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 [WIP] San Andreas Audio Toolkit (SAAT)

 programs to modify streams/sfx
 
gamegecko  
Posted: Monday, Oct 9 2006, 16:41
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..link is broken yet again.... id love to use this program, not only for San Andreas but for Manhunt too... it would be nice if you could give a mirror or re-upload it or something confused.gif
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pdescobar  
Posted: Monday, Oct 9 2006, 17:40
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I assume you mean the GUI. I've PMed Pho3niXx and temporarily mirrored it at my site. http://pdescobar.home.comcast.net/gta/saat/GFS_Setup1.1.rar
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gamegecko  
Posted: Monday, Oct 9 2006, 18:21
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thx for the link... however i was looking forward to getting the sfx and music from Manhunt more than i was San Andreas confused.gif .. i dont suppose there is any way to do this? it uses sfx.sdt and sfx.raw files as well, so i figured id be able to use this confused.gif... any suggestions?
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pdescobar  
Posted: Monday, Oct 9 2006, 18:57
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QUOTE (gamegecko @ Oct 9 2006, 14:21)
thx for the link... however i was looking forward to getting the sfx and music from Manhunt more than i was San Andreas confused.gif .. i dont suppose there is any way to do this? it uses sfx.sdt and sfx.raw files as well, so i figured id be able to use this confused.gif... any suggestions?

San An doesn't use sfx.dat and sfx.raw; it has a different SFX format where each archive is a single file. It was GTA3 and VC which used sfx.dat and sfx.raw. So Nullpointer's GTA3 sound tool might work for you. I mirror a copy at http://pdescobar.home.comcast.net/gta/Null...3SoundTools.zip
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gamegecko  
Posted: Monday, Oct 9 2006, 19:30
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hmm, yeah now that i think about it it was vc that had those files... sa was the one that was irritating me... umm... nullpointers tool asks for the installations directory and whatnot.. im getting these from the ps2 verson, so i cant really 'install'... is there a 'tool' where you can just specify an .raw and a .sdt file? because im not sure how to use nullpointer's... it keeps saying it performed an illegal operation confused.gif

Edit: i got it to stop doing its little 'operation', but every sound it exports is trash... MFaudio converts the raw files just fine (just doesnt split 'em up), but this tool doesnt? btw, is there a way to convert .MIB audio files? these things are all split up too

Edit: (I accidentally put .exe instead of .raw.... fixed now)

This post has been edited by gamegecko on Monday, Oct 9 2006, 20:56
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br0kebusta  
Posted: Saturday, Oct 21 2006, 05:55
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This is for everybody who changed some sound effects. But made the game change other sound effects into another one.

Two days ago, I used the program to change the weapon's sound effects to more real sounds. But made the police sirens sound like when you activate your Nightvision goggles.

I suspected that maybe this was caused because the weapon sounds don't even last a second. And that my replacements lasted up to 4 seconds.

So with Audacity, I've cut pieces of the sound (while still keeping it usuable) and saved.

Now, I don't know if it's because now the file size is now smaller or that the sound now lasts about a second. But it appears that everything works fine.

If you had the same problem. Try what I did and see if it works.
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K.I.T.T.  
Posted: Saturday, Oct 21 2006, 13:38
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help me.

i type in my gta sa directory and it says confused.gif
'C:\Program' is not recognized as an internal or external command, operable program or batch file.

this is exactly what i typed. tell me if there is anything wrong with it.

C:\Program Files\Rockstar Games\GTA San Andreas
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Pho3niXx  
Posted: Monday, Oct 23 2006, 19:27
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QUOTE
this is exactly what i typed. tell me if there is anything wrong with it.

C:\Program Files\Rockstar Games\GTA San Andreas


OK there is maybe a problem with the space in the name so

type:

"C:\Program Files\Rockstar Games\GTA San Andreas"
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br0kebusta  
Posted: Tuesday, Oct 24 2006, 00:33
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I see no difference confused.gif
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K.I.T.T.  
Posted: Saturday, Oct 28 2006, 03:42
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me either, it's exactly the same. confused.gif
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fly22  
Posted: Friday, Nov 3 2006, 05:01
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I'm succeed!

My LOG::::

My Sanandreas directory is E:\GTA SanAndreas.
copy saat_sfx.exe to the folder.

open command windows;


C:\Documents and Settings\Henry>cd e:\GTA SanAndreas

C:\Documents and Settings\Henry>e:

E:\GTA SanAndreas>saat_sfx -e "audio\sfx\genrl" "f:\sfx" "audio\config\banklkup.dat"

San Andreas Audio Toolkit (SAAT) SFX Tool Version 1.10

Processing file 1 of 1: audio\sfx\genrl (length: 25170572)
Reading Sounds...
Bank 1:...1...2...done.
Bank 2:...1...2...3...done.
Bank 3:...1...2...3...4...done.
Bank 4:...1...2...done.
Bank 5:...1...2...3...done.
Bank 6:...1...2...3...4...done.
..........................................

