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Pages: (3) [1] 2 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [Official] Radiosity Prelighting

 pre-lighting and radiosity setup
 
illspirit  
Posted: Wednesday, Jul 12 2006, 03:07
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I think I've just about reconstructed the radiosity formula used for San Andreas. It could probably use a slightly higher sun, but that would require more prodding to everything else to get the hue/saturation ratios to match up again. Here's a side-by-side of a quickish solution and some vert colors from SA. Left side is a building in Los Santos, right is the test scene. Top half is viewed from the northeast, bottom from the southwest:

user posted image

If anyone with Max6 or higher wants to try to tweak it a bit, here's some screens of the relevant rollouts and stuff:

day_time.jpg
daylight_properties.jpg
sun_color.jpg
exposure_control.jpg

Or if you have Max 8, download the test scene here: http://media.gtanet.com/illspirit/files/MIlightingtest.rar

Note, this is a Daylight system, not Sunlight, and the IES Skylight is default, so no need to muck with the colors there. Ambient light is 0 (skylight entity handles that). All objects should use the default gray Max material while rendering the radiosity solution. At the end, vert colors should be applied as 'lighting only.'

Assigning > Maxscript > More > Assign Vertex Colors

http://uppix.net/2/f/0/7609b8ed5b6229a92ffb8c4e55f6d.jpg

So, yea, if anyone thinks they can get this even closer to R*^'s solution, please say so. Or, if it's close enough, then we could just roll with it...

This post has been edited by aad on Thursday, Aug 2 2012, 11:01
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locO G  
Posted: Wednesday, Jul 12 2006, 12:21
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This is wonderful news. Well done illspirit.
That's this evenings entertainment taken care of.

Edit: The results are great and calculation takes no time at all on a lot by lot basis. If you had to do a lot of them though...

This does seem a little brighter than the old MI-VC standard. I might have notched down the brightness in the exposure control, but if this is the SA standard the so be it.

I like the addition of colour to the lighting, it makes it look like like a really sunny day (as indeed it is here today).

Alexg:
QUOTE
But how can I apply it on my models?

The 3d max reference guide explains about using radiosity and exposure controls.
All you then need to do is assign vertex colours (also explained in the reference guide) and covert to an editable mesh.

This post has been edited by locO G on Wednesday, Jul 12 2006, 18:49
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Alexg  
Posted: Wednesday, Jul 12 2006, 12:47
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But how can I apply it on my models?
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aad  
Posted: Thursday, Jul 13 2006, 07:03
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So now its time to pre-light the GTI islands properly i gues i will make a start on it soon and give it to Gforce or he is already pre-lighting it. And i gues assigning vertex colors with lighting only should give me better results then i had earlier with my old devkit stuff. Really good work on this one Illspirit it looks promising and almost the same. smile.gif
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Black-hawk  
Posted: Thursday, Jul 13 2006, 11:28
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Omg woot.
Oh and hay guys. turn.gif
EDIT: Oh snaps, it's LS lighting, isn't it a bit too, *warm* (color schemes), I'd think MI would go best with SA's Country/SF lighting.

Time to experiment. Shifty41s_beerhatsmilie2.gif

This post has been edited by Black-hawk on Thursday, Jul 13 2006, 11:46
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Gforce  
Posted: Thursday, Jul 13 2006, 14:30
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ooooh this looks like it could be fun biggrin.gif

played with the test scene and it looks like the settings are good to go.

going to do some illcom experimentation next.

thanks for releasing this illy.

Edit: Woohoo it looks like this works fine, time to try this ingame biggrin.gif

here's a pretty pic.........

user posted image

This post has been edited by Gforce on Thursday, Jul 13 2006, 16:07
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AleXXX  
Posted: Thursday, Jul 13 2006, 19:01
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Greate!!!
I'll test it soon on new PC...
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locO G  
Posted: Thursday, Jul 13 2006, 19:02
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Here's a pic of one of my skyscrapers with the new lighting standard.

user posted image

Radiosity rules!
Of course this does mean I'll have to redesign my shopping centre and create a different standard for all interior geometry (more work, more fun).

