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 [REL|BETA] TXD Workshop 4.0

 a present
 
JernejL  
Posted: Tuesday, Apr 3 2012, 19:58
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Big Homie
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QUOTE (ALMOST610 @ Thursday, Mar 29 2012, 12:13)
Would you be able to make a Batch Import for Textures, so when you Import the Textures not only does it import multiple Files but Names them the same as the file name.

Or are you only doing Bug Fixes in any follow up versions to be released.

drag and drop does that.

- mipmaps? will try

- iphone/ios? gta3 on phones suck, i tried it.. honestly i see little potential and i didn't research much in what compression it uses..
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ALMOST610  
Posted: Tuesday, Apr 3 2012, 22:41
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You can Drag and Drop, I never knew that.
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lpgunit  
Posted: Wednesday, Apr 4 2012, 00:30
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It's L, as in Lpgunit, not I.
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QUOTE (JernejL @ Tuesday, Apr 3 2012, 19:58)
iphone/ios? gta3 on phones suck, i tried it.. honestly i see little potential and i didn't research much in what compression it uses..

Well, it's a big your-mileage-may-vary - you personally find it a meh game on mobile, but since I wanted GTA3 on the go then maybe it would be of some use to at least adapt it.
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DimZet13  
Posted: Thursday, Apr 12 2012, 17:05
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Crackhead
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more need add function "find next".
After export image, error: in image in left-down new point(yellow)
Error after import alpha image.
Very need function generate mipmaps. Or at least not to auto reset after save to 1
Add DXT5(for Xbox txd alpha)

PLEASE!!!
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RemixPLrc96  
Posted: Thursday, Apr 12 2012, 21:50
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Snitch
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Yeah, mipmaps generator will be very useful inlove.gif
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