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Pages: (21) « First ... 17 18 [19] 20 21   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [Official] Paths and Mission Scripts

 We need to get something sorted out...
 
spaceeinstein  
Posted: Saturday, Jun 28 2008, 16:37
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Thanks smile.gif

x -135.5, y 733.5
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aad  
Posted: Sunday, Jun 29 2008, 14:59
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QUOTE (spaceeinstein @ Jun 28 2008, 16:37)
Thanks  smile.gif

x -135.5, y 733.5

if i get some time i will spawn to that location and take a look for you it might be handy to point out all the crashing and glitching points for bugfixing thanx for this one already.





This post has been edited by aad on Monday, Jun 30 2008, 04:24
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spaceeinstein  
Posted: Monday, Jun 30 2008, 02:32
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Large Update
Lowriders and street racers moddable
Fixed some glitches in taxi ride, code improved a lot, problems still exists could be path-related
Ladders climbable, use 1428 and 1437 for ladders and don't place them near save points
Loan sharks can be killed by other peds and your own guards
Maverick firefighter mission at the Firehouse
Planet Myriad sign spins
Removed jetpack height
Improved car buying at ODIE's
Overkilling with emergency service uniform will cancel your immunity
More clerks added, those added clerks can be robbed!
Pizza Boy mission all converted by me, located north of the Firehouse
Glitches: Same as in Vice City, don't throw way too much pizzas into one place
Throwing the pizza at the ped can kill it so throw it by its side, this is actually fun for a while
Some bugs fixed

I'm not interested in that mod. Spawning traffic like that deletes many random ped events that are hardcoded in the game, like random drivebys, random aggressive and weak drivers, etc. I had created a driveby mod some time ago but there are problems in it that are not worth installing.


This post has been edited by spaceeinstein on Saturday, Jul 5 2008, 04:17
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Zipmaster  
Posted: Monday, Jun 30 2008, 19:47
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Hello, great updates Space.

I have some questions about them.

Where is the "ODIE's"

"Loan Sharks" What is that and how do i get them?


"Ladders climbable, use 1428 and 1437" Use 1428 and 1437? How do i do that?

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spaceeinstein  
Posted: Saturday, Jul 5 2008, 04:21
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Update Fixes
Fixed counting error with overkilling while in uniform
Fixed error when certain cheats are activated when starting new game
Dancing added, search for the giant dome
Lowrider competition added, search around Joe's

Google loan sharks. It's a real phrase.
You can climb ladders if you place ID 1428 and 1437 around the map.
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aad  
Posted: Saturday, Jul 5 2008, 06:33
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QUOTE (spaceeinstein @ Jul 5 2008, 04:21)
Update Fixes
Fixed counting error with overkilling while in uniform
Fixed error when certain cheats are activated when starting new game
Dancing added, search for the giant dome
Lowrider competition added, search around Joe's

Google loan sharks. It's a real phrase.
You can climb ladders if you place ID 1428 and 1437 around the map.

Thats a nice birthday present for me thanx space tounge.gif
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Zipmaster  
Posted: Saturday, Jul 5 2008, 16:07
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Great updates, but just have to say a small thing about the 0.69b install pack. It seems when you install the Script pack that is announced in the 0.69b install tread, and then install another update into the same folder, the game crashes on start, if this isn't just me it could be good to write it down in the thread

two things, how do you place out Objects, and is the tune-shop removed in the lastest update?

EDIT:
Must have forgot to add something, the tune shop, buying beer at the bar near ODIE's, lowrider guy, hire guards, and the police motorcyckles doesn't come either. Hm..

This post has been edited by Zipmaster on Saturday, Jul 5 2008, 17:23
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spaceeinstein  
Posted: Tuesday, Jul 15 2008, 16:46
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I have no idea on how to solve your problem.

