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Forum Rules Attention:

Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
Please take the time to read the pinned GTA:LC Forum Rules & Directory before progressing any further into the forum.

The following topics are of most importance here, and are outlined in the forum directory:

Download GTA:LC · Checklist For GTA: Liberty City Final · Help & Questions Topic · Bugs, Glitches, and Incompletes · Meet The Team · Screenshots and videos

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Pages: (34) « First ... 30 31 [32] 33 34   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 BUGS, GLITCHES, and INCOMPLETES

 Report stuff to be fixed
 
Urban Legend  
Posted: Sunday, Sep 11 2011, 01:54
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No, f*ck no.
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Hi guys,

I'm using LC install beta2v6 http://lc.gtasnp.com/Beta2PublicTest-v6.rar and there are quite a few problems with vehicle spawn points. On starting a new game I fall through the bridge along with the Kuruma, near Portland hospital the ambulance and cop cars are in the street. Not to mention various other vehicles littered throughout.

Is this normal? I would have a later version installed but they werent working with my ultimate stunting main.scm with those 2 car mods you guys put in. It's not a problem yet, but what do yall tihink?
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SomeGuy86  
Posted: Friday, Sep 30 2011, 20:16
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Dodo Pilot
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Hey guys, I can't start this thing... Followed all the instructions down to the letter, but when I click on GTA-LC it just tells me to insert GTA Vice CD. On the other hand, when I click on GTA-vc.exe, it loads the menu, but crashes as soon as I click on "New Game"

Obviously, I DO have my GTA Vice CD in DVD drive, and I DO own legal copy of the game, in fact, I just ordered/got my GTA Trilogy package today, which means I have all 3 of them... Help?
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Urban Legend  
Posted: Saturday, Oct 1 2011, 18:00
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No, f*ck no.
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Try using an older version. There is no support here anymore. sad.gif

Check out this sweet grind I nailed a few days ago if you do get the chance. Rename it replay.rep wink.gif
https://www.yousendit.com/download/T2dmaXROUnEyWGMxZXNUQw
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spaceeinstein  
Posted: Monday, Dec 5 2011, 02:07
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巧克力
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Oh wow, I think I have inadvertently discovered the reason for the replay problem. If script paths are actively moving objects, replays are disabled. For those who are experts in reading the EXE, the function that controls this behavior is at 0x54E100. The reason for this kind of restriction is because replays will not save objects moving along script paths. So during All Hands on Deck, viewing a replay while on the yacht will cause the yacht to leave you behind.

This post has been edited by spaceeinstein on Monday, Dec 5 2011, 02:16
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Craig Kostelecky  
Posted: Monday, Dec 5 2011, 02:21
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GTA:LC Team Leader
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That is an awesome find, and it makes perfect sense why Rockstar would have done that and why it's affected us as well.

If ModelingMan (or anybody else who can take his files) ever gets around to finishing things up, we can finally look at fixing that.
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SilentPL  
Posted: Friday, Jan 6 2012, 13:48
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Senior File Manager
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I've just noticed it while messing with III native SCM source codes and SA disassembly. Apparently GTA: LC lacks 0367 opcode (START_KILL_FRENZY_HEADSHOT) - instead, you use 01F9 (START_KILL_FRENZY) all the time. As result, you can pass "Pop xxx heads" rampages without doing any headshots. As I can see, VC has bNeedHeadShot member in CDarkel too, so it's really easy to add the opcode.
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Craig Kostelecky  
Posted: Saturday, Jan 7 2012, 04:41
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That would be nice to implement. We've always just let the player use the honor system on whether it was a headshot or not. But the authenticity wold be greatly preferred.
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spaceeinstein  
Posted: Saturday, Jan 7 2012, 09:44
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巧克力
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I had managed to simulate 0367 through CLEO. I have a lot of tricks that can be done through CLEO but I can't get it to run with GTA:LC.

This post has been edited by spaceeinstein on Saturday, Jan 7 2012, 09:56
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SilentPL  
Posted: Saturday, Jan 7 2012, 12:33
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QUOTE (spaceeinstein @ Saturday, Jan 7 2012, 10:44)
I had managed to simulate 0367 through CLEO. I have a lot of tricks that can be done through CLEO but I can't get it to run with GTA:LC.

