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Attention:
BUGS, GLITCHES, and INCOMPLETES Report stuff to be fixed
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Ben  |
Posted: Thursday, Mar 1 2007, 22:05
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Retired

Group: Members
Joined: May 12, 2005



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| QUOTE (M@rsik @ Mar 2 2007, 08:57) | | Oceanic's sounds are aslo sounds for Glendale, Hermes.. |
Yes, and none of those cars are used in LC. It's easier to just try and figure one swap rather than multiple swaps  . Anyways, I've had a bit of a look into it - slot 423 sounds more like the RC car accelerating, whereas 422 sounds like it is just cruising (with a slight hint that perhaps it is changing gears). On the other hand, slot 407 for the Oceanic sounds like it is accelerating, slot 408 sounds like a gear change, and slot 409 sounds like it is coasting. That just leaves slots 276 (Oceanic engine at steady RPM's) and 296 (Oceanic idling). Taking that into account, I'm not so sure that direct replacements are possible - I think the WAVs are going to have to be edited. So I'll have a play around with that now for a while and see what I come up with  . EDIT:
| QUOTE (M@rsik @ Mar 2 2007, 08:57) | Edit - Topfun's sounds are using by Zebra cab and kaufman.. but let oceanic's sounds live |
No. The Oceanic and Glendale have the same SFX, but it is stored in different slots. So it will still be present in the SFX (only in the Glendale class though). And if you checked the vehicle replacement list you'd see that the Zebra cab is already used in LC, so swapping it around isn't an option I'm going to consider. We'll work with the Oceanic because that's the easiest.
This post has been edited by Ben on Thursday, Mar 1 2007, 22:11
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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Ok, I think I've fixed the Dodo issue. I've sent Craig an update package, so hopefully he'll have it up sometime today. However, there may be an issue or two with the RC Bandit. There's a few things I'd like people to check (once they have installed the update  ) - firstly, are all the sounds correct in-game, and do they play at the right time - compare it to the current RC setup, or check against VC (doesn't matter which). And secondly, is the Bandit still an RC car, or is the Oceanic now the RC car (I swapped ID slots, so that's why this may have occurred - all hardcoded values are tied to particular ID slots, which is why swapping changes the SFX, but it might have affected this too). I'm hoping it works fine. Nevertheless, the Dodo should work fine now. Thanks goes to M@rsik for his help on this - he provided me with a lot of useful information about this over ICQ  .
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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| QUOTE (ben) | | And secondly, is the Bandit still an RC car, or is the Oceanic now the RC car (I swapped ID slots, so that's why this may have occurred - all hardcoded values are tied to particular ID slots, which is why swapping changes the SFX, but it might have affected this too). |
This is exactly what happened...  LOL! Plus, this "RC Oceanic" uses the Dodo's sound. But yes, Dodo itself works fine This post has been edited by Konstantinos on Friday, Mar 2 2007, 11:14
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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Yeah, you're right. I get the crash too with the new scm. Here's the debug output: | CODE | Exception at address: 0x00541109 EXE Version: gta-vc.exe 1.0 US Last opcode executed: 010C init_player_rc_buggy In thread: rc1
Registers ----------------------------------------------------- EAX: 0x022D2728 EBX: 0x022D2394 ECX: 0x00000000 EDX: 0x022D2728 ESI: 0x000000AB EDI: 0x00756620 EBP: 0x0069AD90 ESP: 0x0012FBA4 EFLAGS: 10000001001000110 . . . // THREAD "rc1" 000372BE: get_current_time_in_ms $var121C 000372C3: setgg $var1220, $var121C 000372CB: subgg $var1220, $var1218 000372D3: if 0 000372D7: is_car_wrecked $var1214 000372DC: jf @000372F9 000372F9: if 0 000372FD: is_defined $var0008 00037302: jf @000373E7 00037309: clear_player_wanted_level $var0008 0003730E: if 1 00037312: gtgi $var1220, 4000 0003731A: egi $var11EC, 0 00037321: jf @000373C6 00037328: get_current_controls $var0D30 0003732D: if 0 00037331: egi $var0D30, 0 00037338: jf @00037350 0003733F: text_box "RCHELP" 00037349: setgi $var11EC, 1 00037350: if 0 00037354: egi $var0D30, 1 0003735B: jf @00037373 00037373: if 0 00037377: egi $var0D30, 2 0003737E: jf @00037396 00037396: if 0 0003739A: egi $var0D30, 3 000373A1: jf @000373B9 000373B9: toggle_widescreen 0 000373BD: toggle_player_controllable $var0008, 1 000373C4: restore_camera 000373C6: if 0 000373CA: NOT is_player_in_car $var0008, $var1214 000373D2: jf @000373E0 000373E0: jump @000373EE 000373EE: get_rampage_kills 206, $var11E8 000373F6: if 0 000373FA: gtgi $var1220, 4000 00037402: jf @0003742C 00037409: if 0 0003740D: NOT is_player_in_remote_mode $var0008 00037412: jf @0003742C 00037419: init_player_rc_buggy $var0008, $var1200, $var1204, $var1208, 180.0000 |
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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Well, I spent some time talking to M@rsik about this yesterday, and there's some good news, and some bad news. I've made a couple of changes to the custom engine sounds I created for the RC Bandit, and they would now work perfectly if we were to shift it to the Oceanic's slot. Well, almost - the only problem lies in the reversing sound - I haven't looked into this yet, but I think we might have to hack the EXE to fix that.
That was the good news. The bad news is that for whatever reason, we can't get a swap to work. M@rsik tried, but ended up with the same error I did. He was going to look into it, but I think we may need to hack the EXE to shift the RC Car property to the Oceanic slot, which should then allow us to make the swap properly.
Is anyone keen to look into this?
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