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GTA Modification Forums
[REL|ASI|BIN/SRC] GTA Studios LOTS of changes, source files included!
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MChanna03  |
Posted: Wednesday, Jun 7 2006, 07:51
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---CarTel 4 LiFe---

Group: Members
Joined: Mar 12, 2006


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will you ever add anymore animations to sa studios... like you had in vice...| QUOTE | VICE CITY KEY - ANIMATIONS R - lean back, look l & r T - stand still, hands behind back Y - hands behind back, then scratch head U - bend over, catch breath, lean back and look l & r I - bounce off, stumble backwards O - bounce off, stumble, then scratch head P - turn 180 degrees then face angle
| would it be possible to put these in the sa one... or will you not be updatin no more...?
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ceedj  |
Posted: Wednesday, Jun 7 2006, 13:55
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PEDS Creator

Group: Members
Joined: May 21, 2005



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They're already in there! From SAGAMEKEYS.txt Universal: BACKSPACE - Look at Player BASICS2: G - Look Around L - Tired BASICS3: L - Hands Cower There is no scratch head anim, at least not one referenced by the scm. The Vice anims can't be used because the animations are done differently between VC and SA (the Vice opcode is disabled in SA). And I don't think they're in SA anyway.
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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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I looked into this: in order for this to happen, I have to
1) Use a separate peice of code to create the plane/boat in the air/water. 2) Spawn a ped inside a plane/boat, somehow getting the handle of the ped without destroying it. 3) Set the speed instantly, along with any coords we want it to go to.
The code itself wouldn't be a problem (it would be a TON of code though), but as I've stated before, I don't have the room for it in the mod. The hook stops compiling correctly if I go over a certain number of lines of code. This mod is for machinima filmmakers first, which means it needs to be easy to install, and keep all the functions of a regular game, while being able to use saves.
Why don't you just use the Player Skin selector that's built in, and use the Player to control the planes/boats?
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ceedj  |
Posted: Tuesday, Jun 27 2006, 06:08
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PEDS Creator

Group: Members
Joined: May 21, 2005



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Folks, I need some testers for San An Studios (current version 3.1 is fine) with mods that use a STRIPPED SCM. I just tried this with a simple stripped scm, and lo and behold, it WORKED, starting a new game. One minor issue - if you start another new game with the same session, the hook won't restart, so you'll have to exit out of the game, and start it fresh. I'd really appreciate some feedback on this, as it would open up filming using custom mods, and possibly with Myriad as well. Thanks. This post has been edited by ceedj on Tuesday, Jun 27 2006, 06:11
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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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New updates available for ALL of the GTA Suite mods. Here are the changes: San An Studios 3.2 | QUOTE | CHANGE LOG: 09/15/06 - Version 3.2 - Mostly internal code cleanup/optimization. But a few extras too. :-) - Because of code cleanup, Animaition/Creation Modes (INSERT/DELETE + A) have been removed. This should make working with this tool a WHOLE lot better. Sorry it took so long. Now, all animations and creation modes are available any time. - With code cleanup comes the return of the Text Labels for Weapon Selection. Actual selection process should be faster now too. - Added a cigar to the smoke animation (fixed, BTW) and a can to the drink animation. - Added debris remover (papers and leaves); Press INSERT + D (default) for on, press DELETE + D to remove all debris from the ground. - Added controls for the "Heat Wave" effect (thanks to Demarest for finding the code). Press INSERT + Z to enable, DELETE + Z to disable.
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Vice and Liberty Studios 3.2 | QUOTE | CHANGE LOG: Liberty Studios: 09/05/06 - Version 3.2 - Rewrote most of the engine. Although it should be faster (and MUCH easier to update), the file size is about the same due to VS2005 bloating the hell out of it. - The mod now begins "the mission" immediately, skipping the tutorial. The tutorial is still there; press INSERT + BACKSPACE to view it. - Includes a "Green Screen" map mod for use with video editors that support compositing. See the "Pawfect Green Screen Show" directory for installation instructions. This mod is provided by Johnline (www.freewebs.com/ricoswavae) and is used with permission. - Added controls to enable/disable the Green Screen mod - Added controls to enable/disable the debris that floats on the ground. - Included a new "invisible" skin for compatibility with the v6 and v7 BETAS of GTA:LC.
Vice Studios:
Same except the invisible skin.
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The biggest changes in San An are internal, but the Animation/Creation switcher (INSERT/DELETE + A) has been removed, so filming should be MUCH easier now. Some code cleanup was also done for Vice and Liberty; we've now included a Green Screen map object mod for use with video editors that support compositing. The mod was created by Johnline (he did it in about 30 minutes via GTAF chat!!!), and is included with his gracious permission. As always, the updates can be found in the first post of this thread, or at our Pawfect Films homepage.Have fun!
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