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Forum Rules GTA: San Andreas

TOPIC TITLE FORMAT
[SnP] Mission name [v1/2]
REQUESTER FORMATHELPER FORMAT
Missions: mission name(s) here
Link: the URL to your saved game here
Notes: anything you want the helper to be aware of when they do your mission for you
For: name of the person whose mission you've done...this will be explained later
Missions: list of missions you completed
Helper: your name...again this be explained later
Link: the URL to the saved game

Useful Links:

Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Demarest's SA Code Tools

 w/ Time Vault - Save N Play on demand!
 
Demarest  
Posted: Wednesday, Sep 20 2006, 19:32
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what could be
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As with any Code Tools thread, this is a work in progress. Time Vault is not yet finished and is only present in the title for the sake of familiarity. In keeping with providence, the project that will become Time Vault is known as Mission Passers. You can find the specific development topic here. This topic is for release and troubleshooting of the entire Code Tools series... for now.

THE CURRENT SET OF SA CODE TOOLS


HOW TO USE CODE TOOLS - Code Tools only support saves that were made with the original SCM. Once you have saved your game, backup the main.scm in your /data/script/ folder by renaming it to something like mainORIGINAL.scm. Put the main.scm from the associated Code Tool in its place and load your savegame. This CAN be done while SA is running. Once you are finished with the benefits of the Code Tool, save your game, restore your main.scm, and reload the save you just made. Code Tools such as Pillager do not require you to revert back to the original main.scm.

Mission Passers - Any mission it supports can be passed simply by starting it. Currently supports v1 and v2 and is in the process of being developed to ultimately encompass any task in SA that it can. Supported mission list below.*

Pillager v1 - Reveals ingame the location of any tags, horseshoes, or oysters YOU have left while also adding visibility to all photo op locations. THIS TOOL IS NOT A CHEAT.

Rebirth v1 - Like Trip Skip. But instead of taking you from point A to point B, it instead takes you from outside the mission to back to where it started. Useful for missions like the Chiliad Challenge or Wrong Side Of The Tracks where failure can leave you very far away from its starting point. Does not support all missions.

* List of missions currently supported by Mission Passers:
-Big Smoke (first mission)
-Cesar Vialpando (Sweet's lowrider competition)
-Catalyst
-Robbing Uncle Sam
ALL of Big Smoke's missions
-Life's A Beach
-Management Issues
-Burning Desire
-Gray Imports
-Tanker Commander
-Body Harvest
-Wear Flowers In Your Hair
-Supply Lines
-Back To School
-Photo Opportunity
-Learning To Fly
-N.O.E.
-Stowaway
-Madd Dogg
-Freefall
-Vertical Bird
-End Of The Line (1, 2, and 3)
-BMX
-NRG 500
-Bloodring
-Kickstart
ALL R3 missions.

As a side not to those that might consider this redundant: It has been discussed and this was the resolution arrived upon. Feel free to visit the VC and GTA3 sections for further verification.


This post has been edited by Justin on Friday, Dec 14 2007, 07:21
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Seddo  
Posted: Thursday, Sep 21 2006, 11:26
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YNWA
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Very Nice work Demarest icon14.gif this will surely help alot of people out including myself wink.gif

how would the GTA world live with out you lol.gif
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Demarest  
Posted: Sunday, Sep 24 2006, 00:37
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It wasn't until after I re-released Pillager and Rebirth to include support for SA v2 users that I realized that spaceeinstein had sabotaged the files on my computer. The problem has been isolated and fixed as of ealier this morning. Couldn't announce it until now. Anbody who's downloaded either of these before this post will need to redownload them.

This sabotage at no point in time effected Mission Passers.
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San Anzeas  
Posted: Monday, Oct 9 2006, 18:11
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hey could u make a pillager type mod for unique jumps only plz coz i need one right now'
thanx........
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San Anzeas  
Posted: Monday, Oct 9 2006, 18:13
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also i am using v1 ok........
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Demarest  
Posted: Tuesday, Oct 10 2006, 02:12
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what could be
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Feel free to edit your post so that this pinned topic does not get polluted.

