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GTA Modification Forums
[REL|ASI|BIN/SRC] GTA Studios LOTS of changes, source files included!
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ceedj  |
Posted: Tuesday, Mar 28 2006, 22:22
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PEDS Creator

Group: Members
Joined: May 21, 2005



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IMPORTANT - IF YOU DOWNLOADED THE VICE OR LIBERTY STUDIOS 3.0 SOURCE, THEY ARE THE WRONG FILES. Long story. Vice and Liberty are now updated with the proper sources.  GTA Studios is a suite of filming mods to help in making movies using the Grand Theft Auto series of games. These mods give you full control of peds, cars, enviornments, whatever! Ok, before anyone asks, why yes, we DO have San An Studios.  | QUOTE | CHANGE LOG: 01/03/07 - Version 3.3C - Internal code updates - should crash FAR less often...
11/05/06 - Version 3.3 Bug fix - Game no longer crashes if you use DELETE ALL and then hit animation keys - Ped 5 will now spawn the chosen ped (was stuck on one model for a project) - Game no longer crashes if you try to store actors without creating them first - Game no longer crashes if you try to create a ped and stop a running animation; this also fixed the issue with certain animation bank columns not displaying properly
11/04/06 - Version 3.3 - Fixed some major bugs with the internal code; those with problems with random crashes should download this updated version. - Added Player Animations; the player can now use just about ALL the animations available. Switched the key from "P" to "CAPS LOCK" so all banks would be available. - Added "Storage"; all peds and cars created can now be "stored" for later recall. Should be especially useful for reshoots. Note that this is session specific. - Added teleporter script; now you can instantly teleport to one of 30 fabulous locations in San Andreas! Thanks to SA-MP's debug mode. - Added aircraft/boat pursuit. The Hunter and Hydra will attack the player as well if you want. VERY experimental; don't expect fabulous results yet. - Fixed driveby; now works with peds AND the player. Thanks to Mike from the SA-MP team for his insight on this. - Added "Player Car Grab" - any vehicle the player enters can become Car1 by pressing HOME + C. - Re-added Weather Text; not sure why it was removed, but it's back now. - Weapon selection is now like choosing peds/cars. Should be easier to use now. - Added 5 "gamespeed" controls; super slow, really slow, slow, meduim and normal. Can you find the goofy in-joke inside GAMEKEYS.txt?
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The "banks" are the most important part of this mod. The Animation/Creation controls have been removed, so ALL animations and creation routines are now available at the same time. Huzza! Please, also take note of this: | QUOTE | VERY IMPORTANT NOTE: ************************************** As most GTA: San Andreas gamers know, R* re-released GTA: SA with the famous "Hot Coffee" parts removed. Unfortunately, this release also disallows most mods, so this mod WILL NOT WORK. Unless you have the origianl version of San Andreas 1.0 as released in June of 2005, you're pretty much hosed. Less than legal ways of converting your game back to version 1.0 exist, however this method is not encouraged or in any way condoned. However, for those interested, a Google search will show you what is necessary. ****************************************************************** |
In case there's any confusion about the above, no matter what version you have or how you went about getting it, this REQUIRES a v1.0 US or EU exe to work. Don't ask where to get one. PLEASE PLEASE PLEASE look over the README file before asking a ton of questions. I worked very hard to make sure every nugget of information about the use of this mod is in there; use it.  Get the files here: SAN AN STUDIOS 3.3CSan An Studios 3.3CREADMEGAMEKEYSSource to be updated later. Now, for those of you still here, these are the latest releases for Vice and Liberty Studios. | QUOTE | CHANGE LOG: Both Liberty and Vice: 09/19/06 - Version 3.3 - Fixed the weapons bug. All player and ped weapons work properly again. - Weapons now use a selector, similar to the ped/car creation, using PAGE UP, PAGE DOWN and BACKSPACE. - Fixed a minor bug that didn't remove the LOD model of the Green Screen when turning it off. - Added player animations; the player can use most of the animations that the peds use. See GAMEKEYS.TXT for details. Use with modifier P. - Included "Target Textures" pack, which replace hud.txd and particle.txd. This removes the targeting recticles from the handguns, submachine/rifles and the rocket launcher. All other weapons function and target normally.
Liberty Studios: 09/05/06 - Version 3.2 - Rewrote most of the engine. Although it should be faster (and MUCH easier to update), the file size is about the same due to VS2005 bloating the hell out of it. - The mod now begins "the mission" immediately, skipping the tutorial. The tutorial is still there; press INSERT + BACKSPACE to view it. - Includes a "Green Screen" map mod for use with video editors that support compositing. See the "Pawfect Green Screen Show" directory for installation instructions. This mod is provided by Johnline (www.freewebs.com/ricoswavae) and is used with permission. - Added controls to enable/disable the Green Screen mod - Added controls to enable/disable the debris that floats on the ground. - Included a new "invisible" skin for compatibility with the v6 and v7 BETAS of GTA:LC.
Vice Studios:
Same except the invisible skin.
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To use, READ THE README. Then drop the Vice/Liberty Studios .asi file into your GTA:VC/GTA:LC folder. Then, READ THE README. There are links below. Also, since Spookie never got back to me either way, I'm releasing the source files for these two mods, in case anyone wants to play around with them. Use them as you like, but please credit Spookie and myself. Get the files here: VICE STUDIOS 3.3Vice Studios 3.3READMEGAMEKEYSSource to be updated later. LIBERTY STUDIOS 3.3 - For use with GTA:LC v6 and v7 ONLY. Liberty Studios 3.3READMEGAMEKEYSSource to be updated later. LIBERTY STUDIOS 3.1 - For use with GTA:LC v5 and earlier. Liberty Studios 3.1READMEGAMEKEYSSourceAll future ports of the GTA Studios series (including Myraid and San Andreas) will be contained in this very thread. Have fun! This post has been edited by ceedj on Tuesday, Dec 15 2009, 07:41
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zeta1  |
Posted: Tuesday, Mar 28 2006, 23:39
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-All Tarkers Must FŮcking Hang-