If GTA: LC already uses custom opcodes, it would be REALLY easy to implement it into the game. Adding opcodes is easy at all, ModellingMan should handle it in several minutes (ias I think that he made all GTA: LC opcodes).

I can still offer my help, as I already consider this mod as "do not play GTA III, play GTA: LC".

Edit:
QUOTE (Craig Kostelecky @ Jan 7 2012, 04:41)
We've always just let the player use the honor system on whether it was a headshot or not.


Well, this issue led me to the wrong conclusion, that this flag is never used in any III-era game, as I believed in LC rampage too much tounge.gif

This post has been edited by SilentPL on Saturday, Jan 7 2012, 12:41
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EddiePeugeot  
Posted: Wednesday, Jul 4 2012, 03:02
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Eddie Peugeot's criminal adventures stories creator
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Bug/Glitch found!

I installed GTA LC on another copy of unmodded VC, then installed a update of 06/09/2009, I edited the gta-lc.ini's DisableCulling=0, but
the texture problem appears!

Like this (found in HELP & QUESTIONS TOPIC section):

user posted image

There some problem? (My videographic is Intel)
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ITBTD  
Posted: Wednesday, Jul 4 2012, 15:33
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I'm quite aware; my screen name SUCKS...
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QUOTE (EddiePeugeot @ Tuesday, Jul 3 2012, 21:02)
Bug/Glitch found!

I installed GTA LC on another copy of unmodded VC, then installed a update of 06/09/2009, I edited the gta-lc.ini's DisableCulling=0, but
the texture problem appears!

Like this (found in HELP & QUESTIONS TOPIC section):

user posted image

There some problem? (My videographic is Intel)

This is a problem that happened because the IIItoVC.asi was downgraded, removing the ability to toggle this. If you use the newer version, which is apparently flawed, you wont have this problem if you disable the culling. Only thing you wont have is cheats pretty much. I wouldn't exactly know where to find the newer one but its on this forum somewhere if you do some searching.
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EddiePeugeot  
Posted: Thursday, Jul 5 2012, 22:52
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The version (not Beta 3.1) is Beta 2 v7 test5. Not a oldester version.
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SilentPL  
Posted: Friday, Jul 6 2012, 12:15
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If that's not the newest version, why you're even reporting any bugs? dozingoff.gif
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ufide24  
Posted: Saturday, Jul 28 2012, 12:55
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Snitch
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my game is crashing after Last Requests.
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LCSurvivor  
Posted: Tuesday, Aug 7 2012, 21:46
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X
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So, I played this mod years ago, and it was great. I thought I'd try it again after all these years to see how far you've all come, but I can't seem to get it to work.

I installed everything according to the steps posted for windows 7 64bit, with GTAIII audio. I put it directly in C:\. I added the .exe to the exceptions of the DEP. The game still silently crashes after I try to start it. Where did I go wrong?
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marinovan_zajo  
Posted: Sunday, Aug 12 2012, 10:10
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Player Hater
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i'm play mission hot wheels and the crasher cannot crash the car.With other cars work.Please help me!I'm talk for gta lcs.Sorry for my bad english!
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ufide24  
Posted: Sunday, Aug 12 2012, 13:34
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Snitch
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QUOTE (marinovan_zajo @ Sunday, Aug 12 2012, 00:10)
i'm play mission hot wheels and the crasher cannot crash the car.With other cars work.Please help me!I'm talk for gta lcs.Sorry for my bad english!

this not lcs forum.and you use weapon.
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glenster  
Posted: Thursday, Aug 16 2012, 10:09
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True
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v.3.3: Highest Vigilante Mission Level 0 after completing the Vigilante mission (20
criminals per island).

v OK

This post has been edited by glenster on Thursday, Aug 16 2012, 19:35
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Craig Kostelecky  
Posted: Thursday, Aug 16 2012, 14:25
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That's not a bug. That's a VC stat that doesn't mean anything in LC/III. We might see if we can remove those unused stats from the menu.
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Craig Kostelecky  
Posted: Thursday, Aug 16 2012, 17:45
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I found a bug that crashes Toyminator every time you play it. Here is an updated scm that's compatible with games that were started with 3.3. I know I was over 80% complete when I got this crash, so luckily I was able to fix the file without corrupting the save. Thanks Silent for the assistance with that.
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