through more than 1300 lines). It was mainly done to get an impression about the new data structure and the steps that the installer would have to take - it's very easy indeed: - This procedure is applicable as soon as the Launcher has been updated in the way discussed above (every EXE audio entry that isn't listed in gta-lc.ini is being pointed to a default, blank file - the name of the blank file could be made editable through the interface for greater flexibility) - it wouldn't even require a syntax change; the entries wouldn't have to be modified at all. - If the user owns GTA3, the installer edits the INI to include the III files, if not it doesn't change the INI -> this could also be simplified by providing two different INIs that are chosen depending on the user's situation - deletion of the contents of the AUDIO folder, with the exception of sfx.RAW/sfx.SDT and ambsil.mp3 (and radio stations if GTA3 isn't available) - the files that are currently copied to the audioLC folder are being copied to the AUDIO folder instead, ambsil.mp3 is renamed to blank.mp3 to denote its purpose That's it - we don't need an additional folder and are saving disk space. ______________________________ Warning, this is experimental and doesn't improve your experience with the mod! I've just uploaded it for completion's sake (and to demostrate how ridiculous the approach of adding a line for each and every VC audio file is - they do provide a base if no one feels like doing the necessary Launcher changes though) These are the files that I'm using to simulate the above situation - you can choose between two complete INIs or just the [WavePath] sections (the audioLC ones can be used if you didn't move your files from audioLC to audio, the audio ones are to be used if your audioLC folder is completely empty) - all of them require you to put the blank.wav inside the Audio folder. The 'mission complete' sound won't work with these files - it can be fixed by swapping 101 and 102 around in WavePath. Wait for Ben's updated package! This post has been edited by SteaVor on Wednesday, Jun 6 2007, 10:00
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