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Forum Rules GTA: Liberty City Stories

GTA Liberty City Stories

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F.A.Q · Firmware Version Info · Cars & Weapons · Custom Tracks · Mission Checklist · Cheats

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> Boat school!, Drive a boat that won't stop and more!
 
Waterbottle  
Posted: Mar 13 2006, 00:48
Quote Post


second daughter of my father's sister anne marit
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Group: Members
Joined: Jun 29, 2004

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XXXXX



BOAT SCHOOL


For now it has 2 lessons.

Lesson 1 is grinding. where you are supposed to drive inbetween all the cones jump on the jump "grind" on the wall and smash all the cones on top of the wall. whitout breaking the glass. I can't seem to be able to get a decent video of this (it gets extremly much harder while videotaping it. if anyone else can get one it would be appriciated)

Lesson 2 is fast driving. where you drive a boat that has a locked speed forwards and you must turn so you don't hit the cones. and then you must hit the glass at the end. Lesson 2 comes with both a hard mode and an easy mode.
user posted image
This may look very boring from the video but since the boat won't stop it's actually rather fun
(as you can see I failed ph34r.gif )

To use it first activate one of the top cheats acording to which lesson you want.
Then get yourself a boat. and activate the 'Go to boat school starting point' cheat.
Then if you have selected lesson 1 just start driving.

Or if you have chosen lesson 2 then either activate boat school: Lesson 2, EASY or boat school: Lesson 2, HARD depending on how hard you want it (HARD is really hard). then just press L+up and see if you can control it!

You can use this code to get a boat in your staunton garage
CODE
#cheat Staunton Safehouse Garage Car 1 Type Mod (Speeder)
//Author: Skiller
setint(0x08E38A38, 194);


Here is the code for the school, both lessons included
CODE
#cheat boat school: Lesson 1, grinding
moveto(593.32,-650.28,0.07);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
moveto(609,-650.28,0.07);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
moveto(598,-570.83,-0.43);  object(0x0F25,0,0,179);
move(3,0,0);  object(0x0F25,0,0,179);
moveto(596.95,-551.42,-1.03);  object(0x01BF,0,0,84);
move(-0.86,7.77,-0.10);  object(0x01BF,0,0,263);
move(-0.86,7.77,-0.10);  object(0x01BF,0,0,263);
moveto(597.28,-553.06,0.47);  object(0x0CDB,270,0,82);
move(-0.67,4.96,0.00);  object(0x0CDB,270,0,82);
move(-0.66,4.86,0.00);  object(0x0CDB,270,0,82);
move(-0.66,4.86,0.00);  object(0x0CDB,270,0,82);
move(-0.66,4.86,0.00);  object(0x0CDB,270,0,82);
move(0.27,0.07,2.30);  object(0x022C,0,0,82);
move(1.02,-8.34,0.00);  object(0x022C,0,0,82);
move(0.51,-6.09,0.00);  object(0x022C,0,0,82);
#cheat boat school: Lesson 2, fast driving
moveto(593.32,-650.28,0.07);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
moveto(609,-650.28,0.07);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(0,5.70,0.00);  object(0x022C,0,0,87);
move(0,5.70,0.00);  object(0x022C,0,0,87);
move(0,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(3,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-0.26,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
move(-3,5.70,0.00);  object(0x022C,0,0,87);
moveto(611.52,-393.59,0.51);  object(0x0CDB,0,0,154);
move(-4.41,-2.15,0.00);  object(0x0CDB,0,0,154);
move(-4.41,-2.15,0.00);  object(0x0CDB,0,0,154);
#cheat Go to boat school starting point
sethex(pcar + 0x003, 0x3F);
sethex(pcar + 0x007, 0x3C);
sethex(pcar + 0x013, 0xBC);
sethex(pcar + 0x017, 0x3F);
setfloat(pcar + 0x0070, 0, 0, 0);
teleport(600, -665, 1.2)
#cheat boat school: Lesson 2, EASY
setfloat(pcar + 0x0074, 0.5);
#cheat boat school: Lesson 2, HARD
setfloat(pcar + 0x0074, 0.8);
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Airrhead  
Posted: Mar 13 2006, 01:13
Quote Post


Player Hater
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Joined: Mar 10, 2006

us.gif

XXXXX



That looks pretty fun. I'm going to try it. Good Job. biggrin.gif
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Napolean  
Posted: Mar 13 2006, 06:42
Quote Post


Snitch
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Joined: Dec 9, 2005

XXXXX



very cool smile.gif

someone needs to make a bike school now
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ADePSP  
Posted: Mar 13 2006, 18:20
Quote Post


A wonderful drug dealin' theathin' murderer...
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Group: Members
Joined: Nov 25, 2005

XXXXX



Watterbottle, i've created a Boat School category for you on CheatSync for this... You should add some pics or vids to your cheatsync cheats...

ADe
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dkblackhawk  
Posted: Mar 13 2006, 19:09
Quote Post


Square Civilian
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Group: Members
Joined: Mar 5, 2006

cd.gif

XXXXX



[COLOR=red]this looks really nice cant wait to try it rahkstar2.gif rahkstar2.gif rahkstar2.gif rahkstar2.gif rahkstar2.gif


yay rockstar and edison carter for the cheat device!
PMMSNYahoo
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