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Pages: (10) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|ASI|BIN/SRC] GTA Studios

 LOTS of changes, source files included!
 
ceedj  
Posted: Sunday, Jun 4 2006, 20:04
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Nope, no extra menus. In fact, I probably won't be adding anything at all, since I'm already at the limit of the amout of code I can add before it stops compiling correctly. Best solution is to print out a copy of GAMEKEYS.txt.
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MChanna03  
Posted: Wednesday, Jun 7 2006, 07:51
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---CarTel 4 LiFe---
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will you ever add anymore animations to sa studios... like you had in vice...
QUOTE

VICE CITY KEY - ANIMATIONS
R - lean back, look l & r
T - stand still, hands behind back
Y - hands behind back, then scratch head
U - bend over, catch breath, lean back and look l & r
I - bounce off, stumble backwards
O - bounce off, stumble, then scratch head
P - turn 180 degrees then face angle


would it be possible to put these in the sa one... or will you not be updatin no more...?
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ceedj  
Posted: Wednesday, Jun 7 2006, 13:55
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They're already in there! whatsthat.gif

From SAGAMEKEYS.txt

Universal:
BACKSPACE - Look at Player

BASICS2:
G - Look Around
L - Tired
BASICS3:
L - Hands Cower

There is no scratch head anim, at least not one referenced by the scm. The Vice anims can't be used because the animations are done differently between VC and SA (the Vice opcode is disabled in SA). And I don't think they're in SA anyway.
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MChanna03  
Posted: Wednesday, Jun 7 2006, 13:59
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ok... i didn't notice the other one before... but their in there...
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RainingAcid  
Posted: Saturday, Jun 10 2006, 18:22
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They need to be able to fly airplanes.
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ceedj  
Posted: Sunday, Jun 11 2006, 03:25
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QUOTE (RainingAcid @ Jun 10 2006, 14:22)
They need to be able to fly airplanes.

You know, it IS all open source.

Feel free... anuj_cop.gif
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RainingAcid  
Posted: Monday, Jun 12 2006, 02:28
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Don;t know sh*t about it.
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ceedj  
Posted: Monday, Jun 12 2006, 03:36
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I looked into this: in order for this to happen, I have to

1) Use a separate peice of code to create the plane/boat in the air/water.
2) Spawn a ped inside a plane/boat, somehow getting the handle of the ped without destroying it.
3) Set the speed instantly, along with any coords we want it to go to.

The code itself wouldn't be a problem (it would be a TON of code though), but as I've stated before, I don't have the room for it in the mod. The hook stops compiling correctly if I go over a certain number of lines of code. This mod is for machinima filmmakers first, which means it needs to be easy to install, and keep all the functions of a regular game, while being able to use saves.

Why don't you just use the Player Skin selector that's built in, and use the Player to control the planes/boats?
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GTA Ryder  
Posted: Thursday, Jun 15 2006, 07:21
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Hello! I have a problem with the GTA Liberty Studios...
When I start a new game and try 2 enter the pink marker nothing happens confused.gif (I use a crack of gta-vc.exe)
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ceedj  
Posted: Thursday, Jun 15 2006, 14:38
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Which version of GTA:LC are you using? I've only tested it with the v5 beta.

If the marker is pink, there is something wrong with your install, because the marker should be BLUE.
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GTA Ryder  
Posted: Thursday, Jun 15 2006, 16:45
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ohh... I can't find the GTA:LC v5 beta sad.gif
Can u give me a website or sumthin 2 download it from?
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ceedj  
Posted: Thursday, Jun 15 2006, 17:33
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Clicky

EDIT: I just found out I need to make a separate build for the v6 test3 BETA (the special actors need to be recoded in my hook - if you don't need them, then the current 3.1 build works fine with the new GTALC test), so until that is done, use the 5b installer at the link above.

This post has been edited by ceedj on Thursday, Jun 15 2006, 19:44
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ceedj  
Posted: Tuesday, Jun 27 2006, 06:08
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Folks, I need some testers for San An Studios (current version 3.1 is fine) with mods that use a STRIPPED SCM. I just tried this with a simple stripped scm, and lo and behold, it WORKED, starting a new game. One minor issue - if you start another new game with the same session, the hook won't restart, so you'll have to exit out of the game, and start it fresh.

