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GTA Modification Forums
[WIP] San Andreas Audio Toolkit (SAAT) programs to modify streams/sfx
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0okami  |
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Player Hater

Group: Members
Joined: Jun 8, 2008

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| QUOTE (pdescobar @ Feb 4 2008, 01:09) | Glad you have it working. There are 5 speech archives.
SPC_EA has all the emergency services peds (cops, paramedics, etc) SPC_FA has CJ's girlfriends and some shop peds like clothing store and fast food clerks SPC_GA is the mammoth archive with all the normal ped speech SPC_NA has all the gang member ped speech as well as what some special chars say when teamed with CJ SPC_PA has all of CJ's non-mission speech.
If you look at the SFX directory, there are identifiers for all the banks which provide some clue as to the contents; for most of these you can match up the identifier with the contents of peds.ide to find out which ped uses those sounds in the game. |
working on SPC_PA file I have some question. My intention is to replace most sound to be anime related sound. Example... when you point a gun at someones face... CJ speaks custom sound. When CJ carjacks.... custom sound. Is GTA SA picky about sample rate / legnth of the files being replaced? does "X" file have to be exactly the same sample rate and legnth of "Y" file? here's work in progress... (reference use only! not a working *.ini !!) http://ookami.animetc.com/SPC_PA_INDEX.txtAt the moment im trying to get a "view" of what all is where so i would know what would be suitable for changing to what i want. (please tell me if someone else is also working on this? maybe we can merge what we have. or is there a more simple way ?) This post has been edited by 0okami on Sunday, Jun 8 2008, 04:52
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ColdDeath  |
Posted: Thursday, Aug 7 2008, 19:08
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\\ 1.2 //

Group: Members
Joined: Aug 11, 2007

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Could someone tell me the basics of how to use this tool? YES, I've have read the first post and the readme, but i still don't understand it, what I must do after the installation and the whole "how to use".
I've extracted the files and copyed the saat_sfx.exe and saat_stream.exe, plus the two .ini's into the main sa directionary. I don't understand The second point of the installation and the whole Usage's stuff, so.
This post has been edited by ColdDeath on Thursday, Aug 7 2008, 19:16
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evilone  |
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Player Hater

Group: Members
Joined: Jul 28, 2008

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| QUOTE (chrisxpred @ Apr 9 2008, 14:15) | | anyone of you has the skills in assembler or something to find and change the amount of the memory values that determine the space for each sound bank? |
i dont know if this answers your question, but i've managed to add new sounds for cars w/o replacing old ones. all you have to do is add the new sound banks continuing the sequential numbering. i.e. the last bank in the sfx is bank_137, the new sound banks you add should be bank_138, bank_139, etc. then you open the sfx_import.ini file and change the "num_banks =" to however many banks you added: | CODE | [Archive] basename = GENRL lookup_index = 1 num_banks = 137 |
also in that ini file you have to add the info for the files. for me, since i was originally suppose to replace bank_001 and bank_002, i copied their info | CODE | [Bank_001] num_sounds = 2 sound_001.filename = Bank_001\sound_001.wav sound_001.sample_rate = 18000 sound_001.unknown_16 = 0 sound_001.unknown_32 = 0 sound_002.filename = Bank_001\sound_002.wav sound_002.sample_rate = 18000 sound_002.unknown_16 = 1000 sound_002.unknown_32 = 0
[Bank_002] num_sounds = 3 sound_001.filename = Bank_002\sound_001.wav sound_001.sample_rate = 18000 sound_001.unknown_16 = 0 sound_001.unknown_32 = 0 sound_002.filename = Bank_002\sound_002.wav sound_002.sample_rate = 18000 sound_002.unknown_16 = 0 sound_002.unknown_32 = 9799 sound_003.filename = Bank_002\sound_003.wav sound_003.sample_rate = 18000 sound_003.unknown_16 = 500 |
and just changed the numbers and ended up w/ this | CODE | [Bank_142] num_sounds = 2 sound_001.filename = Bank_142\sound_001.wav sound_001.sample_rate = 18000 sound_001.unknown_16 = 0 sound_001.unknown_32 = 0 sound_002.filename = Bank_142\sound_002.wav sound_002.sample_rate = 18000 sound_002.unknown_16 = 1000 sound_002.unknown_32 = 0
[Bank_143] num_sounds = 3 sound_001.filename = Bank_143\sound_001.wav sound_001.sample_rate = 18000 sound_001.unknown_16 = 0 sound_001.unknown_32 = 0 sound_002.filename = Bank_143\sound_002.wav sound_002.sample_rate = 18000 sound_002.unknown_16 = 0 sound_002.unknown_32 = 9799 sound_003.filename = Bank_143\sound_003.wav sound_003.sample_rate = 18000 sound_003.unknown_16 = 500 |
EDIT: then i just imported all the files again. to make sure you did it right, in the command prompt window you should see if the last bank_??? you put was imported or not. This post has been edited by evilone on Friday, Aug 15 2008, 03:04
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/.:Nokiaman:.\  |
Posted: Tuesday, Nov 25 2008, 18:30
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Emulators fan

Group: Members
Joined: Jul 21, 2008


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| QUOTE (FlyingShadow @ Nov 4 2008, 23:52) | Hi, I have replace 4 songs on K-DST, i've done that they have exactly the same name as the song I replaced it with, like Running Down a Dream, I replaced it with an Avantasia song I renamed to Running Down a Dream. but when i'm gonna save i get this error: "SAAT returned the following message: Error opening lookup file D:/Program Files/Rockstar Games/GTA San Andreas/audio/streams/"
what did I do wrong? Thx in advance | Sorry for bump,but I get this error,too Any solutions please?I need it
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