Starting with SA, UJ's are hadrcoded functions of the engine, not unlike Rampages were in earlier GTA3D's. Which means the SCM has no way of detecting such things. However, there may be tools/trainers out there that might since they use direct memory access. Once SCM-based mem-hacking becomes more readily available, something like that should become more realistic.
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HolyGrenadeFrenzy  
Posted: Friday, Oct 13 2006, 06:04
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drrnage E ih unarEy
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Whoops this Shop has multiple shops......tiptoe toward another door! Where is that ...oh thanx Demarest smile.gif

This post has been edited by HolyGrenadeFrenzy on Saturday, Oct 14 2006, 13:41
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Demarest  
Posted: Friday, Oct 13 2006, 13:53
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what could be
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Well, this is the general Code Tools thread. Mission Passers development thread can be found here.
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onamacwin  
Posted: Wednesday, Dec 20 2006, 22:22
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sad.gif ok Im having a prob, with the snapshots. i have gotten 40 of them, however, something got seriously messed up when I was using pilliger to try and find all of them, cause when I have finaly have gotten the 40 snapshots, there was no more green spots left at all, even tho i just have 40 of the 50 snapshots.. Im not sure what happened here, I even tried to turn it off, save the progrees and reload the snapshots agian, but more than 10 greens appear on radar, when I just need 10, and am curious to know if anyone else has had this happen to them as well.. I am using GTA SA 2nd Edition, Might be part of the issue, maybe not.. but, I really want to get all of them, and am hoping you Demarest, know what might be going on here, but if not, I hope that your able to look into it anyways... if you need at all, the games saves, let me know, cause I don't have any way of uploading right now.. but I can find someplace to do so.. hope to hear from you/someone soon.. Thanks..
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Saget  
Posted: Wednesday, Dec 20 2006, 23:26
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QUOTE (onamacwin @ Dec 20 2006, 19:22)
sad.gif ok Im having a prob, with the snapshots. i have gotten 40 of them, however, something got seriously messed up when I was using pilliger to try and find all of them, cause when I have finaly have gotten the 40 snapshots, there was no more green spots left at all, even tho i just have 40 of the 50 snapshots.. Im not sure what happened here, I even tried to turn it off, save the progrees and reload the snapshots agian, but more than 10 greens appear on radar, when I just need 10, and am curious to know if anyone else has had this happen to them as well.. I am using GTA SA 2nd Edition, Might be part of the issue, maybe not.. but, I really want to get all of them, and am hoping you Demarest, know what might be going on here, but if not, I hope that your able to look into it anyways... if you need at all, the games saves, let me know, cause I don't have any way of uploading right now.. but I can find someplace to do so.. hope to hear from you/someone soon.. Thanks..

If you read the readme file, it says that things like this can occur. So... get a map and go hunt the other 10 spots manually =)
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ThunderKnight  
Posted: Wednesday, Jan 17 2007, 10:01
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Rat
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Hey Demarest .

Your tools saved me some of the missions.

Is it possible to add mission like.

1. Wu Zi Mu
2. Farewell, my love...
3. High Stakes.. Low Rider.

This mission are so frustrating.
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Prickle  
Posted: Saturday, Feb 24 2007, 21:31
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Hey, Demarest, nice work on the code tools thus far.

I plugged in pillager last night and noticed all the tags on the west side of Los Santos did not appear on the map. Amazingly (or pathetically), I remembered the majority of those locations. Using the map from gta.com.au, tags between #34 and #48 are effected. I don't know if you've heard of this before of if I just have a weird install, but I thought the info might be of some help.
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Saget  
Posted: Sunday, Feb 25 2007, 01:34
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QUOTE (Prickle @ Feb 24 2007, 18:31)
Hey, Demarest, nice work on the code tools thus far.

I plugged in pillager last night and noticed all the tags on the west side of Los Santos did not appear on the map. Amazingly (or pathetically), I remembered the majority of those locations. Using the map from gta.com.au, tags between #34 and #48 are effected. I don't know if you've heard of this before of if I just have a weird install, but I thought the info might be of some help.

