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[Official] Radiosity Prelighting pre-lighting and radiosity setup
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illspirit  |
Posted: Wednesday, Jul 12 2006, 03:07
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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I think I've just about reconstructed the radiosity formula used for San Andreas. It could probably use a slightly higher sun, but that would require more prodding to everything else to get the hue/saturation ratios to match up again. Here's a side-by-side of a quickish solution and some vert colors from SA. Left side is a building in Los Santos, right is the test scene. Top half is viewed from the northeast, bottom from the southwest:  If anyone with Max6 or higher wants to try to tweak it a bit, here's some screens of the relevant rollouts and stuff: day_time.jpgdaylight_properties.jpgsun_color.jpgexposure_control.jpgOr if you have Max 8, download the test scene here: http://media.gtanet.com/illspirit/files/MIlightingtest.rarNote, this is a Daylight system, not Sunlight, and the IES Skylight is default, so no need to muck with the colors there. Ambient light is 0 (skylight entity handles that). All objects should use the default gray Max material while rendering the radiosity solution. At the end, vert colors should be applied as 'lighting only.' Assigning > Maxscript > More > Assign Vertex Colors http://uppix.net/2/f/0/7609b8ed5b6229a92ffb8c4e55f6d.jpgSo, yea, if anyone thinks they can get this even closer to R*^'s solution, please say so. Or, if it's close enough, then we could just roll with it... This post has been edited by aad on Thursday, Aug 2 2012, 11:01
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locO G  |
Posted: Wednesday, Jul 12 2006, 12:21
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LocO by name... But keeping an even keel.

Group: Members
Joined: Oct 28, 2005



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This is wonderful news. Well done illspirit. That's this evenings entertainment taken care of. Edit: The results are great and calculation takes no time at all on a lot by lot basis. If you had to do a lot of them though... This does seem a little brighter than the old MI-VC standard. I might have notched down the brightness in the exposure control, but if this is the SA standard the so be it. I like the addition of colour to the lighting, it makes it look like like a really sunny day (as indeed it is here today). Alexg:| QUOTE | | But how can I apply it on my models? |
The 3d max reference guide explains about using radiosity and exposure controls. All you then need to do is assign vertex colours (also explained in the reference guide) and covert to an editable mesh. This post has been edited by locO G on Wednesday, Jul 12 2006, 18:49
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locO G  |
Posted: Thursday, Jul 13 2006, 20:20
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LocO by name... But keeping an even keel.

Group: Members
Joined: Oct 28, 2005



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Another pic of the new prelighting.  I have to say it does seem a little on the bright side and tends to bleach out the lighter textures. I would suggest reducing the brightness a little in the exposure control or am I missing something? I have double checked all the settings and 'exterior daylight' is checked. Could there be any difference between Max 6 and 8? I doubt it. Let's see what happens when others get their lots in game. | QUOTE | | ...but it doesnt looks right now in GTI since whole gti isnt pre-lighted yett my building will look too bright in the surrounding... |
First report. I wait to see what you think, Gforce. This post has been edited by locO G on Friday, Jul 14 2006, 00:19
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Black-hawk  |
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Boss

Group: The Connection
Joined: Mar 28, 2004

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