I'd really appreciate some feedback on this, as it would open up filming using custom mods, and possibly with Myriad as well.

Thanks. biggrin.gif

This post has been edited by ceedj on Tuesday, Jun 27 2006, 06:11
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xspudx  
Posted: Thursday, Jul 27 2006, 22:18
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I've got a major problem on LC: Studios with the dummy ped, whenever I press Ins & C to create the dummy ped the game's LC studios stops working, I can't make any peds or anything, what the f*ck is going on?
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ceedj  
Posted: Wednesday, Aug 2 2006, 06:28
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QUOTE (xspudx @ Jul 27 2006, 18:18)
I've got a major problem on LC: Studios with the dummy ped, whenever I press Ins & C to create the dummy ped the game's LC studios stops working, I can't make any peds or anything, what the f*ck is going on?

Which version of LC are you using? LC Studios does NOT work properly with v6 beta; use the v5 beta.

I just did the opening for season 2 of PEDS and the camera ped works fine using v5.
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GTA Ryder  
Posted: Sunday, Aug 27 2006, 18:22
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Will there be a better version than the 3.1 of San An, Vice or Liberty Studios?
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ceedj  
Posted: Sunday, Aug 27 2006, 21:14
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QUOTE (GTA Ryder @ Aug 27 2006, 14:22)
Will there be a better version than the 3.1 of San An, Vice or Liberty Studios?

lol.gif

I'm afriad since this is the ONLY tool available of it's kind, you'll have to endure my mediocre programming abilities. Many apologies.

...


lol.gif lol.gif lol.gif lol.gif lol.gif
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GTA Ryder  
Posted: Sunday, Aug 27 2006, 21:33
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That's ok man... wink.gif It's the best GTA movie making tool. rolleyes.gif
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ceedj  
Posted: Friday, Sep 15 2006, 19:31
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New updates available for ALL of the GTA Suite mods. Here are the changes:

San An Studios 3.2
QUOTE
CHANGE LOG:
09/15/06 - Version 3.2
- Mostly internal code cleanup/optimization. But a few extras too. :-)
- Because of code cleanup, Animaition/Creation Modes (INSERT/DELETE + A) have been removed. This should make working with this tool a WHOLE lot better. Sorry it
took so long. Now, all animations and creation modes are available any time.
- With code cleanup comes the return of the Text Labels for Weapon Selection.
Actual selection process should be faster now too.
- Added a cigar to the smoke animation (fixed, BTW) and a can to the drink
animation.
- Added debris remover (papers and leaves); Press INSERT + D (default) for on,
press DELETE + D to remove all debris from the ground.
- Added controls for the "Heat Wave" effect (thanks to Demarest for finding the
code). Press INSERT + Z to enable, DELETE + Z to disable.


Vice and Liberty Studios 3.2
QUOTE
CHANGE LOG:
Liberty Studios:
09/05/06 - Version 3.2
- Rewrote most of the engine. Although it should be faster (and MUCH easier to
update), the file size is about the same due to VS2005 bloating the hell out of it.
- The mod now begins "the mission" immediately, skipping the tutorial. The tutorial
is still there; press INSERT + BACKSPACE to view it.
- Includes a "Green Screen" map mod for use with video editors that support
compositing. See the "Pawfect Green Screen Show" directory for installation
instructions. This mod is provided by Johnline (www.freewebs.com/ricoswavae) and
is used with permission.
- Added controls to enable/disable the Green Screen mod
- Added controls to enable/disable the debris that floats on the ground.
- Included a new "invisible" skin for compatibility with the v6 and v7 BETAS of
GTA:LC.

Vice Studios:

Same except the invisible skin.


The biggest changes in San An are internal, but the Animation/Creation switcher (INSERT/DELETE + A) has been removed, so filming should be MUCH easier now.

Some code cleanup was also done for Vice and Liberty; we've now included a Green Screen map object mod for use with video editors that support compositing. The mod was created by Johnline (he did it in about 30 minutes via GTAF chat!!!), and is included with his gracious permission.

As always, the updates can be found in the first post of this thread, or at our Pawfect Films homepage.

Have fun! rah.gif
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GTA Ryder  
Posted: Sunday, Sep 17 2006, 13:25
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Wow... San An Studios is much better now but... I have a question: could you add the 'sit down mod' or the 'hidden interiors mod'?
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