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Attention:
BUGS, GLITCHES, and INCOMPLETES Report stuff to be fixed
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Craig Kostelecky  |
Posted: Thursday, Aug 16 2012, 19:07
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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Toreno  |
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Group: Members
Joined: Feb 20, 2005


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| QUOTE (SilentPL) | | Note them down here, perhaps we can do something with them for next release. | Dead Skunk in the Trunk: Just one of the two cars followed me. Bomb Da Base: Act II: Nothing about the mission but the sniper has the scope from Vice City. Payday For Ray: In GTA III Claude picks and hangs up the phone. Decoy: 5 instead of 6 wanted level stars. Don't know if this is done to prevent the army from coming after you. Bait: Sometimes they will stop following you wich makes the mission harder. S.A.M.: The mission will fail if the time runs out. In GTA III the mission will fail when the plane reached its destination. Phones: Trial By Fire: Had really trouble to complete because there are less triads spawning than in GTA III. Kingdom Come: SPANKed up madmen didn't speak. Toyminator: I passed the mission by destroying 2 armored cars instead of 3. (Fixed?) Rigged to Blow: The garage does not close and open when disabling the bomb. Rumble: Didn't get any help from D-Ice's brother. | QUOTE (Craig Kostelecky) | | Also, in your opinion are the differences good or bad? What did you think of the longer Kenji mission? |
I didn't find it bad. Those differennce are so little. You guys did a great job by making this mod. I like however to play the missions original as possible from GTA III. So I rather play the original code from Kenji's Grand Theft Auto Mission.
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Craig Kostelecky  |
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Dead Skunk in the Trunk: Just one of the two cars followed me. |
That's a paths issue that I'd like to have fixed. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Bomb Da Base: Act II: Nothing about the mission but the sniper has the scope from Vice City. |
I'm not worried about that, but if someone is willing to remake that, I'd gladly use it. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Payday For Ray: In GTA III Claude picks and hangs up the phone. |
I think we'd need to convert a GTA3 opcode to get that to work and it wasn't ever important enough to invest time. Again, if it can be done, I would use it, but I do not see it as necessary. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Decoy: 5 instead of 6 wanted level stars. Don't know if this is done to prevent the army from coming after you. |
This is one that we should fix. There is an opcode in that mission that gives you 6 stars but makes it behave more like 4 or 5. If Silent can figure that one out, I'd be happy. This is fixed with the 33update package.| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Bait: Sometimes they will stop following you wich makes the mission harder. |
This is another one that could use fixing. I think Hammer's emulation of one opcode wasn't quite right. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | S.A.M.: The mission will fail if the time runs out. In GTA III the mission will fail when the plane reached its destination. |
I'll take a look into that. Fixed. 4/19/2013| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Trial By Fire: Had really trouble to complete because there are less triads spawning than in GTA III. |
Agreed, it is harder to do. I didn't see anything in the scm that I could alter to make this easier. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Kingdom Come: SPANKed up madmen didn't speak. |
There's a lot of audio that isn't quite ported over. The make actor say something opcode doesn't work and emulating it hasn't worked out quite right. | QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Toyminator: I passed the mission by destroying 2 armored cars instead of 3. (Fixed?) | This is fixed with the 33update package.| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Rigged to Blow: The garage does not close and open when disabling the bomb. |
I can see if I can fix that. Fixed. 4/19/2013| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | Rumble: Didn't get any help from D-Ice's brother. |
This seems to be a gang behavior issue. Perhaps there's some scm work I can do to force him to attack the Nines. This is fixed with the 33update package.| QUOTE (Toreno @ Sunday, Aug 19 2012, 07:18) | | So I rather play the original code from Kenji's Grand Theft Auto Mission. |
Noted. I think for the final version, it will have the original code. GREAT report. Thanks for the details. This post has been edited by Craig Kostelecky on Friday, Apr 19 2013, 20:34
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