Happened to me as well. You know what I did? I got all the tags that were showing up in the map, then I saved the game. When I reloaded it, the remaining tags were showing up normally =)
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Prickle  
Posted: Sunday, Feb 25 2007, 22:21
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Good to know it doesn't require more a fix than loading twice.
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kaktus9  
Posted: Sunday, Apr 22 2007, 14:49
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can you add to your mission passer Farewell, my love... mission as soon as possible (i'm desperate , cos i have to complete it and i always end rolled over on the roof of the car)
or meaby there is a trainer or something that makes car undamagable or un rolloverable or both?
please help me how to pass that mission
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why2me  
Posted: Thursday, May 10 2007, 13:57
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Well I have completed SA 100%,just like VC and III. but stuck at 69 out of 70 unique jumps, would some one help me to complete that 70/70. Demarest did it back in VC when theres 35/36. Whos now...Well this forum great .In SA I struck at taxi glitch and get the patch.well waiting for the cure......
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silencer263  
Posted: Monday, Jun 25 2007, 04:42
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Square Civilian
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QUOTE (Demarest @ Sep 20 2006, 19:32)
As with any Code Tools thread, this is a work in progress. Time Vault is not yet finished and is only present in the title for the sake of familiarity. In keeping with providence, the project that will become Time Vault is known as Mission Passers. You can find the specific development topic here. This topic is for release and troubleshooting of the entire Code Tools series... for now.

THE CURRENT SET OF SA CODE TOOLS


HOW TO USE CODE TOOLS - Code Tools only support saves that were made with the original SCM. Once you have saved your game, backup the main.scm in your /data/script/ folder by renaming it to something like mainORIGINAL.scm. Put the main.scm from the associated Code Tool in its place and load your savegame. This CAN be done while SA is running. Once you are finished with the benefits of the Code Tool, save your game, restore your main.scm, and reload the save you just made. Code Tools such as Pillager do not require you to revert back to the original main.scm.

Mission Passers - Any mission it supports can be passed simply by starting it. Currently supports v1 and v2 and is in the process of being developed to ultimately encompass any task in SA that it can. Supported mission list below.*

Pillager v1 - Reveals ingame the location of any tags, horseshoes, or oysters YOU have left while also adding visibility to all photo op locations. THIS TOOL IS NOT A CHEAT.

Rebirth v1 - Like Trip Skip. But instead of taking you from point A to point B, it instead takes you from outside the mission to back to where it started. Useful for missions like the Chiliad Challenge or Wrong Side Of The Tracks where failure can leave you very far away from its starting point. Does not support all missions.

* List of missions currently supported by Mission Passers:
-Big Smoke (first mission)
-Cesar Vialpando (Sweet's lowrider competition)
-Catalyst
-Robbing Uncle Sam
ALL of Big Smoke's missions
-Life's A Beach
-Management Issues
-Burning Desire
-Gray Imports
-Tanker Commander
-Body Harvest
-Wear Flowers In Your Hair
-Supply Lines
-Back To School
-Photo Opportunity
-Learning To Fly
-N.O.E.
-Stowaway
-Madd Dogg
-Freefall
-Vertical Bird
-End Of The Line (1, 2, and 3)
-BMX
-NRG 500
-Bloodring
-Kickstart
ALL R3 missions.

As a side not to those that might consider this redundant: It has been discussed and this was the resolution arrived upon. Feel free to visit the VC and GTA3 sections for further verification.

um ya can someone explain that to me please
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yesimagirl  
Posted: Monday, Jun 25 2007, 05:27
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i have the mission passer and it doesnt work for wrong side of the tracks cryani.gif

i followed all the directions..is there something i'm missing
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silencer263  
Posted: Monday, Jun 25 2007, 05:37
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yesimagirl can u explain how i get the mission passer
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silencer263  
Posted: Monday, Jun 25 2007, 05:39
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Square Civilian
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Joined: Jun 23, 2007

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Shifty41s_beerhatsmilie2.gif Shifty41s_beerhatsmilie2.gif Shifty41s_beerhatsmilie2.gif monocle.gif icon14.gif icon13.gif viddy_pirate.gif moto_whistle.gif anuj_cop.gif muppetmaster_karma.gif and tell me how to install i think i said that in last message did i repeat myself
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