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 [Official] PPT 3

 Preview Picture Topic (Part 3)
 
adilmania  
Posted: Monday, Mar 5 2012, 18:45
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- only usefull posts will stay intact.

removed for public purpose

This post has been edited by aad on Tuesday, Mar 6 2012, 11:34
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Gforce  
Posted: Monday, Mar 5 2012, 19:55
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QUOTE (adilmania @ Monday, Mar 5 2012, 18:45)
Pllls!!
I'm not insane but i want the last version of illnorth
there are a lot of bugs in this version of 3ds Max!!
Plls give me the new version!!
Plls!!

Tough Sh!t, you have what is available to everyone else to develop on.

the only bugs around here are the ones boring their way through your tiny brain in your endeavour to get your grubby little maulers on the latest build of MI-SA without showing you can even mod anything other than turning oxygen into carbon dioxide.

I tried being nice but it seems some people just prefer to p!ss me off with Bullsh!t and bring out the old version of me.
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Mr. Myriad  
Posted: Tuesday, Mar 6 2012, 02:20
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adilmania, you are insane young man, you know. And you wont get anything without showing your works. I've just rephrased last post for you, cause you dont get from the first.
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adilmania  
Posted: Tuesday, Mar 6 2012, 16:43
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Plls,Give Me A new version of illnorth
And Thx!
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aad  
Posted: Tuesday, Mar 6 2012, 16:51
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QUOTE (adilmania @ Tuesday, Mar 6 2012, 16:43)
Plls,Give Me A new version of illnorth
And Thx!

the devkit of illnorth is nothing different from what we have, just use the devkit that we released in the topic, it might sounds like an old package but really not much has changed since we putted it ingame, if you want an up to date version its up to yourself to use MAP-IO , and import the map to your 3dsmax, also i dont even think you have 3dsmax or have any modding skills, you dont need any files to start building a lot really, all you need is a good idea , some tools and you can just model a building and decide later on where to place it.

so please stop spamming our forum with these not so usefull questions the main answer is THERE IS NO NEWER VERSION then the devkits already released. All the other things we develop are based on our own files and they contain lots of things that the public just dont need.

So again quit talking and start modding something and show us otherwise we need to take serious actions.

i refer you just check this topic if you are interested on working on illnorth

http://www.gtaforums.com/index.php?showtopic=283705

as you can see it is not that outdated i updated the files at 23 feb 2012 so again stop complaining and start doing.
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adilmania  
Posted: Tuesday, Mar 6 2012, 16:57
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not useful stuff user has been warned

This post has been edited by aad on Wednesday, Mar 7 2012, 16:36
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Gforce  
Posted: Tuesday, Mar 6 2012, 17:01
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Illspirit left some of his unfinished models in one of the Illnorth Max files, i finally found them again and last night i decided to throw some textures at them and see how they look ingame.

some screens .........

user posted imageuser posted imageuser posted image

enjoy cool.gif
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adilmania  
Posted: Tuesday, Mar 6 2012, 18:07
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I love that file but can you give me this illnorth?


User Warned: Continued Spam
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Mr. Myriad  
Posted: Wednesday, Mar 7 2012, 00:39
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adilmania, stop your crap writing, idiot. You have to be banned soon for your behaviour by administrators.
Gforce, nice screens;)
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aad  
Posted: Wednesday, Mar 7 2012, 16:36
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QUOTE (Gforce @ Tuesday, Mar 6 2012, 17:01)
Illspirit left some of his unfinished models in one of the Illnorth Max files, i finally found them again and last night i decided to throw some textures at them and see how they look ingame.

some screens .........

user posted imageuser posted imageuser posted image

enjoy cool.gif

they fit nicely there really suits the scene, its getting there, most of my lot fixing for gti has been done, still need to look at the TRN4L parts will fix them later on.

keep it up Gforce and will speak to you on IRC.
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Gforce  
Posted: Saturday, Mar 10 2012, 09:35
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thanks for the positive words guys cool.gif

more progress screens of more stuff illspirit left laying around unfinished ....

before
user posted image
after
user posted image
ingame
user posted image
before .......
user posted image
after ......
user posted image
ingame .......
user posted image

more later ................ monocle.gif
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Mr. Myriad  
Posted: Tuesday, Mar 13 2012, 02:46
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Sweet! Nice progress.
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aad  
Posted: Saturday, Mar 31 2012, 17:35
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It took some time but i got all the lod models sorted for 1 part of GTI which was the worst part, got all TRN4L lots sorted now, except some pre-lighting which needs redoing but for now all the glitches, colfile bugs + texture glitches ( the big ones, small ones still exist and need some minor tweaking but wont be noticed by anyone who doesnt know.)

so here's a screeny of the workin LOD models, they seem to working nicely,

http://img835.imageshack.us/img835/9691/enb2012331172551.jpg

next things on the planning, adding in some older TRN4L lots ( Yahimba) and adding more LOD models for GTI, also started already on some renumbering which i goes pretty fast on a IDE / IPL base.

so keep watching this space for more news.

greetz

Aad
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Mr. Myriad  
Posted: Tuesday, Apr 3 2012, 02:05
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Nice work.
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Gertrude73  
Posted: Wednesday, Apr 4 2012, 01:56
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user posted imageIn reply to GForce's double post in the late PPT2
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aad  
Posted: Wednesday, Apr 11 2012, 16:13
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Placing Yahimba ingame / re-assembling it to be in the in the right ID range for th IPL/IDE takes some time but thats not the only thing also some other things need to be taken care of first so here is a small update on the yahimba progress of getting things sorted ingame

http://imageshack.us/photo/my-images/826/yahimbapaths.jpg/

- ped paths adjusted to walk on the new sidewalks of this lot
- car paths adjusted to drive under the passage instead of bumping into it or driving on it.


Next thing will be redoing the generic objects and collect them all for the binary IPL's for GTI, so all loose lot objects will be integrated so all lots will have the standard generic objects again.

Still need to look at the own made generic objects but for now i will just keep them separated until i;i have made a decision on what to do with them and how to integrate them.

more updates on the way when i finished some more stuff, next thing on my list is the lampposts + traffic lights re-position them..


INFO UPDATE:
- fixed the missing water on Kamsterdam Lots,
- fixed some more colfile bugs in some lots
- redone the paths / binary ipls + added some more ped paths on TRN4L lots.

still thinking of giving Kamsterdam a good overhaul and fix all the bugs + redoing the seabed

thats it for now.

greetings

Aad

This post has been edited by aad on Sunday, Apr 22 2012, 20:41
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Mr. Myriad  
Posted: Thursday, May 3 2012, 02:37
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Any updates?
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aad  
Posted: Thursday, May 3 2012, 10:37
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QUOTE (Mr. Myriad @ Thursday, May 3 2012, 02:37)
Any updates?

Not any massive ones, i have some more things in the planning to do so if there is anything new we will keep you all updated.

the last few weeks i havent been doing much on myriad besides the things mentioned earlier.
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Mr. Myriad  
Posted: Friday, May 4 2012, 04:24
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Ok, im glad you answered.
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Mr. Myriad  
Posted: Tuesday, May 29 2012, 22:45
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When the update is?
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