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 [WIP] San Andreas Audio Toolkit (SAAT)

 programs to modify streams/sfx
 
Drippin'187  
Posted: Tuesday, Mar 18 2008, 00:32
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theyre car sounds im replacing
i downloaded them off gta-worldmods.de all the files r in wav. format an im guessing theyre made how they should be since its a downloadable mod
and yes everything works fine once i put the old files back i just cant get these new ones to work
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Drippin'187  
Posted: Tuesday, Mar 25 2008, 19:58
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been waiting for a while now is anybody gonna help me out here
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chrisxpred  
Posted: Wednesday, Apr 9 2008, 14:15
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anyone of you has the skills in assembler or something to find and change the amount of the memory values that determine the space for each sound bank?

This post has been edited by chrisxpred on Wednesday, Apr 9 2008, 16:36
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yao_22c  
Posted: Thursday, May 1 2008, 13:56
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I' trying to replace the file (ID)'If the police con't stop you' , i replace it and i get this error:

SAAT Returned the following message:
Error opening lookup file:D/Program Files/Rockstar Games/GTA San Andreas/

P.S. : The file (ID)'If the police con't stop you' is track37, or something like this.

Please, can someone help me ?
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Evil-Tim  
Posted: Wednesday, Jun 4 2008, 12:47
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Firstly I should mention im a SA-XBox modder, and am testing these tool on XBox streams.

when I try and run this app on a stream file I am presented with:

"Processing file 1 of 1: c:\streams\CR (length: 90474751)"
"Reading tracks ...1... Error reading input file Invalid Argument"
"Error occurd while reading c:\streams\CR; 8068 bytes were read"

is this me doing something wrong? or is there really alot of difference between XBox streams and PC streams?
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0okami  
Posted: Sunday, Jun 8 2008, 04:43
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QUOTE (pdescobar @ Feb 4 2008, 01:09)
Glad you have it working. smile.gif There are 5 speech archives.

SPC_EA has all the emergency services peds (cops, paramedics, etc)
SPC_FA has CJ's girlfriends and some shop peds like clothing store and fast food clerks
SPC_GA is the mammoth archive with all the normal ped speech
SPC_NA has all the gang member ped speech as well as what some special chars say when teamed with CJ
SPC_PA has all of CJ's non-mission speech.

If you look at the SFX directory, there are identifiers for all the banks which provide some clue as to the contents; for most of these you can match up the identifier with the contents of peds.ide to find out which ped uses those sounds in the game.

working on SPC_PA file I have some question. My intention is to replace most sound to be anime related sound.
Example... when you point a gun at someones face... CJ speaks custom sound. When CJ carjacks.... custom sound.

Is GTA SA picky about sample rate / legnth of the files being replaced?
does "X" file have to be exactly the same sample rate and legnth of "Y" file?

here's work in progress... (reference use only! not a working *.ini !!)http://ookami.animetc.com/SPC_PA_INDEX.txt
At the moment im trying to get a "view" of what all is where so i would know what would be suitable for changing to what i want.
(please tell me if someone else is also working on this? maybe we can merge what we have. or is there a more simple way ?)

This post has been edited by 0okami on Sunday, Jun 8 2008, 04:52
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0okami  
Posted: Monday, Jun 9 2008, 06:03
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here are the sound files im working with:
http://ookami.animetc.com/gta_modding/anim...06-08-16-35.rar

I have not yet had any luck hearing any of the custom sounds. i tried converting down to 15000khz as well just to see if that could be part of the problem... maybe im not hitting the right files.

any sugestions welcome.
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faeman1250  
Posted: Saturday, Jul 19 2008, 08:21
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[FONT=Impact]does any one know where i can find out what bank file holds which vehicle(s)?
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ColdDeath  
Posted: Thursday, Aug 7 2008, 19:08
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Could someone tell me the basics of how to use this tool? YES, I've have read the first post and the readme, but i still don't understand it, what I must do after the installation and the whole "how to use".

I've extracted the files and copyed the saat_sfx.exe and saat_stream.exe, plus the two .ini's into the main sa directionary. I don't understand The second point of the installation and the whole Usage's stuff, so.

This post has been edited by ColdDeath on Thursday, Aug 7 2008, 19:16
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evilone  
Posted: Friday, Aug 15 2008, 03:00
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QUOTE (chrisxpred @ Apr 9 2008, 14:15)
anyone of you has the skills in assembler or something to find and change the amount of the memory values that determine the space for each sound bank?

i dont know if this answers your question, but i've managed to add new sounds for cars w/o replacing old ones.
all you have to do is add the new sound banks continuing the sequential numbering. i.e. the last bank in the sfx is bank_137, the new sound banks you add should be bank_138, bank_139, etc.
then you open the sfx_import.ini file and change the "num_banks =" to however many banks you added:
CODE
[Archive]
basename = GENRL
lookup_index = 1
num_banks = 137

also in that ini file you have to add the info for the files. for me, since i was originally suppose to replace bank_001 and bank_002, i copied their info
CODE
[Bank_001]
num_sounds = 2
sound_001.filename = Bank_001\sound_001.wav
sound_001.sample_rate = 18000
sound_001.unknown_16 = 0
sound_001.unknown_32 = 0
sound_002.filename = Bank_001\sound_002.wav
sound_002.sample_rate = 18000
sound_002.unknown_16 = 1000
sound_002.unknown_32 = 0

