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GTA: San Andreas
"No Wanted Level" Mission Exploits Cheat-free ways to explore freely
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pdescobar  |
Posted: Tuesday, Jan 31 2006, 01:31
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Conformist Scum Panda

Group: Members
Joined: Jul 19, 2005


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"No Wanted Level" Mission ExploitsWhat is this?This topic is about exploiting missions which temporarily freeze your wanted level to go where you aren't supposed to and do whatever you want. Obviously, these would be done without cheat codes since if you are going to cheat anyway you'd just use the 'freeze wanted level' cheat and avoid the hassle. All of the investigation and testing was done on version 1 (bits and pieces on each platform) but it's probably still applicable to version 2. This topic almost certainly contains spoilers and they will not be marked. This is your only warning.Why bother?Because you can! OK, the main reasons to use these exploits are: - to explore areas you haven't unlocked yet without cheating
- to get all the collectibles out of the way in an early save
- to get certain difficult collectibles from military areas without hassles
- to get most of the unique jumps complete without opposing traffic (certain missions only)
- to easily get an Enforcer, FBI Rancher, Patriot, Barracks, or Rhino (some only available on certain missions)
- to go on a prolonged killing spree to up your weapon stats without attracting police attention
- to grab weapon pickups which are only available in restricted areas
- to store a few vehicles in the Doherty garage before you "own" it (the garage is always usable.)
Please note that the Area 69 SAM sites are generally still operational and will still fire on you if you fly near them even when you have no wanted level. How does this work?There are four general types of missions which can be exploited. These missions are meant to allow you to cause mayhem without incurring the normal penalties in order to complete the specific tasks of the mission, but sometimes you can simply leave the area with the wanted level restrictions still in place. For later reference, these are named and partially described below. - Zero Max Missions are missions where it is impossible to get a wanted level during all or part of the mission because the mission script sets the maximum possible level at zero via opcode 01F0. These are easy to find in the mission script and will sometimes have less pedestrians or traffic than normal.
- Loop Removal Missions are missions where it appears that a loop constantly checks to see if you have a wanted level and then immediately removes it. I am unsure exactly how this works in the script and these were generally found through playing; most of the Loop Removal Missions on this list were contributed by srg. During such missions if you commit a crime you will sometimes hear the police announcement for it and/or see the wanted level flash on and then immediately disappear. Similarly, if you are on a still-locked island, the wanted level occaisionally flashes on and then disappears. A side effect of this behavior is that police vehicles spawn frequently and if you are on a still-locked island you can sometimes see Enforcers driving around. Also, if you enter Area 69 during such missions, you can usually see Rangers, Enforcers, or FBI Ranchers driving along the dirt road surrounding Area 69. These can be jacked and, if you have usable garages on the third island, can be stored for later use.
- Trespassing Allowed Missions are missions where you can still obtain a wanted level if you try hard enough but areas which normally would cause a wanted level when being entered are made accessible.
- Ignored by Police Missions are missions where crimes and trespassing still cause you to gain wanted stars, but the police refuse to come after you. This state is set and cleared by the use of opcode 01F7. During these missions, you may commit crimes next to police officers or even against police officers and they will just continue walking along as if you didn't exist. There are only two exceptions to this. If you enter and exit an interior with a wanted level, a few police will spawn who do not ignore you and will try to shoot and/or arrest you; however if you run away from them or kill them no more will appear. Secondly, if you are flying with a 4-star or greater level, Hydras will still try and shoot you down. Aside from that, however, you are invisible to police. A further oddity is that occaisionally police cars will spawn on side streets and try to crash into you at intersections, but the officers don't actually chase you and instead just get out of their cars and walk away. Obviously, if you are exploiting such a mission, you will want to use a spray shop or clothes change to get rid of the wanted stars before you continue with the mission.
Who discovered this?I have no idea. The first time I saw mention of it was a "Reuniting the Families" exploit method in RARusk's walkthrough (from GameFAQs.) He credits "The Chadness" for supplying him with the info on it; he also credits David Sears and Dr. Simon Chan for informing him of "The Da Nang Thang's" exploitability. According to the Encyclopedia Mxyzptanica, "Reuniting the Families," "Amphibious Assault," and "Are You Going to San Fierro?" seem to be well-known for this on GTAForums, but I couldn't find the original discussions when I searched; they may be lost to the archives. As for this list itself, I searched the mission script to find out which missions used opcode 01F0 to essentially disable the wanted level and tested their exploitability. I also tested some other missions which came up in informal discussions of the exploit or were contributed by other members. I'm sure most of these were discovered before now, although a couple might be new. If others contribute additional missions, they'll be added to the list as well. Which missions are exploitable?In roughly storyline order, the following missions are known to keep your wanted level at zero. Those which are easily exploitable are colored yellow, those which have limitations which make them difficult to exploit are colored orange, and those which cannot currently be exploited are colored red. Contributed missions which haven't been tested yet are colored gray. Details will follow in the next section. - Los Santos Missions
- Drive By
- Just Business
- Los Sepulcros
- Reuniting the Families
