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[Official] PPT 3 Preview Picture Topic (Part 3)
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aad  |
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3d artist

Group: Members
Joined: Mar 15, 2004



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| QUOTE (adilmania @ Tuesday, Mar 6 2012, 16:43) | Plls,Give Me A new version of illnorth And Thx! | the devkit of illnorth is nothing different from what we have, just use the devkit that we released in the topic, it might sounds like an old package but really not much has changed since we putted it ingame, if you want an up to date version its up to yourself to use MAP-IO , and import the map to your 3dsmax, also i dont even think you have 3dsmax or have any modding skills, you dont need any files to start building a lot really, all you need is a good idea , some tools and you can just model a building and decide later on where to place it. so please stop spamming our forum with these not so usefull questions the main answer is THERE IS NO NEWER VERSION then the devkits already released. All the other things we develop are based on our own files and they contain lots of things that the public just dont need. So again quit talking and start modding something and show us otherwise we need to take serious actions. i refer you just check this topic if you are interested on working on illnorth http://www.gtaforums.com/index.php?showtopic=283705as you can see it is not that outdated i updated the files at 23 feb 2012 so again stop complaining and start doing.
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aad  |
Posted: Wednesday, Mar 7 2012, 16:36
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3d artist

Group: Members
Joined: Mar 15, 2004



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aad  |
Posted: Saturday, Mar 31 2012, 17:35
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3d artist

Group: Members
Joined: Mar 15, 2004



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It took some time but i got all the lod models sorted for 1 part of GTI which was the worst part, got all TRN4L lots sorted now, except some pre-lighting which needs redoing but for now all the glitches, colfile bugs + texture glitches ( the big ones, small ones still exist and need some minor tweaking but wont be noticed by anyone who doesnt know.) so here's a screeny of the workin LOD models, they seem to working nicely, http://img835.imageshack.us/img835/9691/enb2012331172551.jpgnext things on the planning, adding in some older TRN4L lots ( Yahimba) and adding more LOD models for GTI, also started already on some renumbering which i goes pretty fast on a IDE / IPL base. so keep watching this space for more news. greetz Aad
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aad  |
Posted: Wednesday, Apr 11 2012, 16:13
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3d artist

Group: Members
Joined: Mar 15, 2004



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Placing Yahimba ingame / re-assembling it to be in the in the right ID range for th IPL/IDE takes some time but thats not the only thing also some other things need to be taken care of first so here is a small update on the yahimba progress of getting things sorted ingame http://imageshack.us/photo/my-images/826/yahimbapaths.jpg/- ped paths adjusted to walk on the new sidewalks of this lot - car paths adjusted to drive under the passage instead of bumping into it or driving on it. Next thing will be redoing the generic objects and collect them all for the binary IPL's for GTI, so all loose lot objects will be integrated so all lots will have the standard generic objects again. Still need to look at the own made generic objects but for now i will just keep them separated until i;i have made a decision on what to do with them and how to integrate them. more updates on the way when i finished some more stuff, next thing on my list is the lampposts + traffic lights re-position them.. INFO UPDATE: - fixed the missing water on Kamsterdam Lots, - fixed some more colfile bugs in some lots - redone the paths / binary ipls + added some more ped paths on TRN4L lots. still thinking of giving Kamsterdam a good overhaul and fix all the bugs + redoing the seabed thats it for now. greetings Aad This post has been edited by aad on Sunday, Apr 22 2012, 20:41
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