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Attention:
GTA:LC Launcher Last Updated June 26, 2006
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Y_Less  |
Posted: Thursday, Mar 9 2006, 18:54
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629

Group: Members
Joined: Mar 14, 2004



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Which patch? The launcher? You need to run the game by the launcher, don't just run GTA-VC.EXE
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Craig Kostelecky  |
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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LAUNCHER UPDATE! With this version, we now fully support every known exe of Vice City. Also since Hammer recoded (almost?) the entire thing, replays now work! And Y_Less's debug switch has been added to the official version. There may be more, but Hammer will have to let you know what the details are. Download the launcher update here. This could use extensive testing. So please use this right away and report anything out of the ordinary. EDIT by Ben:
There is a potential problem with the audio paths in this download. Go to Show Config, click Advanced, and go to the Audio tab. In the bottom right-hand corner, click Verify Paths. There will most likely be 2 errors:
| QUOTE | | AUDIOLC\POLICE.MP3 is not found |
and
| QUOTE | | AUDIOLC\MISCOM.MP3 is not found |
To fix these, simply replace the MP3 with WAV in the path box (if you have GTA3 audio), or click Restore (if you don't have GTA3 audio).
I think this is a simple ini file fix though, so Hammer should be able to release an update to it soon . Fixed in the download link.
Also, note that the replay feature might not work in debug mode (but it definitely works in normal game mode). Before doing any testing, might I recommend getting the latest version of the code - DBUG.SCM (7th or 8th March, 2006) and MAIN.SCM (13th or 14th March 2006), depending on where you live .
To use the debug scm, go to Show Config -> Advanced ->Debug, and tick the "Use Debug Scm". This post has been edited by benisablink182fan on Monday, Mar 27 2006, 05:01
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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PROBLEM!Breathe easy, it's only a minor one  ! Just installed the new launcher (extracted the rar file onto my LC directory) and for some reason, I opened up the show config (just to see what was different). And, I clicked Verify Paths for the audio, and got 2 errors. The first was AUDIOLC\POLICE.MP3, which doesn't exist - it should be AUDIOLC\POLICE.WAV And the second was AUDIOLC\MISCOM.MP3, which should also be AUDIOLC\MISCOM.WAV I've edited the first post and Craig's (the one with the update) to indicate this, so hopefully people shouldn't have any problems. I'm just going to go and do some minor testing in-game. Anything else and I'll post about it  . Also, I have a question - could we please get some sort of detailed instructions on how to get the debug option working? Doesn't really worry me as I'll just use the old way of manually replacing the scm, but some people might be curious. Be sure to update the first post and Craig's post with any instructions though  .
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Ben  |
Posted: Wednesday, Mar 29 2006, 07:36
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Retired

Group: Members
Joined: May 12, 2005



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Ahh, ok. Makes sense I spose  . @Hammer - I sent Craig an update of the american.gxt file earlier, where I removed some of the stats values that only apply to VC (like property budget, fashion budget, stores robbed, distance travelled in golf cart, etc.), but I have a problem in that only the names have been removed from the stats page (eg - so instead of saying "Distance travelled in golf cart 0.00", it now says "<blank space> 0.00". I'm thinking that some sort of EXE hack should be able to get around this - any thoughts? If you want a copy of the file to test out in-game, just PM me  .
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Ben  |
Posted: Thursday, Apr 13 2006, 09:31
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Retired

Group: Members
Joined: May 12, 2005



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Hammer, after refining the gxt, I've added the stats values back in seeing as you can disable them completely through the exe - if you want the most up-to-date gxt, you can grab it here. However, as I had to re-write several strings, I should be able to just tell you which to disable (if it's that easy). The one's that aren't used in LC are: - DISTGOL
- DISTGOM
- PROPOWN
- STFT_04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15, 16
- STFT_21, 22, 23
- STPR_1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
- ST_BRK
- ST_FASH
- ST_ICEC
- ST_LOAN
- ST_MOVI
- ST_PHOT
- ST_PROP
- ST_STOR
- ST_WEAP
- TOP_SHO
Not all of these appear by default - 1, 2, 3, 8, 13, 14, and 15 definitely do. As for the STFT's, I'm not sure - I don't think so (I think they're all the best times for car races, rc races, etc.). And the STPR's are the property names for the stats, which don't appear by default. 1 and 2 are golf cart distances 3 are all race times 4 - more race times 5 - property names in stats 6 - bloodring kills 7 - "ice cream" sold 8 - visits from loan sharks 9 - movie stunts 10 - photos taken 11 - property budget 12 - stores knocked off 13 - weapons budget 14 - top shooting range score Anything else you need to know, just PM me  .
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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The gxt in that post (^) is now the final. All other gxts so far can be found there too  . Hammer, this is something to look into later when you've got the time - I'm just posting it now so I don't forget  . You mentioned a while back that you had looked in the EXE and not found a way to change the weapons slots. There's been a few developments since then, so perhaps you might like to take another look. Here (DexX's post) is a link I found in the Weapons topic (thanks space  ) which might be of some use. There may also be that issue with the shotgun and the police car that needs to be fixed at some stage as well - I'm waiting for feedback on that though. Cheers  .
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