- Badlands Missions
- Are You Going to San Fierro?
- San Fierro Missions
- Mountain Cloud Boys
- Lure
- Amphibious Assault
- The Da Nang Thang
- Mike Toreno
- Outrider
- Pier 69
- Desert Missions
- Learning to Fly
- N.O.E.
- Black Project
- Las Venturas Missions
- You've Had Your Chips
- The Meat Business
- Freefall
- Saint Mark's Bistro
- A Home in the Hills
- Finale Missions
- Vertical Bird
- Los Desperados
- End of the Line
- Optional Missions
- Air Raid
- Supply Lines
- Beefy Baron
The gory detailsWhat follows are the missions which keep your wanted level at zero. The method to exploit (or why you can't exploit them) is listed along with notes about traffic, peds, etc. Additionally, if there is a way to fail the mission without killing yourself it is listed. This is useful in case you want to trigger the exploit several times, saving after each. In every exploitable case, you can go exploring and then come back and continue the mission from the point where you left off as well. Drive By| Method: | Start the mission, but do not enter Sweet's car. It doesn't get any easier than this; just jack another vehicle and off you go. |
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| Notes: | Zero Max Mission. Traffic and ped density seems normal although police may be more rare than usual; it is also likely that gang members don't spawn during the exploit. This is a pretty early mission and is good for getting all the collectibles or grabbing some special weapons like the HSRPG, Minigun, or Combat Shotgun. You can really go nuts and create a "starter save" with a lot of stuff done by exploiting this. If you wish to play around in a helicopter, take the Maverick from SF airport or the copter from the helipad in Bayside Marina. |
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| Failure: | Destroy the car or be a busta: get in the car, get back out, and run away; the mission will fail if you stray too far from the car once you have entered it. |
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Just Business -- contributed by srg| Method: | Play through mission until you and Smoke exit the "Attrium." You can now bail out, but if Smoke dies the mission fails, and if Smoke triggers the bike chase you will be immediately teleported back and placed on the bike. Additionally, if Smoke manages to trigger the bike chase without killing all the bad guys first, the bike will be frozen in place and you'll be screwed. A tip from srg: "one trick that've worked with me everytime was to cap the three nearest russians to Smoke, then jump off the atrium in the opposite direction towards the ariport. I've never used the driveway leading down the building." |
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| Notes: | Zero Max Mission. No traffic or peds. No arrows to enter interiors either which limits your fun. |
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| Failure: | Kill Smoke. |
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Los Sepulcros -- contributed by srg| Method: | Once you jump over the wall at the cemetary and walk up to Sweet, police will start ignoring you. Do not engage the Ballas but instead tell your homies to stay put, hop back over the wall and go exploring. |
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| Notes: | Ignored by Police Mission. Ped and traffic densities are normal. |
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| Failure: | Kill Sweet or engage the Ballas but let Kane escape. |
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Reuniting the Families -- first known to me from RARusk's FAQ, courtesy of "The Chadness"| Method: | Once you reach the red marker outside the Motel your wanted level is frozen at zero. The simplest thing to do is stay outside and kill all the SWAT cops; you can even steal an Enforcer and stash it if you like. The alternative is to enter the Motel and work your way through until you find Sweet. Once you're on the roof, shoot down the chopper but do not follow Sweet. Instead, hop off the side of the roof, steal a parked car from the "dealership" to the West and off you go. |
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| Notes: | Zero Max Mission. No traffic or peds which is boring, but it could still be useful to do unique jumps. Also handy if you've already passed "Drive By" and want to play around with the exploit early on. |
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| Failure: | Kill Sweet. You can snipe him from afar if he's already on the roof; it takes a few shots though. |
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Are You Going to San Fierro? -- contributed by Mxyzptlk; also noted in Aggrosk8er's FAQ with credit to "John Doe"| Method: | Burn all the weed, shoot down the copter and get in the Mothership. You can drive the Mothership if you want, or immediately get out and drive something else; just don't take the Mothership to the red marker at the Garage yet. |
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| Notes: | Loop Removal Mission. Ped and traffic density seems normal. |
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| Failure: | Snipe Truth through the windshield, which is also useful to steal the explosion-proof Mothership. |
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Mountain Cloud Boys -- contributed by srg| Method: | Play through the mission until you go through the alley to the open gate & trigger the cutscene. At this point, the police will ignore you. However, you have to do some killing and get out of there while leaving Woozie behind and safe. My preferred method is to trap Woozie under the normal Sentinel. To do this, first kill the Da Nang Boys who spawn after the cutscene, but try not to harm the car. Then kill the 4 who show up on bikes. Get in the car and let Woozie get in with you, drive it back into the alley and park so the passenger side is against the wall. Then you can get out and Woozie will appear next to you, and you can get back in and he'll run around the car and become confused; carefully knock him down and then park on him, then get back out of the car and continue down to the main alley. Kill all but the last guy and then get out of the alley quickly; grabbing one of the bikes is a good way to escape. An alternative method by srg is to let Woozie stay with you until you kill all but the last guy, then you can run to the locked Sentinel and try to get in it; Woozie will be able to open his door even though you can't and once he's inside you can flee the area and go exploring. With either method, once you are done exploring you can ditch your stars and then return and kill the final guy to continue the mission. |
