GTA-SA/GTA-VC/GTA3 Modder Extraordinaire Group: Members
Joined: Aug 24, 2002
QUOTE (blackadder18 @ Jul 6 2006, 20:01)
For the Train Paths, is it encrypted like ped and car parts? If not then some people can start the Train Paths for release of Train
EDIT: It seems it ISN'T encrypted but there are 3 files: tracks.dat, train.dat and train2.dat Is anyone working on them?
No point doings that till we have atleast part of the tracks in game. Besides, no one person has a complete set of the co-ordinates. Just a question, does anyone know how to define where the train stops?
Luck. Runs. Out. Group: Andolini Mafia Family
Joined: Jun 19, 2005
QUOTE (JasonB @ Jul 6 2006, 12:02)
No point doings that till we have atleast part of the tracks in game. Besides, no one person has a complete set of the co-ordinates. Just a question, does anyone know how to define where the train stops?
Probably set it in the same spot for a few coordinates? Check out the SA-LC mod. They got it but it stuffs up at stops (Train goes through itself)
Ben "Cerbera" Millard Group: Members
Joined: Jun 22, 2002
Respawn said he would do tests with railway paths in November 2005, but I don't think they ever happened. As far as I know, the GTASA paths for trains are in the same format as vehicle and pedestrian paths. The only difference is that the trains are the only vehicle to spawn on them and they stop at stations.
I think Steve-M has been working on a paths export script recently. He's done a lot of research into exactly how they work.
This post has been edited by Cerbera on Thursday, Jul 6 2006, 15:32
Ben "Cerbera" Millard Group: Members
Joined: Jun 22, 2002
I think he's working on an export script for 3DS Max which will generate the binary path files used by GTASA. I think he posted a preview pic somewhere of a preliminary test.
LocO by name... But keeping an even keel. Group: Members
Joined: Oct 28, 2005
QUOTE (steve-m @ Jul 26 2006, 00:01)
Yep, but I didn't have time to do any work on them the last weeks. Will continue next month.
Please do (and I'm sure you will, given time).
Now that illspirit has sorted out the pre lighting standard, those paths are the key to all GTA-SA modding and not just for MI. They're the Holy Grail. What use is a city without it's inhabitants.
Oh, if only R* hadn't gone into 'lockdown' mode after 'Hot Coffee'.
Let's hope they totally 'miss the plot' with GTA-IV.
Ben "Cerbera" Millard Group: Members
Joined: Jun 22, 2002
Refining experimental work to make it useful to the public is quite time-consuming and difficult. Let's be patient; Steve says he hopes to work more on it next month.