[Bank_002]
num_sounds = 3
sound_001.filename = Bank_002\sound_001.wav
sound_001.sample_rate = 18000
sound_001.unknown_16 = 0
sound_001.unknown_32 = 0
sound_002.filename = Bank_002\sound_002.wav
sound_002.sample_rate = 18000
sound_002.unknown_16 = 0
sound_002.unknown_32 = 9799
sound_003.filename = Bank_002\sound_003.wav
sound_003.sample_rate = 18000
sound_003.unknown_16 = 500

and just changed the numbers and ended up w/ this
CODE
[Bank_142]
num_sounds = 2
sound_001.filename = Bank_142\sound_001.wav
sound_001.sample_rate = 18000
sound_001.unknown_16 = 0
sound_001.unknown_32 = 0
sound_002.filename = Bank_142\sound_002.wav
sound_002.sample_rate = 18000
sound_002.unknown_16 = 1000
sound_002.unknown_32 = 0

[Bank_143]
num_sounds = 3
sound_001.filename = Bank_143\sound_001.wav
sound_001.sample_rate = 18000
sound_001.unknown_16 = 0
sound_001.unknown_32 = 0
sound_002.filename = Bank_143\sound_002.wav
sound_002.sample_rate = 18000
sound_002.unknown_16 = 0
sound_002.unknown_32 = 9799
sound_003.filename = Bank_143\sound_003.wav
sound_003.sample_rate = 18000
sound_003.unknown_16 = 500


EDIT: then i just imported all the files again. to make sure you did it right, in the command prompt window you should see if the last bank_??? you put was imported or not.

This post has been edited by evilone on Friday, Aug 15 2008, 03:04
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greg2fs  
Posted: Sunday, Sep 28 2008, 17:51
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I tried to export the sounds of SPC_GA and the INI file is empty... all other file works, do you have the same problem ?
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Gameinator  
Posted: Thursday, Oct 2 2008, 02:57
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I am having a problem with Alci's SAAT GUI when I try to open the exe it says "No working directory defined or old one is not found" "Please select a new one" and when i select one nothing happens. What is wrong?

EDIT: Problem solved when i put in GFS it is alot easier to use. Also what can cause this, I used GFS to change a few sounds i imported everything and ran san andreas I open a car door and it says "iccer". lol

This post has been edited by Gameinator on Thursday, Oct 2 2008, 07:08
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FlyingShadow  
Posted: Tuesday, Nov 4 2008, 21:52
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Hi, I have replace 4 songs on K-DST, i've done that they have exactly the same name as the song I replaced it with, like Running Down a Dream, I replaced it with an Avantasia song I renamed to Running Down a Dream. but when i'm gonna save i get this error: "SAAT returned the following message:
Error opening lookup file D:/Program Files/Rockstar Games/GTA San Andreas/audio/streams/"

what did I do wrong?
Thx in advance biggrin.gif

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/.:Nokiaman:.\  
Posted: Tuesday, Nov 25 2008, 18:30
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QUOTE (FlyingShadow @ Nov 4 2008, 23:52)
Hi, I have replace 4 songs on K-DST, i've done that they have exactly the same name as the song I replaced it with, like Running Down a Dream, I replaced it with an Avantasia song I renamed to Running Down a Dream. but when i'm gonna save i get this error: "SAAT returned the following message:
Error opening lookup file D:/Program Files/Rockstar Games/GTA San Andreas/audio/streams/"

what did I do wrong?
Thx in advance biggrin.gif

Sorry for bump,but I get this error,too
Any solutions please?I need it sad.gif
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Jasenko  
Posted: Wednesday, Nov 26 2008, 01:15
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-post removed-

This post has been edited by Jasenko on Wednesday, Nov 26 2008, 17:03
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anadolu1923  
Posted: Friday, Dec 26 2008, 19:06
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this saving error: "SAAT returned the following message:
Error opening lookup file D:/Program Files/Rockstar Games/GTA San Andreas/audio/streams/"

help need!
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eC.011loc  
Posted: Monday, Feb 23 2009, 22:38
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I don't know if this has already been asked but I'm using SAAT GUI FrontEnd. The first time I used it, it worked fine. I've since reverted back to the original files to do more modding on the game but when I try to replace the files again the program won't save, it keeps giving error messages and "can't replace old files" or "can't delete original files" messages. I've tried everything from making sure the directory is right to making sure the working folder is right, because those are pretty much the only available options. The extracted folder's still the same, why won't it save anymore? Nothing's wrong with my computer. The program isn't going haywire or something is it? mercie_blink.gif
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eC.011loc  
Posted: Monday, Feb 23 2009, 22:51
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QUOTE (Drippin'187 @ Mar 18 2008, 00:32)
theyre car sounds im replacing
i downloaded them off gta-worldmods.de all the files r in wav. format an im guessing theyre made how they should be since its a downloadable mod
and yes everything works fine once i put the old files back i just cant get these new ones to work

Modder ceware! there's a ton of files that are going to cause the game to act funny. Carmods in my case, Schaefft's Crown Victoria, Kel's Cadillac Escalade. I want 'em bkut they make the game act funny sad.gif
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TigerTanker  
Posted: Thursday, Mar 19 2009, 21:03
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Sry for the bump but after installing it, I started the .exe, but after a few secs, it disappeared.
Does anybody know why?
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evilkevin1  
Posted: Friday, Mar 20 2009, 01:54
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Guys if you are having trouble with setting the directory of saat using command prompt, just do this,

1. Open My Computer and go to C:\WINDOWS\
2. Search for cmd.exe, (I think it's inside system32 folder)
3. Then copy it, and then paste it in your GTA SA folder (Default: C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas), along with saat in your GTA SA folder, then all ya gotta do is open the command prompt in your folder and then cmd is automatically in your gta sa folder
So you dont need to type in cd "(GTA SA DIRECTORY)"
Just type in saat_(type) and then the rest of the codes and there you go.

I hope this helps
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