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Pages: (55) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [Official] PPT 2

 Preview Picture Topic (part 2)
 
Cran.  
Posted: Sunday, Jun 18 2006, 09:42
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Disclaimer: This is replacing the former topic as it is slowing down the server.

This is the place where you can post pictures and information about your in progress work for myriad, wether that be a car, lot or whatever really!

Start posting and vote this topic up!
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Black-hawk  
Posted: Sunday, Jun 18 2006, 11:40
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I'll start off with problems then. tounge.gif

Any idea on what might be causing this obscure whiteness?

Also, when I render the model is too bright. I only imported the 3ds after adjusting something in the model with zmod (UV mapping).

user posted image

The blurred out area is something you guys aren't supposed to see yet.
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Cran.  
Posted: Sunday, Jun 18 2006, 12:44
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Can someone jump into the illcom dev kit and get my illcom_c4_r7, then export it as a Vice dff? I need it so I can edit my lot! wow.gif
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Jost_Vice  
Posted: Sunday, Jun 18 2006, 18:21
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realtime, not prerendered
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Cran, your lot was in the 0.4 version? if the answer is yes, I can.

Some pics of my new lot, very wip. Ideas welcome!

user posted image

user posted image

Nice lot Black, I cant say this in the other PPC.
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lord fido  
Posted: Sunday, Jun 18 2006, 20:59
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QUOTE (Jost_Vice @ Jun 18 2006, 18:21)
Cran, your lot was in the 0.4 version? if the answer is yes, I can.

Some pics of my new lot, very wip. Ideas welcome!

user posted image

user posted image

Nice lot Black, I cant say this in the other PPC.

Why don't you add a streets in the middle so its divided by 4. You make a Little Italy or a Little Mexico district. You add banners , shops and houses.
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kaaspizza  
Posted: Sunday, Jun 18 2006, 21:35
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my first little progress on my lot..
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ParoXum  
Posted: Sunday, Jun 18 2006, 21:45
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@Jost_Vice : your billboard is oversized, seems it's as big as a building itself. For the ideas, i think
lord fido says the best you can do. Divide your lot into parts, and make differents areas, and on the middle, the build.

Other than that, good work, need more ideas tough. tounge2.gif
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locO G  
Posted: Sunday, Jun 18 2006, 22:25
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QUOTE (kaaspizza @ Jun 18 2006, 21:35)
my first little progress on my lot..
user posted image

Gosh. More glass roofs for Myriad. Are you going to put glass in?

The museum JasonB's finishing, my shopping center and Gforce's showroom, this is the year of glass.

It's a good looking start. What sort of lot are you modelling and where is it?
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kaaspizza  
Posted: Monday, Jun 19 2006, 06:27
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QUOTE (locO G @ Jun 18 2006, 22:25)
QUOTE (loCo G @ Jun 18 2006, 21:35)
Gosh. More glass roofs for Myriad. Are you going to put glass in?

The museum JasonB's finishing, my shopping center and Gforce's showroom, this is the year of glass.

It's a good looking start.  What sort of lot are you modelling and where is it?

I don't know, if it looks cool yes. sleepy.gif
Euhm its the centrum area of gti island lot 47/48.
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GT-1  
Posted: Monday, Jun 19 2006, 12:28
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QUOTE (Black-hawk @ Jun 18 2006, 11:40)
I'll start off with problems then. tounge.gif

Any idea on what might be causing this obscure whiteness?

Also, when I render the model is too bright. I only imported the 3ds after adjusting something in the model with zmod (UV mapping).

user posted image

The blurred out area is something you guys aren't supposed to see yet.

Last time I used Zmod 1.7, when you exported to .3ds it always added a chrome material to the model which ended up causing similar problems. I haven't touched Zmod for over a year and I never used it to model anything so it might be a different issue. Check the material slots in Max and see if there is a chrome material anywhere. I'm rather lost as to why people stick with Zmod at all though.
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mickarrow  
Posted: Monday, Jun 19 2006, 14:20
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When I first saw your problem I thought it was just a light source placed to near to the model.
I often get that when I place an omni light, but it renders fine.
Check your materials, not only for that chrome material, but also for the settings of your materials: glossiness, etc...


btw, LocO G, you forgot one glass building rolleyes.gif
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Jost_Vice  
Posted: Monday, Jun 19 2006, 21:04
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Bad news... my 3dmx 6 is f*cked, I dont see the move arrows, the objects, my work on the construction is save in a corrupted file (i can recover it dontgetit.gif ) beh... I download 3dmx 8 trial version, its work fine, but is it ''30 days'' bored.gif
(with this I want to say if any good person can help to... er... ''buy'' the 3dmx, but not here, you can send me a email)

I'm going to try to do new lot, ideas?
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mickarrow  
Posted: Monday, Jun 19 2006, 22:38
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That's sad to hear JV. Hope you conquer this obstacle soon...


And to show you all I haven't forgotten about my illsub lots, some screenies...

user posted image

user posted image

As you can see, there's still a sh*tload of work to do...(re)texturing, moddeling, details, landscaping, exporting, col, lod, ...
I remembered something about a deadline sigh.gif But hey, it's 3 lots, right?
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Scottendo  
Posted: Tuesday, Jun 20 2006, 01:53
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Wow!

That lot is awesome, love the Myriad star pool.
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aad  
Posted: Tuesday, Jun 20 2006, 06:46
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whoah amazing work mickarrow never thought it would end up like that. hope you can get the swiming pools and stuff working right ingame tounge.gif smile.gif i really want to take a dive in them when they are finished,
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steve-m  
Posted: Tuesday, Jun 20 2006, 09:07
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Wow! Not only the buildings look great and very creative, I also love that extra road and your playing with the different heights of the terrain. That's the quality we need. icon14.gif
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Cran.  
Posted: Tuesday, Jun 20 2006, 11:28
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I can't wait to see that ingame!
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Simon.  
Posted: Tuesday, Jun 20 2006, 11:40
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mickarrow, that is the ultimate wow factor wow.gif!!
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kaaspizza  
Posted: Tuesday, Jun 20 2006, 12:08
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omg mickarrow it looks wonderfull even better than that,
really want to see that ingame inlove.gif
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mickarrow  
Posted: Tuesday, Jun 20 2006, 20:53
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Thank you for all the nice comments.
This won't be ingame for a while, I still got quite some stuff to do with these lots, but it's coming along smile.gif
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