QUOTE
  Greate!!!
I'll test it soon on new PC...

Welcome back AleXXX. Isn't it just great to have a new PC.

This post has been edited by locO G on Thursday, Jul 13 2006, 20:25
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aad  
Posted: Thursday, Jul 13 2006, 19:54
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that just looks really nice and clean that new lighting gives Myriad really an better feeling and atmosphere. cool.gif all the things really come together this week smile.gif passed second grade of school and i passed my driver license exam next up is finishing of my drawings for my work and finish of my lots for myriad. biggrin.gif



WHOOHO got mine working now too really make my buildings look better but it doesnt looks right now in GTI since whole gti isnt pre-lighted yett my building will look too bright in the surrounding area so im thinking of starting to pre-light all of GTI in the next few weeks. maybe i got 2 weeks of after this week and then i got enough free time to start doing that.

This post has been edited by aad on Thursday, Jul 13 2006, 20:31
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locO G  
Posted: Thursday, Jul 13 2006, 20:20
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Another pic of the new prelighting.

user posted image

I have to say it does seem a little on the bright side and tends to bleach out the lighter textures.
I would suggest reducing the brightness a little in the exposure control or am I missing something?
I have double checked all the settings and 'exterior daylight' is checked.
Could there be any difference between Max 6 and 8? I doubt it.
Let's see what happens when others get their lots in game.

QUOTE
...but it doesnt looks right now in GTI since whole gti isnt pre-lighted yett my building will look too bright in the surrounding...


First report.
I wait to see what you think, Gforce.

This post has been edited by locO G on Friday, Jul 14 2006, 00:19
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lord fido  
Posted: Thursday, Jul 13 2006, 20:28
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mercie_blink.gif Max 8? Where can you get it from? just got max7.
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locO G  
Posted: Thursday, Jul 13 2006, 23:35
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QUOTE (lord fido @ Jul 13 2006, 20:28)
mercie_blink.gif  Max 8? Where can you get it from? just got max7.

Answer:
Autodesk

There's no 'warez' here.

Off topic! Off topic!


PS: Has anyone got anything in game yet?

This post has been edited by locO G on Friday, Jul 14 2006, 00:12
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Cran.  
Posted: Friday, Jul 14 2006, 04:11
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Damn, that's a major improvment! I can't wait to see my lots in radiosity!

@GForce 'tis pretty, apart from some dodgy shading on your Myriad Motorbikes lot wink.gif
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Black-hawk  
Posted: Friday, Jul 14 2006, 10:14
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aad  
Posted: Friday, Jul 14 2006, 15:04
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Works nice ingame tounge.gif

user posted image

and another one from above.

user posted image

i still need to check the settings but it finnaly works. inlove.gif
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locO G  
Posted: Saturday, Jul 15 2006, 19:25
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I've solved my little brightness problem. It was my fault.

illspirit's MI-PLS workd perfectly, even the road sections match up.

Pre lit locoshops.

user posted image

user posted image

This post has been edited by locO G on Saturday, Jul 15 2006, 19:27
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aad  
Posted: Saturday, Jul 15 2006, 19:28
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That is really looking sweet loco, wow.gif i wish GTI would look like that hope i can finish of my drawings and then i will start on my lots again.
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Cerbera  
Posted: Saturday, Jul 15 2006, 23:19
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Well done ill, you stuck at it and it looks like all your hard work on matching the lighting has paid off. Even the quick tests on existing lots are looking awesome. smile.gif

And well done to the folks who've been trying it out and posting screenshots of their results! Black-hawk, that's a top-class piece of architecture you've got there.
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locO G  
Posted: Sunday, Jul 16 2006, 00:18
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QUOTE (Cerbera @ Jul 15 2006, 23:19)
... Black-hawk, that's a top-class piece of architecture you've got there.

You're telling me.
I've had the pleasure of testing it in game and, believe you me, there's a lot more to it than meets the eye.

I'll let Black-hawk explain.
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Jost_Vice  
Posted: Monday, Jul 17 2006, 17:59
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Damn that looks really very good... I cant wait to see it in action, I need to learn to prelight tounge.gif
All piccies looks sweet
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