New Update
Print screen with F5, saved in the usual gallery folder
Stats page converted to Myriad Islands, press S to save
New cheats! Type PONYFARM while on a jetpack
Type FULLAIM, better than Rockstar's cheat, better than all other drive by mods, but not as good as GTA4
Complete new mission at Brownwater
Cash registers give you money
Improved bench sitting for angled benches
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spaceeinstein  
Posted: Saturday, Jul 19 2008, 20:10
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Minor Update
Planet Myriad custom rotation an option
Distribution mission converted
Glitch: Ped's car can get freaky at times, don't know any fixes for that
Coordinates got annoying so type COORD if you want to see your coordinates
Alarm added at Brownwater


This post has been edited by spaceeinstein on Sunday, Jul 20 2008, 04:33
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aad  
Posted: Saturday, Jul 19 2008, 21:56
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QUOTE (spaceeinstein @ Jul 19 2008, 20:10)
Minor Update
Planet Myriad custom rotation an option
Distribution mission converted
Glitch: Ped's car can get freaky at times, don't know any fixes for that
Coordinates got annoying so type COORD if you want to see your coordinates
Alarm added at Brownwater

just awesome how some minor changes can make a big difference,

even by looking from the start of the first scm to know i really think there;'s already to much to mention in this scm i havent even tried out everything, only placed it in my game atm and drove arround to see what was in and it looked nice at first sight so good work from there wink.gif

i will try out all the feutures when i found them all out.

goodnight happy.gif
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Gforce  
Posted: Saturday, Jul 19 2008, 22:39
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great work Space, i finally have some free time to get back to myriad.

i've installed this latest script and all seems to work just fine, i've been adding a few ladders but so far i can't seem to get CJ to climb them yet confused.gif
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spaceeinstein  
Posted: Sunday, Jul 20 2008, 02:46
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Ladder fixed, see previous link.

This post has been edited by spaceeinstein on Sunday, Jul 20 2008, 03:59
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Zipmaster  
Posted: Sunday, Jul 20 2008, 12:17
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Great updates, i really liked the PONYFARM cheat.

But what does the cheat FULLAIM really do?

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spaceeinstein  
Posted: Wednesday, Jul 23 2008, 18:24
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Type FULLAIM, have a gun, enter a vehicle, and press the SECONDARY FIRE button to driveby. The biggest problem, as with Rockstar's cheat, is that the camera forces you to look forward.

Ducks coming up
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New save garage coming up
user posted image
In theory I can create a massive garage that can save many cars using that code.
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aad  
Posted: Wednesday, Jul 23 2008, 19:10
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awesome work Space, love to see that ducks back in action,

and that garage would be nice to put arround 15 cars in it or something, just put on a nice limit , maybe create ut as an asset so you will need to buy it or unlocking it.

just keep it up and i will help you out if needed wink.gif
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Zipmaster  
Posted: Saturday, Jul 26 2008, 02:04
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Nice work, keep it up.
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aad  
Posted: Wednesday, Jul 30 2008, 08:51
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UPDATE

now the highway paths drive as they should, no trespassing cars on the sidewalks anymore, just a litle teaser movie for the public.



DOWNLOAD

edit:

updated the paths file altough im not happy with some results at junctions, so maybe it is needed to remodel some sidewalks to get the paths going the right way at junctions,
so for the people, please let me know what you think, and let me know which junctions ( i guess most of them except the single laned ones) need some fixing.

This post has been edited by aad on Wednesday, Jul 30 2008, 17:10
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spaceeinstein  
Posted: Wednesday, Aug 13 2008, 22:21
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New Update
The scrapyard garage can successfully save all vehicles (though it doesn't save special attributes like bulletproof)
Glitch exploit: Entering respawned reward vehicles regive you a reward, like 5 shotgun ammos for police cars or $12 for taxis
Odie's Duckshooting converted (ducks not included, needs DUCKRING and TAR_SHOOTING)
Completing Duckshooting will let you switch between hitman and good skills for weapons and switch between different fight moves
Barton's Park Mission converted (needs this)
Helicopter firefighter will not spawn cars inside tunnels
Hold the "/" button to enable instant cinematic mode
Test code a Triad parachuting from a building at random
Illando made an interior, use interior 1, see instructions
Media attention added, only numbers for now, see your stats when causing chaos
Rampage added, look around Opius' giant gray building, complete all 9 to pass
Parachute object animation fix
New cheat! ILOVEDRESSINGUP
Apparently being as another ped fixes the problem of sound not produced correctly when punching a car
Many bug fixes
There could be more but I lost track

@aad, if you manage to install this, test out the race mission. The cars doesn't seem to follow the shortest route at the bridge connection between illcom and illsub.