Group: BUSTED!
Joined: Sep 11, 2005


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Looking Forward to it mate.
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Smellton  |
Posted: Thursday, Mar 30 2006, 05:24
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Can't get off my chair

Group: Members
Joined: Mar 22, 2005

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I have been looking foward to this for a long time.
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TenkratFIN  |
Posted: Tuesday, Apr 25 2006, 17:47
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I didn't do it.

Group: Members
Joined: Nov 2, 2005


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| QUOTE (ceedj @ Apr 24 2006, 23:47) | That's really odd. I just tested that and it works peachy...
Hmmm. Do you have anything special assigned to delete and/or backspace?
Is your version of GTA SA modded? Running trainers? Sharing keys with CamHack?
Just trying to see if I can duplicate this. Lemmie know; I'll try to help. |
I have lots of mods, but it happened only several times and I think that the whole problem is now disappeared. But I found a new one; when you set a new time and start searching different times, the new problem is hunger. After you're gone ahead about 24 hours when searching different times, CJ will become hungry. Then, if I continue my advancement in time, I will lost all my fat/muscle, and finally CJ will die. Bit disturbing... Some possibility to toggle hunger on or off would be nice.
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ceedj  |
Posted: Tuesday, Apr 25 2006, 18:57
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PEDS Creator

Group: Members
Joined: May 21, 2005



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| QUOTE (TenkratFIN @ Apr 25 2006, 12:47) | | Some possibility to toggle hunger on or off would be nice. |
Type in this before setting time: AEDUWNV = Never Get Hungry (edisoncarter) or CrackheadChinaMenu = Never get hungry. (mine) I don't think there's an SCM control for hunger. If there is, someone let me know, and I'll slug it in. For now, the above cheats work fine. Mine is longer, but eaiser to remember. Good luck!  EDIT: This must be the result of another mod, beucause I just checked time selection, and the day NEVER changes, no matter how forward or backward you go. The cheats above should still solve it, but I thought people should know that this is not a problem with un-modded games. This post has been edited by ceedj on Wednesday, Apr 26 2006, 01:41
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