IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 New map and PROBLEM with trains

 rail and road xing with working lights
 
mibars  
Posted: Saturday, Jun 17 2006, 13:39
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



Hi!
Yes, I'm again making new GTA2 map smile.gif

Now it is highway with 6 surrounding diffrent terrains, that are connected to highway with 3 intersections. This will be multiplayer map (that's why there will be 6 terrains = 6 starting points). Because only one entrance to each terrain is too easy to be blocked by well armoured player, there are also back roads just in case we don't want to fight right now smile.gif

And to make them WAY slower than highway they are narrow (usually without sideways/pavement), dangerous (road on a cliff, narrow bridges, rail crossings), and longer (highway is straight).

Here are some screenies:* (Press "rozmiar oryginalny" to see full size)
FIRST AREA: WESTERN
user posted image
SECOND AREA: FACTORY
user posted image
THIRD AREA: SMALL TOWN
user posted image
FOURTH AREA: VILLAGE
user posted image
FIFTH AREA: OLD TOWN(?)
user posted image
SIXTH AREA: ???
(Need an idea!!!)
CONNECTING ROAD: FREEWAY
user posted image
CONNECTING ROAD: FOREST, MOUNTAINS AND FIELDS
user posted image
CONNECTING ROAD: CLIFF
user posted image
___________
*Final product may differ smile.gif

And this is what I did, now I got a problem:
How to make rail and road crossing with working lights and stopping cars
My best idea is to place in a tunnel "fake" car that will be destroyed by an oncoming train. Then, when script will detect destroyed car, it will turn on lights and something to stop cars (give an idea - command "switch_road ON/OFF" makes compiler crash (fake command?) ) , then after 5-10 seconds destroyed car will be deleted and replaced, and lights will be turned off. Maybe someone has better idea? And how to stop "dummy cars" to run under the train?
EDIT:
Bigger problem found with cars driving on rails, and trains on roads smile.gif but solved with little use of SLOPES:
user posted image. Now I can focus on problem #1

Hope I'll have some help in this smile.gif

This post has been edited by mibars on Saturday, Jul 1 2006, 12:38
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Sunday, Jun 18 2006, 13:28
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



You could place a ped, with the order of doing nothing, and NOT REACTING TO SHOTS, would suck if he ran, or a player would reach him, and just make it like the car thing.
And those areas are good... never made such good area's myself, ussually have the same type houses, lol.
And would it be a nice idea to... like i did, get trains to go trough the city, go trough roads, pavements, destroying all kinds of things in the way?
Also gave me the ability to make some nice hidden powerups, trough connections with the tunnel(no train racks used trough, or BZzZT!!).

Cant think of any other idea's. Maybe, you will get idea's from my biggest made map ever? Its called Chaos City. And has most idea's i named.
Users WebsitePM
  Top
 

 
mibars  
Posted: Sunday, Jun 18 2006, 18:26
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



Ped = BzZzZzT!!!
Cars don't take any damage from just standing on railtracks (as they did in gta1). My other problem is now how to stop cars, but allow player to enter tracks.

There will be tunnel blockers placed to prevent taking shortcuts through tunnels smile.gif

EDIT:
Who has set max limit of pictures per post? It is weird!

OK so here You can find more pics of my map:
http://mibars.fotosik.pl/albumy/25415.html

This post has been edited by mibars on Sunday, Jun 18 2006, 21:58
Users WebsitePMICQ
  Top
 

 
mibars  
Posted: Monday, Jun 26 2006, 11:12
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



REALLY Nobody can help me to find way to stop cars? It won't look good, when you will see (lights) and hear (bell) oncomming train and stupied AI cars hitting the train...