This post has been edited by spaceeinstein on Wednesday, Aug 13 2008, 22:51
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aad  
Posted: Thursday, Aug 14 2008, 07:05
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QUOTE (spaceeinstein @ Aug 13 2008, 22:21)
New Update
The scrapyard garage can successfully save all vehicles (though it doesn't save special attributes like bulletproof)
Glitch exploit: Entering respawned reward vehicles regive you a reward, like 5 shotgun ammos for police cars or $12 for taxis
Odie's Duckshooting converted (ducks not included, needs DUCKRING and TAR_SHOOTING)
Completing Duckshooting will let you switch between hitman and good skills for weapons and switch between different fight moves
Barton's Park Mission converted (needs this)
Helicopter firefighter will not spawn cars inside tunnels
Hold the "/" button to enable instant cinematic mode
Test code a Triad parachuting from a building at random
Illando made an interior, use interior 1, see instructions
Media attention added, only numbers for now, see your stats when causing chaos
Rampage added, look around Opius' giant gray building, complete all 9 to pass
Parachute object animation fix
New cheat! ILOVEDRESSINGUP
Apparently being as another ped fixes the problem of sound not produced correctly when punching a car
Many bug fixes
There could be more but I lost track

@aad, if you manage to install this, test out the race mission. The cars doesn't seem to follow the shortest route at the bridge connection between illcom and illsub.

i will try it out in a minute, and see what it all brings never actualy taken a look at all the missions so i will now.

btw in your readme you say

QUOTE
Open illcomSE.ipl and set the following models to interior 1
park_rest_intstuff3, park_rest_roomint, park_rest_stair, park_rest_intstuff2, park_rest_intstuff1, park_rest_int


i think for the people its easier to just find and replace the IPL lines instead so here goes

CODE

12865, park_rest_int, 0, 194.449, -25.12, 12.985, 0, 0, 0, 1, -1
12866, park_rest_intstuff1, 0, 194.449, -25.12, 12.985, 0, 0, 1, 0, -1
12867, park_rest_intstuff2, 0, 194.449, -25.12, 12.985, 0, 0, 1, 0, -1
12868, park_rest_stair, 0, 194.449, -25.12, 12.985, 0, 0, 1, 0, -1
12869, park_rest_roomint, 0, 201.136, -29.73, 17.6973, 0, 0, 1, 0, -1

12878, park_rest_intstuff3, 0, 194.449, -25.12, 12.985, 0, 0, 1, 0, -1


Or if people just want to change the interior flags without using KED just change the third digit from the end example .

12878, park_rest_intstuff3, 0, 194.449, -25.12, 12.985, 0, 0, 1, 0, -1


bye for now.


EDIT: i tried testing it BUT it tottaly freezes my game at the starting point, you will see the player but then it just freezes, maybe i've missed some or did something wrong let me now Space.

I tried my other scm i had and a stripped one earlier and those worked fine so the interior stuff isnt the problem and so isnt the minigun or the parachute, just let me know

This post has been edited by aad on Thursday, Aug 14 2008, 07:44
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spaceeinstein  
Posted: Thursday, Aug 14 2008, 16:47
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The ducks aren't included. I don't have the final version of the ducks yet. The update needs DUCKRING and TAR_SHOOTING to work. I have placeholders to substitute for the ducks in my game.

This post has been edited by spaceeinstein on Thursday, Aug 14 2008, 16:50
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