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Picture Post & Commentary Version 3
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Chong McBong  |
Posted: Tuesday, Mar 27 2012, 18:30
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Muncher of Polygons (and cake)

Group: Members
Joined: Feb 1, 2006



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| QUOTE (CHILLI @ Tuesday, Mar 27 2012, 19:26) | Thanks, Chong what have you been up to recently? I havent seen that much posted from you the last month or so if I remember correctly.
another update on my car. I've started to add textures just to see roughly what it will look like later (it isnt properly UV-mapped. I just slapped a few generic textures on it that I'll edit later on) Click me, here be cookies! | lol i had a break for a couple of months, i just got back onto modding again the other day, and finished this:  "Runaground" a speedboat for the road  lots more pics and info on gtagarage (yep its uploaded and ready to drive) im not sure what to make next, maybe i will finish something from my folder of semi forgotten stuff
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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Haven't posted in here for a while, so I might as well return here by showcasing something I've been playing around with. Still WIP.
New Sabre.

Additions/Changes
• New Wheels (From Rhapsody). • New exhaust and exhaust position (From Slamvan). • New Engine component (From Slamvan). • Bonnet/Hood scoop (2 variations, both from Sabre GT). • Front & Rear bumpers slightly transformed.
If there's anything you guys have in mind that I could add, feel free to post your ideas and let me know what you think.
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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Thanks for the replies guys. About the bumpers, there isn't that much of a difference between the stock ones and the modified ones.
Here is the difference.

Perhaps the angles at which the photo's were taken give a false sense of what it actually looks like and make them appear to be fatter.
Additions/Changes Update
• New interior. - Steering wheel badge changed to a Chevy Monte Carlo badge. - New car radio texture. - No longer a red interior but black and red. - New RPM meter and speedometer. - Steering wheel brightened a little.
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buchsi  |
Posted: Tuesday, Apr 10 2012, 22:42
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Thug

Group: Members
Joined: Nov 7, 2003


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| QUOTE (lpgunit @ Sunday, Apr 8 2012, 14:02) | | Nice job on the low-def Buffalo, dude! Anyway, does any one of you guys have tips on making such low-poly vehicles? |
Thanks  There is not much to it, just focus on the essentials of the model. For me, I like to make knockoffs of real vehicles, so I don't need to be 100% true to model and I can let my own ideas flow in. Just keep it simple, not too much into detail. Sometimes I model some sections of the vehicle again, and try around with the positions of the polygons, to get a accurate shape, with less polygons.
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quechus13  |
Posted: Wednesday, Apr 11 2012, 21:09
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Boss

Group: Members
Joined: Dec 19, 2008


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bammargera  |
Posted: Thursday, Apr 12 2012, 21:04
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Just Call Me Rob, Its Easier That Way

Group: Members
Joined: Sep 24, 2006



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| QUOTE (buchsi @ Friday, Apr 6 2012, 15:58) | Have the new banshee ingame for a while now, but it still has no damage model.
*snip*
And already started a new project a while ago, the III-Era Buffalo for iOS. Had plans for a police and a mafia version.
*snip*
Don't know if I ever finish them, I don't have much time and motivation lately, due to work | Love them, really nicely fit into the III style, not many mods manage to keep the style of the game they are for like these do, keep it up they look great
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