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| Notes: | Ignored by Police Mission. No peds or traffic. |
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| Failure: | Kill Woozie or lead him away from the alley. |
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Lure -- contributed by srg| Method: | Take the Rancher and drive to the marker in Angel Pine. Once you reach the marker, your wanted level is kept at zero. |
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| Notes: | Loop Removal Mission. This one is hard to exploit because you must stay in the Rancher; if you get out of it, the mission will fail and your "immunity" is over. So you can drive around the Naval Base, but you can't go to LV and there's no help with the collectibles. If you want the Barracks or Patriot, you can simply "push" it outside the base with the (damage-proof) Rancher so that you don't trigger the 5-star level when you get out to take the other car. Ped and traffic density seems normal. |
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| Failure: | Simply exit the Rancher (or dunk it in the water if you want to keep it with its D/E/F-proofings ). |
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Amphibious Assault -- contributed by Mxyzptlk| Method: | Start the mission and enter the marker at the pier. Your wanted level is now frozen, but you are pretty well forced to swim through all the checkpoints anyway to be able to exploit it. Once you emerge on the open water near the two boats, turn around and climb up on the rocks behind you. If you want to take a car, blow up both boats with an RPG and then swim to the steps that lead up to the pier. If you want to take a boat, just snipe all the guys from one of the boats and blow up the other one. Then swim over and take the corpse-laden boat, staying clear of the tanker. If you want to be all stealthy and pacisfistic, ignore the boats and swim underwater to the pier steps. |
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| Notes: | Zero Max Mission. Traffic and peds generally normal but seems light in Tierra Robada. Constant fog and darkness regardless of time of day which makes hunting collectibles difficult. |
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| Failure: | Suicide only. |
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The Da Nang Thang -- contributed by srg; mentioned in RARusk's FAQ with credit to David Sears and Dr. Simon Chan| Method: | Start the mission and play with the minigun during the initial part. Once the copter is shot down and you hit the water, you're free to go exploring. Instead of swimming to the tanker, swim to a boat or the nearby shore and take off. |
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| Notes: | Loop Removal Mission. Traffic and peds seem normal. |
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| Failure: | Suicide only. |
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Mike Toreno -- contributed by srg| Method: | Play through the mission until the guards are dead and you are told to destroy the van. Instead, grab the Premier you arrived in and drive away from the area and then you are free to explore without police caring. |
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| Notes: | Ignored by Police Mission. Traffic is light but peds seem normal. |
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| Failure: | Kill Toreno or T-Bone. |
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Outrider| Method: | Head to the gas station, sit through the cutscene, and then drive to the marker. Take the weapons if you want, but do not get on the bike. Instead, jack some other vehicle and go to town. |
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| Notes: | Zero Max Mission. Traffic and peds seem normal. |
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| Failure: | Blow up the bike & van. |
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Pier 69 -- contributed by srg| Method: | As soon as you start the mission, you're free from being wanted. Don't even go up to the roof; simply trigger the mission and then go exploring. This way you don't have to worry about the enemies or Cesar following you. |
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| Notes: | Loop Removal Mission. Traffic and peds seem normal. |
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| Failure: | Kill Cesar or the rooftop Triads. |
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Learning to Fly| Method: | Unexploitable because you can't leave the test vehicle or hit the ground without ending the test. You can fly over Area 69 though. |
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N.O.E. -- contributed by srg| Method: | During this mission, you are allowed to overfly the military bases without getting any wanted stars although Area 69 SAMs are still operational. However, since there's a 30 second timer after you leave the plane and the expiration of the timer ends the mission, you can't do much. |
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| Notes: | Trespassing Allowed Mission. Traffic and peds seem normal. About the only thing this is good for is making a quick landing, grabbing a military vehicle like the Patriot, Barracks, or Rhino, and then escaping before time expires. |
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| Failure: | Destroy the Rustler or leave it and let the timer expire. |
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Black Project| Method: | Do mission until you get the jetpack and fly out. You can roam around without a wanted level although there are still soldiers at Area 69 who will shoot at you. |
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| Notes: | Zero Max Mission. No traffic and minimal peds. You're stuck with the jetpack unless you enter a crane or use digimetal's Escape Area 69 trick (see description and video by Mxyzptlk.) It is the jetpack issue which makes me rate this as "difficult." |
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| Failure: | Suicide only. |
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You've Had Your Chips| Method: | Start mission and head towards the factory. When you are near the factory and the text message appears telling you the gates are guarded, your wanted level will be frozen at zero. Simply change direction and go anywhere but the factory. |
