second daughter of my father's sister anne marit

Group: Members
Joined: Jun 29, 2004


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BOAT SCHOOL
For now it has 2 lessons.
Lesson 1 is grinding. where you are supposed to drive inbetween all the cones jump on the jump "grind" on the wall and smash all the cones on top of the wall. whitout breaking the glass. I can't seem to be able to get a decent video of this (it gets extremly much harder while videotaping it. if anyone else can get one it would be appriciated)
Lesson 2 is fast driving. where you drive a boat that has a locked speed forwards and you must turn so you don't hit the cones. and then you must hit the glass at the end. Lesson 2 comes with both a hard mode and an easy mode.
 This may look very boring from the video but since the boat won't stop it's actually rather fun (as you can see I failed )
To use it first activate one of the top cheats acording to which lesson you want. Then get yourself a boat. and activate the 'Go to boat school starting point' cheat. Then if you have selected lesson 1 just start driving.
Or if you have chosen lesson 2 then either activate boat school: Lesson 2, EASY or boat school: Lesson 2, HARD depending on how hard you want it (HARD is really hard). then just press L+up and see if you can control it!
You can use this code to get a boat in your staunton garage
| CODE | #cheat Staunton Safehouse Garage Car 1 Type Mod (Speeder) //Author: Skiller setint(0x08E38A38, 194); |
Here is the code for the school, both lessons included
| CODE | #cheat boat school: Lesson 1, grinding moveto(593.32,-650.28,0.07); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); moveto(609,-650.28,0.07); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); moveto(598,-570.83,-0.43); object(0x0F25,0,0,179); move(3,0,0); object(0x0F25,0,0,179); moveto(596.95,-551.42,-1.03); object(0x01BF,0,0,84); move(-0.86,7.77,-0.10); object(0x01BF,0,0,263); move(-0.86,7.77,-0.10); object(0x01BF,0,0,263); moveto(597.28,-553.06,0.47); object(0x0CDB,270,0,82); move(-0.67,4.96,0.00); object(0x0CDB,270,0,82); move(-0.66,4.86,0.00); object(0x0CDB,270,0,82); move(-0.66,4.86,0.00); object(0x0CDB,270,0,82); move(-0.66,4.86,0.00); object(0x0CDB,270,0,82); move(0.27,0.07,2.30); object(0x022C,0,0,82); move(1.02,-8.34,0.00); object(0x022C,0,0,82); move(0.51,-6.09,0.00); object(0x022C,0,0,82); #cheat boat school: Lesson 2, fast driving moveto(593.32,-650.28,0.07); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); moveto(609,-650.28,0.07); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(0,5.70,0.00); object(0x022C,0,0,87); move(0,5.70,0.00); object(0x022C,0,0,87); move(0,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(3,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-0.26,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); move(-3,5.70,0.00); object(0x022C,0,0,87); moveto(611.52,-393.59,0.51); object(0x0CDB,0,0,154); move(-4.41,-2.15,0.00); object(0x0CDB,0,0,154); move(-4.41,-2.15,0.00); object(0x0CDB,0,0,154); #cheat Go to boat school starting point sethex(pcar + 0x003, 0x3F); sethex(pcar + 0x007, 0x3C); sethex(pcar + 0x013, 0xBC); sethex(pcar + 0x017, 0x3F); setfloat(pcar + 0x0070, 0, 0, 0); teleport(600, -665, 1.2) #cheat boat school: Lesson 2, EASY setfloat(pcar + 0x0074, 0.5); #cheat boat school: Lesson 2, HARD setfloat(pcar + 0x0074, 0.8); |
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