the command need enter "double quotation marks"
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Alexioto  
Posted: Friday, Dec 15 2006, 16:15
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could somone here help me use saat, i have no idea about this im afraid, i put the files in the gta menu area, you see i wanted to the change the sound of the sea sparrow
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Scrag  
Posted: Wednesday, Jan 3 2007, 17:41
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Whats the name of that mp3 to ogg converter called?
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chlaguevuck  
Posted: Saturday, Jan 20 2007, 13:33
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Hello everybody, I looked into the san andreas Weapon sounds:
audio>sfx>genrl>bank_137
************************************************************************
Here you will find which sound of the bank_137 of the GENRL
file is associated to which weapon.
************************************************************************
sound_001 => uzi/tec9
sound_002 => uzi/tec92
sound_003 => far explosion
sound_004 => ak47/m4
sound_005 => ak47/m42
sound_006 => explosion/rocket?
sound_007 => colt
sound_008 => colt2
sound_009 => far shot
sound_010 => extinguisher
sound_011 => radio static (cop car...)
sound_012 => minigun
sound_013 => minigun2
sound_014 => minigun3?
sound_015 => minigun_rotating
sound_016 => minigun_rotating2
sound_017 => minigun4
sound_018 => mp5?
sound_019 => mp5?
sound_020 => free falling/parachute
sound_021 => free falling/parachute2
sound_022 => shotgun
sound_023 => shotgun2
sound_024 => far explosion
sound_025 => silenced gun
sound_026 => silenced gun2
sound_027 => desert eagle
sound_028 => desert eagle2
sound_029 => spray
sound_030 => reloading sound?
sound_031 => popping (unknown)
sound_032 => reloading
sound_033 => reloading
sound_034 => clicking (unknown)
sound_035 => collision sound (lamp post or else)
sound_036 => popping ( unknown-collision sound?)
sound_037 => punching someone
sound_038 => punching someone2
sound_039 => kicking someone
sound_040 => hitting someone (brass knuckle?bat?)
sound_041 => hitting someone (brass knuckle?)2
sound_042 => hitting someone
sound_043 => hitting someone
sound_044 => hitting someone
sound_045 => small collision sound?
sound_046 => taking photo
sound_047 => hitting someone?
sound_048 => whirling through air (punch/bat/club/katana...)
sound_049 => "pock!"
sound_050 => satchel bomb armed
sound_051 => popping sound
sound_052 => reloading sound
sound_053 => hand gun?
sound_054 => damped popping sound
sound_055 => running through bushes?
sound_056 => "tack!" sound
sound_057 => "pling!" sound (knife against metal)
sound_058 => "shlung!" sound (knife against metal)
sound_059 => short popping
sound_060 => punching against fence
sound_061 => punching against fence+fence breaks
sound_062 => slapping
sound_063 => lapping2
sound_064 => bicycle rolling? (very long sound)
sound_065 => ir/night vision goggle
sound_066 => parachute opening
sound_067 => "shlak!"
sound_068 => "tchik!"
sound_069 => explosion/big collision
sound_070 => "clic-clok!"
sound_071 => "tock!"
sound_072 => "click!"
sound_073 => reloading?
sound_074 => collision with bicycle?
sound_075 => collision?
sound_076 => collision with metal (lamppost?)
sound_077 => small "tchick!" sound
sound_078 => very small "pop"
sound_079 => slapping
sound_080 => slapping2
sound_081 => slapping3
sound_082 => knife slashing
sound_083 => hitting someone
sound_084 => flamethrower ignition
sound_085 => clicking
sound_086 => clicking
sound_087 => punching air
sound_088 => shovel-air
sound_089 => knife-air
*****************************************************************************
Of course this is not fully complete (There are some sounds I have no idea what there are for...)
and may contain some errors.
But I hope it will be a little help.
*****************************************************************************
PS:
>A big thanks to P.D. Escobar for SAAT, and those who made GUI's for it.
>If you forgot making Backups, download the GTA SanAndreas - Recoverer (by TDO)
It allows you to extract any original file from your gamedisc
and is very helpfull.
have fun! happy.gif
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maf  
Posted: Thursday, Mar 15 2007, 03:42
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Hi, does anyone have a good link to Alci's SAAT GUI FrontEnd 1.0 Beta 2? I can't find this file anywhere to download.

Cheers!
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BoxCutter  
Posted: Sunday, Mar 25 2007, 10:51
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Does this thing work with Vista?
I'm using Vista Home 32bit OS and the command prompt will not stay open. when I double click the executable, it opens and just disappears.
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maf  
Posted: Sunday, Mar 25 2007, 11:49
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QUOTE (BoxCutter @ Mar 25 2007, 10:51)
Does this thing work with Vista?
I'm using Vista Home 32bit OS and the command prompt will not stay open. when I double click the executable, it opens and just disappears.

That happens in XP as well. Command-based apps usually require that you open a Command Prompt first, then run the app from in there.

With SAAT, though, it's probably best to get either the GUI For SAAT, or Alci's SAAT GUI FrontEnd.
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Rambo666  
Posted: Tuesday, May 1 2007, 19:19
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Where are Carl's texts ????
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chlaguevuck  
Posted: Friday, May 4 2007, 18:36
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QUOTE (br0kebusta @ Oct 21 2006, 05:55)
This is for everybody who changed some sound effects. But made the game change other sound effects into another one.

Two days ago, I used the program to change the weapon's sound effects to more real sounds. But made the police sirens sound like when you activate your Nightvision goggles.

I suspected that maybe this was caused because the weapon sounds don't even last a second. And that my replacements lasted up to 4 seconds.

So with Audacity, I've cut pieces of the sound (while still keeping it usuable) and saved.

Now, I don't know if it's because now the file size is now smaller or that the sound now lasts about a second. But it appears that everything works fine.

If you had the same problem. Try what I did and see if it works.

Yes, for me it works that way. now, the only thing that has bugs is the rain-sound.
When the modded sounds are buggy, it can help to export all the file, then reimport it so Banklkup.dat is updated.

[edit:]
QUOTE
Where are Carl's texts ????

look here, at the end of list:
(search for "SPC_PA SFX Archive Directory")
http://pdescobar.home.comcast.net/gta/saat...dir.html#PAIN_A

have a nice weekend... music.gif

This post has been edited by chlaguevuck on Friday, May 4 2007, 18:44
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Blaster_nl  
Posted: Thursday, May 17 2007, 11:57
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Does anyone knows where the loading screen music is located ? You now, the loadng screen that comes when you push new game.
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