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| Notes: | Zero Max Mission. Peds normal. Traffic seems limited in LV but normal elsewhere. First opportunity to use the exploit to get a Rhino with ease. |
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| Failure: | Suicide only. |
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The Meat Business| Method: | Unexploitable because it only lasts while you are inside the warehouse. If you can escape the warehouse somehow without failing the mission it might be exploitable. |
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Freefall| Method: | Unexploitable because it only lasts while you are inside the jet interior. If you can escape the jet somehow without failing the mission it might be exploitable. |
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Saint Mark's Bistro| Method: | Unexploitable because it only lasts while you are in Liberty City. If you can escape Liberty City somehow without failing the mission it might be exploitable. |
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A Home in the Hills| Method: | Play through the mission until the second set of Triads lands on the roof. Lead them down to the entrance, but do not enter the mansion. Instead, hop the wall and go jack a car from the road. The Triads should stay near the mansion entrance while you go exploring. |
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| Notes: | Zero Max Mission. Peds and traffic normal. Since this is late in the storyline, there will be Rhinos at Area 69 which you can steal and stick in a garage. |
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| Failure: | Kill the Triads. |
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Vertical Bird| Method: | You are free to grab the two oysters at the naval base before heading to the back of the carrier. Once you enter the Carrier, you can't leave without getting a plane or you'll fail the mission and be given 5 stars too. Once you steal the plane and take care of the other Hydras, you can land the plane and roam around the base. |
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| Notes: | Trespassing Allowed Mission. Difficult to exploit because the only real benefit is the ability to trespass within the naval base. So, you can grab the oysters and the snapshot or steal the military vehicles but that's about it. You will still get 5-stars if you try to enter Area 69 and will probably also still get stars for witnessed crimes as well. |
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| Failure: | Destroy your stolen plane. |
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Los Desperados -- contributed by srg| Method: | As soon as you start the mission, you're free from being wanted. Just head somewhere other than the train station and go exploring. |
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| Notes: | Loop Removal Mission. Traffic and peds seem normal; normal being a relative term because LS is still rioting, of course. The Riots are the main twist which makes this a potentially interesting mission to exploit even though it's so late in the game. Be aware that Cesar wants to follow you around; you can trap him on the other side of a wall and run away quickly or get in a car and speed off before he gets in the passenger door to ditch him. As long as you are far away from him he should be safe enough, and a blue radar blip will tell you where to find him when you're done. Also, this is your best chance to safely steal and stash an FBI Rancher; enter the part of Area 69 where the military vehicles are parked and watch the dirt road. If the FBI shows up, jack one and take it to a garage; if Rangers or Enforcers spawn instead, leave Area 69 and come back. |
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| Failure: | Kill Cesar or one of the other Aztecas. |
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End of the Line| Method: | Just like with "Drive By", start the mission, but do not enter Sweet's car. srg notes that it may be safer to drive Sweet's car to the marker outside the Crack Palace before exploring since the Greenwood then becomes essentially indestructible and a random explosion near it won't accidentally fail the mission. |
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| Notes: | Zero Max Mission. As with "Los Desperados," the riots are still in progress; with that caveat, peds and traffic density is normal. The fact that you are on your own and needn't worry about another character makes this slightly easier to play around with than the previous mission. |
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| Failure: | If you haven't yet entered Sweet's car, simply destroy it; if you took the car to the marker, get the S.W.A.T. and destroy that instead. |
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Air Raid| Method: | Technically an "Ignored by Police Mission" but unexploitable because you are stuck in first-person view firing the minigun the entire time. |
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Supply Lines| Method: | You can't be arrested or killed while operating the RC Plane, but you can't do anything but fly the plane and shoot either. So, you can kill a bunch of people and blow up some cars, but that's it. To me, that makes it essentially unexploitable. |
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Beefy Baron| Method: | You can't be arrested or killed while operating the RC Plane, but you can't do anything but fly the plane and shoot either. So, you can kill a bunch of people and blow up some cars, but that's it. To me, that makes it essentially unexploitable. |
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Credits:- Whatever unknown person first found these exploits; if you can offer some substantial evidence supporting someone on this, I'll add their name.
- RARusk, whose FAQ introduced me to this idea. He credits The Chadness, David Sears and Dr. Simon Chan for the exploitable missions published in that guide.
- Mxyzptlk, for answering my questions and telling me about "Amphibious Assualt" and "Are You Going to San Fierro?" being exploitable.
- srg, who has contributed so much he's essentially a co-author of this guide; his mention of exploiting "Just Business" is also what finally prompted me to research the topic in-depth.
This post has been edited by pdescobar on Thursday, May 4 2006, 08:36
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EmSixTeen  |
Posted: Tuesday, Jan 31 2006, 02:06
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yer ma's got athlete's foot!