Ah... Sometimes album posted above doesn't work... Try http://mibars.fotosik.pl/
Users WebsitePMICQ
  Top
 

 
Sektor  
Posted: Monday, Jun 26 2006, 11:46
Quote Post


GTAMP.com
Group Icon
Group: Members
Joined: Jan 28, 2003

au.gif

Member Award




You can try putting objects in their way at each crossing. I remember there are invisible objects.
Users WebsitePMMSNXbox Live
  Top
 

 
Miner  
Posted: Friday, Jun 30 2006, 20:24
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



I think i got an idea, to stop cars from crossing, will look maybe weird, but ok...
You might want to put invisible tiles as a wall before the train racks(there are in every sty file some invisible tiles, i persume).

I am using invisible tiles as some kind of Force Field, will be a suprise... for players... hehehe.
another idea would be putting a brige for the dummy traffic to follow.

And im not sure but i think trains make the game crash if they go on a block with more then 1 green arrow. I think that happened in my chaos city, just edited the road.

Hmmm... maybe... put a tunnelblocker in the way? or whatever those things are. They stop ALL EXCEPT trains.

Hmm, better get working on some trains in my map. Sooner or later...
Users WebsitePM
  Top
 

 
mibars  
Posted: Friday, Jun 30 2006, 20:55
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



My problem is little more complicated.. As you could see on some screenies I made rail and road crossings from slopes - tracks are lowered, and invisible road is above tracks. This is because (as you said) there cannot be more than 1 green arrow on rail tracks, and it also prevents cars from turning on tracks (and following it as normal road) and train from turning on road (!!!). Distance between "lowered" train and "raised" cars is so small, that train rams all cars and peds. My idea is to make this rail tracks dangerous for player - that he could without problem cross it even when he will know, that train is oncomming/just passed. I just want to make dummy cars to listen to signals and player to choose "Will I be fastter, than train or not?" As I have no idea how to stop cars I think I'll leave AI-driven cars to crash with train :>
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Friday, Jun 30 2006, 23:05
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



i think i know a simple solution, make the cars do a U turn, to turn around, players wont listen to green arrows anyway, lol.
I did it in my chaos city, making cars go avoid the train's path, if it came on road, sidewalks, ect, still like the idea, a train going trough the city crushing stuff...

Trough having warning alarms is a handy idea, i did not put any in mine and some players where like WTF!? when a train comes out of the wall and kills em'. I love my train.
Users WebsitePM
  Top
 

 
wkter  
Posted: Saturday, Jul 1 2006, 08:00
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jun 30, 2006

nw.gif

XXXXX



why not use traffic light??
PM
  Top
 

 
mibars  
Posted: Saturday, Jul 1 2006, 12:07
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



Miner - but how to change arrows ingame using script? I want dummy cars crossing rail tracks and stopping only when train is oncomming.

Traffic lights - do you think, that train would listen to trafiic lights? smile.gif
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Saturday, Jul 1 2006, 19:32
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



Ah, traffic lights COULD stop cars...

However, no idea how to change arrows midgame...
Ill go check trough, if i find something ill say. Or if i got another idea.
Users WebsitePM
  Top
 

 
JernejL  
Posted: Sunday, Jul 2 2006, 12:03
Quote Post


Big Homie
Group Icon
Group: Retired Staff
Joined: Mar 11, 2002

se.gif

Member Award




QUOTE (mibars @ Jul 1 2006, 13:07)
Miner - but how to change arrows ingame using script? I want dummy cars crossing rail tracks and stopping only when train is oncomming.

Traffic lights - do you think, that train would listen to trafiic lights? smile.gif

well.. you can give trains car-weapons and you can shoot as passenger in them so it seems they are kind of cars..

seriously, i'd just leave it like that, would make funny moments when you make car chases around it and the train crashes into your opponent / cop..
Users WebsitePMMSN
  Top
 

 
mibars  
Posted: Sunday, Jul 2 2006, 17:30
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



QUOTE (JernejL @ Jul 2 2006, 12:03)
(...)car chases around it and the train crashes into your opponent / cop..