Group: $outh $ide Hoodz
Joined: Apr 13, 2002



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Very nice guide mate.
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srg  |
Posted: Tuesday, Jan 31 2006, 06:15
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Bored Ass

Group: Members
Joined: Mar 26, 2005


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A very useful guide indeed PD. I think though you've somehow left out Riot and Los Desperados missions.
In the Just Business mission, one trick that've worked with me everytime was to cap the three nearest russians to Smoke, then jump off the atrium in the opposite direction towards the ariport. I've never used the driveway leading down the building. Somehow, if you do this Smoke seems to follow your path and that could lead to his untimely death.
Re End of the Line, I believe it's best to make your way through the mission til you park outside the Crack Palace. This way, Sweet's car would be indestructible already and isn't in danger of getting destroyed or the mission would fail. Before you park there, the car has limited proofings and might eventually get wasted.
@Mainland, I've got good news for you. You can enter the casinos already after you've finished the Ryder mission.
This post has been edited by srg on Tuesday, Jan 31 2006, 07:55
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Mxyzptlk  |
Posted: Tuesday, Jan 31 2006, 13:36
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Misanthropic

Group: Members
Joined: Dec 16, 2004



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| QUOTE (srg @ Jan 31 2006, 08:33) | | QUOTE (Mxyzptlk @ Jan 31 2006, 13:20) | | If the jetpack spawns in Area 69 from the beginning, you could get it without cheats by going in and out through blue hell. |
Does it spawn early on or not til Black Project? Sorry but til now I haven't really explored blue hell that much. For what I know you need a jetpack to be able to access it, which means cheating if you have to get it from the beginning. |
I don't know if it spawns earlier than Black Project, sorry. You can get into the underground labs without jetpack, by riding a bike against a plane parked above where you want to be underground; the game should push you under the plane and through the floor (superjump trick). Or, spawn a limo halfway through the blast door and get in it, should drop you inside, (Haven't done this myself, uses cheats so kinda dumb).
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srg  |
Posted: Tuesday, Jan 31 2006, 15:51
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Bored Ass

Group: Members
Joined: Mar 26, 2005


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I see. This game really has a lot of weird but amusing surprises, accidental or intentional. I wonder what more surprises like these the next GTA would offer  Sorry PD for the off topic discussion.  PS: On topic. There's one more to add. Pier 69. As soon as you step into the marker to meet Cesar on the roof, your wanted level is frozen. But there is a catch. If you didn't kill the Rifas, the mission will fail quickly. If you kill them, you're good to go. When you enter the part where you have to kill Mendez and Ryder, kill Mendez only and don't approach Ryder. But if I remember it correctly, I chased Ryder once but didn't kill him. I proceeded to LV instead to get some oysters ( just to fool around with the mission) and yet the mission was frozen too. I got lazy to collect the oysters so just passed the mission when I went back for Ryder to waste him. But I'll double check this one. Just a note of curiousity here. After I met Cesar on the rooftop, I rush up to the Banshee below which I thought then might be special. When I started shooting the car with the sawn-off shotguns, the gunfight on the rooftop was frozen too. Woozies boys are not getting wasted and the mission was ongoing. But as soon as I stop AIMING, (L1 PS2) the mission would fail. Also, as soon as I press SELECT or START to change view or check map respectively, the mission would also fail. This post has been edited by srg on Tuesday, Jan 31 2006, 16:11
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