Yeah! That's why I don't want any "solid" thing to block entrance on tracks, I want only stop dummy cars smile.gif

But... I think, I'll leave these cars crashing, it is small problem smile.gif

Now I need an idea for sixth area!
WASTELANDS - no, ste.sty has not enough textures with "damadged stuff"
ARMY BASE - maybe, but I don't want to leave too many open spaces...

ANY OTHER IDEA?
Users WebsitePMICQ
  Top
 

 
JernejL  
Posted: Sunday, Jul 2 2006, 20:13
Quote Post


Big Homie
Group Icon
Group: Retired Staff
Joined: Mar 11, 2002

se.gif

Member Award




are you sure? well, ste.sty has most of army textures and damaged industrial stuff, i suggest you drive around russian part of map, i seriously doubt that you will ever come short with ste.sty rusty and damaged textures.
Users WebsitePMMSN
  Top
 

 
mibars  
Posted: Sunday, Jul 2 2006, 21:56
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



Unfortunatley, you have described bil.sty from 3rd map... In this tile set there are plenty of textures with dirty or damadged stuff, you can see this on my first map (http://mibars.w.interia.pl/gta2.html - don't look on the site, just download(pobierz)/look on screens (screeny)). In ste.sty (residental district) I remember only destroyed Sciencists building, destroyed Rednecks mobile home... Some damadged wooden stuff.. and that's all sad.gif
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Saturday, Jul 8 2006, 20:56
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



Uhhh... put tiles, that seem broken, like a... slope, pillar, those walls you can somehow go trough.

Or make a mess of random tiles?

Oh and bil.sty if my favorite, and most used.

And by the army base... you couls places boxes to... make open spaces less open? i like to put ALOT of boxes in area's i dont know what to put in(including stacking them on eachother), or random buildings.
Users WebsitePM
  Top
 

 
mibars  
Posted: Sunday, Jul 9 2006, 09:53
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



I made an army base smile.gif Check for screens:
mibars.fotosik.pl
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Sunday, Jul 9 2006, 19:27
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



Looking good!

Only type of army base i have is a... small area with a tank storage, with a door that opens for tanks ONLY, and of course, 2 exits, and a secret entrance.

Ah, remembers me, best thing i have in my map is probaly the factory, one of my earlyer creations, copied it in my map, to think of it, i think ill upgrade it.
And since the cannons in it dont work in the map i placed them in... i think ill make it something else.

You have any idea's for a map that needs to be... chaotic, dangerous, already got a flying train, lol. Suff like the flying train would be nice. I need more stuff that seems, against the law of nature.... or just a freakshow.

Ah, and good luck on the map.
Users WebsitePM
  Top
 

 
mibars  
Posted: Friday, Jul 14 2006, 14:36
Quote Post


GTA2 Mapmaker
Group Icon
Group: Members
Joined: Jul 17, 2004

pl.gif

XXXXX



QUOTE (JernejL @ Jul 2 2006, 12:03)

well.. you can give trains car-weapons and you can shoot as passenger in them so it seems they are kind of cars..



But how?

What's the name of train ingame to give a weeapon to it? I checked that this is not station name (but compiler show no error when compiling with commands connected to train "trak00", but the game crashes on beggining)
Users WebsitePMICQ
  Top
 

 
Miner  
Posted: Saturday, Jul 15 2006, 13:55
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
Group Icon
Group: Members
Joined: May 14, 2006

nl.gif

XXXXX



Maybe using object ID's maybe works, for names?
Or... i dont know... maybe simple names as train00, ect.

I think ill try those things, hmmm... [edit, maybe not exactly now, maybe when i feel like testing]

Or a player could always be forced to go in a train and then save it with STORE_CAR_CHARACTER_IS_IN ( player , name_of_a_CAR_DATA_slot ).

Cant think of anything else at the moment...
[edit, fixed spelling errors]

This post has been edited by Miner on Saturday, Jul 15 2006, 13:58
Users WebsitePM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (2) [1] 2 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG